Fallout 4 Contraption mods add machines to butcher corpses, create Soylent Green

If you've spent some time in Fallout 4 you've no doubt produced a lot of, well... meat .

. All the creatures you've killed, not to mention all the people, add up to a heck of a lot of flesh, bone, and blood. Considering it's the post-apocalypse, you should really be recycling as much as possible, and thanks to two mods for the Contraptions Workshop DLC, now you can have machines butcher all the meat and produce delicious and nutritious Soylent Green.

Your first stop should be the Manufacturing Extended mod, by Kentington. Forget for a moment that we've been talking about grinding up humans for food: this is a great mod that will enhance your settlements' factories. It adds a number of goodies, like conveyors that will both take junk directly from your workshop's inventory and deposit completed items back into it (why this feature wasn't in the DLC itself, I honestly can't imagine). It adds other machines like looms that will create Vault outfits and faction gear, a power armor forge, a distillery for manufacturing cola and booze, and forges for melee and fist weapons.

It also adds an auto-butcher. Hook a conveyor belt up to it, put a corpse on it (animal or human), and it'll break it down into meat, bone, leather, and other products depending on the type of body you're processing. Sure, it's a little grim, but this is a pretty grim world, and we haven't even gotten to the grimmest bit.

There's a mod for the Manufacturing Extended mod that will let you use the auto-butcher to produce Soylent Green(you'll need to be logged in to view it), the famous food rations from the film of the same name, made of (spoiler alert) people. It also can make dog food (mutant or ghoul flavor) and food paste. You can even use it to make a new decoration: a skull candle.

You'll need the Fallout 4 Contraptions Workshop DLCto chow down. And hey, don't think of yourself as a cannibal. You're just a people person.

Amazon launches US-only Indie Games department, accompanied by sale

Well this is tremendous.

Well this is tremendous. Former rainforest turned online retail behemoth Amazon has launched a dedicated Indie Gamesdepartment, flogging digital copies of the likes of Mutant Mudds, Hotline Miami and, well, hundreds of other independent games, and putting a ton of them on saleto celebrate. There are also some rather tasty bundles. Amazon aren't taking a cut from sales of these collections - 100% of the money will go to the developers. The only apparent catch is that, like a lot of the digital content on the website, it's currently only available in the US. Boo!

Highlights from the sale include Unity of Commandfor $4.99, spacey roguelike Cargo Commanderfor just $2.49, and another spacey roguelike named FTL for $4.99. You'll also get a few free games with each purchase: Dynasty of Dusk, Huntsman: The Orphanage and The Curse of Nordic Cove. Not, admittedly, games I've ever heard of, but still.

The Double Fine bundleis particularly good, consisting of The Cave, Costume Quest, Brutal Legend, Stacking, Psychonauts and Iron Brigade for only $9.99.

Cheers, Lewie P!

Epic Mickey 2 hits Vita this June

Recommended The incredible story of Roman Wars: The lost Call of Duty game The 10 best PS4 deals available right now

The Jade Empire – in conversation with Jade Raymond

The Jade Empire – in conversation with Jade Raymond We sat down with Jade Raymond, the original producer of the Assassin’s Creed series and one of its leading creative minds to reflect on the series and her career in gaming to date [This interview was conducted prior to Raymond joining EA to lead Motive Studios] How did you first get into the games industry? I knew I wanted to be in the games industry

Left 4 Dead 2 mod turns Jaden Smith's tweets into strangely appropriate graffiti ravings

On behalf of our team here at PC Gamer, I'd like to thank modders for their tireless , passionate work this year.

this year. The community of hobbyists, mapmakers, modelers, and countless tinkerers we benefit from on PC have created great thingsthroughout 2016. I invite them to take a break: we've found the only mod we need for the immediate future.

Molkifier, who has previously turned actual cannibal Shia LaBeouf into a Hunter, has repurposed another millennial celebrity's work in Left 4 Dead 2. The Jaden Smith Tweetsmod replaces the wall scrawlings found in each of Left 4 Dead's safe rooms with some choice Jaden Smithisms, whose tweets often sound like they're the collaboration of a conspiracy theorist, a spoiled teenager, and a first-year philosophy major.

That prose, as it turns out, works so perfectly in the medium of Left 4 Dead's walls that it's practically canonical.

The smaller text above reads: "Currently Going Through Customs Even Though I Was Born On This Planet." This appears in Left 4 Dead's airport campaign, Dead Air.

Louis isn't buying it.

This inspirational message seemed to fall flat for Deadpool.

Some of the tweets, all of which are copied verbatim from Smith's account, genuinely sound like the scrawlings of a desperate person in the post-apocalypse, struggling to make sense of it all. "It's Okay To Cry Guys," one of the graffiti reassures. "I've Bin Drinking Distilled Water For So Long That When I Drink Normal Water It Feels Like I'm Swallowing Huge Chunks of Aluminum," another complains. The text "Who Was On The Plane" appears in Dead Air, and removed from Twitter it sounds a survivor looking for the answer to who caused the infected to spread to the airport.

Others walk the line between humor and believability. "Shia Labeouf Do Not Leave New York City Without Letting Me See You"; "I'm Slowly Realizing I Need To Make A Trip Out To Norway"; "I Don't Like To Tweet But The New Hunger Games is Literally Amazing."

Elsewhere, they're glimpses into the psyche of those who miss the world they lost. It's a uniquely successful parody: one that pokes at Smith's preachy aphorisms while remaining completely at home in the context of a zombie survival shooter.

You can download this celebrity teenage angst from Steam Workshop.

Weekend Game Deals - Summer Sale vol. 2

STEAM
Looked broke, didn't I?

Looked broke, didn't I? Well, I wasn't. But it wasn't from lack of trying, I can tell you that. Actually, Steam's last sale put me in the red -- a debt I wasn't to repay for one year. When it came back, I went on what the forum posters refer to as "a roaring rampage of purchases." I roared, and I rampaged, and I got Civilization V for $7.49. I've bought a hell of a lot of games to get to this point, but I've only one more weekend. The last one. The one I'm looking forward to right now. The only one left. And when I arrive at my destination, I am gonna spill bills.

The Steam Summer Saleends on Sunday! Here are a few recommendations based on the sale at the time of writing:


AMAZON

Many of last week's deals have dissipated, but Amazon has made some nice additions to its discount roster, including several which beat Steam's current price*. A few of those are The Walking Dead for $14.99, Serious Sam 3: BFE for $9.99, SSFIV: Arcade Edition for $9.99, and Mass Effect 2 for $14.02.

*Things change, so do double check!


GOG

GOG's has discounted its Kalypso catalogby 50% for the weekend, meaning games like Tropico 3, Patrician 1+2, and Stronghold have crossed the threshold from considered purchase to impulse buy.


GameStop

GameStop's own summer saleis still going, and it currently sports some pretty attractive deals, including Mass Effect 3 for $29.99and Dragon Age Origins for $8.99.


More game deals

If you find any great deals I missed, tell me I'm a fool in the comments! (Also post a link, if you'd like.)

Sony reveals Vita exclusive action game Freedom Wars

The Sony exclusive recently teased at Panopticon has officially been revealed as Freedom Wars. In development at SCE Japan Studio and set for release on Vita in 2014, it’s a multiplayer action title that appears to feature co-op creature-smashing. An extended trailer released today shows that the game takes place some 100,000 years in the future in what's called PT Era 102013. The video cuts between

Video: Watch Sony's Paris Games Week presentation right here

Sony is reportedly switching things up in terms of marketing strategy this year by turning the brunt of its post-E3, pre-holiday season hype machine towards Paris Games Week , rather than Gamescom.

Incidentally, Paris Games Week is this week (the show officially runs tomorrow through Sunday) and developers who aren't attending in person but are still interested in lending an ear to Sony's presentation may appreciate the livestream embedded above.

Like Gamescom in Germany this summer, Paris Games Week is a game industry showcase aimed at customers in the European market. The broadcast is expected to kick off around 10 AM Pacific, and should be wrapped around noon.

Lego Batman 3: Beyond Gotham review

Lego Batman 3: Beyond Gotham review If Lego Batman 3 proves nothing else, it’s that the decade-old style, started with Lego Star Wars, remains as inviting to play as ever. The Traveller’s Tales team continues to deliver no matter what franchise it’s spinning. The once modest studio hidden away in the leafy Cheshire town of Knutsford has transformed into one of the industry’s true powerhouses, having

Prime World's heroes give new meaning to "red versus blue"

Prime World 's warring factions are much like the symbol for yin and yang.

PW thumb2

's warring factions are much like the symbol for yin and yang. Though they fight for different causes, they share quite a bit in common—especially when it comes to heroes. Not every hero is a unique snowflake like the Artiste or the Inventor; some have two distinct forms, with identical abilities but contrasting personalities and origins. Today, we'll be taking a look at five heroes with two separate incarnations each: one for the steampunk, forward-thinking Imperium, and another on the side of the nature-loving, holistic Keepers. Woah—these colors are blowing my mind, man!


Mountain Man / Quarrier

Who's got two giant fists and likes to smash people's faces in with them? This guy. As a tank with some decent damage skills, it's up to the Mountain Man to throw his weight around and put the hurt on anyone who's picking on his more-fragile teammates. Even walking around can contribute—his Giant Stomp slows enemies with each ground-quaking step, letting him get in close to nail a Shockwave that'll spike enemies into the air from the feet up. If things are getting crazy, he can use his Landslide to stun and knock back nearby enemies, or use Stone Man like a turtle retracting into his shell, becoming invincible at the cost of not being able to move. Stone Man will also create Native Terrain around the Mountain Man's location, which greatly buffs abilities for himself and other heroes.


Archer / Amazon

It's official: every MOBA needs a high-dps lady-archer who's accessible to newbies and deadly in the hands of a pro. The Archer's first step towards battlefield domination starts with New Position , letting her dash quickly to the perfect vantage point in a fight. This is where she can rain down a Flurry of Blows , firing a volley of arrows that deal crippling magic and physical damage. And runners will have nowhere to hide: her ultimate Decisive Shot automatically targets whichever hero has the lowest health in a huge radius, then snipes them with a weakling-seeking arrow. Makes me think of the last pitiful kid running for his life in that snowball scene from Elf.


Fire Fox / Flame Tail

Much to our dismay, this foxy caster is not sponsored by or affiliated with Mozilla. This caster can regen her health simply by casting spells, thanks to her Soul Harmony passive, while she deals bonus damage if she's learned Playing with Fire . Wind and Sparks is her go-to nuke spell, hurling an ember-filled gust at her target. You can slip out of trouble with the misdirection of Fox Trick , leaving a decoy in the fight while you sneak away unseen. Her magic damage DPS kit is rounded out by Flame-tailed , where she'll launch fiery orbs into the air that burn off target's heads like mortar shots.


Pied Piper / Rat Master

Josh loves this rodent-herding weirdo, and I think I'm starting to understand why. Using his enchanted flute, the Pied Piper commands rats to do his bidding—which usually involves swarming the enemy's vulnerable feet to a thousand small bites with Rat Eruption , or stealing Prime from other heroes with the conniving Rat Rogues , who'll seek out enemies and make their pockets a bit lighter. He can also amass his minion forces with the Call of the Flute , which will hypnotize soldiers (and even heroes, however briefly) to be his unwilling servants. I guess MOBA heroes don't listen to much music, because the Piper's ultimate, Charming Melody , stuns everyone within earshot before automatically enslaving enemy soldiers.


Lightning Master / Storm Thrower

Hey look, it's that hoverboard dude from Quake 3 Arena! Like any lightbringer worth his voltage, the Lightning Master can zap targets with a pulsating Lightning Bolt , or line up a multikill with the room-clearing powers of Chain Lightning . Enemies wearing non-conductive rubber? No problem—just hurl your skull-shattering Thunder Hammer at their heads, then laugh as they stand there, dazed or stunned. Opponents will think twice before pursuing the Lightning Master, thanks to Overload , which leaves an electrical trail behind him as he runs away. And Rage of the Skies takes a page from Zeus' book, striking every enemy hero on the map with a bolt of body-charring electricity. That'll teach 'em to play out in the rain.

The "two heroes, same skill set" angle can be a bit confusing at first, but it's awesome to see a different aesthetic on opposing heroes, even if they play exactly the same. Nival will be continuing to roll out new heroes on the Prime World website; check back here to see what we think of them.

Fingle Review

Fingle is an interesting iPad only game, because it uses the full capability of the iPad’s larger screen.

is an interesting iPad only game, because it uses the full capability of the iPad’s larger screen. Before I purchased this app, I actually looked over it once or twice. I was interested in the app, but I wasn’t sure how much fun it would have provided. Thankfully, I bought the app, and it has proven me wrong! The game is something I haven’t ever seen done on a tablet; the gameplay resembles something like Twister , but it’s a lot more fun than you think. The game is a built for two players, and if you don’t have someone to play with, I wouldn’t get this game.

The gameplay is extremely simple, even a toddler can learn. On the screen, there are provided a maximum of ten square blocks (and five to a color), which a player is supposed to move around. There are target zones to move the square to the corresponding color, without removing your hand for longer than a second. You can use any finger on any hand (however, it’s not fun using two hands), and any square of one color can go to any target zone of the same color. Obviously, one player is usually assigned to one color, unless you intend to “cheat”.

The game is really exciting, and at times, it can be frustrating, like any other puzzler. The game depends on both players, because if one messes up, both suffer. You may actually find some of the finger gestures questionable, but after all, your excuse is that you can blame your friend or family for having a dirty mind! I mean, your only playing a game with your fingers, and there isn’t any suggestive material, is there? The game is quite hysterical, and I laughed so hard, I had to take a break because I couldn’t breath. Honestly, I can’t remember I laughed so hard.

The music is a continuous loop, with a interesting “ahh” sound after mastering a level. There is a decent amount of gameplay, and it can certainly last for 30 minutes with anyone. Like the description, this is a great ice-breaker, but I’m not sure I want to be introduced to new friends with the humorous gestures. The game requires you to turn off multitouch gestures, which is easily accessible under the Settings. I really enjoyed playing Fingle , and I recommend it to anyone with friends!

[review pros=”Lots of fun, great with friends, and was really unique!” score=100]

Incandescence Review – Finger Drumming Rhythm

Guerrilla Tea Games recently released a new game on iOS, Android, and Windows mobile devices, titled Incandescence .

. The game is a unique rhythm game that focuses on the speed and rapid movements of simply drumming one’s fingers against the touchscreen of the device. It also uses neon flashing lights and colors as a part of the graphics, so this game is not for those who are easily affected by bright lights or prone to seizures.

The game is fairly simple, with a single dub step song playing in the background that gets more intense and complicated as it continues. Players need to drum two-to-four of their fingers in rhythm with the music in order to increase the score. Incandescence might seem like an easy game with such simple controls and gameplay, but keeping time with drumming fingers at a rapid pace for a long period takes its toll after a while. As each playthrough continues, the game starts requiring players to increase the speed of their tapping, pushing players to the limit as they reach for higher scores.

The four circles represent where the four fingers (pinky, ring, middle, and index) land

The screen has a large darkened pyramid that moves very slightly to the beat of the song. As the game continues and the score increases for that specific playthrough, the pyramid and the background starts to change color, and bright laser lights start to appear all around the screen. It offers a good show, though ultimately does very little to add to the game.

The soundtrack itself isn’t anything particularly impressive, though it does play dynamically. Listening to the song, but not tapping the phone at all, leads players to listen to the same introductory part of the track again and again. It’s only when the tapping begins and the score increases that the song starts to get interesting and more complicated. It’s a great way to incorporate the music, and make the player feel like they have an effect on the game, even if it’s a minor one.

The entirety of Incandescence is only this one level, and simply challenges players to reach the highest score and then try to go even further. It’s not meant for players that are looking for a story or purposeful gameplay, and will leave people with somewhat tense and sore fingers, similar to how I feel after typing on a keyboard frantically for most of the day.

The game is a little fun in it’s own way, but the learning curve is a bit more substantial than I expected. The tutorial is a little vague in some respects, letting players know that they need to tap faster, and to follow the rhythm of the song. The problem is that the rhythm and tempo of the song never actually change, so it doesn’t feel like the game is very well connected to the in-game music. Actually, I got my highest score tapping to the game but listening to another song from a different computer. That’s hard to explain away.

Another issues comes up when a playthrough ends, giving little warning. This leaves the player unable to see what they had done wrong and how they can improve. The game functions, but learning it takes a bit of trial and error, and some self-motivation. It also blends a need for players to be coordinated and have fast fingers, which might annoy anyone looking for a slower, more mental or strategic type of gameplay. Incandescence won’t come easy to gamers used to rhythm games either, since it’s not about recognizing patterns or hitting the right button at the right time.

Incandescence is somewhat innovative in the fact that it’s a different way of playing a rhythm game, but it still requires a bit of tweaking. The game is available for Windows, Android, and iOSmobile devices for free, with ads at the top, so it’s worth a try for those who are curious about it and want to test their finger-drumming skills.

To learn more about Incandescence , and Guerrilla Tea Games, be sure to follow the developers on Facebookor Twitter.

The Order: 1886 review

The Order: 1886 review A shattered promise is worse than no promise at all. The Order: 1886’s near-complete lack of intrigue, energy and entertainment is an act of emotional sabotage in the face of its pre-release hype and guarantees. What was billed as an evolution of narrative complexity and delivery within the videogame space has revealed itself to be little more than a blueprint on how to get everything

Amazon UK's Black Friweek is disappointing

Today is the vaguely sinister-sounding Black Friday, which actually began on Monday (according to Amazon) and ends on Sunday (according to HMV).

the blackest of all fridays

Today is the vaguely sinister-sounding Black Friday, which actually began on Monday (according to Amazon) and ends on Sunday (according to HMV). Next year, Black Friday is set to last a whole year. Although we were hugely excited about the prospect of getting some cheap PC games and kit from amazon.co.uk, for the most part it's been fairly disappointing.

In the US, titles like Battlefield 3, Crysis 2, Metro 2033 and Starcraft II have all been heavily discounted. In the UK the deals have been limited to games like Assassin's Creed and Saints Row 3 - but only on consoles. Hardware has been similarly disappointing, with overpriced Logitech webcams and mice being reduced so they're priced normally.

The reason the US can discount so many games seems to be that it offers PC games as downloads, a service that isn't available in the UK. Try and buy a game on amazon.com from the UK, and you're greeted with the following message: “Game Downloads are only available to US customers. We apologize for any inconvenience this may cause you.” Well, your apology just isn't good enough Amazon. We're very upset.

Fortunately there are a host of download services offering great deals to us Brits, so Amazon can just stuff it. Steamhas got an epic sale on at the moment, but GamersGateand Impulseboth have similarly awesome discounts on PC games. We'll post a complete round-up of the day's deals later today, so keep an eye out.

Incidentally, it's weird that Black Friday seems to officially be a thing in the UK now - traditionally, it's the Friday after Thanksgiving in the US. In the UK, most people only know what Thanksgiving is because of certain episodes of Friends, usually broadcast around Easter. Are we going to start celebrating Thanksgiving in the UK next?

Glory In The Afternoon is Mysteriously Short and Very Spooky

If you’ve ever wondered what it was like to be initiated into an occult, then Glory In The Afternoon may be just the game for you.

Glory In The Afternoon is a short, room escape game, described as “slightly irrational” by the developer who simply goes by Vid.

The game begins with a black screen. You’ll hear shuffling and a door slam behind you. When you come to, you find yourself in a very small, dark room, illuminated only by the dim night sky peeking through the window blinds. You’re not told what to do, or what the controls are, but around the barely visible room are objects and clues that may be what you need to get out.

U1p20e

Glory In The Afternoon comes off like an experimental art piece, and is open to a great deal of interpretation. The visuals are dark and eerie, only using black and the color orange to represent the setting sun. Objects that can be interacted with have a helpful glow around them, though it’s extremely vague how those objects can be used.

SFPYh8

The developer is deliberately not saying much about the game, and insists on letting it speak for itself. So if the mysterious premise and spooky atmosphere of Glory In The Afternoon have you intrigued, the game can purchased for $2.99 here. It is accessible for Mac, PC, and Linux.

Kingdom Hearts 3 trailer takes you on a magic train ride

A new Kingdom Hearts 3 trailer gives us our best look at the game in action yet. Sora, Donald, and Goofy take part in some combat on ground, county-fair style rocking ship, and roller-coaster style magic train. The series' unique action RPG combat looks relatively unchanged, but buttery smooth next-gen visuals ought to be a treat for fans who patiently waited out an entire console generation for a

Deleted Scenes – 17 gaming moments on the cutting room floor

Deleted Scenes – 17 gaming moments on the cutting room floor Alot can change in a short amount of time. With games taking years to be made – and passing through countless hands and across the desks of dozens of bigwigs – there’s even more chance of things ending up on the cutting room floor, being dropped, muscled out or otherwise changed in some way. games™ has rooted around said floor of cuttings

Amazon UK's Black Friweek is disappointing

Today is the vaguely sinister-sounding Black Friday, which actually began on Monday (according to Amazon) and ends on Sunday (according to HMV).

the blackest of all fridays

Today is the vaguely sinister-sounding Black Friday, which actually began on Monday (according to Amazon) and ends on Sunday (according to HMV). Next year, Black Friday is set to last a whole year. Although we were hugely excited about the prospect of getting some cheap PC games and kit from amazon.co.uk, for the most part it's been fairly disappointing.

In the US, titles like Battlefield 3, Crysis 2, Metro 2033 and Starcraft II have all been heavily discounted. In the UK the deals have been limited to games like Assassin's Creed and Saints Row 3 - but only on consoles. Hardware has been similarly disappointing, with overpriced Logitech webcams and mice being reduced so they're priced normally.

The reason the US can discount so many games seems to be that it offers PC games as downloads, a service that isn't available in the UK. Try and buy a game on amazon.com from the UK, and you're greeted with the following message: “Game Downloads are only available to US customers. We apologize for any inconvenience this may cause you.” Well, your apology just isn't good enough Amazon. We're very upset.

Fortunately there are a host of download services offering great deals to us Brits, so Amazon can just stuff it. Steamhas got an epic sale on at the moment, but GamersGateand Impulseboth have similarly awesome discounts on PC games. We'll post a complete round-up of the day's deals later today, so keep an eye out.

Incidentally, it's weird that Black Friday seems to officially be a thing in the UK now - traditionally, it's the Friday after Thanksgiving in the US. In the UK, most people only know what Thanksgiving is because of certain episodes of Friends, usually broadcast around Easter. Are we going to start celebrating Thanksgiving in the UK next?

The Floor is Jelly Turns the World Viscous

“Who hasn’t dreamt, at some point, of filling a pool full of jello and swimming in it?” That’s the rhetoric developer Ian Snyder poses to his players.

“Who hasn’t dreamt, at some point, of filling a pool full of jello and swimming in it?” That’s the rhetoric developer Ian Snyder poses to his players. In 2012 his game, The Floor is Jelly, earned a top spot as one of IGF’s Student Showcasefinalists. Snyder has now announced the full version will be available on Mac and PC January 30th.

“In some of us, that dream never died”

In The Floor is Jelly, everything touched begins to wiggle as though, well, jelly. Snyder programmed the world’s physics himself, and it appears to have paid off. The vector graphic art of each level is a gorgeous combination of complementary colours, both solid and gradient hues, that give a sheer joviality to the game when they ripple. Players will maneuver across platform levels from window to window, bouncing across the jelly world– if they can ever stop staring at the visuals. As for the game’s soundtrack, it has been collaboratively produced by the ever-popular Disasterpeace. The Floor is Jelly has come a long way.

We’ll have more information as The Floor is Jelly approaches launch, but for now you can check out the devlog hereor just replay the trailer to your heart’s content.

Japan isnt ready for next-gen and it doesnt seem to care

As much as I hate to admit it, I was dead wrong about this year's Tokyo Game Show. Days before the show opened, I wrote that this year’s Japanese trade show was going to be the most important in years, finally bringing back the “big time feel” TGS had been missing for some time. TGS 2013 would supposedly be the show where Japan caught up with the west via a bunch of ground-breaking next-gen games.

The Witcher 3: Blood and Wine trailer teases trouble in Toussaint

If you want to know more about the soon-to-be-released Witcher 3 expansion Blood and Wine, which sounds awfully close to a full-on Witcher game in its own right, have a look at our spoiler-free preview that went up earlier today.

that went up earlier today. And if you'd prefer to eyeball some gorgeous scenery, listen to a spot of lovely music, and maybe suffer through a few flashbacks to the hideous man-eater skulking in the shadows, waiting for your guard to drop, then pop this way instead.

It's clearly a teaser, not a trailer, and the exact opposite of full-blown cinematics like Killing Monstersor A Night to Remember. But that's okay. By now, we have a pretty good idea of how Geralt rolls, and how he always seems able to stumble over trouble, even in beautiful places like Toussaint. We know how this story goes, right?

CD Projekt says Blood and Wine will represent the end of Geralt's witchering days. If that means a proper retirement, rather than a grisly death at the hands of some nocturnal horror, then he's certainly picked a lovely place for it. Except for, you know, that nocturnal horror hiding in the rafters. But I'm sure that'll work itself out eventually.

The Witcher 3: Blood and Wine comes out on May 31. Now seriously, read our preview.

Far Cry 4 reportedly surfaces on Ubisoft designer's resume

Expected sequels to popular games often begin their public lives as tiny echoes awash in the din of our media age.

Far Cry 4seems to be following this familiar pattern, with an Ubisoft Shanghai game designer listing—and then removing—a reference to the sequel from his LinkedIn resume, according to a report at Joystiq.

The designer, Xavier Plagnal, reportedly listed his work in recent months as a Content Director on "the next Far Cry" at Ubisoft Shanghai. That line on his resume now lacks any specific information regarding exactly which "content" he's directing, but Plagnal isn't the first person to let slip a connection to a new entry in the series. Ubisoft executive Tony Key made a direct reference toa sequel to the 2012 Far Cry 3 last July when he said the following: “It's a great brand, and now it's got the recognition it deserves, so we're clearly going to make another one: more on that soon."

Additionally, composer Cliff Martinez revealedin October his involvement with a "video game called Far Cry 4." We liked Far Cry 3for its sneaking, its hunting, and for its hugely detailed open world. And the DLC followup Far Cry 3: Blood Dragonhad its own part to play for its use of '80s icon Michael Biehn and its tongue-in-cheek approach to action-movie heroics. In any case, absent an official studio announcement to the contrary, it's looking more and more likely that a new Far Cry is on its way.

IGM Freebies Giveaway! (January 24, 2014)

As we mentioned at the start of the week, going forward we’ll be mixing up how we do our IGM Freebies contest.

As we mentioned at the start of the week, going forward we’ll be mixing up how we do our IGM Freebies contest. Whereas the previous focus of our giveaways was directed mainly at our wonderful Twitter followers, this new setup is designed to give all of our followers across every social network a fair shot at winning some digital downloads of great indie games. Here’s how things will work from here on out:

Before the contest, we’ll remind everyone to be on the lookout for a new post on IGM with the weekly trivia question. As soon as the contest is published, we’ll share the link simultaneously across all our social networks. To play, participants must comment on the article with their responses following the correct guidelines. Those guidelines are as follows –

1) Participants must “Leave a Reply” at the bottom of the trivia post by logging into the social network of their choice (Twitter, Facebook, or Google+) and submitting their comment.

2) Responses must be tagged #IGMFreebies to be eligible, regardless of which social network participants respond through. Example:

Trivia question- Where is the best place to find the latest indie game news and reviews?

Trivia response – Indie Game Magazine of course! #IGMFreebies

This week, we’re giving away some codes for Hollow Dissent , courtesy of our friends at Dark Space Games!

All right, that’s it for the rules, now let’s get on with the contest! This week’s IGM Freebies Trivia Question is :

Which upcoming mobile game started out as the winner of the 2012 “Flash in a Flash” Unity competition?

(Hint: The answer can be found on the main page of our sister site, IGM Mobile!)

Good luck to all our participants! Winners will receive a direct message from us shortly with a download code for this week’s giveaway. Thanks for playing! Tune in next week for another round of IGM Freebies. Same bat-time (roughly!), Same bat-channel (definitely!).

The GamesRadar E3 2013 awards

We recommend By Zergnet

The Witcher 3: Blood and Wine is a sprawling, exciting final expansion

Once upon a time, in a vineyard far, far away, there lived a grizzled old swordmaster.

Once upon a time, in a vineyard far, far away, there lived a grizzled old swordmaster. After a lifetime spent defeating hundreds of monsters, and thousands of random bandits, it was time for a rest. He would watch the countryside with a nice glass of expensive red, and swap stories about the Bloody Baron and the Witches of Velen with friends.

And so might have ended the saga of Geralt of Rivia. Fortunately for us, there is darkness in the gorgeous hills of Toussaint, the massive new zone added by the Blood and Wine expansion. It's a glowing pastiche of rural France, a land of chivalry, medieval fairs and shining golden armour. The people here love to eat, drink and be happy—when they're not being eaten by vampires, at least. A Witcher's work is never done.

Blood and Wine has an impressive stat sheet: 90 new quests, 20 new monsters, 100 pieces of armour, an upgradeable vineyard, new mutations. It feels like a proper extension of the main game, complete with a twisting core tale of royalty and monsters. The setup is simple: Duchess Anna Henrietta summons Geralt to Toussaint to solve a series of brutal murders, inducting him into an alien world of good wine and summer tourneys.

There's an entertaining friction between Geralt's personality and the Toussaint's lavish customs. It's a classic fish-out-of-water story told well. From Blood and Wine's opening moments, Geralt must wrestle with the florid language of the Duchess' protectors. Events conspire to force Geralt into a sunset festival at the Duchess' gorgeous castle. The guests scoff and laugh at his boorishness. Even the taverns of Toussaint are different. In one, the bartender is outraged when Geralt asks him for local gossip. On the way out, a man at a nearby table mutters to himself, “A well-composed pâté, I must admit!” We're not in Velen anymore, Toto.

Blood and Wine is a fine showcase for a team at the peak of their abilities. Characterisation is swift and vivid, and the laid-back tone contrasts well with the grim intensity of Velen and the lonely, beautiful crags of Skellige. In less than an hour I'm enjoying the company of the honourable duo, Palmerin and Milton. The Duchess is a no-nonsense problem-solving machine. Knight Guillant constantly performs daring deeds to impress a lady at court, but is completely useless at it. It's a brilliant balance of comedy, high-fantasy fun and darkened by sudden moments of violence.

I don't want to give any details that might spoil the plot, but the opening hours include a vineyard massacre and the discovery of a severed hand that is still alive. For all the merriment and sunshine of the new area, this is still The Witcher, where the monsters often have complex motivations. Tertiary characters are explored in greater detail in Blood and Wine's sidequests, which seem to be comparable in depth to The Witcher 3's chunky asides.

As Geralt tracks the prime suspect (a supposedly untrackable beast, wreathed in dark magic) he finds new ways to grow in power. The mutations system lets you research powerful ability modifiers, including one that allows Geralt's signs to register critical hits, causing affected enemies to explode. The telekenetic Aard thrust attack, in its mutated form, can freeze enemies to death. Combat mutations can affect killing blows, causing them to automatically dismember enemies. Another causes subsequent attacks to increase attack power—ideal for players that like to use flurries of light strikes. To achieve the most powerful build, you have to take Geralt into new game+, which raises the level cap to 100.

These powers can be researched with the aid of the master alchemy lab lurking underneath Geralt's vineyard home, gifted to him early in the expansion. There you can also spend money to have your aide—the excellently named Barnabas Basil—upgrade your weapon and armour racks. He can also build new features into your villa, such as grinding wheel for your swords and a garden for growing herbs. It's oddly touching that Geralt finally has a place to call his own, one without Kaer Morhen's traumatic past. Blood and Wine could be a happy ending for him, and based on the three hours I've played, should be a happy ending for Witcher 3 fans too. It's out on May 31.

Far Cry 3 level editor detailed: hundreds of assets, waterfalls and tunnels

Far Cry 3 will its own improved version of the user-friendly level editor that shipped with Far Cry 2.

Far Cry 3 will its own improved version of the user-friendly level editor that shipped with Far Cry 2. That's according to a report from Far Cry 2 mapper Fallen Champ, who visited the Ubisoft Massive studio in Malmo, Sweden, earlier this month and got an early look at the updated tools. He's posted plenty of details of his experience on the Ubisoft forums.

The vibrant jungles of Far Cry 3's islands means plenty of new themes and terrain types to experiment with. Town, Temple, Airport, Village, Mines, Radio Tower, World War 2 and more are listed as asset types. Different types of water and waterfalls will be available and a tunneling tool should allow for more inventive caves and hidden routes. Mappers will also be able to drop AI-driven NPCs into maps to test out combat, though it sounds as though full maps can't be exported if they contain NPC animals and pirates, which suggests we won't be able to create co-op maps with the tools.

There's always a chance that modders will make their way around that particular limitation. We'll find out soon enough. Far Cry 3 is out on November 29 in Europe and Australia, November 30 in the UK and December 4 in North America, and it's rather good. Find out why in our Far Cry 3 review, and see the Far Cry 3 level editor in action in the video below from Platform 32.

Mansion Lord passes the final stretch on Kickstarter

Murder-mystery business sim Mansion Lord has scraped past the final hurdle of their Kickstarter crowd-sourcing drive, finishing at $30,788 of their $28,000 goal.

has scraped past the final hurdle of their Kickstarter crowd-sourcing drive, finishing at $30,788 of their $28,000 goal. At 110% funded, that means developer Golgom Games is able to add full achievement support to the game but has fallen short of of being reaching stretch goals to include an expanded storyline, PvP, a version of the game on Sony’s Playstation Vita, and other targets.

Of course, that doesn’t necessarily mean those extras won’t appear in the future – other games have fallen short of their stretch goals in the past but still managed to obtain further funding, whether through outside investment or carrying on donations through their own site and other places; famously, Double Fine even returned to Kickstarter after deciding that the record-breaking $3.3 million originally raised for Double Fine Adventure (now known as Broken Age ) wasn’t enough to finish the game, something which caused controversy at the time.

We previously covered Mansion Lord when it was Greenlit on Steam. It certainly looks like it could be a great title and it has some interesting ideas about its game mechanics. With a successful Kickstarter funding drive now beneath its belt, Golgom Games should now be able to complete development on the title – something which many will be pleased about, not least the developer itself.

The Witcher 3 Blood and Wine expansion could be out on May 30

The Witcher 3 is gettings its last major expansion, Blood and Wine, some time in the next few months – but we don't yet know exactly when.

is gettings its last major expansion, Blood and Wine, some time in the next few months – but we don't yet know exactly when. At least, we didn't know before this alleged leakon Steam, picked up by Twitter user Wario64, which appears to confirm a May 30 release date.

The Witcher 3: Wild Hunt - Blood and Wine out on Steam May 30 https://t.co/cyxsehDKdD pic.twitter.com/cRxDTW4ZGb May 8, 2016

It's not the first time we've heard unconfirmed reports of the expansion's release: a Czech website pointed to a June 7 releasedate last month, and CD Projekt RED has confirmed the release will come in the first half of 2016. At this stage you'd think they'd just, y'know, announce a release date.

It's going to be worth the wait, though. The expansion adds a whole new region to the Northern Realms, in the form of the bright and pastoral Touissant. It'll likely take you around 20 hours to complete the main missions as well, but there'll be a tonne of weapons and armor to grind for too, no doubt.

Meanwhile, the Polish studio got off on the right track with The Witcher 3's first major expansion, Heart & Stone, which I described as"a satisfying, self-contained adventure that plays to the series' strengths".

Far Cry 3's future patches to add new difficulty, infinite Outposts

Ubisoft have revealed their plans for upcoming Far Cry 3 updates.

their plans for upcoming Far Cry 3 updates. Changes will include a new difficulty mode, extended custom map features and, most interestingly, the option to reset all of the game's Outposts. Available after completing the game and capturing all Outposts, the reset option will let the pirates move back in, causing each one to become hostile again. It's not quite as elegant a solution as the PCG podcast'sEternal Twist DLC idea, but is still a welcome extension to Far Cry 3's best bit.

Also incoming is the harder Master difficulty setting. According to the game's community manager, "Seasoned veterans will find themselves challenged by more aggressive wildlife, tougher pirates, and more deadly privateers. Your skills as a master of the Rook Islands will be tested."

Finally, changes are incoming to multiplayer, too. Specifically to how you find custom maps. A new rating system will let you give feedback to user-rated battlegrounds, including an overall rating as well as specific ways in which you think a map could be improved. Map authors will also be able to beta test maps, allowing them to spectate while testers fight it out.

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Jump to Section: Best Price Comments Pros Amazing visuals now enhanced by 3D Shooting and climbing fine-tuned to near-perfection Endgame isnt as silly as previous games Cons Some of the bigger action scenes feel strangely flat Chloe and Elena feel underutilized No chopper battles except in co-op Go to page: Page 1 Page 1 Page 2 Page 3 It can’t be easy being a console’s premier franchise; after Uncharted

Affordable iCade Mobile Controller Now Available For iOS Devices

The iCade Mobile controller for the iPhone and iPod Touch is now available.

The iCade Mobile controller for the iPhone and iPod Touch is now available. Similar to the original iCade, which was designed for the iPad, the idea is that you attach your device to the cradle and you have a portable gaming device. It reminds me very much of Sony’s PlaySation Portable. The iCade Mobile features a D-pad, four actions buttons and four shoulder buttons and gives the user greater control over their games. It allows a greater view of the screen, getting the users fingers well out of the way. The cradle can swivel, so portrait games are not a problem.

The iCade Mobile controller

The touch screen controls of traditional smartphone games can be a little fiddly at times and can be difficult for extended play. The iCade Mobile gives a whole new (or perhaps, old) dimension to mobile gaming. The device itself is a very sleek black and chrome design and definately looks great. It connects to your iOS device via wireless bluetooth and can support both new and old devices, including the iPhone 3, iPhone 4 and the iPod Touch 3rd and 4th generation. It is powered by AA batteries.

Your device fits snuggly into a silicone holster so there’s no risk of damage or accidental drops. However, this holster also blocks access to the volume controls and charger connector, which makes it impossible to charge and play.

The iCade Mobile in portrait mode

Serious gamers will love this gadget. It has the ability to bring mobile gaming alive and lengthy play will be less stressful on the fingers. Plus, when everything’s going wrong and you’re about to die for the 8th time in the row in the same place on that new game that you’ve been playing for the last week, it feels good to vent some of that frustration on real buttons!

There are a lot of good iCade supported games available, although some games don’t suport the devices layout of physical buttons.

The iCade Mobile controller is available from ThinkGeekfor $69.99. Bring on the button mashing!

Geralt goes on a mini-adventure in new Witcher 3: Blood and Wine screens

The Witcher 3: Wild Hunt DLC Blood and Wine is set in the previously-unseen duchy of Touissant, which sounds like a lovely place: Nice weather, good wine, fancy architecture, and utterly untouched by the scourge of war.

DLC Blood and Wine is set in the previously-unseen duchy of Touissant, which sounds like a lovely place: Nice weather, good wine, fancy architecture, and utterly untouched by the scourge of war. Today, developer CD Projekt released a handful of new screens showcasing the brightly-colored realm, that also tells a fun little tale of Geralt's first visit. Let's follow along!

The Witcher 3 Blood and Wine

Like a drifter on a high plain, Geralt rides into town.

The Witcher 3 Blood and Wine

Geralt decides to sample the cuisine at a local eatery. Classy place!

The Witcher 3 Blood and Wine

Our hero introduces himself to the ladies—you know what that means! Ooh la laa!

The Witcher 3 Blood and Wine

Later, he takes a stroll through the garden, a magical, verdant refuge from the worries of the world.

The Witcher 3 Blood and Wine

HOLY CRAP THESE WERE NOT IN THE BROCHURE

The Witcher 3: Blood and Wine may or may notbe coming soon. We'll keep you posted.

Far Cry 3 trailer shows multiplayer action, barrel bombs, hallucinations

Remember Far Cry 2's multiplayer mode?

Remember Far Cry 2's multiplayer mode? With that user-friendly level editor? Perhaps not. When I think of Far Cry I imagine standing on a hillside looking at a gorgeous open world that explodes as I pull a rebar out of my broken hand. Deathmatch doesn't spring to mind, but there's no reason why Far Cry 3's multiplayer mode shouldn't be good. It's got guns, right? And men to shoot. And "innovations" like "battle cries" and "team support weapons" and the like.

One of those team support weapons is a psych bomb that seems to drop hallucinogenics onto an area of the battlefield, resulting in some quite interesting visual quirks. See that and much more in the new multiplayer trailer below.

Gears of War 3 sells 3 million copies in first week

Hey everyone, guess what? The hugely hyped final game in a massively successful trilogy sold millions of copies! Seriously though, we knew Gears 3 would do well, but the milestone of selling over three million copies in the first week is pretty huge, and it brings the series’ total sales to one billion dollars. This means it has the best first week sales of any 2011 game so far, though we doubt it

Wall Street Titan’ Review – Taking Down The 1%

‘Wall Street Titan’ Review – Taking Down The 1%
There are many things people are sick of.

There are many things people are sick of. For some, it’s trying to find a good arcade game on the App Store that isn’t hindered by touch screen controls. For others, it’s the CEOs who are quadrupling their incomes while the rest of the world is becoming poorer. Thankfully, Wall Street Titan , by Dark Tonic Game Studios , is looking to relieve both of these frustrations.

The story starts off with a suit named “Filcher Crapsworth” unveiling the Wall Street Titan , a gigantic robot that sits twenty five stories tall whose mission is to protect the “good” people of the city while getting rid of the “evil” citizens like the “hippie protesters”. Sound familiar? Crapsworth is attempting to get rid of the occupiers around New York. It’s very much reflective of today’s society as the story continues with a fellow anonymous hacktivist who reprograms the Wall Street Titan as the scientists forgot to turn on the firewall. The Titan is now in your control and truly designed to protect the innocent.

The game will start you off mowing down a plethora of government agents, while they don’t attack back it is important to take them down as they’re trying to escape and bring in the police. The longer you can hold out, the better. As each level progresses you will see higher tiers of enforcement come in ala Grand Theft Auto style. Eventually you’ll have to deal with the SWAT team, and a sort of hired mercenary looking group who are not only equipped with rocket launchers, but will also barge in with tanks and helicopters. These vehicles require you to save up your power and then take them down as weaker uncharged attacks will have you staring at a game over screen fairly quick.

You’ll be taking on all these enemies in some very cleverly designed levels. You start off in Zuccotti Park where there are tents pitched everywhere with fellow occupiers inside. You will have to avoid these 99 percenters otherwise you’ll lose points that coincide with your leaderboard score. Other levels include Wall Street Station and the Stock Exchange. Here you’ll have to make sure the government agents fail to make it to the subway below or get in a government-issue car and escape.

While you’re playing you will encounter various consumables you can use such as a pepperspray can, a bomb that does extra damage in a concentrated area, and a satellite that disrupts vehicles. Money trucks and ambulances will also pass by and you’ll be able to tap on them to raise your score and gain back your health.

Wall Street TitanDon’t think you’ll be able to get away with just attacking though. The game gets seriously hard once the tanks, helicopters, and rocket launchers get involved. In those cases it is best to mix in some defense, that’s where the shield comes in. If you tap and hold down on the screen with two fingers the titan will bring up a shield which will last for a brief period of time or until you let go. I found it was best to let my enemies finish their missile barrage and then unload on them with my charged attack.

Wall Street Titan comes with Game Center leaderboards and ahievements. Sadly, there are currently only six achievements amounting to a measly 5 points each. Given that there’s plenty of objectives in the game I feel there could’ve been a lot more achievements overall. Thankfully it will take some serious strategic planning to climb the leaderboards which adds a lot of depth to the gameplay and overall longevity to the game.

One gripe I first had with the game was my confusion with which mode to play. You are presented with a flashing Play Now mode with a Facebook icon, and a less obvious Offline Mode below it. However, The offline game mode is the exact same thing as Play Now, minus the Facebook integration. That means that it is technically online as you’ll still be ranking up in the Game Center leaderboards. Strangely, I ran into some problems with the Facebook integrated Play Now mode. After the first level ended my high score and objectives didn’t update. This caused the game to lock up resulting in me force closing the app to get back to the game, starting completely over. This happened three time before I gave up and found the Offline Mode was the same thing anyway. It’s a shame too as the Facebook mode is at the forefront of the game’s menu.

In the end, Wall Street Titan is more than just a game that revolves around the occupy movement. There’s plenty of details added in that speak to the morally sound. For instance, the Titan runs on bio-fuel! If that’s not your type of thing though, Wall Street Titan manages to be a deep arcade shoot em’ up that just happens to have a cool modern-day premise to boot.

If you act now you can pick up Wall Street Titan foras part of the release sale. Hurry though as the deal will be ending soon!
[review pros=”Fun Challenging Gameplay, Unique Premise, Great Presentation” cons=”Facebook Mode Freezes, Few Achievements” score=88]

The Elder Scrolls Online review

The Elder Scrolls Online review It’s a tough ask to follow up any game, let alone one of the most confident and successful RPG series of the last 20 years and, in Skyrim especially, arguably one of the very best games of the 360/PS3 generation (in spite of the PS3 version’s obstinate woes). But to introduce not just multiplayer to the proceedings, but mass multiplayer at that, is to range Elder Scrolls

Far Cry 3 trailer fights fire with fire, car with bomb, bear with bullets, tiger with fists

I'm surprised that Ubisoft haven't talked more about Far Cry's lovely fire.

I'm surprised that Ubisoft haven't talked more about Far Cry's lovely fire. The second game introduced had fire that would spread through bushes according to wind direction and speed. It was chaotic and brilliant, and it's in Far Cry 3 as well. Fire is probably the dominant predator on an island full of things that are very eager to fight each other. Forget Vaas, I'm more interested in how the eternal war between bears and tigers will play out in an open world setting. Beyond that, I'm excited to play the inevitable "be a bear" mod that'll surely follow. See fire, bears, tigers, brigands and a zipline, but not in that order, in the new trailer below.

Far Cry 3 is out on November 29 in Europe, November 30 in the UK and December 4 in the US. Check out Dan's Far Cry 3 hands-onfor a sense of how it's shaping up (rather nicely, it seems).

Cliff Bleszinski plans to start new studio

Cliff Bleszinski says it's not a matter of if he'll start a new studio, but rather "of when and with who." The former Epic Games design director spoke with G4's X-Play about the impact he wants to have in his post-Gears career. "I don't just want the whole chainsaw gun to be my legacy," Bleszinski said. While he's flattered that the infamous Lancer commonly appears on best-guns-of-gaming lists ( it

Through Time – Control Time, Conquer Death, Get Treasure

Kardia Interactive’s game currently in production, Through Time, is the adventure of a nameless character treasure-hunting in various ruins throughout history, and even space.

is the adventure of a nameless character treasure-hunting in various ruins throughout history, and even space. The game is an endless runner, a dynamic platformer, and features constantly-changing levels which require on-the-spot decisions that could mean life or death. If the player is facing almost-certain death due to a fast and unexpected environment change, such as the floor falling out from under them, they can slow time almost to a crawl, which allows them to navigate their way back to the route at hand.

While all of the mechanics are finished, Through Time still has content on the way, and they’re planning a Kickstarter for October 17 of this year. The first level (pictured) will be available as a demo for PC (no other platforms have been announced), so potential players (and possible future backers) can experience what it has to offer. Future levels include “Islands in the Sky,” and a space station under heavy battering by meteors. Their funding goal hasn’t yet been announced, but keep an eye out for future developments via their website’s “ news” section.

To find out more about Through Time and Kardia Interactive, “like” them on Facebook, follow them on Twitter, and check out their website, which is updated weekly, and where the Kickstarter will be officially announced. The game is also on Steam Greenlight, though it’s still in the “concept” stage.

Skyrim's Dragonborn, Hearthfire and Dawnguard coming to PS3 in February

Skyrim's Dragonborn, Hearthfire and Dawnguard coming to PS3 in February Skyrim’s three-downloadable content packs, Dawnguard, Hearthfire and Dragonborn will finally be available on Playstation 3 this February after countless delays, Bethesda announced today. “Over the last year, it’s been a treat for us to work on new content for Skyrim, and we’re excited that it will soon be available for everyone

Far Cry 3 system specs revealed

With Far Cry 3, Ubisoft appear to be delivering a positively psychedelic take on the modern shooter.

With Far Cry 3, Ubisoft appear to be delivering a positively psychedelic take on the modern shooter. But just what kind of rig will you need to do justice to the experience of setting fire to a Komodo dragon while under the influence of hallucinogenic mushrooms?

Ubisoft have confirmed a November 29 release for Far Cry 3 in Australia and Europe, while the US will have to wait until December 4.

Have a look at this Far Cry 3 survival guideto see why we're excited.

Minimum Specs

- DirectX9c graphics card with 512MB Video RAM Dual core CPU 4GB Memory

Example minimum 1 (NVidia/Intel)

- NVidia GTX8800

- Intel Core2 Duo E6700

Example minimum 2 (AMD)

- AMD Radeon HD2900

- AMD Athlon64 X2 6000+

Recommended Specs

- DirectX11 graphics card with 1024MB Video RAM Quad core CPU 4GB Memory

Example recommended 1 (NVidia/Intel)

- NVidia GTX480

- Intel Core i3-530

Example recommended 2 (AMD)

- AMD Radeon HD5770

- AMD Phenom II X2 565

High Performance Specs

- Latest DirectX11 graphics card

- Latest quad core CPU

- 8GB Memory

Example high performance (NVidia/Intel)

- NVidia GTX680

- Intel Core i7-2600K

Example high performance (AMD)

- AMD Radeon HD7970

- AMD Bulldozer FX4150

NRA calls games a "corrupting shadow industry"

The National Rifle Association has laid part of the blame for last week's Sandy Hook Elementary school shooting on video games. "There exists in this country a callous, corrupt and corrupting shadow industry that sells, and sows, violence against its own people," NRA executive vice president Wayne LaPierre said in a televised press conference this morning, partially captured by Kotaku and fully annotated

Sora is all grown in up Kingdom Hearts 3

Kingdom Hearts III will feature a more “mature” Sora, according to John Pleasants, co president of Disney Interactive. During an E3 2013 presentation about the future of Square Enix, a bit more information surfaced about KH3, including the fact that the team behind the PSP game, Birth By Sleep, is developing it. The mythos of Kingdom Hearts is practically impossible to follow , but a press release

Kojima Productions announces Death Stranding starring Norman Reedus, dead whales

Hideo Kojima made an appearance at the Sony E3 press conference to announce Kojima Productions' new game and his first since leaving Konami, Death Stranding.

We don’t have much beyond an eerie trailer in which Norman Reedus picks up a cyber baby (he may have given birth to) on an ashy beach and cries. Some figures appear in the sky and the camera pans out to reveal a whole bunch of dead marine life. Be good to marine life, you guys.

We don’t know if or when it’s coming to PC, but back in December when Kojima Productions opened house, a Q&A went upfor a bit that said it would only be a timed PS4 exclusive to appear on PC at a later date. That Q&A went down shortly after, but we’re not giving up hope yet.

Far Cry 3 hands-on: we carve our own path in Ubisoft's open-world shooter

This article originally appeared in issue 246 of PC Gamer UK.

This article originally appeared in issue 246 of PC Gamer UK. Article by Rob Zacny.

You play Jason Brody, a child of wealth and privilege. You meet him through home movies of his latest vacation. Beautiful, vapid young people drink, dance, jet ski and sky dive in a tropical paradise somewhere. Then the camera pulls back, and you're watching the videos through Jason's eyes as he sits inside a wooden cage in a pirate camp.

His kidnapper, Vaas, holds Jason's phone through the bars of the cage, enjoying this opportunity to mock an American princeling. Vaas's mohawk sits above a pair of unnaturally wide eyes. You and Jason belong to him now.

By the end of the intro, you and Jason have watched someone bleed out through your fingers as you try to staunch a fatal gunshot wound. You have killed a man: a pirate loomed out of the darkness, and suddenly there was a knife and you were shoving it into his chest and neck. You are lost. Your friends are gone.

He's been to college, but Far Cry 3 is unequivocal in its statement: Jason Brody's education has finally begun.

Far Cry 3 combines ideas you've seen in other games and other genres. It has Crysis's sense of stealth, and the open-world chaos of its predecessor, Far Cry 2. You'll find a bit of Assassin's Creed in the way it reveals the map and side-missions, while the hunting, crafting, and character progression smack of Elder Scrolls. From these very good parts, Far Cry 3 creates something new.

My guide to this world is a middle-aged man named Dennis. After Jason's escape, Dennis welcomes Jason to his small village. He recognizes him as a fellow warrior, and will teach him the ways of warfare on this island.

I might as well get this out in the open: the racial politics in Far Cry 3 look troubling. Dennis and the villagers border on 'noble savage' stereotypes. They live together in harmony while women perform sensuous dances to the sound of drums. Dennis himself is a mystic, explaining that Jason's new tattoos mark his progress on the path of the warrior. It all raises some troubling red flags.

Dennis shows me the basics of surviving on the island. I can reveal the map by climbing radio towers and disabling the jammers the pirates have placed there. Once the jammers are down, not only is nearby territory revealed, but so are new mission locations and hunting grounds.

My first hunting quest involves killing wild boar and gathering a variety of local flowers. Boar, in addition to making delicious sausages, are also good for fine leather goods. If you want to increase your carrying capacity for basic items such as cash and ammunition, you've got to craft gear using animal skins, which means things aren't looking so good for Piglet, Tigger and Owl.

Plants, on the other hand, are primarily useful for crafting syrettes. Like all homemade drugs, the injections you make from plants enhance your skills and even grant various forms of second sight [For God's sake don't listen to this man – Safety Ed]. One type of injection, the 'combat instincts' syrette, reveals all nearby enemies, so that I can see their outlines even through solid obstacles.

All my flower-gathering and hunting left me feeling that Far Cry 3's tropical island is sometimes too much like a theme park. The colours are heavily saturated, the jungle almost painfully verdant, and the weather sunny and clear. Far Cry 3 seems like the sort of place where you might find Prospero and Caliban hanging out while Ralph and Piggy squabble over the conch and Sawyer takes his shirt off. It places itself somewhere between reality and dream.

Once I have the basics down, Dennis drives me to a pirate outpost. This is my final exam before being turned loose on the island, and I'll be using my stealth, shooting and recon skills to tackle it.

Outposts provide fast-travel nodes, weapons lockers and hubs for side-missions. But first you have to take them from the pirates' warm, still-twitching hands. To help me with my first battle, Dennis brings along a posse of indigenous warriors, the last hold-outs of the native population that has been driven into the heart of the island by pirate attacks.

My battered machine pistol doesn't inspire confidence in my ability to shoot it out, so I circle through the trees to come up behind the outpost. Thanks to the dense jungle and poor visibility, I easily slip into the outpost. Three guards are doing lazy turns around the courtyard while spouting some amusing, if repetitive, dialogue.

By bringing each of the enemies into focus in Jason's camera viewfinder, they're marked on your minimap and in your first-person view. As with the 'combat instincts' injection, a marked enemy is visible at all times, even through solid obstacles. It pays to take a few minutes to conduct a proper recon in this game.

After marking about five guards and their attack dog, I'm ready to begin. I put the camera away, pull out my pistol, and start creeping up on a nearby pirate. He's oblivious to my presence, too busy complaining about an STD he picked up at his last port of call. His day is about to get worse.

Blazin’ Aces Review – Intense Retro-Aerial Gameplay With Unique Controls

Red Dot Lab recently released an HD version of their game Blazin’ Aces .

IMG_0259

. Set during World War II, the game follows the exploits of an amazing and nameless fighter pilot, known only as the Ace. The game becomes intense very quickly past the tutorial level, and requires a good amount of concentration to shoot down enemies

Each mission in the game is set in a 2D map, with planes being launched through the air on a type of catapult contraption. It’s not explained, but I’d venture to say that it’s because there isn’t any room in the map for a runway, much less two to represent the allies and the enemies. The only objective in each level is to earn the minimum number of points before the enemy does by damaging and shooting down airplanes. As planes take more damage, they start to trail smoke and fire. They’re also more difficult to control, and require more work from the pilots in order to keep them off of the ground. Players cannot fly past the top of the screen – and crash if they get too close to the bottom – but travel from the right to the left, or vice versa, instantly. Be warned that the change is sudden and can be disorienting.

Several power ups parachute down from the sky on a regular basis, giving players a one-time-use power in their dogfights with the enemy. Later levels allow AI allies and enemies to pick up these power ups and use them during missions; these extra abilities include a homing missile and a shotgun blast. Unfortunately, I can’t say that I know what every power up does, or even easily relate each symbol to the powers. The symbols are very small, and there isn’t a list within the game that explains how each one works. It’s an unfortunate flaw that adds a lot to the learning process of the game.

The controls are actually quite simple. Players move their airplane around using two directional buttons, left and right. Depending on where the aircraft is heading, pushing the button that leads in the same direction lowers the nose of the plane, while pushing the other raises it. There’s also a button with a target on it that allows the player to fire machine guns through the air in a wild burst. Protip: the guns overheat if they’re pressed for too long, so firing in short bursts is the way to go. The star button allows players to use their power ups, and the rotation button allows the player to turn the plane over on its head, giving them a very short invulnerability in order to dodge bullets. Finally, there is the eject button that allows players to abandon their aircraft and run towards the central tower in order to get in another. This is a good way to get into a fresh plane without losing points.

The tutorial gives players an easy time in learning how to move around, but putting it into practice does change things. It’s very difficult to hit any target unless the player gets right up behind them (similar to how air combat occurred in World War II). The enemy AI is also quite good at swerving and dodging, and it takes a couple good hits to destroy an enemy instead of just wounding him. This may come as a source of frustration to some because enemy pilots will not have as difficult a time hitting and following the player’s plane. It takes a bit of time and trial and error in order to master the controls.

Another interesting feature that I believe deserves praise is the element of gravity in the game. It’s constantly present, meaning that planes don’t fly in a straight line, but in a curve unless you keep correcting the heading. Flying loops and upwards slows planes down somewhat, and the only way to pick it back up is to use gravity and fly downwards. It’s a good system that keeps things interesting. You can’t pull off a tricky maneuver if your speed’s low, and chasing after a faster plane heading towards the top of the screen will stall the engine on the player’s aircraft.

The game is visually simple, or at least it seems that way. The models used for aircrafts, power ups, and pilots are tiny. It also seems that the plane you fly in battle is chosen at random, and likely has little to no effect other than how it looks. It’s evident that there are a few interesting details in the looks, but most of them are lost because of the small size. On the good side, the elements that affect the gameplay, such as the bullets, smoke, fire, and explosions are good, and keep the game interesting and dynamic. In a good level with multiple planes, there’s an almost constant battle, with planes taking damage and exploding in the air regularly.

The campaign mode in Blazin’ Aces has four chapters, each with four missions that comes to a total of 16 levels. There’s also a Skirmish mode that allows players to set up a level and choose the number of enemies, allies, difficulty, and the setting. The game is memorable, but I found the challenges in the campaign to be enough.

The story that follows the campaign is very simple, following the Ace through vague stories of combat exploits. Each part of the story is told using an illustrated comic, but nothing more. The music for Blazin’ Aces follows the normal trend for military-based games, making them simple and high-tempo in order to promote the action. It also tends to be a little inspiring, though sadly it’s the same song for each level.

I found Blazin’ Aces to be pretty fun, but there were definitely a few issues that came up. The gameplay, as I said before, is simple, but it’s hard to fine-tune the steering in order to make sure you shoot down your targets. I also came across a few bugs during my play through on the iPhone. Namely, I had an error pop up a few times that crashed the game during a level, though later on I was able to get past it and keep playing. Additionally, trying to restart a level manually from the pause menu froze the game.

The developer was made aware of these issues but was unable to replicate them. They believe that these bugs are uncommon and that a fix for the game should be out shortly. The game is available for iOSand Windowsmobile devices for the price of $1.99.

Xbox One getting Kingdom Hearts 3 and Final Fantasy XV

Both Final Fantasy XV (née Final Fantasy Versus XIII) and Kingdom Hearts 3 will release on Xbox One. Square Enix revealed both games at Sony's PS4 press conference last night, and officially added Microsoft's console to the lineup at its own E3 event today. Kingdom Hearts 3 will be the first in its series to land on a Microsoft console--though portable titles like 358/2 Days and Dream Drop Distance

Hideo Kojima unveils his new studio mascot

Last year Hideo Kojima made an awkward exit from Konami, resulting in his Kojima Productions studio going solo.

studio going solo. At around the same time he unveiled a new logo for the studio, which depicted what appeared to be a skeletal head inside a futuristic-looking space helmet.

Now Kojima has released a full image of the mascot, which is named Ludens. This ominous looking character is the "icon" of Kojima Productions, Kojima tweeted, though whether it has any bearing on the studio's forthcoming game is yet to be seen.

Of course, the first game to emerge from the studio will be a PlayStation 4 exclusive, but that's not proof that Kojima won't work on PC ever again. Though maybe it is, and maybe we'll forever remember 2015 as The Year Kojima Gave Us Some Love. Fingers crossed that isn't the case.

Far Cry 3 trailer unleashes leopards on a privateer army

It looks like Vaas isn't the only maniac battling for control of the jungle in Far Cry 3.

It looks like Vaas isn't the only maniac battling for control of the jungle in Far Cry 3. Hoyt Volker is the leader of a band of well equipped privateers. They've set up camp on the Southern island, which means you'll have to don some funky gloves and parachute in and take it down from the inside. With a rocket launcher.

In Far Cry 3, pretty much everyone hated and wanted to kill you. It's nice to see that Far Cry 3 is building on that by introducing an army of animals that hate EVERYONE. Check out Dan's Far Cry 3 hands-onfor an idea of the destruction a rogue bear can cause when set free in the middle of an enemy camp, and check out the trailer below for more animal madness, and the odd explosion of course.

Spirit Hunters Inc.’ Review – Spirited Away Into Augmented Bliss

‘Spirit Hunters Inc.’ Review – Spirited Away Into Augmented Bliss
One of the key advertising elements of the Nintendo DSi when it was first announced was its use of augmented reality and camera technology.

when it was first announced was its use of augmented reality and camera technology. The ability to bring the real world into a video game had been done before, of course, but not with the added strength of Nintendo behind it. Though a few bits and pieces came out, it wasn’t until Face Raiders on 3DS that the idea became more than just a mini-game. So it is that Spirit Hunters Inc. by Nnooo takes that initial concept and steps it up a notch.

But before I get into it, I wanted to point something out to you. Spirit Hunters Inc. was originally designed for the Nintendo DSi , so unfortunately there’s no 3D support despite most users no doubt downloading this for their 3DS. Still, that doesn’t detract from what can only be described as the most compelling reason to get off your couch in a long while.

Spirit Hunters Inc. doesn’t waste too much time getting into the action. You’ll set up an ID as you’re inducted into the international ghost catching organisation, before a quick run through of the controls. You’ll choose your primary element, which will determine what’s available to you in terms of abilities and future upgrades, before jumping into a quick battle with a spirit. For this review, I chose fire as my primary element but soon purchased a few other types along the way of which there’s a lot of variety.

You’ll be using your stylus a lot, unlike most other augmented titles. Catching spirits isn’t just a case of moving the camera and throwing a ball at it. You’ll have to complete certain swipes and movements on the lower touch screen to reduce the spirits health bar as it moves in, out and around you. Simply choose your attack from the bar below then tap, swipe, move or rapid press on the spirit to perform the attack. Timing is everything in certain instances, while others are more about aim.

All of this sounds tricky, perhaps a little annoying for those who hate using the stylus, but once you get the hang of it everything becomes second nature. You’ll soon have a few go to moves that you’ll string together to bring the pain, though you’ll have to alter that move set as the spirits get trickier or don’t take as much damage from certain attacks. There’s actually a strong level of variety in the spirits themselves, the more you level up the stronger and faster they may become. Of course, each spirit class is made of a different element, so choosing opposing elemental attacks provide the best results.

Spirit Hunters Inc. is a single player experience, though there are a few extra challenges included in the package that you can share out to other hunters. By and large, though, you’ll be spending most of your time searching for new spirits, moving through different rooms in your house or out to the back garden to find the right colour combination or lighting conditions to coax out a new spirit type, then spending your winnings on more powerful moves. There’s a nice level of progression here, relatively easy at first but gradually becoming more challenging as you level up.

Of course the obvious comparison comes from Pokemon , but this is a different beast entirely. Nintendo released Pokemon Dream Radar not too long ago, a game that tries to mimic a similar design, but Spirit Hunters Inc. trumps it in every regard. There’s a ton of features, plenty of unlockable moves and most importantly a ton of spirits to hunt down that will keep you enthralled for a long time. Sure Spirit Hunters Inc. might not win any visual awards given its DSi level graphics, but it’s a strong and clean design with plenty of colour.

This is a complete package, something many DSi releases lack. It’s unfortunate that Nnooo couldn’t upgrade the game to the 3DS in time, but perhaps a future sequel may tap into that potential. As it stands, if you’re looking for something different with plenty to do and at a very affordable price, Spirit Hunters Inc. should be the first thing on your download list.

Spirits Hunters Inc. is available now on Nintendo eShop in two different editions, Light and Shadow . If you want to know more, you can visit the official website here.

[review pros=”Great use of the touch screen and camera, plenty of content, highly addictive” cons=”Mainly a single player affair, sadly not a 3DS title” score=91]

Quarries of Scred Review – They Might as Well be Salt Mines

Disclaimer: Noble Kale and I are friends.

Disclaimer: Noble Kale and I are friends. However, I volunteered to do this review because I enjoy the game and have the most experience following its development.

Readers may remember that I listed Quarries of Scred as one of my Holiday Playlistgames. I’ve been playing it since early 2014, and looking back at older versions and screenshots, it has come a very long way while keeping the 8-bit charm that drew my attention in the first place. The game has since been officially released on Steam, with updates that address several concerns raised by long-term players, and the result is the same old game with a greater ease of play while still being wickedly difficult. Hammerspace Games has created a game that is the evil, gaming equivalent of Occam’s Razor.

Players control a man named Bob who has been very bad, indeed, and sent to the quarries to gather gems to pay back some serious debts. That is pretty much all the guidance you’re given unless you take the time to read the manual (and who reads the manual?) – the tutorial is a “get in there and do it” sort of gameplay, but the controls are so easy that it’s not as though it’s impossible to figure out quickly. The biggest obstacle to players is the fact that Quarries of Scred , while not impossible to play, has a very tight set of rules that must be followed, or else Bob becomes flattened by a boulder, or killed by one of the many enemies scattered about. Learning how enemies attack and how to defeat them is part of the charm, as long as you don’t mind being utterly destroyed a number of times during the process.

Yes, Quarries of Scred is punishing, and it can be difficult to get the hang of for some folks. Often, the repetitive movement required to move Bob around in the mines can actually cause hand cramps. The good news is there’s now controller support. If the configuration of any keys, either on the controller or keyboard, is difficult to use, remapping can be done in the .dat file that’s downloaded with the game, and there are instructions included in the file. While this was an option in Update 5 (the Steam release is Update 6), the controller support opens Quarries of Scred up to a plethora of new players.

All of this technical talk is essential, as it’s a fairly important part of the gaming experience. Do you need this information to play? No, you don’t; but it may help to alleviate anxiety for those who fear they may not be improving due to a lack of adequate controls. From personal experience, however, it should be noted that it’s very likely that you’re not improving for any other number of reasons, simply because Hammerspace designed Quarries of Scred that way.

There are two difficulty settings: Easy and Hard. On easy, stones and gems fall more slowly, and there are fewer enemies. The Daily Quarry is a random seed that every player has access to, once per day, to try to get the highest score they can while competing against other players; this seed is always on the hard difficulty, which makes it ripe for the rage that inevitably comes with this type of challenge. Scores can then be posted on Twitter, if the player chooses.

While the Daily Quarry is always in the normal map mode, there are several different iterations, such as Darkness, Blink, and two timed challenges (60 and 120 seconds). Darkness provides players with almost no visual of the quarry except for a small region around them as they progress; unless flares are used, memory is the only tool players have, though using flares has its own problems. Blink mode only allows the player to see every 4 moves, resulting in either a very slow run, or a wild ride of chances taken. I’m not great at Darkness, yet there is an achievement named for me (“A Squeak in the Dark”). It should come as no surprise that trying this mode after months of no practice wasn’t pleasant. In the current update, there’s a method of obtaining obscenely high scores, for those diligent enough to seek it out. Thus far, I know of only one person who’s done so, and it’s a closely-guarded secret.

As mentioned, the graphics for Quarries of Scred are 8-bit, with such simple shapes that it seems almost comical when contrasted with the gameplay. Different color options are available, with monochrome for a greater challenge (as well as a retro feel), and even a mode with a more muted version of the main color scheme for those who are prone to eye strain. The gameplay screen itself is very organized – the play area is on the right, the stats and other information are on the left. Even in the monochrome colors, the items are clearly marked – and in the colored versions, the enemies are quite cute. Ranklers (gold, resembling squids), bats, drop bears, and mushrooms (don’t let them fool you; they might be the worst enemies) dot the landscape, forcing the player to think about their next move in some cases, while forcing them to act quickly in others. To that end, the responsiveness of the controls, along with the timing of movements, is crucial, and Quarries of Scred delivers in that regard. A new soundtrack delivers a repetitive bass line and tune that’s catchy, but fades into the background. There is an option to mute sounds and music, if you prefer.

For players who have the patience to keep trying in seemingly impossible circumstances, Quarries of Scred is a charming and very rewarding game. Some may argue that I’m biased, but if the earliest version of the game had me hooked, it’s safe to say that this newer version would have had the same effect. Permadeath is frustrating, greed is strong (only 7500 credits are needed to purchase a teleporter to escape the quarries, but higher scores = more bragging rights), and the salt is real.

Pick up Quarries of Scred for Windows on Steamfor $5.99. DRM-free copies are still available via itch.io, if that’s preferred. Follow the developer @ LightestKalefor new developments, and check out the competition at # DailyQuarry.

Read our interview with Noble Kale, the man behind Hammerspace Games, in our September 2014 issue of Indie Game Mag, available for only $2.99!

Pros

Simple controls Rewarding for committed players Well-designed physics system New features

Cons

Frustrating for beginners Customizing controls requires work outside the game

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