Get Your Broom and Blast Foes in Wand Wars

There’s nothing like a magic fight; witches, wizards, demons and magical beasts blasting one another with bolts of magic as they ride their brooms in an arena to find out who is the superior caster.

WandWars1

There’s nothing like a magic fight; witches, wizards, demons and magical beasts blasting one another with bolts of magic as they ride their brooms in an arena to find out who is the superior caster. Players dive into the chaotic magic packed world of Moonradish Inc’s Wand Wars .

Up to 4 players can battle it out in 5 different modes. Arcane Arena, Team Arena, Merlinball, Team Hexout and Hexout. Arenas house unique challenges and mechanics like avoiding or controlling a powerful magical sphere that grows or dodging two large fists that will crush anything in their path. Players can cast spells that range from the typical fireball to turning their opponent into an adorable clucking chicken. The game offers a story mode that expands the back stories of the characters the players can pick, all while fighting wizards.

Wand Wars will be released on April 13 on Steamfor Windows PC, Mac, and Linux. The game will be priced at $11.99 USD. To learn more about the game visit the official website, and “like” on Facebook. To learn more about the developer Moonradish Inc visit their website, and follow them on Twitter.

Video: Unity goes in-depth with its new 2D tools

Newsbrief : Unity Technologies has uploaded a video version of a Unite 2013 talk on 2D workflows, which delves into the new 2D system available in version 4.3 of the Unity engine.

The company revealed its new 2D tools last week, offering a beta version of the engine that supports rendering, physics, and workflow for 2D games.

The above video of the talk from Tomas Jakubauskas and Juha Kiili provides an in-depth look into the tools available, and what developers can now achieve with the Unity engine when it comes to 2D game development.

IGM Aus – The ‘Edge Of Twilight’ Story

It’s a new year, and generally new years mean new beginnings.

It’s a new year, and generally new years mean new beginnings. Today on IGM Aus , let’s check out a former Australian based game that returned out of the blue at the end of 2012 and is looking for a new beginning of its own. But at what cost?

Edge of Twilight was a promising title. Mixing a post-apocalyptic steampunk aesthetic with a 3rd person fantasy adventure, there was plenty of hype surrounding the games initial announcement in 2008, with Brisbane based Fuzzyeyes Studios handling production. The trailer below showed plenty of potential, a wonderful looking world with plenty of quirky characters and some intriguing lore behind the story.

Everything seemed to be going well. E3 2009 was a boon for the game, plenty of positive words were spoken and the buzz was increasing. Unfortunately, someone didn’t tell the Gaming Gods.

December 2009. News broke that the Aussie studio was on the verge of closing its doors. Fuzzyeyes also had two other studios at the time, Beijing and Singapore, but it was the Brisbane studio that was hit the hardest. Lay offs hit the studio amid rumours the game had stopped production months before. Some sources claimed the studio was still alive and that the game was simply in a short stasis period, with outsourcing teams brought in until Fuzzyeyes were back on track.

The rumours eventually came true. Fuzzyeyes Australia vanished from existence, Edge of Twilight slipped from its release date and for a long, long time, nobody ever heard a thing. That was until just a few months ago when, out of nowhere the game surprisingly resurfaced.

Under a new partnership between the Asian based company now known as Fuzzyeyes Entertainment and JDJC , Edge of Twilight climbed back out of the shadows as if it had never left. It was hard to believe at first, given the near three year hiatus. Further confirmation came through not only of a full release on Xbox 360 and PS3 in early/mid 2013, but of an iOS spin-off to go along with it inside the launch window.

Little has been said as to what really happened to Fuzzyeyes and where this publishing partnership came from. Unfortunately it seems as though none of the team involved in initial development are still around, with the work having shifted out of Australia entirely. Frustratingly, the official Fuzzyeyes website barely mentions anything in terms of who the team are, save for where they currently reside. Likewise the Facebook and Twitter feeds barely host any kind of news outside of the fact that the game is coming soon.

What’s stranger, the Fuzzyeyes Entertainment website only hosts the now three year old teaser trailers, whilst the Edge of Twilight official site doesn’t have anything outside of three release dates listed towards the bottom of the page. It doesn’t bode anyone with much confidence if there’s so little to show.

So what happened to the original development team? Why is Edge of Twilight back on the cards after all this time? How much of the game has changed, if anything at all? That’s the most concerning of questions, given that we’ve yet to see a new trailer or any new images showing off the game in any kind of state since the vanishing act.

There’s small consolation that the game does exist at least in some form, but the fact that it’s no longer an Australian production is a huge disappointment, especially given how well it was turning out and perhaps how far along the game was. Maybe we’ll never know.

I’ll be keeping a close eye on Edge of Twilight either way, out of curiosity if nothing else. Hopefully we don’t get the same results as other titles that have had long and complex development cycles. A quick shout out while I’m here to former lead designer Andy Chrysafidis . If you’re out there Andy, get in touch!

That’s all for IGM Aus this week. Keep an eye out over the coming weeks, there’s this little thing called the Global Game Jam coming up real soon…

A Hole New World – NES Aesthetics Made For Today’s Consoles

Inspired by classic games like Megaman , Ghouls’n Ghosts , and Castlevania , indie development studio Mad Gear Games is currently developing A Hole New World to release an NES-like game with the same classic look, feel, and challenging gameplay.

to release an NES-like game with the same classic look, feel, and challenging gameplay. The game is a platformer with several unique mechanics that turns the experience on its head, and I mean that literally.

aholenewworld_021

Gameplay includes playing upside down!

A Hole New World follows a Potion Master and his companion Fay as they quest to send demons back to their dimensions, while gaining new powers to use through several different worlds. The gameplay is a “ Megaman -like” platformer, but with the unique element of an entirely different upside-down world that players can smoothly transition between by falling through holes in the ground. The feature looks to be intentionally disorienting, and will force players to adapt their coordination to match the change. The game promises challenging bosses, several weapons and powers, and even multiple endings for added replay value.

Battle challenging Bosses, each with a unique array of moves.

A Hole New World promises to bring nostalgic NES back into the hands of young and old players alike, using today’s technology to offer a new kind of challenge. The game will be optimized for gamepads, and intends to release for PC, Mac, and Linux. For more information about the project, gamers can follow Mad Gear Games on Twitter, or like their page on Facebook. Gamers can also provide support by voting on their Steam Greenlightpage.

Powered by Blogger.