Indie Intermission – It’s Time To Take Out The Trash In ‘The Garbage Collector’

Today I am looking at a very novel bullet hell shooter with The Garbage Collector from Team Corgi Punk .

The Garbage Collector was developed for The Escapist’s Indie Speed Run and has you pilot a ship through space shooting at on coming enemies. However the game is not all it seems as its key twist is this seemingly 2D game has three layers that you can switch between at will.

The layering system is fantastic and allows creative movement throughout the game as enemy ships move in one, you can either dodge them or switch and go head to head. Along side this the layers are colour coded (Red, blue and yellow) with the enemies requiring different weapons to take out that particular enemy.

Along with the very novel and fun gameplay you also get a great graphics style as The Garbage Collector aims for this futuristic almost 3D looking style that works fantastically within the game. Team Corgi Punk have managed to put in an original soundtrack that is very in keeping with the overall games theme.

Average play time – 3 minutes

The Garbage Collector is quite a short game and does feel very unfinished, however it’s a great start for a potentially great game and well worth your time. To play The Garbage Collector head over to the Indie Speed Run site.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

Kingdom Come: Deliverance video swings at realistic combat

Warhorse Studios' upcoming RPG Kingdom Come: Deliverance has a few impressive check marks so far in its aim to deliver a totally realistic portrayal of life in medieval Europe.

No dragons: check. Brightly colored cloth garb: yep. Horses: it has them. But what about the battles? Warhorse's newest video is all about Kingdom Come's combat and the studio's methodical research to keep scraps as realistic as possible.

The basics go like this: swinging a weapon will take a stab, a slash, or a special attack such as a kick or a pommel strike. Where the attack lands is determined by choosing one of six targeting zones on your foe's body—think kendo without hollering out where you're hitting before attacking. Holding down a block key automatically deflects incoming attacks, or you can trigger a riposte by blocking right when an opponent attacks for a brief window of vulnerability.

The granularity of Kingdom Come's combat is wonderful to watch, particularly with its emphasis on timing and movement. I'm glad to see a developer put in more effort to emphasize the true complexity of melee fighting, but Warhorse is basing everything in the game from history books and real-world battles. Members of the combat team even observed reenactment battles of soldiers clanking across fields in plate and mail, and they recorded expert swordsmen showing the step-by-step of a clash from a first-person perspective.

The game is still in the midst of clearing its Kickstarterstretch goals after charging past its £300,000 goal, and Warhorse hopes for a 2015 release.

Brutal Legend Bound Serpents guide

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Sometimes, you just have to go big. Whether it's a custom cooling loop or an extended-ATX motherboard

, there are plenty of reasons to consider going with a full-tower in a build. Full-sized towers can get really big really fast.

Full-sized towers can get really big really fast. The only real limit to how big a tower can be is the length of the PSU and SATA cables you've got. With their size comes immobility: Full-sized towers are a major pain in the ass to move. When you've got $2,000 (or more) of parts in a steel two-feet-tall behemoth, you tend to try to move the rig with care.

One thing to consider about a big case is its looks. It's hard to hide a big tower in a room, so you might as well make sure it looks handsome. Cases with excessive lighting or garish color themes might not be the best way to spend your hard-earned cash when it comes to a machine that you'll likely be looking at every day.

TODO alt text
Best ATX Full-Tower Case
Easy access to your system with door latches Compatibility for 360mm and 280mm radiators Great air flow Removable HDD cages for improved air flow 2.5-inch drive mounts to keep SSDs out of the cages No carrying handle

There's a reason Corsair's monstrous 780T stayed on the build list for the Maximum PC print edition of Blueprints for so many months. The case is big, spacious, and above all, accessible.

Once you put your rig together and close up everything, it sometimes happens that things don't work as planned the first time around. Maybe a PSU cable is loose. Maybe a SATA cable was disconnected. Maybe a RAM module isn't fully seated. Hell, even we've started up a system once only to realize that the PCIe power cables weren't connected to our GPU. When that happens, you want the fix to be quick and easy. The 780T makes it simple.

The main reason the 780T makes this so simple is in its door design. If you've ever built a PC, there's a fair to good chance that you've had to slide on a side panel, carefully lining up the notches to make sure everything is flush. There's none of that B.S. with the 780T. Each door panel has a handle near the top that you pull like a car door. The panel comes off of the case easily, allowing quick access. No screws to be found here. When you're done, the door secures as easily as it came off.

Corsair Graphite 780T gutshot

To say the 780T is roomy is an understatement, but that's expected in this class of case. What isn't typical of this class of case is the easily detached top and front grill panels, which makes installing your cooling much faster.

For its size, the 780T is quite lightweight as well. The big side panels are made of plastic, though the panels don't feel cheap or weak at all. The internal cages and other elements are made of steel, giving this case a solid skeleton that the lightweight exterior is draped over.

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TODO alt text
Best High-End ATX Full-Tower Case
More room than you can shake a stick at Panels pop off for customization and painting Removable motherboard tray for easy mobo mounting Expensive Big and heavy

There's big cases, then there's big cases. This case is in the latter group.

The CaseLabs Magnum SMA8 is bigger that what many would define as a full-tower. In fact, it's a good deal bigger than, say, the Corsair Graphite 780T. This case is big enough to pack in three reservoirs, two 360mm radiators, and two PSUs. How do we know this? We packed all of that stuff into an SMA8 when we built our 2015 NASA-Inspired Dream Machine.

The SMA8 is big, and not very mobile. This is the kind of case you put somewhere and hope you won't be moving anytime soon. But with its bulk comes options, of which there are plenty. Nearly every panel on the SMA8 pops off with a little bit of pressure. The door too, lifts off its hinges easily. What this means is that the SMA8 lends itself to customization, whether it's a custom paint job, or even drilling holes in the back panel of the motherboard compartment.

CaseLabs Magnum SMA8 panels

Speaking of the motherboard, the SMA8 features a removable motherboard tray. That's pretty slick, since it allowed us to get the motherboard mounted and key parts installed before bolting the tray to the motherboard compartment's vertical panel.

Once in place, even extended-ATX boards look tiny in this case. All of that spare room can quickly be filled with cooling parts like reservoirs and pumps. Even then, all of the spare space allows for exceedingly clean-looking builds, since there is plenty of room in the PSU compartment underneath to stash cabling, smaller pumps, and even a radiator.

If you're looking for a big case, going any bigger than this would be silly by most counts, unless you're building a dual-CPU system.

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TODO alt text
Best Midrange ATX Full-Tower Case
Solid build quality Good air flow Carrying handle Good filter system Side bevel makes cable management easier Heavy steel case Hard drive cage tower isn't removable

One case we keep coming back to is the CM Storm Trooper from Cooler Master. This chassis has everything you'd want in a full-ATX case: good airflow, good cable management, and plenty of room to work. All in all, you can't go wrong with the Trooper. It's a solidly built steel case that won't let you down.

The Trooper is pretty straightforward. It's got a militaristic design that might not be for everybody, but it makes up for looks with utility in other areas. Cooler Master made sure to give plenty of room for most things a builder could want or need in a case.

One thing to notice about the Trooper is that it's got a good deal of filtration to keep components free of dust. Each of the front panel sections can be removed for a quick blast of canned air. The tops and bottoms of the case have removable screens, and the two flanking side panels have filters similar to those found on the front.

Cooler Master CM Strorm Trooper gutshot

The case is fairly modular, since you can switch the orientation of the drive cages as you see fit. Each of the two drive cages comes with a fan attached to the front of the cage, allowing for direct cooling of hard drives. Since we liked to position the cage that actually had drives in it perpendicular to the side panels of the case, we were able to get good air flow over the hard drives, without pushing that warm air over to other components (like our video card). However, the steel partition that holds the cages isn't removable. That may cause issue for some, but it wasn't a problem for us.

The thing about the CM Storm Trooper is that it sits in the same price family as the Corsair Graphite 780T. Both cases are great, and the Trooper offers an alternative to Corsair's option.

Oh, and in case you're one of those people who really needs it, the Trooper's handle can carry up to 70 pounds. That makes the Trooper a lot easier to lug around to LAN events or on moving day.

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TODO alt text
Best Budget ATX Full-Tower Case
Great ATX full-tower for under $100 Removable drive cages offer more room for large video cards Room for a 240mm radiator up top Flat side panels make cable management more challenging Lack of grommets for cutouts make builds look slightly more cluttered

Let's face it, if you're building an extended-ATX build, there's a good chance you've got a fairly large budget to work with. However, not everyone likes the idea of dropping nearly $200 on a case.

Options tend to slim out when you edge close to the $100 mark. But that doesn't mean there aren't some great cases to choose from. NZXT's entry with the Source 530 offers all of the basics for a relatively low price.

The Source 530 offers a lot of the features of the other cases here, but skimps on a few feature that we find in more expensive cases.

First off, the S530 offers filtering for air intake on all sides except the top fan and radiator mount. For those obsessed with dust, this can seem like a big no-no, but regular cleaning can keep dust to a minimum. The big dusty areas at the bottom and front are adequately filtered, so just don't brush your hair over this case and you should be fine.

NZXT S530 gutshot

The top fan mounts are exposed to the outside of the case, which can make the case look unfinished on the top as well. Again, for the budget-minded this aesthetic might not matter.

Internally, the case has removable hard drive cages, which gives it a step above the Trooper. On the downside, the case has flat side panels, which makes cable management less forgiving. Trying to close the panel behind the motherboard tray can be a struggle of wills at times with these types of cases. Luckily, the S530 tries to compensate with plenty of loops for zip-ties and hook-and-loop straps to assist in keeping cables under control.

The Source 530 is a fine case with a few quirks, but we've been pretty darn happy when we've used it in our builds. For under $100, it's a really good option.

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Form and function

When it comes right down to it, choosing a case is a highly personal decision. Regardless of the components you choose, your case will have the biggest impact on the look of your build. Choosing a case to meet your needs and style can take lots of time, and we encourage you to spend the time on choosing the right one.

There are lots of big full-towers to choose from, and few of them are going to come cheap. While mid-towers or mini-ITX cases can cost as little as $50, a full-tower will run you about $90 at minimum. The better looking towers will go for $150 to $200, while the most advanced and fancy-schmancy cases can cost well over $350. We feel that going toward the middle of that range offers the best balance of cost and features, and as we see with the CM Storm Trooper and Graphite 780T, it's a good bet to budget around $200 for a good full-tower case.

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Indie Intermission – ‘Soledad’ A Deep, Thought Provoking Trip Through Distant memories

Today’s game comes from The Escapist’s Indie Speed Run competition that sees indie developers from all over compete in a frantic 48 hours of development time to make their vision come to life.

Soledad has been created by the Alebrije Team and follows the memories of Maria Soledad as she explores her memories from the afterlife. It’s a very interesting concept and the narrative is very compelling and creates many strong images throughout.

In Soledad you traverse the memories by entering memory bubbles and must explore them to their fullest to complete each bubble and progress onwards. It’s key strength in my opinion is the writing, its strong and very thought provoking that does create a very melancholy atmosphere.

Soledad’s graphical style has been constructed in a very loving manner and really shines. From the dark void between the memories to the lovingly hand crafted art style seen in the bubbles the game has been very well constructed.

Average play time – 5 minutes

It’s really no surprise this has been picked as one of the finalists for the Indie Speed Run due to its deep nature and great art style. Soledad plays more like an interactive story book than a conventional game but it all fits well together. Although the ending is rather abrupt and feels a little tacked on, this is to be expected due to it being created for a game jam and does not sacrifice the quality.

Play Soledad on the Indie Speed Run sitenow.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

Kingdom Come: Deliverance trailer talks RPG systems, armour, hangovers

Like Chris , I long for an RPG that drops fantasy in favour of realism, that portrays astute sword fighting with weight, labour, and context—as an act that has meaning and not simply a set-piece determined by who can wind up with the most remaining hit points—and Kingdom Come: Deliverance looks like it could be just that.

It was recently delayedso that developers Warhorse Studios could ensure an "exceptional" game come release, and the latest trailer focusing on the game’s RPG systems, its sophisticated multi-layered armour setup, and the fact that hitting the bottle has both its perks and its drawbacks, looks like it’s on the right track:

Admittedly, much of the leveling and open-world elements touched upon there does echo the likes of Fallout and The Elder Scrolls, however it’s also clear just how much research Warhorse has put into crafting this world and its mechanics—not least its extensive armour system.

Armour allocation is comprised of 16 slots (weapons take up four) which are grouped into the following: six body slots of cloth, chainmail, plate, sleeves, gloves, coat/hood; four leg slots of trousers, chainmail, armour, boots; four head slots of coif, chainmail, helmet, necklace; and two jewelry slots—rings and spurs.

Add all that to the fact you’ll need to keep an eye on your appearance as well as your armour’s durability (apparently shops won’t trade if your armour is bloodied, for example), the impressive sword fightingsystem, the fact that you can infiltrate enemy camps—à la Hitman—by donning looted garments, and the fact Dutch Courage is factored into all of this, and it seems Kingdom Come: Deliverance is shaping up rather nicely.

No release date just yet, though, beyond the ambiguous “2017” noted back in May.

Brutal Legend – Motor Forge and Solo Tablature guide

Brutal Legend features a face-melting number of collectibles. In this guide we’ll cover the most important ones – the locations of Motor Forges where you can spend your Fire Tributes to purchase upgrades, as well as the less-obvious Tab Slabs that unlock Solos to help you conquer the tougher Stage Battles. And if you're ready for even more collectibles, check out our Bound Serpents Guide , where we

IndieBox Gets Rogue-Like This December!

IndieBox has partnered with the developers at Cellar Door Games to bring a special collector’s edition of their award winning rogue-“lite” action platformer, Rogue Legacy , to backers.

, to backers. The special edition will come with IndieBox’s stamp of approval, featuring: Hand-painted artwork with DRM-free game copies for Windows, Mac and Linux, Steam keys, full color manuals, CD soundtracks, posters, collectibles, and much more.

RLRogue Legacy is a critically acclaimed action-platformer, where you must aimlessly battle your way through a randomly generated castle. However, every time you are defeated, you must take the role of your warriors off-spring – also randomly generated – and often can have unique attributes such as color blindness, dyslexia, or dwarfism, further proving that not all heroes are chiseled & handsome men.

Very much like this month’s game, IndieBox themselves are going a bit rogue-like and taking us by surprise with an announcement: Their release of Rogue Legacy begins a change in their subscription service – IndieBox is moving from a mystery-based service to an open one. Instead, the game of the month will now be announced during the first week of every month. This decision was made based on the voice of the community, and IndieBox listening.

Fans of Rogue Legacy have until December 18th at 11:59PM EST to subscribe to IndieBox in order to guarantee they get a copy. Subscriptions start at $15.99/mo (+shipping) and can be found at theIndieBox.com.

For more information on the Cellar Door Games, like them on Facebookand follow them on Twitter.

Kingdom Come: Deliverance has been delayed to 2017

The medieval RPG Kingdom Come: Deliverance has been pushed back again, this time to an unspecified date in 2017.

has been pushed back again, this time to an unspecified date in 2017. Developer Warhorse Studios confirmed the delay, first reported by WCCFtech, in a message posted on the Kingdom Come forum.

Kingdom Come: Deliverance was set to come out this summer, but was, reportedly so the PC and console versions could be released simultaneously. This time, however, the studio said the delay is all about ensuring that Deliverance is the best game possible when it comes out.

“We at Warhorse Studios decided to postpone the final release date for Kingdom Come: Deliverance to achieve the quality we and our players expect. We want Kingdom Come: Deliverance to be an exceptional RPG and that requires exceptional treatment and polishing,” Warhorse Community Manager DrFusselpulli wrote. “Since the successful Kickstarter campaign, we have listened intently to the opinions of our fans and with the new language packs, we hope to get even more feedback that will help us deliver the best possible gaming experience. We believe that the result will be a great collective project and will be well worth the wait.”

A proper release will announced later this year, but for now Warhorse says it is “estimated for 2017.” If you don't feel like waiting, the beta version of Kingdom Come: Deliverance is available for purchase at kingdomcomerpg.com.

...

Jump to Section: Best Price Comments Pros Hilarious dialogue Inventive gorgeous world Sympathetic characters Cons Clunky RTS controls Basic combat Uneven difficulty curve Go to page: Page 1 Page 1 Page 2 Metal is not dead. It can never truly die, for according to Brutal Legend, it was passed down to humankind by our creators, the Titans, and it is the weapon by which we defeated great evils (read:

8 games we wouldn’t have without Quake

8 games we wouldn’t have without Quake The arena games inspired by the multiplayer madness of Quake Shootmania Storm Once positioned as the next big thing on the eSports scene, Shootmania Storm is the arena shooter reborn. This fast and furious first-person shooter took the classic Quake gameplay and stripped it back even further; each round kicks off with rocket launchers in the hands of every player

Unit 13 preview a PS Vita shooter from the makers of SOCOM

Zipper Interactive, the creators of the SOCOM series, are bringing a new third-person shooter to the PS Vita called Unit 13. Players choose one of six spec-ops operatives, each with unique load-outs and specialties, to tackle 36 total missions and 4 mission types. The goal comes at not only completing the mission successfully, but also obtaining the highest score on the leaderboards. Unit 13 could

Trine 2 moves to Wii U

Trine 2: Director's Cut is a Wii U-exclusive game that adds more levels, skills and difficulty to the popular platforming puzzler. Check out the E3 released trailer of the new Wii U game: For the uninitiated, Trine puts gamers in control of a trio of adventurers: the warrior, the wizard and the theft. Each has their own special abilities suited for tackling a variety of puzzles, and players must switch

Get Ready to Defend Yourselves…Because Zombies

From Ben Hindle (a former developer at Bioware), under the development moniker DoubleSmoked Software , comes Because Zombies , a tower defense game with a few features one might expect from the FPS genre.

, a tower defense game with a few features one might expect from the FPS genre. The story sees a father engaged in a search across a zombie-infested city for his daughter. Along the way, he meets others fighting for their lives, and together the group try to conquer the waves of enemies headed their way, using whatever tools they can find to aid them in their quest.

There are a number of obstacles along the way, even beside the hoards of undead, and players will need to find creative means of disposing of all that stand in the way of survival. Dumpsters, buses, buildings…anything can be a barricade. Poison canisters can be shot to provide explosive disposal, attack dogs can be set upon the enemy, and even C4 bombs are available. To survive, players must set characters up in the most advantageous location, set up traps – there are even brains to be used as lures! Think Plants vs. Zombies and Orcs Must Die for inspiration and gameplay, and Half-Life for characters and weapons, and that’s the basic idea of Because Zombies; but of course every game has its own twist, and this one has its unique player perspective.

Because Zombies is available on iTunesfor iOS devices ($1.99), and on Google Playfor Android ($1.64). Follow Ben Hindle on Twitterfor even more updates on this and future projects from DoubleSmoked Software.

GamesRadar plays Mario Kart 7's Balloon Battle, Coin Battle, and Rainbow Road

It's midnight on Saturday night/early Sunday. If the Mario Kart madness hasn't taken hold and you're not at home feverishly unlocking the game's tracks, let us give you a glimpse into the goodness of Nintendo's new kart racer's multiplayer offerings. Here at GamesRadar, we're not only fans of Mario Kart, but of cramming a large group into a room to record footage of me beating most of the staff. Well, more the former than the latter, but you get our drift (get it? drift?). Without further ado, enjoy a look at what Mario Kart 7 has to offer, and check out our review to find out what we thought of the rest of the game.

Indie Games Festival (IGF 2013) Winners and Finalists announced at GDC

The IGF winners of the 15th Annual Awards:
Excellence in Visual Art ($3,000)
Kentucky Route Zero (Cardboard Computer)
Nuovo Award ($5,000)
Cart Life (Richard Hofmeier)
Excellence in Audio ($3,000)
140 (Jeppe Carlsen)
Excellence in Narrative ($3,000)
Cart Life (Richard Hofmeier)
Technical Excellence ($3,000)
Little Inferno (Tomorrow Corporation)
Best Student Game ($3,000)
Zineth (Rensselaer

Incredipede
Kentucky Route Zero
Lovers in a Dangerous Spacetime
Year Walk

Honorable mentions: Eleven (Christoffer Hedborg, Datahowler (Ross Edman)); FLY’N (Ankama Play); Hundreds (Semi Secret feat. aeiowu); The Bridge (Ty Taylor and Mario Castaneda); and Thomas Was Alone (Mike Bithell, David Housden and Danny Wallace)

Intrusion 2
LiquidSketch
Little Inferno
Perspective
StarForge

Honorable mentions: 140 (Jeppe Carlsen); Foldit (University of Washington); Gateways (Smudged Cat Games); Mobiloid (Monty Melby); and Skulls Of The Shogun (17-BIT)

FTL: Faster than Light
Samurai Gunn
Starseed Pilgrim
Super Hexagon
Super Space ____

Honorable mentions: Helix (Michael Brough); Hotline Miami (Dennaton Games); Little Inferno (Tomorrow Corporation); rymdkapsel (martin jonasson, grapefrukt games); and Spaceteam (Henry Smith)

140
Bad Hotel
Hotline Miami
Kentucky Route Zero
PixelJunk 4am

Honorable mentions: Dust: An Elysian Tail (Dean Dodrill – Creator and President, Humble Hearts LLC); FRACT OSC (Phosfiend Systems); Gone Home (The Fullbright Company); Little Inferno (Tomorrow Corporation); and Thomas Was Alone (Mike Bithell, David Housden and Danny Wallace)

Cart Life
dys4ia
Gone Home
Kentucky Route Zero
Thirty Flights of Loving

Honorable mentions: 7 Grand Steps (Mousechief Co.); Analogue: A Hate Story (Christine Love); Goblet Grotto (thecatamites, j chastain, NEW VADERS); Papo & Yo (Minority Media); and The Stanley Parable (Galactic Cafe)

7 Grand Steps
Bientot l’Ete
Cart Life
dys4ia
Little Inferno
MirrorMoon
Spaceteam
VESPER.5

Honorable mentions: Frog Fractions (Twinbeard); Renga (wallFour); Starseed Pilgrim (Droqen & Ryan Roth); The Stanley Parable (Galactic Cafe); and Thirty Flights of Loving (Blendo Games)

ATUM
Back to Bed
Blackwell’s Asylum
Farsh
Knights of Pen & Paper
Pulse
the mindfulxp volume
Zineth

Honorable mentions: Anodyne (University of Chicago and Carleton College); Chrono Disfunglement (DigiPen Institute of Technology Singapore); Narcosis (ENJMIN); Plushy Knight (Florida Interactive Entertainment Academy); SerpenteS (ENJMIN); SneakSneak (Hogeschool voor de Kunsten Utrecht); Tales from the Minus Lab (University of Southern California); and The Moonlighters (University of Southern California, Interactive Media Division)

Jump to Section:Best Price

Comments
Our Verdict
The Void offers solid stereo audio, but its weak surround-sound and assorted quirks prevent it from being a standout pick.

Specs

Headset Specs
Type: Dolby Headphone 7.1 positional audio
Frequency Response: 20Hz to 20kHz
Impedance: 32 Ohms @ 1kHz
Sensitivity: 107dB (+/-3dB)
Drivers: 50mm
Wireless range: up to 40 feet (12m)
Battery life: Up to 16 hours
Microphone Specs
Type: Unidirectional noise-cancelling condenser
Impedance: 2.2k Ohms
Frequency Response: 100Hz to 10kHz
Sensitivity: -38dB (+/-3dB)

It's hard to write a pointedly bad word against Corsair's Void Wireless Dolby 7.1 headset. It has pleasing sound, excellent battery life, a comfortable fit, and tasteful RGB lighting effects. And yet, it's not a standout gaming headset, thanks to weak virtual surround sound and a number of tiny details. You can improve the experience by using the latest beta version of its companion software, but even that scenario comes with caveats. Placing these cans in your shopping cart is more an expression of faith in software and firmware updates than it is a commitment to immediate, superb audio quality.

That's not to say the Void sounds terrible. When using the official release of its companion software (version 1.10.67 at the time of this writing), it provided clean audio across music, movies, and games, with a fair balance between lows and mids. Mids and highs do lack a crispness that would help make background details more distinct, though; some get softened to the point where it can be hard to pick them out. Bass isn't the strongest, either. If you're hunting for pounding lows, look elsewhere. What you hear on the "pure" (non-adjusted) preset is about as much bass as you'll get, even after fiddling with EQ settings in the companion software.

That applies when the Void's surround sound mode is on, too. You won't want to spend much time with it on, though. Turning on surround when using the official version of the Corsair Utility Engine causes a drop in audio quality: voices become more distant and harder to make out, and you don't get clearer and finer directional cues to make up for it. It's simply a better listening experience with the virtual surround off.

The same advice applies to the "Sidetone" feature for the microphone, which allows you to hear yourself through the headphones while talking so you don't sound muffled to your ears. It also introduces a persistent buzzing that only gets louder as you increase the volume. Since you can't really hear yourself with Sidetone set to a lower volume, the best experience is to avoid it all together. You'll still be able to make out your voice reasonably well, since the earcups don't tightly block out nearby external sound, and you won't hear that nasty buzz.

Some of these shortcomings can be solved by instead installing the latest beta version of CUE (currently version 1.11.85). Bass gets punched up a bit; background details gain more clarity; Sidetone's buzzing gets quieter; voices are less distant in surround-sound mode. The beta version of CUE also fixes a host of oddities that we encountered with the official release software (and even one quirk identified by Corsair as a likely firmware issue).

During our tests using CUE v1.10.67, the headset volume inexplicably jumped down at one point when someone began talking in during a Google Hangouts video chat. We got occasional pops and crackles in running audio despite being within a foot of the receiver with a clear line of sight. And strangely, every press of the microphone's mute button (regardless if you're muting or unmuting) lowered the headset's volume; in one instance, it flat-out muted incoming audio. We ran our tests on a Windows 7 machine, which is listed as supported by the headset, so it was all very puzzling.

More on headsets

For recommendations on our favorite gaming headsets after dozens of tests, check out our guide to the best gaming headsets.

These issues all disappeared when we tried CUE v1.11.85. The problem is that right now, easy access to this beta software doesn't appear to exist. If you search the Corsair website and its forums, it doesn't turn up. We were provided the direct link and have asked if it's publicly available, but Corsair was unable to confirm if it's been posted in its forums. The company did indicate that these tweaks will become public in the near future, though.

Regardless of when updated software arrives, there are aspects of using the Void that remain the same no matter which version of the software you install. Build quality is very nice—these cans feel sturdy without being excessively heavy, and are among the more comfortable we've worn. The Void does leak more audio than other headsets in its class, though, and as mentioned earlier, it also doesn't block out much nearby external sound.

It's also a loud headset—impressively so. We never exceeded a Windows sound volume of 20 when we had these on, and if you crank things all the way up to 100, you can use the Void as a quiet pair of speakers with minimal distortion. (Though for context, blasting music through an OnePlus One Android phone at max volume was still louder. But also far less clean.)

Equally notable is the Void's battery life, which exceeded Corsair's rating of "up to 16" hours in our actual-use tests. Its longest run went just over 17 hours when we kept the volume to 20. It hits a full recharge at a reasonable rate too, with just a few hours dedicated hours needed. If that's not fast enough, you can use the headset while juicing up.

You won't always be able to accurately determine how much battery life you have left or the headset's charging state, though. Both versions of CUE couldn't faithfully monitor either. At one point, we saw a sudden drop from 95% to 91% using CUE v1.10.67; another time with CUE v1.11.85, we got reports of the battery being at 33% and then 43% after a few repeated instances of plugging and unplugging in the charging cable. And while plugged in, we had to restart both software versions more than once for it to report the headset's charging status.

Battery life exceeded Corsair's rating of "up to 16 hours" in our actual-use tests.

And that's just one of the assorted issues that remain constant. Regardless of which software version you use, the microphone sounds distant (though clear) to people you chat with if it's not bent in toward your mouth; if you do move it closer, then your breathing becomes audible. The Void's range also doesn't extend very far, as a solid wall or door can shorten how far you can wander quite dramatically; audio dies instantly once you cross an invisible threshold. It does, however, instantly reconnect the moment you step back in range.

There are lingering oddities, too—like Corsair's strange choice of having the Void show an initial rotating set of colors before CUE is installed, then switching over to a default RGB profile of blinking red lights once the software is active. If you don't remember to set the headset as your default playback device, you may mistakenly think the headset has an issue. And folks seeking a proper user manual have to head to the Void's dedicated webpageand not follow either of the two user manual links in CUE—they send you to Corsair's downloads page, which only offers CUE itself.

It's a pity that the Void feels like a work-in-progress. Its good points are solid, but its quirks and disappointments drag it down. The headset's software and firmware need more polish, and it appears that those tweaks will come in time, but currently, you won't get an outstanding headset. Some aspects of these cans may never change, too—like the overall mediocre quality of its surround-sound. At $140 for the standard model, and $160 for the special edition "Yellowjacket" model, you can find competing headsets in the same price range with similar features and stronger performance. They just won't glow softly in the dark, pulsing in time with a beat that you set yourself.

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Corsair Void Stairs

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The Verdict

Corsair Void Wireless Dolby 7.1 headset

The Void offers solid stereo audio, but its weak surround-sound and assorted quirks prevent it from being a standout pick.

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Screenshot Weekly – Newly-Revealed Banner Gets Swiped by Rogue

Welcome back to Screenshot Weekly !

! Every Tuesday, IGM brings you exclusive looks at upcoming games in various stages of development. The featured image introducing each game will always be original, and made especially for IGM, so you’ll see them for the first time right here! Without further ado, let’s take a look at this week’s screenshots:

Bannerman

It’s time to get medieval! is a single player dark medieval fantasy game that revolves around 2D combat. Armitage Gamesmentioned that “strong focus is placed upon stamina management, and a defensive style of combat similar to games such as Demon’s / Dark Souls .” The animations are entirely produced through rotoscoping, with the developer citing Delphine Software’s Sega Genesis titles Another World and Flashback as graphical inspirations. In terms of combat, “The player has a variety of attacks at their disposal, ranging from cuts, thrusts, punches, kicks and “half-swording” techniques.” In fact, every “efficient and brutal” attack in-game has a historical basis, being influenced by historical fencing treatises from the medieval period. Button mashing is said to only result in quick deaths, so players will have to chain the various attacks, stances, blocks and movement together to defeat enemies. The game is approximately 50% complete, and should be ready for release in early 2016.

Reveal the Deep

I wonder how many sunken ships are buried under the ocean floor? Think of how many generations mankind has been sailing across the ocean for. I’m not saying there’s tons of treasure buried under the sea – although statistically their probably is – I’m just saying I bet each of those ships has a story to tell. One such story makes up the centerpiece for, a “platformer/puzzler set in the wreck of a gigantic steamship, somewhere in the Pacific Ocean.” Mitchell Baxter, one of the Scotland-based developers working on the project, told me that “ The gameplay leans heavily towards the player’s exploration of the expansive levels, as well as uncovering the story of the ship’s demise through various clues.” There currently isn’t much more information to go on, but what we do know is Reveal the Deep includes horror elements and does not utilize any HUD during gameplay. It is aiming to be released for Android later this year, and will receive iOS support shortly thereafter.

Swipey Rogue

We’ve traveled through time and explored the ocean depths, so now let’s bring things back to more familiar territory. After “12 years of ‘AAA’ hard time,” working first at Neversoft and then Infinity Ward, solo developer John – under the name First-Order Games– is taking the indie plunge “to escape the studio grind that was destroying my life.” His first project is titled Swipey Rogue , and is described as a core, mobile, arcade game that attempts to take simple, one-touch games to what I think will be their next logical evolution. It is a Swipe-Action, Auto-Runner VS. Dungeon-Crawling, Room Puzzler.” The game features a Challenge Saga mode with 200 hand-crafted, non-random levels, 4 themed areas, leaderboards and achievements, and even video replays. There’s also a Free Running mode with permadeath, character progression, and procedurally generated rooms.is free with ads, or ads can be removed for a pay-what-you-want price range between $0.99 – $4.99.

That’s it for this installment of Screenshot Weekly . Be sure to come back next week to see more exclusive looks of the latest indie games in development! Let us know in the comments section what upcoming indie games you’d like to see featured in a future segment. As for any indie developers who would like to see their screenshots featured right here, feel free to send an email to IGM at editors@indiegamemag.com with the Subject Line: “Screenshot Weekly.” Or, if you’d like to be part of our Magazine’s Screenshot Monthly segment, include that in the email as well!

Jump to Section:Best Price

Comments
Our Verdict
Great build quality and design, but expensive and no dedicated media keys.

at a glance

(+) Dog Fighter
Great build quality; good-looking design; LED controller; authentic Cherry switches; USB passthrough.
(-) Cannon Fodder
Lack of dedicated media keys; still $110; lack of aluminum chassis; no wrist rest; difficult key caps.

This article was published in the December 2015 issue of Maximum PC . For more trusted reviews and feature stories, subscribe here.


Clicky quality from sensitive switches

Mechanical keyboards. Love them or hate them, they’re here to stay. Whether you’re still not convinced it’s worth dropping the extra $60 or $70 on a mechanical key switch or not, it might be worth giving this review a read.

Corsair brings to the overcrowded table a slimline version of its popular Vengeance series of boards. It’s a brand synonymous with solid build quality and premium feature sets, and the Strafe doesn’t disappoint. Packing Cherry MX Red key switches, it’s quiet, but still has that mechanical sound and feel associated with Cherry’s carefully crafted clackers.

If this is your first time delving into the world of Cherry switches, you’ll find the Red switch is very soft to the touch. It has an incredibly sensitive actuation point, meaning that placing just a small amount of pressure down on the key will activate the switch, without any tactile feedback to let you know that you’ve activated the key. Sounds bad? Well, not entirely. Once you adjust to the new switch style, you’ll find it’s actually very responsive, meaning it’s much easier to react to otherwise more difficult situations. It’s ideal for gaming.

The overall build quality of the Strafe is impressive. Although it has a plastic outer shell, the keyboard itself has very little flex. This is primarily down to Corsair including an aluminum support bar through the middle of the board, not that you’ll ever see it. And while it lacks the classy metal chassis of its older K70 Vengeance brothers, the Strafe is still a good-looking keyboard with a beautiful set of outlying LED stripes to complement the overall gaming feel. It also features the LED controller found in Corsair’s latest RGB series of peripherals. That means you can have any number of complex LED wave patterns and responses to boot. It sounds like a gimmick, but trust us, you can spend hours just staring at your keyboard as it reciprocates like a Cylon or ripples from your touch.


Beyond the Cylons

Other features include media control via the function keys, brightness control and a Windows lock key. The board also comes with a USB passthrough, which is handy. Depending on whether or not you’re playing MOBAs, you can even change out the key caps and the more traditional WASD keys.

The only downside to this board is the lack of truly dedicated media keys. It would have been nice to see a dedicated volume wheel and other keys in the top right. However, for the price point, it’s understandable why Corsair couldn’t include them. Other than that, a wrist rest would have been a bonus, too, as it can sit a little high on your desk. Again, this does take some time to get used to.

Granted, there are a few alternative mechanical keyboards out there for this price, but none of them feature the same integrated LED controller or the modern level of gaming aesthetic design as seen on the Strafe. That said, you can pick up a K70 Vengeance in red now for the same price—despite its slightly dated design, the dedicated media keys and all-aluminum body make it incredibly tempting (not to mention the lack of garish sails). Should you buy this? Well, if you like pretty lights and want a solid, dependable, and versatile gaming keyboard, then yes, the Strafe is certainly worth considering. It could be your weapon of choice.

Specifications Switch
Cherry MX Red/Brown Connectivity
USB passthrough Size
448 x 170 x 40mm (full keyboard layout) LEDs
Individually lit (red) Report rate
Selectable 8ms, 4ms, 2ms, 1ms and BIOS Macro keys
All of them Matrix
100% anti-ghosting, 104 key rollover

The Verdict

Reviews

Great build quality and design, but expensive and no dedicated media keys.

ABOUT THE AUTHOR Brought into the fold for his innate ability to generate static electricity at will, Zak has an unhealthy obsession with motherboards and overclocking frequencies. Known for his acceptance of, and, poor taste in films, his favorite movies of all time are in fact, Pacific Rim, and 300: Rise of an Empire.

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A sit down with Graham and Russ of Circix

After the release of Circix in March, we decided to have a chat with the developers, Russ and Graham.

in March, we decided to have a chat with the developers, Russ and Graham. For those of you who don’t know, Circix is a puzzle game which is loosely inspired by the game Flow for iOSand Android. Circix, however, differs from Flow as instead of connecting pipes from A to B you will find yourself connecting circuit chips to a number of other chips, but this is better explained by the video above. So, with out further ado, along with the interview.

How did you guys come up with the concept of Circix?

Russ: Me and Graham are colleagues at our job and in last September, we decided to write a game together.  We were both quite keen on writing a puzzle game because puzzle games can be simpler; that coupled with the fact we felt that the most successful mobile games were puzzle-based or had a puzzle element in there.

Graham is actually a big Nintendo fan, specifically Professor Layton series, there is a mini game quite similar to Flow in a Professor Layton game. Graham was inspired from what he played in Layton and felt that it was something we could do. I was blown away by how easy it was to pick up and how hard it could get, kind of like Sudoku. It is initially easy to pick up but then you can get into more complex scenarios.

Circix is quite a unique name, is there a story behind that?

Russ: Well the title ‘circuits’ was quite popular on all of the stores, so we decided that we could take a gamble and make a name which sounded like ‘circuits’ but had a more unique feel to it, so that is where Circix was born.

How long did the game take to make and how did you divide the work up?

Russ: It was September where we actually started development so we were looking at six months or so in total. Graham wanted to write the Windows phone version and I tackled iOS and Android because I had a little more experience in that field. We finished most of it in February so we then had a private beta from January to February to iron out any bugs, and those changes were fairly easy to implement because a lot of the source code was shared, so that helped.

Was there anything in the design process or with the game overall that you were particularly proud of?

Graham: We have been very proud of the simple and crisp graphics; it was one of the main points in the brief we had for ourselves at the start. In general though, the way that the gameplay turned out exceeded our expectations. We started by drawing mock-levels on pieces of paper, handing them to each other to try to solve. Once we had the game working, we had the ability to swipe between chips to make the links. Together with the chips changing colour as the level was gradually completed, it was more satisfying to play than we could have imagined.

Do you have anything else planned for the future?

Russ: At the moment we are still looking at Circix and are looking to add some new features. We want to add a new timed feature similar to Flow where you have to solve puzzles in, say, three minutes. We originally wanted to put that in but due to time constraints we couldn’t. As for beyond that, I am always looking at different projects; I’ve worked on different games before and I would definitely want to work on more in the future.

So, what are your backgrounds in gaming?

Graham: This is my first published game, I have tinkered with a couple of ideas over the years, but the first time I have taken the plunge.

Russ: This is my 3rd published game. The previous two are made by a partnership company KPM Software, where I am one of three partners.

The most recent game is called Floobz and it is a more involved puzzle/strategy game inspired by classics such as Lemmings . We keep meaning to go back to it and give it a polish – but it’s difficult to justify any further work when it never really got the recognition I think it deserved.

Bungee Ninja was the first game we released for iOS and Android and it a simple endless runner game. It was quick to make, instantly easy to play but is ultimately lacking in re-playability. That does not stop us being very proud of it though – it was our first game after all!

CIRCIX2

Is there anything else you guys wanted to add?

Graham: We have come to realise how much hard work is required post-release. We knew that we couldn’t sit back and expect the downloads to just happen, but the amount of support the games have needed and the amount of marketing undertaken has been a real eye-opener. Holding full-time jobs and families whilst putting in the effort has been a trial at times.

Graham and Russ: We would like to thank all the people who have downloaded the game so far, and our friends and families for the wonderful support. We also encourage anyone who wishes to do so, to get in touch with us on Twitter or our website, to suggest new features or just for a general chit-chat!

You can pick up Circix on iOS, Androidand Windows Phonefor free and if you want more circuitry puzzle action, there are level packs which you can purchase via in-app purchases.

The games of December 2011

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Maya the Bee finds her way onto mobile platforms

Back in 1912, author Waldemar Bonsels published his children’s book Maya the Bee (or Die Biene Maja), fast forward half a year (give or take) and Maya was picked up and developed as a popular anime television series.

(or Die Biene Maja), fast forward half a year (give or take) and Maya was picked up and developed as a popular anime television series. Fast forward a few more decades, and Maya is reinvented as a 3D animation show by Studio 100. With that brief history lesson covered, let’s move over to some gaming themed pseudo-science: What do you get when you splice this 100 year-old franchise with something like, oh say, Nintendo’s Pikmin ? Well you get Maya the Bee: The Ant’s Quest .

In this strategy-adventure game, you will be taking control of the eponymous Maya on her quest to save the Ant Queen, who has been infected by a virus. In order to do so, Maya must call upon the help of different kinds of ants in order to gather fruits to generate a vaccine.

Set in the world of Studio 100’s show, Maya appears to be great for kids (or adults who just enjoy a bit of kid’s TV) who are fans of the show. The game features some casual strategy elements, with Maya controlling different ants similar to the way Pikmin has Captain Olimar control his army of multicolored… plant-things.

All in all, Maya looks to be the perfect distraction for both fans of the show and fans of casual strategy games. You can find it now on Google Playor the App Store.

Mario Kart 7: New battle courses shown alongside kart customization

Here's a look at the three new stages for Mario Kart 7's Battle Mode, joining retro arenas from the GBA, N64 and DS iterations of the series. Earlier this week, you saw the new courses available for the game's racing mode; these added Battle courses round out the title's selection of fresh tracks. There's also a look at the game's new vehicle-customization mode. Honeybee House will be familiar to anyone

Bacon Man – The Tastiest Pork Product

It is a widely known fact that everyone loves bacon, and any “evidence” to the “contrary” is easily dismissed as bacon discrimination.

It is a widely known fact that everyone loves bacon, and any “evidence” to the “contrary” is easily dismissed as bacon discrimination. The truth is that bacon transcends us all; its crispy, salty goodness leading humanity toward a brighter, fatter future. The new Kickstarter from Skymap acknowledges this in their new game: Bacon Man. Bringing bacon to life both as a video game and as its main protagonist, Bacon Man is a 3D side-scrolling game that is centered around the adventures of sentient bacon. Also featured are other foods, but naturally, these are the enemies of Bacon Man, and must be defeated in order to exact revenge on the Pork King, who killed your grandfather.Bacon Man gif

Just in case the notion of controlling a living bunch of bacon hasn’t sold you already, Bacon Man flies around levels with guns that shoot toast — the perfect accompaniment to bacon, naturally — and decked out in freedom. Otherwise known as red, white and blue, if you aren’t from America. Bacon sporting America’s colors is almost too much to handle… and yet, there’s more. The game features an interesting and complex combat system, with your combat moves also working as ways to move you from place to place. For example, you can use your toast guns as a sort of jetpack, and hang in the air for a longer period of time.

Bacon Man will be available for both Windows and Mac from day one, and they’ll be pursuing Steam distribution through Greenlight. If bacon and freedom are the ingredients for your kind of game, you can watch the video above and contribute to their Kickstarter here. And, of course, the game will be gluten free.

Creative Circuitry Puzzle Fun with Circix

After Circix hit mobile devices late last month, we have been struggling to put it down.

hit mobile devices late last month, we have been struggling to put it down. This no-nonsense puzzler, inspired by Flow (for Androidand iOS), revolves around connecting nodes together in order to create a closed circuit and complete the level.

As you all know, with puzzle games it is never simple, and Circix is no exception; each node has a number and that number means you can only have x amount of connections coming off of it. So for example, if a node has a number one splashed on it, then you can only connect that node to one other node. Nodes which have a number two emblazoned on them must connect to two other nodes and so on and so forth.

The game starts off with a nice gentle difficulty curve which allows you to pick it up and learn the mechanics easily. However, once you progress through the game further, the  difficulty ramps up to significant levels and will have you scratching you head in bewilderment, kind of like a real-life electrician (we assume). However, in contrast to the real-world, the game offers on-site hints which will push you in the right direction.

Circix offers over 200 free levels across a host of difficulties, meaning this game could occupy your time for a very long time, you also have the choice of playing with a 3×3, 4×4 or 5×5 board. If you still can’t get enough, the game does offer more levels – albeit at a price – but after 200 levels you probably love it enough to give it a purchase. Circix is available on iOS, Androidand Windows phone, so those interested can go check it out.

Get an early look at every new Mario Kart 7 track

Mario Kart 7 is due out in less than two weeks, giving 3DS owners one more game to use when justifying their purchase. Considering how important Mario Kart DS was in assuring the success of the original dual-screened handheld, expectations are pretty high for the new iteration of the Kart franchise, with fans hoping it will be the game the system needs to become the success Nintendo expected it to

Children of War: Blood and Snow Kickstarter Underway

Shadowforge , based in Salt Lake City, is excited to invite fans of role-playing games to back their fledgling project.

Children of War: Blood and Snow is slated to be an RPG for between one and four players, set in a vast and complex world threatened by the power of dark gods.

The Spyric Lords have been watching their world. Trapped in the realm of shadow they have suffered in their self-inflicted exile as we, their children have destroyed their world, worshiping them from afar. When the last Draygon-King was smote upon the earth, the final seal was shattered. The blood of men was too weak, too diluted by wine and the promises of false gods. We did not see the signs. But those few who could remember the prophecies acted. The Spyric Lords came fast, first to the empires of Lothian and Lorian heralded as Gods, crushing the nations beneath their will. In the span of a season nearly all the world fell before their majesty. Only a vestige of the world remains. In a ritual as old and terrible as their enemy a handful of the land’s greatest heroes cursed themselves with an all-consuming dark power. Now they must fight and win a war against their gods, their world and their souls or break in the torrent of blood and snow.

The player character is a demigod whose task is to guide a humanity which fears him or her. The character is eminently customizable, from the armor to the weaponry to the beast of burden who serves as mount, and a flattened ability tree will allow players to level individual abilities and spells to create exactly the character they wish to play. A branching dialogue system in the game’s quests will allow for further customization, since the different response choices will shape the world as the game progresses. Moral conflicts abound, forcing the players to choose not between good and bad, but between bad and worse.

Initially being released in English, the developers intend to also translate the game into German, Spanish, and Japanese. They note that if there is a big demand for additional languages, they will do their best to provide. Blood and Snow is being developed with the Unity engine and is planned for PC, Mac, and Linux.

With twenty days to go to reach their $50,000 goal, Shadowforge remains hopeful that they can bring in the funds they need to launch the game in late 2015. With many low-level contribution tiers promising exciting rewards like access to the deep lore, unique pets, and closed beta access, they hope to entice many backers to support their efforts. Check out their Kickstarter today and see what adventures await you in the world of Children of War: Blood and Snow .

Jumpy Cat Strikes Again in Jumpy Cat Bubbles

Seeing as you’re on the internet, it’s safe to assume that you have stumbled across a cute photo of a cat in the past week.

Seeing as you’re on the internet, it’s safe to assume that you have stumbled across a cute photo of a cat in the past week. You may or may not have gone ‘aww’ at said picture of the cat. If you did, then we have some good news for you. Jumpy Cat Bubbles will be hitting the iOS and Android stores tomorrow and it offers a host of arcade feline fun.

Similar to the Gamgo’sprevious games, Jumpy Cat Bubbles features the eponymous Jumpy Cat character on yet another arcade-style venture. In this instalment of Jumpy Cat the aim of the game is  similar to games like Arkanoid. You control a moving platform which you use to bounce the Jumpy Cat up and down in order to collect bubbles.

To enhance the experience the game offers a host of power ups which could increase the size of your paddle or give the cat a magical cape, which is not only stylish but functional as it makes the cat fall slower allowing you to collect more bubbles.

All in all, Jumpy Cat Bubbles looks like a cute and quirky game with some retro arcade influences. If you have a love for cats, bubbles and 90’s arcade machines then you’ll love this, and if you don’t, you could always pick it up on the Appleor Google Play stores and just let Jumpy Cat plummet to his doom. If that’s your thing.

Nintendo unveils road-ready Mario karts at LA Auto Show

West Coast Customs, the auto shop made famous for building dream machines in the show 'Pimp My Ride,' recently joined Nintendo at the LA Auto Show to roll out two life-sized and fully operational racing karts based on the cartoony vehicles featured in the upcoming Mart Kart 7 for the 3DS. No word yet on how many big-screen TVs and turntables can be found in the trunk, or if they put a copy of Mario

SanctuaryRPG Review – Strange Combination Makes For A Fantastic Game

Role-playing games are kind of like the books of my childhood (not including the actual books in my childhood).

Role-playing games are kind of like the books of my childhood (not including the actual books in my childhood). I loved diving into an epic tale within an explorable world, learning about different characters, monsters, and lore. I still love that kind of simple gameplay that allows developers and players to focus on the progression of a story or multiple stories. These days, RPGs are a bit different, having mixed with other genres, but we won’t go into that right now. All I know is that the game SanctuaryRPG , developed by indie game company Black Shell Games, reminds me of those older, classic games.

SanctuaryRPG is a strange and interesting combination of a roguelike role-playing game mixed with simple DOS-based gameplay, and retro-ASCII graphics. As might be expected of a DOS game, the mouse is not used to play at all. The entire game is played with the keyboard, typing in numbers to choose an option in the menu or an action in the game.

By using contemporary technology and programming, Black Shell Games created a game with the retro look and feel, but with the pacing, features, and broadness we hope to see in games today. The presentation of this game is, admittedly, unexpectedly polished and deep. I wasn’t expecting the amount of effort and depth within the game, and how much personality it would have right from the beginning.

The combat system for random encounters is faster than I expected. It mixes together many elements from turn-based and action roguelikes, with the many powers and choices normally associated with RPGs. Players fight just like they do everything else, by typing in a number to choose an attack. Each attack can then be strung to another in order to perform combos over a number of turns, which can then increase a rage meter that allows for an ultimate attack. There’s also the option to use a class-specific power, move around to try and flank or disorient the monster, or to heal. Many of the monsters that players face have special abilities, and powerful attacks, such as charging or locking on and launching a damaging attack. These attacks can be avoided, but players are forced to pay attention to the cues that are associated with those powerful attacks.

SanctuaryRPG allows players to choose from six different classes to create their character: Berserker, paladin, assassin, druid, wizard, and ranger. The story of the game is a bit quirky, so the descriptions for the different classes might not be what you expect. The same goes for the race and convoluted background story that is randomly generated at the beginning of the story. Players can level up after earning enough experience and use their earned stat points to empower and customize their characters in several different ways. There’s also a long list of available weaponry, armor, and charms that a character can equip for a boost.

The story focuses on the main character as they push forward on a journey that leads them to the Matron, a dangerous, powerful woman who brings fear to the land. At one point held in check by a powerful wizard, something happened that released her into the world and caused the wizard to disappear without a trace. The people of the land are bogged down by their fear of the Matron, as well as the many monsters and rogues that run rampant. Even with this serious plot though, the story has several quirky and wacky characters, monsters, or dialogue come up. The combination of these elements work well as the story keeps driving the player forward, but also tries to keep them entertained and surprised.

Then there’s the soundtrack, one of the best features brought to this game. Composed by Rafael Langoni Smith, SanctuaryRPG has 50 tracks of music in it, made up of mostly chiptunes that fit with the look of the game. Many of the tracks reminded me of older Final Fantasy tracks in their diversity. Some tracks took a while to feel repetitive because they had a decent length, and there were several others that came up just as often during gameplay. It’s a soundtrack that I highly recommend for chiptune fans.

The main game itself is decently long, but there’s over a hundred hours of gameplay available with the different class options, and a few little achievements that players can do for fun over several playthroughs.

For me, the game was immensely fun. I got a lot of what I enjoy in an RPG mixed with a gameplay mechanic that was unexpectedly entertaining and somewhat challenging. Just choosing attacks can easily speed up the pace of battle, but you never know when you might miss the clue for an incoming attack. I died a few times dealing with that and with the permadeath mode on instead of the casual option. The amount of variety in equipment, powers, and features really surprised me, and shows how much effort went into the game. It’s all well implemented, and makes for a memorable experience. It also stands apart from many other game companies that are trying to constantly improve their graphics and sacrifice other elements of the game to that end.

SanctuaryRPG is available for PC and is offered on the official website. Black Shell Games is offering the game using a “name your price” system, where people can pick how much they want to pay. Nothing stops people from playing the game for free at first, and then coming back later to pay for the game. The soundtrack is also availableusing the same payment system. All in all, SanctuaryRPG is a well-crafted game that will probably surprise most players with its quality and features.

Get Ready for some Slimy Slingshot Action with Snail Blazers

What do you think of when someone asks you to name slow creatures?

What do you think of when someone asks you to name slow creatures? Turtles? Sloths? Koala Bears? Oh and the obvious: Snails. Ok, so keeping on the topic of snails (and stay with me here), what do you get when you mix some radioactive cabbage and four snails? Well, you get Snail Blazers; you weren’t entirely expecting that were you?

Snail Blazers is an action puzzler developed for iOS devices; the game features four different snails, each with their own unique power as a result of that radioactive cabbage we mentioned earlier. There’s Odo, who can jump far distances, Sumo, the big, fat, tanky snail who can smash through things, Tako, who sticks to stuff and Aero, the skinny snail who can float about like a feather..snail thing.

The gameplay revolves around using a purpose-built snail launcher to fire the four slimy heroes across each level. Of course, it’s not easy as the game throws a host of obstacles in your way to make your job harder; you’ll find yourself avoiding robots, saws, and even electricity fields because let’s face it: no one likes a cooked snail.

Snail Blazers is the first game from British Developer Ross Dugglebury and features over 40 levels of gameplay. If that’s not enough snail-launching action then we have some good news for you: 30 more levels will be added soon, with Wild West and Space themes.

You can pick up Snail Blazers on the App Store hereand if you want to find out more, then you can check out the game’s website here.

Mario Kart 7 on 3DS is getting a steering wheel peripheral. No, really

The Wii Wheel that came with Mario Kart Wii was weird. A plastic peripheral with your Wii-mote embedded into it, which you wrestled about in mid-air to steer your kart. But that sounds positively ordinary when compared to the news that Mario Kart 7 on 3DS is going to be getting a wheel peripheral too. Made by Hori and officially licensed. Currently, it's only appeared as a listing on Amazon Japan,

Valve Has a Message For Greenlight Participants: Stop Offering Keys for Votes

According to Steam Database , a Twitter account that unofficially tweets out news they glean from Steam, Valve has strongly recommended that developers going through the process of having their games Greenlit should not offer game keys in exchange for votes.

, a Twitter account that unofficially tweets out news they glean from Steam, Valve has strongly recommended that developers going through the process of having their games Greenlit should not offer game keys in exchange for votes. This has apparently become enough of a problem that there are devs who not only view it as a marketing strategy, but feel it might be necessary to make any headway in the Greenlight process, which is outlined in the Workshop FAQ.

Valve says that they are in “a really uncomfortable position,” due to the behavior, and have outright said that this may effect the chances of a game being Greenlit. If a developer offers keys to potential players in exchange for votes (with the assumption that getting a free game may be more likely to yield a positive vote), the process by which the games are picked is skewed. A game may have positive votes simply by virtue of having given away a number of free keys, while games that have relied on more traditional means of marketing may be struggling to be Greenlit. As a result, all games will have to be evaluated on a much stricter scale, meaning that games that receive a large number of votes through word-of-mouth alone may be delayed, as well.

The ruleregarding keys for votes is briefly mentioned in the FAQ (see photo above), but the new document uploaded to Steam Database has more details on the additional guidelines. Steam does offer tips for developerstrying to market their games in order to keep things fair in terms of user perceptions of the game and its developer(s). As seen above, developers may give away as many keys as they want after passing through Greenlight.

Steam’s Rules of Conductlists “soliciting, begging, auctioning, raffling, selling, advertising, referrals” as forbidden practices, which applies to all users, and regulates the content posted in reviews as well as other areas of the site. This is an additional safeguard that has always been in place to prevent blatant marketing practices, but has not been explicitly stated to developers as a potentially-outlawed practice, until now.

Do you think Valve is right in this action? Do you think developers have a right to use any advantage they can? Are users who engage in this behavior subject to stricter punishments and/or standards, as well?

The making of Street Fighter 5

The making of Street Fighter 5 games™ talks to Street Fighter V’s Yoshinori Ono about the series that defined fighting games, and how Capcom is approaching its newest series entry in a slightly different way… F ighting games aren’t dying. The genre might have taken a series of hits in recent years – dwindling sales figures mixed with player fatigue at re-releases and DLC malpractice has seen to that

Sparkle 2 shines onto your screens

10tons games have started to develop a bit of a franchise for their Sparkle series.

series. After the original release, 10tons brought out a couple more installments to Sparkle with Sparkle Epic andThe Finnish developers have now released a full sequel to the Sparkle games with – you guessed it –

The game’s story revolves around the legend of a hidden vault which guards some vast, valuable treasures. You are then charged with finding five keys which are needed to break open the vault and reveal what is inside.

Similar to the original games, Sparkle 2 offers some action-packed puzzle-solving where you have to match up colored orbs in order to erase them from the game board before they reach the end of their path. Now, we can imagine you are thinking that this has been done before, to death you may even argue, but 10tons offer a little bit of shining originality to this formula with the inclusion of some devastating power-ups which you can use to blast away the orbs entirely.

Sparkle 2 promises a good amount of depth for your money; the game features over 90 levels through the main storyline, and if that isn’t enough sparkle for you, there are survival and challenge modes to keep you occupied as well. On top of this, the game features some smooth and pleasing graphics and a score from award-winning composer Jonathan Geer.

Sparkle 2 is available for iOS, Android, Windows Phone, BlackBerryand even Symbian, so basically everything. Check it out.

Mario Kart 7 preview hands-on with online multiplayer

In case you missed our last hands-on preview , we covered the racing side of Mario Kart 7. New tracks like Cheap Cheap Lagoon, Shy Guy Bazaar and Toad Circuit were introduced as well as some old classics from previous Mario Kart games like Koopa Beach, Mario Circuit 2, and Waluigi’s Pinball. With this one we’ll concentrate on battle modes and online features. We started off with the balloon battles

Thomas Was Alone’ Dev Leaves Bossa Studios

‘Thomas Was Alone’ Dev Leaves Bossa Studios
Bossa Studios (developer of award winning browser games like Monstermind and Merlin: The Game ) has confirmed that their lead designer, Mike Bithell, left their team at the end of January to focus on his own projects.

Bithell commented, “A great deal of thanks needs to go to Bossa Studios , my now previous employer. They told me in my interview that I needed to continue with the [ Thomas Was Alone ] project while working there, they supported me through development, and gave advice and support throughout and after release…it’s going to be sad to step away…”

Speaking on his future plans, Bithell says, “Next Monday I’ll start a new Unity file, and see where it takes me. Thanks for the time and kindness you’ve given me so far in my adventures and fingers crossed you’ll be there to play the next thing.”

Henrique Olifiers, CEO of Bossa Studios added, “While I am sad to lose such a talented member of the team, I am extremely proud to see Mike go his own way. Creating Thomas in his spare time was an unbelievable achievement and I have every faith that this is just the beginning for him.”

Mike Bithell developed the concept of Thomas Was Alone in a personal 24-hour game jam while he was working at Blitz Games in October of 2010 while experimenting with the concept of friendship on an interactive space. The initial flash game was released on Kongregate but has since been removed so Bithell could expand on the games original concepts and make it into what it is today. You can read our reviewof Thomas Was Alone and see what Bithell does next by following him on T witter.

Street Fighter 5 review

Street Fighter 5 review [Reviewed on PS4] Ever since the stretchy-limbed yoga practitioner made his debut in Street Fighter II, Dhalsim’s fireball has slowly puffed its way across the screen in a straight line following his ‘Yoga fire!’ cry. For fans, it’s every bit as iconic as Ryu’s Dragon Punch, Guile’s flash kick or Zangief’s lariat, a move that has become instinct for anyone who has spent more

Sparkle 2 shines onto your screens

10tons games have started to develop a bit of a franchise for their Sparkle series.

series. After the original release, 10tons brought out a couple more installments to Sparkle with Sparkle Epic andThe Finnish developers have now released a full sequel to the Sparkle games with – you guessed it –

The game’s story revolves around the legend of a hidden vault which guards some vast, valuable treasures. You are then charged with finding five keys which are needed to break open the vault and reveal what is inside.

Similar to the original games, Sparkle 2 offers some action-packed puzzle-solving where you have to match up colored orbs in order to erase them from the game board before they reach the end of their path. Now, we can imagine you are thinking that this has been done before, to death you may even argue, but 10tons offer a little bit of shining originality to this formula with the inclusion of some devastating power-ups which you can use to blast away the orbs entirely.

Sparkle 2 promises a good amount of depth for your money; the game features over 90 levels through the main storyline, and if that isn’t enough sparkle for you, there are survival and challenge modes to keep you occupied as well. On top of this, the game features some smooth and pleasing graphics and a score from award-winning composer Jonathan Geer.

Sparkle 2 is available for iOS, Android, Windows Phone, BlackBerryand even Symbian, so basically everything. Check it out.

Two more Mario Kart 7 racers confirmed in newest Nintendo Power

Mario Kart 7 is burning down the tracks towards its December 4 release date, and we’ve enjoyed what we've played already , including all the new racers we've seen. Villains like Lakitu and Shy Guy were added, as was Metal Mario, all worthy additions, and now our sister publication Nintendo Power newest issue has an extensive preview for Mario Kart 7 that revealed two more racers: Honey Queen from Mario

Duskers Early Access Launch Planned for 2014

Misfits Attic Games, makers of A Virus Named Tom , have announced that they are planning early access for their new game Duskers in 2014.

in 2014. The studio hopes the game will be fully launched sometime in 2015.

In this empty and solitary world, players discover a graveyard-like universe and will pilot drones throughout derelict spaceships in search of supplies, upgrades, and signs of life. Based on the idea of having to survive on limited and/or old technology, Duskers requires you to think and act quickly to keep yourself alive. As you scour through the empty husks of spaceships, you will be looking for Captain’s logs that are either partially or completely corrupted. Collecting these logs will clue you into what happened to make the universe this way. The only thing to link you back to your humanity is the eventual discovery of another survivor, who has found a way to communicate with you through the Captain’s logs.

So many places still to explore.

Incorporating many rogue-like and dungeon crawler elements into gameplay, players will need to hone their skills of deduction and strategic planning to avoid enemies. Unlike other games, you cannot fight enemies you encounter, all you can do is manipulate them and seal them off inside rooms. By using your drone’s abilities intelligently and appropriately, many hours of gameplay lie ahead.

You can sign up for more information and early access alerts on Misfits Attic’swebsite.

Win Yourself Some Street Fighter 5 Merch, Courtesy Of Numskull

Win Yourself Some Street Fighter 5 Merch, Courtesy Of Numskull Are you excited about the imminent release of Capcom’s Street Fighter 5 for PS4? Would you also like the celebrate said release by declaring your love for the fighter on your person? Well then, you’ve come to the right place. Numskull, known for their epic Street Fighter Christmas jumper designs, has given games™ a black Street Fighter V polo shirt and matching emblem keyring to give away – and it could be yours! To be in with a chance of walking away with the prize, all you need to do is answer this simple question! *** Competition Expired *** You can see the full line-up of Street Fighter V merch from Numskull here . To read an in-depth hands-on feature about the game be sure to pick up games™ 170, on-sale now .

An Exclusive Look At The Performance Capture Of Call Of Duty: Infinite Warfare

Performance capture technology in film and video games has taken enormous strides in the last decade.

Performance capture technology in film and video games has taken enormous strides in the last decade. During our time at Infinity Ward we got to see the ways that Call of Duty: Infinite Warfare is continuing to push cinematic storytelling through face and body motion tracking.

We spoke with actors Brian Bloom and Jamie Gray Hyder about the and challenges of authentic performance in a motion capture sound stage, and what it means for Infinite Warfare.

Our exclusive coverage on Call of Duty: Infinite Warfare will continue all throughout June, so keep checking the hub for deep dives into the weapons, characters, and interviews as we journey to the stars with Infinity Ward's new take on the longstanding series.

Mario Kart 7 hands-on preview: Multiplayer on tracks both old and new

Nintendo made a strange and rather gutsy choice naming it 3DS racer Mario Kart 7. It's the first numbered entry in the series and serves as a reminder that people have played games similar to it six times before. However, it also shows Nintendo's faith in one of its highest-selling franchises, as the number reflects almost 20 years of success, a trend the publisher intends to continue on its somewhat

Action Packed Shooter ‘Starforce Delta’ Invites You To Join The Open Beta

The Global Organisation for the Restoration of Earth (G.O.R.E.) has united mankind under a terribly tyranny that’s broken mankind.

The Global Organisation for the Restoration of Earth (G.O.R.E.) has united mankind under a terribly tyranny that’s broken mankind. We’ve reached our point of collapse. But we’ve opened a portal to star cluster NGC6259. There is hope in this new world. Fresh resources and an inhabitable planet promise a new beginning for anyone willing to join G.O.R.E. in this mass exodus. But Starforce Gamma failed in securing the new star system. That responsibility now falls on you: Starforce Delta .

Pro 3 Games invites you to join the open beta and begin exploring the new galaxy with other players. Boasting high quality graphics and streamlined AAA game mechanics, Starforce Delta bridges the gap between browser games and mobile games. Connected between your computer and your smartphones, Starforce Delta allows you to experience the intense action from anywhere.

After choosing one of three main fighter ships with different playstyles, the player can further customize their loadout with upgrades and bring their own unique force into the battlefield. By either gaining allies or making enemies, you can gain resources and upgrade your capital ship by installing defense mechanisms. And if you’re feeling bold enough, you can raid other players’ frigates and steal their resources.

Starforce Delta looks like a promising title. If you want to learn more, you can visit the official siteto try the beta out for yourself or follow the developers on Facebook.

“I made Resident Evil to be like beer” says creator Shinji Mikami

“I made Resident Evil to be like beer” says creator Shinji Mikami “What scares me now?” Mikami considers for a moment before a grin breaks across the 48-year-old’s face. “My wife.” It’s disarming moment of joviality from the earnest director but it’s also a veiled criticism at the industry. Mikami talks of his disillusionment by the state of modern horror, not just in gaming, but even in his first

The Biggest Changes To Dishonored 2's Gameplay

With our June cover story on Dishonored 2 from Arkane Studios , we talk about our experience seeing the game in action.

, we talk about our experience seeing the game in action. With this video feature, we wanted to give the developers behind the sequel the chance to explain in their own words how things are changing this time around. While visiting Arkane Studios' office in Lyon, we spoke with creative director Harvey Smith and lead designer Dinga Bakaba about what differences players will experience when picking up the controller this time around. They cover a lot of ground, from emphasizing player customization with modifiers to a bold approach for the sequel's level design. The video also debuts several pieces of music from Dishonored 2's soundtrack.

Watch the video below to learn more about Emily's abilities, improving stealth options, and much more.

To learn even more about Dishonored 2, click on the banner below to enter our updating hub of exclusive content.

Mario Kart 7 gets Tanooki power-up in new screens

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Don’t Crash Dummy — The Future of Safety

Don’t Crash Dummy is not a game about how horrible your driving is.

is not a game about how horrible your driving is. What it is about is a Crash Dummy. In space.

Space is considered by many to be the final frontier — it is the last place that humans have not conquered (if you exclude the bottom of the ocean and the inside of the earth, anyways, but “final frontier” just sounds so dramatic). Don’t Crash Dummy envisions a universe where we have already conquered space, and all that is left is to fling crash dummies at the more dangerous aspects of it — wouldn’t want to harm ourselves now, would we?

Don’t Crash Dummy uses multiple control schemes over its three levels to give you three games in one. In the first, you simply have to move around using tilt controls (plus tapping to avoid moving objects). The longer you can avoid flying objects, the higher your score. Get a high enough score and you’ll unlock the second level: spaceship safety tests. That is to say, you’re piloting a spaceship, and the test is that you need to not crash into everything. Similarly to the first level, getting a high enough score will unlock the third and final level. Also like the first level, you control your flight with the accelerometer. The last level is an endless runner, where your dummy is dodging everything from black holes to missiles for as long as possible.

Don’t Crash Dummy, from Bryan Carvalho, is coming soon to Blackberries, Windows Phones, and iOS and Android devices near you. You can read more about it here.

The SteelSeries pro gaming onesie is an actual thing

*deep breath*
Okay.

SteelSeries Pro Gaming Suit

Okay. Right. Here goes. SteelSeries has announced a—oh I dunno, let's say 'startling'—move into the world of fashion in the loose-fitting form of the Pro Gaming Suit, a cotton/polyester jumpsuit that takes the stress out of deciding what to wear when you have to wear something.

This stylish, monochromatic onesie is comfortable enough to wear for consecutive hours, or even days, of hardcore gaming, and is also suitable for just hanging out with chums or, according to the accompanying literature, at "many other social events." Presumably if public shame is your kink. "The SteelSeries Pro Gaming Suit is 100 percent awesome," SteelSeries continues, seemingly with tongue at least partly in cheek. "Worry no more about matching t-shirts and jeans, jumpers and sweatpants or vests and shorts! Let the Pro Gaming Suit take the hassle out of your daily grind."

The Pro Gaming Suit is available in sizes S to XXL, with specific dimensions, including both length and width (with a handy diagram to help you distinguish the two) on the PGS website. It's currently listed as "coming soon" and pricing hasn't been announced, but dedicated 'sockers can sign up to be notified when it becomes available. (And you better believe I already have.)

*Obligatory cautionary note: April 1 is in two days. Is there a connection? I honestly can't tell; I'll let you judge the significance of that indecision for yourself.

Dishonored 2 Taps Vocal Talent From Game Of Thrones, Daredevil, And The Wire

The original Dishonored had no shortage of voice acting talent, tapping big names like Susan Sarandon ( Dead Man Walking ), Lena Headey ( Game of Thrones ), and John Slattery ( Mad Men ) to bring its characters alive.

) to bring its characters alive. The sequel is promising an equal commitment to quality with a new bevy of familiar voices from Hollywood, television, and even classic games in the stealth action lineage.

Arkane Studios shared a handful of these names with us when we journeyed to Lyon, France to see Dishonored 2 in action for the first time. Here they are:

Vincent D'Onofrio

Character: Luca Abele, Duke of Serkonos

Best Known For: Daredevil (Wilson Fisk), Law & Order: Criminal Intent (Det. Robert Goren), Full Metal Jacket (Pvt. Pyle), Men In Black (Edgar)

Rosario Dawson

Character: Meagan Foster, Dreadful Wale Captain

Best Known For: Kids (Ruby), Sin City (Gail), Daredevil (Claire Temple), Deathproof (Abernathy), Seven Pounds (Emily Posa)

Pedro Pascal

Character: Paolo, Howler Gang Leader

Best Known For: Game of Thrones (Oberyn Martell), Narcos (Javier Pena), The Good Wife (Nathan Landry), The Mentalist (Agent Marcus Pike)

Sam Rockwell

Character: Mortimer Ramsey, Dunwall City Watch

Best Known For: Moon (Sam Bell), Confessions of a Dangerous Mind (Chuck Barris), Hitchhiker's Guide to the Galaxy (Zaphod Beeblebrox), Galaxy Quest (Guy Fleegman), The Green Mile (Wild Bill Wharton)

Jamie Hector

Character: Liam Byrne, Vice Overseer

Best Known For: The Wire (Marlo Stanfield), Heroes (Benjamin "Knox" Washington), Max Payne (Lincoln Deneuf), Bosch (Jerry Edgar), Halo: Reach (Emile)

Robin Lord Taylor

Character: The Outsider

Best Known For: Gotham (Oswald Cobblepot), Accepted (Abernathy Darwin Dunlap), Another Earth (Robert Williams)

Stephen Russell

Character: Corvo Attano

Best Known For: Thief (Garrett), Fallout 4 (Nick Valentine/Codsworth), The Elder Scrolls V: Skyrim (Prince Clavicus Vile/Mercer Frey)

Erica Luttrell

Character: Emily Kaldwin

Best Known For: The Magic School Bus (Keesha Franklin), Fallout 4 (Darla)

Return to our hub throughout the month for more information on Emily and Corvo's revenge quest, the new powers and weapons at their disposal, and the city of Karnaca. You can access the hub by clicking on the banner below.

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