Alien Swarm is out now on Steam. And it's free.

Alien Swarm, Valve's free top-down xeno-blaster is now available to download from Steam .

ss 3ff2a00e1a49ada20e867b9338e6e47572b046af 1920x1080

. There is absolutely no reason for you to not download it and try it out immediately. It's like aliens, crossed with some guy yelling "OH GOD OH GOD I'M GOING TO DIE" down Teamspeak. We'll have an official PC Gamer server up and running ASAP, and will update the details in the comments below.

Just be aware that half the internet is trying to download it from Steam right now. So you might have to keep trying until you get a decent content server connection.

Planet Explorers is a charming looking voxel based exploration game. Alpha available now

http://www.youtube.com/watch?feature=player_embedded&v=VaWeuOqBkMY
Those folks on Reddit have drawn our attention to an beautiful looking new indie 'build and explore' game by the name of Planet Explorers.

have drawn our attention to an beautiful looking new indie 'build and explore' game by the name of Planet Explorers. Just take a look at that terrain morphing technology why don't you? And while you're there, enjoy the world, it's lovely.

Planet Explorers is about the crew of a colony ship that crash lands on a beautiful but hostile alien world. Players must then survive on the planet by constructing buildings, vehicles and weapons while avoiding the dangerous local wildlife andle helping the other colonists survive in the wilderness. It's currently only single player but developers Pathea Games plan to expand it to include multiplayer later on.

If you're thinking this sounds a lot like Minecraft, you're right. But open world builders are practically a genre unto themselves now, and there's certainly room for one whose building is this clever, and whose world is this pretty.

You can download the alpha for Planet Explorers right now from Indie Database, or find out more at the developers website.

Thief: Deadly Shadows, Splinter Cell, Anomaly: Warzone Earth and Legacy of Kain: Soul Reaver sneak onto GoG

Thief: Deadly Shadows may have reduced the level sizes of its predecessors, but it more than makes up for it with its cold, perpetually haunted atmosphere and that level .

thief deadly shadows

Retro game download service GoG.comhave seemingly reached into our brains and pulled out some of our finest gaming memories with this week's new additions.

. You know the one I mean. We hope the Thief 4team at Square Enix are furiously taking notes while they poo their pants.

Tom Clancy's Splinter Cellintroduced the world to the modern equivalent of Thief's Garret: Sam Fisher, aka the techno-taffer. Fisher has a similar love of hiding in shadows and talking in a gruff, manly voice, but he also has an array of technology at his disposal.

Like Thief: Deadly Shadows and Tom Clancy's Splinter Cell, Anomaly: Warzone Earthhas a man in it. How unusual! It's a tower defence game in which your wee man has to guide a convoy (why do convoys always need guiding?) through the alien-infested streets of Japan and Baghdad. Tom really enjoyed it in his review.

Finally, Legacy of Kain: Soul Reaveralso has words in its title, just like all the other games. How unusual! It was - from what I remember - one of the first games to properly stream its levels, GTA-style, resulting in no or minimal loading times. Graphically it may be looking a tad long in the tooth, but its fantasy world is still well-drawn and inviting.

New Valve game announced: Alien Swarm

Wow, here's a Friday surprise.

ss c95b51026c6523796a6d9fe6ddbfd31558d04af5 1920x1080

Wow, here's a Friday surprise. Valve just announced that it's releasing a full version of Alien Swarm, a co-operative shooter based on an old Unreal Tournament 2004 mod, next week. And it's free.

The cooperative, third-person alien shooting game will be available next Monday. According to the Steam product page, Valve hired a members from the modding community (not unlike what it did with Portal) and set them to work on making the game in the Source engine. The mod was as hard as a drill-sergeant's hug, so expect a nasty, life-draining bug hunt through a ravaged colony, leveling your grunt with your friends. Alien Swarm will also support most of Valve's middleware: Steam Cloud, matchmaking, statistics-tracking and 64 Steam achievements.

It's encouraging to see Valve leaping into a genre other than first-person. Alien Swarm grows Valve's reputation for being an aggressive talent scout within the industry. We learned in October that Valve is probably working on a Defense of the Ancients-style game after Icefrog, one of the primary minds behind the mod, was snatched up by Valve and later reported that he was " leading a team" for the studio.

All the details are here: http://store.steampowered.com/app/630/. If you can't wait until Monday, there's a heap of cheap, similarly-genred games already on Steam: Alien Breed: Impact, Alien Shooter, Zombie Shooter.

Mass Effect trilogy, Trine, and more are coming to Origin Access

Origin Access , EA's subscription-based service that provides unlimited access to select games on Origin in exchange for £4/€4/$5 per month, is adding eight new games to its lineup, including the entire Mass Effect trilogy.

Mass Effect on its own is pretty big news—that's a whole big pile of gaming right there, and one of the finest action-RPG epics ever made, ending and all—but the service will also be adding the wonderful fairy tale platformers Trine and Trine 2: Complete Story, Gaslamp's hit RPG Dungeons of Dredmor, the Second World War FPS Medial of Honor: Allied Assault, and PopCap's popular Pachinko-like Peggle. Origin Access subscribers will also be given early access to Mirror's Edge Catalyst through a “Play First Trial,” although that bit of news was actually announced back in February, when the closed beta signups began.

It's a substantial addition to the lineup—the Vault, as EA calls it—especially given that the service currently only offers about 20 gamesin total. Is it enough to make it worth a fiver every month? That, only you can say. Hard rollout dates for the new additions to Origin Access haven't been announced, only that they'll added in May and June.

Battlefield Heroes receives supply drop of Christmas treats

If you want a look at the full range of Crimbo combat gear, you'll find it all on the game's forums and check out the war-themed advent calendar .

. No chocolates behind these doors - just war. Yes, the Santa outfits are 'the classic', but we like the look of the Misha and Ivan sets – they just feel more stylish.Today's offering is a brand new flamethrower for both Royals and Nationals, to keep your enemies nice and warm on the snow-themed maps, and there's a decent selection of balaclavas and hats available too. Normally, Christmas themed kit looks pretty awful in shooters, but Battlefield Heroes has the comedy swagger to pull it off.

There's a video of the festive carnage here, if you remain unconvinced.

A freel trial version of Unravel is now on Origin

The yarn-based puzzle-platformer Unravel exists in that murky, grey area typified by 70/100 review scores: Probably not quite as good as you'd hoped, but still interesting enough that the urge to give it a shot persists.

Unravel 2016 03 03 16 46 48 248

scores: Probably not quite as good as you'd hoped, but still interesting enough that the urge to give it a shot persists. It's not super-expensive—the price tag is $20, currently on sale for $15—but twenty bucks is twenty bucks, as they say. What's a curious but not not especially deep-pocketed gamer to do?

That question now has an easy answer: Try the demo.A trial version of Unravel is now available on Origin that offers ten hours of play in the game's first level. And that's ten hours of actual playtime, not a straight countdown, so you can put it down and come back to it as much as you want. If you dig it, you can buy the full game and pick up from where you left off, and if not, you've managed to satisfy your curiosity while spending zero dollars. That's a win in my book.

EA announces closure of Battlefield Heroes, other free-to-play games

EA has announced the impending closure of a bunch of their free-to-play PC games.

Battlefield Heroes

EA has announced the impending closure of a bunch of their free-to-play PC games. Battlefield Heroes, Battlefield Play4Free, Need for Speed World and FIFA World will all being taken offline mid-July. Their crime? Not being Star Wars: The Old Republic.

"Star Wars®: The Old Republic™ is a game that continues to have a very enthusiastic and growing player community," explains EA's Patrick Söderlund, "and we have plans to introduce more new story-driven game updates to our Star Wars: The Old Republic players this year.

"On the other hand, some of our other PC free-to-play games are not as popular as they once were. So we find ourselves announcing the tough decision today that we are stopping development and winding down support for four PC free-to-play titles: Battlefield Heroes™, Battlefield™ Play4Free, Need for Speed™ World and FIFA World. These games will be live for another 90 days, after which they will go offline."

Over at the Battlefield Heroes site, the exact date of the shutdown is revealed: July 14.

" The war is over! You have fought long and hard but the time for peace awaits us. The Nationals and Royals have finally been able to put the past behind and call a truce. With peace comes an end to a great story, and thus it is with a heavy heart that we must inform you, that on Tuesday July 14th 2015 we will be closing Battlefield Heroes for good and stopping the service in its entirety."

That thread also explains that, as of right now, new Battlefield Heroes accounts are no longer available, and that EA are no longer allowing players to buy 'Play4Free Funds'. No refunds will be given to accounts that have Funds left over.

EA's Play4Free becomes Origin Free to Play

In what's sure to go down as a victory in the campaign to eradicate pointless numbers from the names of things, Play4Free - EA's unnecessarily styled moniker for what everyone else calls free to play - is being renamed.

In what's sure to go down as a victory in the campaign to eradicate pointless numbers from the names of things, Play4Free - EA's unnecessarily styled moniker for what everyone else calls free to play - is being renamed. Games like Battlefield Heroes, Need for Speed World, Battlefield Play4Free and *shudder* Command & Conquer: Tibererium Alliances all now live under the label "Origin Free to Play".

EA's VP of Play4Free, Sean Decker, explains what the switch means on their blog. He also makes this bold statement: "You already know Origin as your destination for the latest and greatest in gaming content from some of the world's best video game publishers, including EA."

"Why change to Origin Free To Play? The main reason is convenience for players – Origin now becomes your single destination for paid downloadable PC games and free-to-play games alike. Sign on to Origin to play the latest and greatest expansion pack in the Battlefield franchise, or jump into a Need for Speed World race. That's the beauty of integrating on Origin – all your gaming content in one place, and the choice is yours what and where you want to play today."

The game's now live at http://free.origin.com/, although as far as I can tell, the Origin client isn't required to play most of them. The exception appears to be Need for Speed World. Clicking "Play" on most of the games' pages takes you to the individual website to launch as normal, but NfSW prompts you to download it through the Origin, something you've optionally been able to do since last year. You can, however, go straight to the game's siteand download through the browser. Whether the move suggests that more games will start to be pushed through Origin remains to be seen.

Does this news actually effect anyone? To be honest, of the - ugh - Play4Free games I've tried, all seemed to have fairly significant issues, something I can't see a new name and launch site fixing.

Thanks, RPS.

MechWarrior Tactics screenshots show strategic robo-bombardment and mech jetpacks

MechWarrior Tactics will be a hexy, turn based robot combat game set in the BattleTech universe.

MechWarrior Tactics

MechWarrior Tactics will be a hexy, turn based robot combat game set in the BattleTech universe. It'll let you put together a stable of customisable mechs, which can be deployed in squads to do battle with other players across the world. We'll be able to fight multiple battles at the same time, taking turns here and there whenever each player has time, a format that's worked very well for games like Frozen Synapse. The official MechWarrior Tactics sitewill let you register a commander name ahead of the game's release later this year.

It looks quite pretty, too, according to the new screenshots below. They show a an explosive four vs. four rumble set around a picturesque river, a landscape soon to be ruined by giant stompy robots and their spectacular artillery barrages. Take a look.

Medal of Honor: Pacific Assault is now free on Origin

If you're looking for some free gaming for the weekend, Medal of Honor: Pacific Assault is now free on Origin as part of its “On the House” program.

Medal of Honor Pacific Assault

Pacific Assault is an older game—it came out in late 2004—but it earned largely positive reviews, even though we, according to Metacritic, said we liked Call of Duty better. (These were the days when Call of Duty was more than just a forgotten pre-title.) Being free is a pretty big plus too, and it's yours to keep as long as you snag it before the offer expires.

When that will happen is anybody's guess, as one of the oddities of On the House is that the freebie end dates aren't revealed. But going by previous OTH releases, you should have at least a month or two to grab this one. The process for doing so is a simple one: Go to Origin.com, click “download now,” log into your Origin account, and you're on your way.

Something horrible is afoot in Battlefield Heroes

Nothing bad could come of chugging a bottle of oddly glowing green liquid labeled "Miracle Tonic of the Ancients," right?

Nothing bad could come of chugging a bottle of oddly glowing green liquid labeled "Miracle Tonic of the Ancients," right? I mean, according to this Battlefield Heroes trailer, it's capable of curing everything from rocket-induced toothaches to male pattern baldness! So this stuff can't be half bad. I'm sure it won't turn anybody into a mutant zombie at all.

The latest supply drop in the free-to-play browser shooter brings a lot of oddly Halloween-themed things to this sunny May afternoon, but it's not terrifying or anything; I'm sure this is all in good fun. For instance, the Nationals can toss a panic-inducing vial of black liquid called Schroedinger's Nightmare. And the Royals? They get a freaking beehive . See? Fun!

All of this exciting stuff is due to hit the Battlefield Heroes store"soon." Meanwhile, one shipment of the adorable Monsters and Mutants-themed gear has already landed; a collection of zombie partsis available for 999 Funds, which clocks in at less than $2. I mean, it's fun to play dress-up, especially since exceeding your recommended daily allowance of tonics will never, ever lead to your hideous mutation.

MechWarrior Tactics announced, accepting callsign reservations

Giant robots are officially a trend in 2012.

mwtactics

Giant robots are officially a trend in 2012. The publishers of free-to-play mech FPSim MechWarrior Onlinejust powered up a new web page for a second, separate game: MechWarrior Tactics. Right now, the only thing on the page is a countdown clock set to expire on next Monday, February 20.

Mild detective work tells us that MechWarrior Tactics is probably a Facebook game. The studios credited at the bottom of the page are social game developers—Roadhouse Interactive and Acronym Games are also collaborating to create Family Guy Online. So it's probably not a successor to the squad-based isometric wonder that was MechCommander, but who'd say no to more mech games? Look for more intel in a week.

Stephanie Schopp, a PR representative for the game, has emailed to let us know that MW Tactics is "not a Facebook game." Yee-haw!

Command & Conquer: Red Alert 2 is free on Origin

Classic RTS Command & Conquer: Red Alert 2 is the latest freebie offered by Electronic Arts' "On the House" Origin scheme.

is the latest freebie offered by Electronic Arts' "On the House" Origin scheme. On the House, for the benefit of those at the back of the class, works like this: Selected games on Origin are made free for a limited time, and if you grab it within that window then it's yours to keep forever. Previous games have included Bejeweled 3, Battlefield 3, Plants vs. Zombies, Dead Space, and Wing Commander 3: Heart of the Tiger. You can probably skip that last one, though.

The Red Alert 2 deal is the same thing. It's the full version of the alt-history RTS showdown between the United States and the Soviet Union, and it includes the Yuri's Revenge expansion as well, all at no charge. It may not be the freshest gaming experience ever—it was originally released in 2000—but it was very well-received when it was new, and I'd be willing to bet it holds up pretty well today, especially at the price.

Speaking of free games, don't miss out on the horrifically good Amnesia: The Dark Descent, which is currently being given away (but only until tomorrow) on Steam.

Peggle 2 announced—here's what we want

Not a screenshot of Peggle 2—but close .

Not a screenshot of Peggle 2—but close . It's Peggle.

EA really dropped the ball at its E3 press conference earlier today—it announced Peggle 2, that is. The sequel to PopCap's pachinko-like hit is coming on [date] later this year to [platforms], and those are the hard facts. Alright, we don't even have a screenshot, but we do have extreme fever dreams of what we hope Peggle 2 is all about.

We expect, at the very least, an all-new cast of characters with new special abilities and 60-some new levels. That's a given. I'd also love to see more pinball-inspired elements in the levels—there are already a few in the more advanced Peggle: Nights stages. Other bouncing ball related game modes would be welcome too, perhaps with more physics elements. Battlefield 4isn't the only game that can have destructible terrain. And if not all that, an official level editor would be ace.

Going further, a deeper adventure mode, perhaps with RPG like progression, skills that level up, usable items, and...am I ruining Peggle right now? Maybe a little. Simplicity is part of what makes it great, but as long as the standard just-hit-pegs-with-balls game is there, I don't see why it couldn't safely test a grander scale. I'd be cool with a world map.

There's also the possibility of multiplayer—it doesn't mesh with my "I'm going to play Peggle now so please go away, everyone in the world, this is 'me' time and don't care what you think" attitude toward the game, but a co-op mode could work. One player aims the ball, while the other controls a secondary function like pinball paddles? Either that, or head-to-head competition, but that seems even more in conflict with the spirit of Peggle.

In the end, all I really want is the rush of power sliding the ball down a slope of pegs and into the 100,000 point bonus slot—a joy I scoffed at before finally trying it for myself. Peggle already offers that, but I trust PopCap can find a way to keep it exciting. Let us know in the comments how you'd expand on the Peggle formula, and for the latest from E3, check out our complete coverage.

Letting players take a role in their own narrative is often key to the game experiences they remember

most. With XCOM: Enemy Unknown , the development team saw the game as a platform for players to create their own stories -- they wanted to encourage an internal narrative to unfold each time they play. Similar to its classic 1994 predecessor, the turn-based tactical game lets players manage squads against alien invasion, but offers a degree of control over the names and attributes of soldiers, who are permanently lost when they die.

How XCOM enables players to tell their own stories

" XCOM has really forced me to analyze what internal narrative is," says Firaxis producer Garth DeAngelis. "On the surface, it's simple; it's the story that emerges in the player's head over the course of a game. It's not explicitly written by a professional, so it isn't told to the player in a traditional sense."

Instead, DeAngelis conceives of "internal narrative" as an environment where the game's mechanics naturally lend themselves to personal storytelling. Multiple playthroughs of XCOM can feel very different -- "not just necessarily due to the procedural systems we coded into the game, but also because of these stories that would seemingly materialize out of nowhere," he says.
You are the story tellerGames like The Elder Scrolls series also support emergent narratives; DeAngelis remembers a moment in his experience of The Elder Scrolls III: Morrowind that affected him so profoundly he wrote about it in grad school: Short on cash, he was looting a regal armoire when he realized he wasn't alone in the room. He had to make quick work of the resident, but managed not to alert any guards.

"As I took his items, I discovered that he was a well-known aristocrat in the town," he describes. "I changed costumes and slowly made my way to the overworld, praying I could escape before anyone noticed. I was a dozen yards from the exit, when a guard made a beeline for me, sword still sheathed. He confronted me and whispered 'I've got my eye on you'... then he walked away."

Guards used random lines on players all the time in Morrowind . "In fact, they probably said that particular line to me before for no particular reason other than to sound dutiful, but because of the mini-narrative I was weaving in my head, that line of dialogue, at that exact moment, had an enormous impact on my experience," DeAngelis recalls.

He believes imagination is a quality toward which gamers are particularly oriented. "We, as developers, just give them the framework to go wild," DeAngelis says, recalling earlier video games where players had to be especially imaginitive to believe in game worlds and bring them to life in a time of crude and simple graphics.

"Now that we have incredibly advanced art, we're not necessarily relying on the players to fill in the blanks visually; instead, we should enable them to fill in the blanks elsewhere, perhaps emotionally," says DeAngelis. He points to friends who play Arma 2 mod DayZ and come away with stories about incredible bonds among comrades -- and the impact of treachery.

"And this game has no writers," he points out. "This is a game where the players are writing the backstory and motivations of a villain, who happens to be another player! How cool is that?"

xcom 1.jpgThe XCOM: Enemy Unknown team has a writer, though, and an over-arching storyline. How does the team balance the craft of that gameplay-oriented narrative with the writer's work? "It helped that our game was clearly divided in two: we have the strategy and combat layers," says DeAngelis.

"For the external narrative, we had a few writers collaborate on this exclusively, and this happened on the strategy layer," he says. "The aliens have a specific goal, and there are intense, cinematic-driven moments throughout the course of the game that the player can trigger."

"We certainly have an overarching narrative, with the traditional story points that writers have mastered," he continues. "This external narrative is generally high-level and delivered when the player is in their headquarters, conversing with different personnel. And actually, the external story is very important to the internal stuff. It's the framework for the player to conceive their own story elsewhere."

The fact that XCOM: Enemy Unknown is set in a recognizable near-future world is "critical" to making it easy for players to empathize. "All you need to say is 'alien invasion', and this collective social consciousness will somehow be on the same page, just from two words," he points out. "But the cool part is no two people will have the same exact preconceptions of what an alien invasion entails."

"And this framework sets the stage for the player's creativity to write their own internal narrative, the story that's a bit more intimate and emotional, and this seems to emerge when the player goes onto combat missions," DeAngelis continues. "In XCOM , at least, it's so disconnected from traditional writing; there's no character-specific dialogue, or soldier backstory. In XCOM , there is no archetypal video game hero. To many gamers, that's such a foreign concept."
What's in a name?The team's loyalty to the original XCOM (lead designer Jake Solomon is a "gigantic fan") also helped keep the mechanics that encourage internal narrative intact. That it was so possible in the original game is part of why the series still has a fanbase close to two decades later, DeAngelis suggests.

"I've done playthroughs with family and friends which were surprisingly emotional - losing my mom was heart-wrenching! But then I created more light-hearted and daft playthroughs with 80's action movie heroes," he says.

So you can name a character after a relative and customize their look. So what? "In our world, it actually means something because of the possibility of permanent death. In XCOM , your soldiers can die, for good. This possibility, this weighty consequence, is the key when shaking hands with the player," he says. "They know we'll provide them the framework for a rich, fun experience with dire consequences, and if they want to deepen their emotional connection to that experience, they can opt in with their imagination and save the world with whomever they choose to create."

However, many players today ultimately prefer to participate in designed experiences -- "emergent narratives aren't for everyone," says DeAngelis. "Obviously, I'm the type that embraces emergent narrative, even when I don't re-name my units."

xcom 2.jpgThe game's random name generator will choose names that suit, and that clean slate can become its own fun for players that want to imagine their own stories around these strangers. DeAngelis once had two female snipers that appeared to partner over 20 hours together, and one of them rose to incredible statistical heights after the other was killed. DeAngeli fancied her motivated by revenge.

"Ironically, before working on XCOM , I would have polarized a large segment of gamers and developers by shouting, 'tightly-crafted stories are the future!'," he says. "I mean, I'm still a huge fan of well-written video games, like Quantic Dream's work, and BioWare's of course, and I still strongly believe there is a future for those types of games."

"But now I know that's not the only way; there's a broader future in storytelling through game design, not just great writing... So why not talk more about emergent narrative as well?" he suggests. "After experiencing games like these, I would argue an internal narrative can be just as emotional, if not moreso, than a linearly-written experience."

Personally, DeAngelis thinks it'd be interesting to see someone try integrating interactive stories with the real world a little further: "Whether it's through social networks or some platform that hasn't even been built yet; but the idea of putting people in your real life, and making them this fantastical character in an alternate universe, there's a weird appeal there for me," he says.

What if a game could borrow real-world information about people in your life and use it to breathe life into characters? "Ah, saying this out loud, it is certainly a crazy idea," DeAngelis adds."But more realistically, short-term, I'm just excited to see games like XCOM, Minecraft , and FTL that have these foundations to enable the player to interact with the game's mechanics and, in the process, build their own personal story."

Peggle is now free on Origin

I was on the verge of photoshopping this to read "Extreme Freever", but it was too much effort and didn't even make sense.

EA have revealed the next game in their ongoing 'On The House' promotion series. First, they gave away Dead Space. Then, it was Battlefield 3 and Plants vs. Zombies. Now, it's Peggle—making this either the best or worst of their free-game offers, depending on your fondness for unicorns, rainbows, and an impossibly compelling series of block-smashing levels.

Er...

Okay, this is embarrassing. To be honest, I've finished one paragraph and realised there's nothing left to write. It's Peggle. It's free. If you don't already own Peggle, this is your chance to correct that mistake. If you don't think you'll like Peggle, this is your chance to correct that mistake. If you know that you don't like Peggle... then there's not a lot of point in you being in this post. Here's something about violence.

Basically, click on these words and get a free Peggle. Unless you're reading this after 5th August, in which case you were too late.

Ultima VIII: Pagan is free on Origin

Wikipedia says the 1994 RPG Ultima VIII: Pagan had "a mixed reception," after which it notes that in 1996, Computer Gaming World ranked it as the 20th worst game of all time.

Ultima VIII Pagan

says the 1994 RPG Ultima VIII: Pagan had "a mixed reception," after which it notes that in 1996, Computer Gaming World ranked it as the 20th worst game of all time. It was "a once-great RPG series reduced to the level of Mario," CGW declared, "but with hateful, virtue-less characters." Ouch.

On the other hand, it's free, for a limited time, by way of Origin's On the House program. If you haven't heard about On the House before now, it's really quite simple: EA marks a game on Origin down to zero, you grab it, and you keep it, even after the regular price has been restored. Previous On the House offerings include Bejeweled 3, Battlefield 3, Plants vs. Zombies, and the original Syndicate.

Ultima VIII may not be in the same league as those games, but at no cost, there is literally no risk, aside from the loss of some data capacity for those of you stuck with download caps. (And even that's pretty minimal—the download is less than 40MB in size.) And it may not be as bad as we think we remember: A post-release patch fixed a lot of the game's original issues, including bugs, plot holes, and problems with the much-maligned jumping bits.

And it's free! Everybody likes free. Scoop it up at Origin.

This making of vid remembers when Portal was set in Half-Life 2's City 17...

Portal was an instant classic but it didn't start that way, beginning instead as simple student game before Valve saw the potential and snapped up the team. Over the years the simple (?) idea of space-warping portals was refined more than anything else - most changes seeing tweaks to the aesthetic while the core mechanic remained unchanged. The Valve News Network seems to know more about the developer

Video: our readers' best Peggle shots

Last weekend we ran a competition to send in a replay of your best shot in a Peggle game, with a large bounty of Peggle swag for our favourite.

Readers best Peggle shots

to send in a replay of your best shot in a Peggle game, with a large bounty of Peggle swag for our favourite. We've watched all the shots, recorded our favourites and made them into a quick highlights video. Overall winner after the clip.

If you watch the rabbit during the Sir Jelliot's endless lobster flippery, you can almost see him going slowly mad trying to hold his cheerful disposition.


And the prize for coolest Peggle shot goes to:

Klinglern! For his ridiculous rebound in Peggle Extreme. He completes the level in the first second of the shot, but then his ball bounces back out of the lowest scoring bucket, up through a portal, teleports to the top left of the map, drops down onto a purple score peg (which count for 10,000 druing Extreme Fever), then rebounds off a bumper to hit the last peg on the board , triggering ULTRA EXTREME FEVER and turing all the score buckets into 100,000 pointers - into which it finally falls. The stuff of legend.

Klinglern wins this lovely spread of peg-related treats:

Thanks again to all who entered.

Origin Accounts are being renamed EA accounts

In an email sent to Origin users earlier today and yesterday, Electronic Arts announced that Origin Accounts will soon be renamed EA Accounts.

Orign

users earlier today and yesterday, Electronic Arts announced that Origin Accounts will soon be renamed EA Accounts. The change will apparently have no impact on you whatsoever.

"In the coming weeks your Origin Account will be renamed to an EA Account to better represent all of EA's games and services. Your account identity, preferences, and order history will remain unchanged," the email states. "You will continue to use this account and the same login credentials to access all EA games, web sites, and services, including Origin."

An EA rep confirmed that there won't be any functional changes to the service. "We have changed our player account branding from Origin to EA to represent all of the EA properties and services our players use to interact with us," the company said in a follow-up statement. "Your Origin Account credentials are now your EA credentials."

Seemingly no need to be alarmed, then. This looks like a branding exercise designed to make Origin more obviously identifiable as an EA property. It's when they start using the corporate logo cattle irons we need to worry. Probably.

The Portal turrets have a Christmas song for you. Merry Science!

As previously noted in the Fallout 4 version , Carol of the Bells is the creepiest of all the Christmas songs. It feels like it was made for seasonal murder so it's perfect for a choir of Aperture Science's most musical turrets singing about neurotoxin. Something that's just so criminally underused at this time of the year. Thanks to PC Gamer for that. I've included the lyrics underneath in case you

Win a bundle of Peggle loot: give us your best shot

If you've never wanted a tiny plushie Splork of your own, you haven't got that far in Peggle yet.

Peggle prizes

If you've never wanted a tiny plushie Splork of your own, you haven't got that far in Peggle yet. Well, now you can get one of those, a Peggle mug, two Peggle badges, a Peggle mouse mat, a Peggle iPhone skin, Peggle, Peggle Nights, £30 of iTunes vouchers to buy Peggle and anything else on the iPhone, a bumper sticker reading XTRM FVR, and for some reason a bunch of Chuzzles.

All you have to do is save a replay of a great Peggle shot, zip it up, and post it on our forums. It can be Peggle Deluxe, Peggle Nights, or Peggle Extreme, but it probably has to be the PC version. We're not looking for the highest score, just that mix of style, skill and dumb luck that makes Peggle fun. Here's how to submit one.

When you make a good shot, click 'Instant Replay' in the bottom right shortly after. You'll then get the option to save it as a file. Once you have, find your saved replays in C:\ProgramData\Steam\PeggleExtreme\userdata\replays Search for 'replays' if you don't have that folder. Then right click the one you want, and go to Send to > Compressed folder . This will create a zip with your replay in, and you can upload that when you reply to this threadon our forums.

Deadline: Any replays posted in that thread before 9AM GMT on Monday the 8th of November are eligible.

Good luck!

EA alters Origin refund policy in Australia

EA has changed its Origin refund policy in Australia, after the ACCC (the Australian Competition and Consumer Commission) made it clear its old one was breaking Australian consumer law.

EA Great Game Guarantee

EA has changed its Origin refund policy in Australia, after the ACCC (the Australian Competition and Consumer Commission) made it clear its old one was breaking Australian consumer law. Origin's refund policy was already relatively generous, compared to Steam's at least, but if you've bought games on Origin from January 2012 onwards—and you live in Australia—you can now ask for a refund at any time, should those games turn out to be "faulty".

EA is in the process of setting up an 1800 phone number to deal with its new refund system, but in the meantime, your best bet is to hit up the Aussie Origin storeif you're entitled to your money back.

Here's ACCC chairman Rod Sims detailing the commission's complaints with EA in a statement:

"It is a breach of the Australian Consumer Law for businesses to state that customers are not entitled to refunds under any circumstances. Where a product has a major failure, consumers can insist on a refund or replacement at their choice. Representations that this right has or can be excluded, restricted or modified are false or misleading."

And here's EA's statement on the matter, made to Kotaku:

"We’re pleased to have worked cooperatively with the ACCC to resolve the ACCC’s concerns and ensure our players in Australia have the best possible experience when purchasing and playing EA games. In addition to rights available to our players under the Australian Consumer Law, we are also proud to offer our global, industry-leading Great Game Guarantee that allows for digital returns within certain timeframes if anyone is not satisfied with a digitally-downloaded game from EA. (see: https://www.origin.com/en-au/great-game-guaranteefor further details).”

As Kotakupoints out, the ACCC is currently involved in litigation with Valve over precisely the same issue, although that case hasn't reached a conclusion yet. Hopefully, in a few years, the restrictive and consumer-unfriendly refund policies currently employed by many digital game stores will be a thing of the past—this seems like a good step forward.

Amazon Fire TV has games, yet is somehow "absolutely not a game console"

I don't know what to believe anymore. Earlier today, Amazon debuted the Fire TV , a $99 device meant for streaming apps to your TV. And, as was the rumor for months, it can also play games--albeit, only those made for Android hardware. That's already a damn tough sell to the core gamer, who largely ignored the Ouya when it offered a similar experience last year. But now I'm even more confused, because

Gunpoint’, ‘Ibb and Obb’, And Others Showcased At 2013 Develop Conference

‘Gunpoint’, ‘Ibb and Obb’, And Others Showcased At 2013 Develop Conference
For the third year in a row, the Indie Dev Day will occur at the 2013 Develop conference.

For the third year in a row, the Indie Dev Day will occur at the 2013 Develop conference. The two day conference is being held July 10th and the 11th, and is directed at indie game studios and developers. During both days the Indie Dev Showcase will feature ten indie games, one of which will be chosen as the winner of the showcase.

As the Indie Dev Day is being sponsored by Unity, the Unity CEO, David Helgason, had some kind words about the event: “Unity [is] proud to once again be sponsoring the Indie Game Showcase at Develop 2013 in Brighton. We were blown away by the quality of last year’s entries and look forward to checking out what the very best of the indie development community has to show-off this year.”

The ten games selected for this year’s showcase are:

That Dragon, Cancer
Epic Eric
Ibb and Obb
Gunpoint
Ethan: Meteor Hunter
Tengami
Momonga Pinball Adventures
Icycle: On Thin Ice
Drop that Candy
Catch-22

In 2012, Lume walked away as the overall winner of the showcase, with Q.U.B.E. winning Editor’s Choice, and The Missing Ink winning People’s Choice.

Earlier this month, Develop organizers announcedthat PlayStation 4 lead system architect, Mark Cerny will deliver the conference’s keynote. The entire conference’s programme is online and available for viewing.

Visit the Develop conference’s websiteand follow the event on Twitterfor the latest updates.

EA alters Origin refund policy in Australia

EA has changed its Origin refund policy in Australia, after the ACCC (the Australian Competition and Consumer Commission) made it clear its old one was breaking Australian consumer law.

EA Great Game Guarantee

EA has changed its Origin refund policy in Australia, after the ACCC (the Australian Competition and Consumer Commission) made it clear its old one was breaking Australian consumer law. Origin's refund policy was already relatively generous, compared to Steam's at least, but if you've bought games on Origin from January 2012 onwards—and you live in Australia—you can now ask for a refund at any time, should those games turn out to be "faulty".

EA is in the process of setting up an 1800 phone number to deal with its new refund system, but in the meantime, your best bet is to hit up the Aussie Origin storeif you're entitled to your money back.

Here's ACCC chairman Rod Sims detailing the commission's complaints with EA in a statement:

"It is a breach of the Australian Consumer Law for businesses to state that customers are not entitled to refunds under any circumstances. Where a product has a major failure, consumers can insist on a refund or replacement at their choice. Representations that this right has or can be excluded, restricted or modified are false or misleading."

And here's EA's statement on the matter, made to Kotaku:

"We’re pleased to have worked cooperatively with the ACCC to resolve the ACCC’s concerns and ensure our players in Australia have the best possible experience when purchasing and playing EA games. In addition to rights available to our players under the Australian Consumer Law, we are also proud to offer our global, industry-leading Great Game Guarantee that allows for digital returns within certain timeframes if anyone is not satisfied with a digitally-downloaded game from EA. (see: https://www.origin.com/en-au/great-game-guaranteefor further details).”

As Kotakupoints out, the ACCC is currently involved in litigation with Valve over precisely the same issue, although that case hasn't reached a conclusion yet. Hopefully, in a few years, the restrictive and consumer-unfriendly refund policies currently employed by many digital game stores will be a thing of the past—this seems like a good step forward.

Would you like some Portal cookies?

I don't even want to begin to count the amount of items I've already purchased a ThinkGeek , a site that has geeky-themed merchandise ranging from Tauntaun sleeping bags to canned unicorn meat . (The latter of which I own. Don't ask.) I have too many hobbies to list and unfortunately for my wallet, this site creates fun and crazy items that combine two of my greatest loves: video games and food. These

Destroy All Color!’ – The Alien Camera Puzzle Game

‘Destroy All Color!’ – The Alien Camera Puzzle Game
The first endeavor by Golden Ruby Games is a pretty interesting one.

Destroy All Color! is a puzzle game that uses your iOS device’s camera to capture unique colors in your environment as a part of the gameplay. Sound confusing? It’s not at all, in fact Destroy All Color! is a very approachable game that adds a new gameplay element in a way that keeps the experience simplistic, yet unique.

In Destroy All Color! K’Roma the Alien has crashed into a weird planet destroying a raindow on the way down. As a result, her ship is now covered with color and it is up to you to help her destroy it all.

You will take a picture with your iOS device and the puzzle will correlate to the colors within your picture. You will then rotate your iDevice to match colors and get rid of the blocks. There’s also other elements that come into play such as power-ups and items you’ll have to avoid.

Destroy All Color! features 100 unique levels in 5 different worlds, achievements, as well as an endless mode in which you’ll keep playing until you can’t keep up with the blocks any longer.

To get a better idea of Destroy All Color! check out the trailer embedded below. Destroy All Color! is currently on the App Storefor only $0.99 so be sure to grab it.

Play The Sims 4 free for 48 hours with Origin Game Time

Electronic Arts has added The Sims 4 to its Game Time lineup on Origin, meaning that you can download and play the game as much as you want for 48 hours before deciding whether or not you want to drop any actual money it.

The Sims 4 pools

Game Time is kind of like On the House, but less permanent: Instead of keeping the game forever and ever, you get what is essentially a time-limited demo. The clock won't start ticking until you run the game for the first time, but once it begins it ticks away in real-time, so you'll probably want to leave it until you can get some solid sessions in. Any progress you make during your free time will be saved, so if you like what you see and decide to spring for it, you'll be able to pick up where you left off when the timer hits zero.

To get your Sims 4 freebie, point your browser at Origin's Game Time pageand click—you guessed it—the "Get It Now" button. You'll also notice while you're there that you can do the same with Battlefield 4, Titanfall, and Kingdoms of Amalur: Reckoning.

Free stuff for your free games: Need for Speed World giveaway

Battlefield Heroes isn't super serious and it isn't super competitive, but I still have fun bouncing around inside there from time to time, sneaking around cartoon European towns and backstabbing Nazi knock-offs.

thumb

Battlefield Heroes isn't super serious and it isn't super competitive, but I still have fun bouncing around inside there from time to time, sneaking around cartoon European towns and backstabbing Nazi knock-offs. (Or seeing how high I can jump on its absurd moon map.)

But two of those goofy vehicles in BFH just made the leap into the super serious, super competitive world of EA's racing MMO, Need For Speed World. We've got codes to unlock these high-end racers, along with some starter packs of cash shop coin and beginner cars.

Winners can redeem their codes at this page. Just sign into your account (or create one) and enter your code on the right side of the page in the box that says "Redeem Code."

To enter, simply leave a comment on this post telling us what vehicle you'd drive in NFSW if every vehicle from every video game ever made was included. The winners will be selected at random on Friday, June 29 and we'll contact them directly at the email address used to register their account on this site.

Even if you don't win, you can download play Need For Speed Worldor Battlefield Heroesfor free. And EA's been doing their own giveawaythis week as well, so you can hop on over there if you want to increase your odds of winning something from somebody!

Dev Links: On The Scene

“Hello friends, I write to you today to let you know we’ve made you something.

4am

Today’s Developer Linkscatches up on some old release news, talks tech and provides a postmortem on rather unique indie.

BattleBlock Theater Now Out on XBLA(The Behemoth)
“Hello friends, I write to you today to let you know we’ve made you something. It took us a little over 4 years but it’s finally here. That’s the most time we’ve put into something, and I think it shows! It is my overwhelming pleasure to announce BattleBlock Theater‘s release.”

Postmortem: Q-Games’ Pixeljunk 4am(Gamasutra)
“At the end of 2010, right after finishing PixelJunk Shooter 2, Q-Games president and founder Dylan Cuthbert pulls me aside for a chat. “So we’ve kind of got this music visualizer using the PlayStation Move called lifelike on the back burner,” he says. “You should make it happen.” I asked for some more details about the project. “Well, there’s music,” Dylan said, “And there’s a PlayStation Move. Off you go.””

Tech Screen(Purple Orange Games)
“Sorry for the lack of updates lately, we are working hard on finishing the demo. It’s almost done. Meanwhile, have a look at the technology screen.”

Infested Planet Patch 0.6.7(Rocket Bear Games)
“Hey gang, I’ve put together the patch with a bunch of improvements. Rather than list all of the changes here, you can refer to past Rocket Reports to get the info.”

Unknown Worlds Networking(Unknown Worlds)
“PC game development sits right at the bleeding edge of the tech industry. Real time 3d rendering of complex interactive scenes is the name of the err, game. A high-tech tech company should have a high-tech IT system, right? Wrong.”

GDC(Gaslamp Games)
“David, Nicholas, Mr. Dykstra and I were down in San Francisco for the annual Game Developers Conference (as you may have noticed from our impressively slapped together post from last week), and we thought it might be cool to give you guys a little bit of an idea what that’s like, why we were there, and what happened.”

The Rebirth of the Vita?(Zeboyd Games)
“After a slow initial start, it looks like the Vita is picking up steam. It feels like every day, some new high profile indie game is announced for the system. However, what I find particularly interesting is how the system is doing in Japan.”

Fun with cookies(Positech Games)
“For a long time I’ve been painfully aware about how much my purchase tracking sucks, due to the following reasons.”

Origin has a sale on, with prices reduced... a bit

Celebrate this Easter - or whatever it is you might or might not celebrate - with EA's sale over at Origin, with loads of games reduced in price.

Origin Sale 2

Pop on overto see what's got a few quid knocked off, but... well, it's not the cheapest you'll ever see.

Having said that, a tenner for Titanfall, £12.49 for the (admittedly questionable-of-quality) SimCity complete editionor £33.26 for the still-quite-new Battlefield: Hardlineisn't that bad.

Plus remember you can still get Syndicate for freewith Origin, and Syndicate is one of the best ever.

Kingdoms of Amalur: Reckoning foris one I absolutely have to recommend, too. Seriously overlooked action-RPG, that one.

There's a lot with money off over there, so there's sure to be something for everyone's taste. Unless you really hate Origin that much.

Battlefield Heroes lands on the moon

The free-to-play, third person, Battlefield Heroes has just got a heap of space-themed content, and a map set on the moon.

has just got a heap of space-themed content, and a map set on the moon. I guess EA aren't going for the ARMA crowd. Click up there to see the new items in use. Beware though: the Battlefield Heroes theme is infectious and extremely easy to whistle. You'll probably end up a more annoying person after watching.

Hands-on Impressions: ‘[tesseract]’

Tesseract is currently a game on the App Store in its Alpha stage that should be getting a lot more attention than it has.

is currently a game on the App Store in its Alpha stage that should be getting a lot more attention than it has. Not being ashamed by its influence on other widely popular games, [tesseract] flaunts it in the tagline: “Create like Minecraft, Play like Portal on your iPad”. I was intrigued by the statement and decided to give it a try. It feels a lot like Portal without the gun, but with a Minecraft -like editor in terms of blocks. While playing I was surprised at how console-like it truly was and immediately became confused as to why more people aren’t talking about it.

First of all, the game is gorgeous, one of the best looking 3D games on iOS to date. Currently you can enter “Konstructs” (levels you’ve downloaded or created), visit “Konstruction” to create level challenges or tell stories within the levels, take a trip to the Tesseract Network where you can search and download levels created by other users, or go into the settings menu where you can reset maps, change the volume of the music, and load up different profiles. While some of these features aren’t fully developed yet, it’s a pretty loaded alpha overall.

Currently only Konstruction and entering the Konstructs seem to be the most developed. In the Konstruct you can currently play up to 3 different levels made by the developer. While three doesn’t sound like much, remember this is the Alpha version of the game. Not to mention, these levels were on the harder side. They were made to give users an idea of many of the gameplay mechanics of the game. You’re not downloading the first three levels, so the difficulty level may be higher than you might expect.

One thing you’ll immediately notice is it’s not the easiest game to control at first, but you do get better at it over time. About half an hour into the game I was already making attempts at rounding corners and sometimes even being successful. For those not familiar with first-person controls, you may have a harder time mastering the game than I did. While there’s a learning curve, I would say it’s about the same as other iOS First-person games such as Modern Combat .

The jumping mechanic has the steepest learning curve overall. While most first-person games tend to not allow the user to have much freedom over how fast they move using the joystick and instead result to a run button, Tesseract breaks the norm and gives the user a wide range of speed. From where you touch down on the joystick and how far up you move controls how far you’ll jump once you double tap the right side. The game gives you a lot of freedom in that respect and may throw users off as we’re typically very limited in that sense. It took awhile, but I eventually got the hang of it.

The map editor seemed well built and easy to use. While I’m terrible at building maps, I didn’t have any problem messing around with it. Since it’s fairly easy to use I expect a large custom map community, much like Dynamite Jack .

While there’s not too much to do in terms of consuming gameplay right now, [tesseract] looks very promising. Currently the game is just messing with the gameplay mechanics and map editor, but upon release [tesseract] will feature a full story explaining the mysterious Konstruct Laboratory, which already sounds very interesting from how the developer has described it. In short, [tesseract] is a game everyone should be keeping their eyes on.

For more information on [tesseract] visit the official websiteor subscribe on YouTube. To keep up to date with Douglas Warouw, the sole designer/programmer of [tesseract] , follow him on Twitterand Facebook. To participate in the Alpha be sure to grab it on the App Store.

EA explains lack of campaign in Star Wars Battlefront

A prominent criticism of Star Wars Battlefront was the lack of a singleplayer campaign.

A prominent criticism of Star Wars Battlefront was the lack of a singleplayer campaign. But in a recent investor broadcast, EA boss Patrick Soderlund said this was a conscious decision. They wanted to "launch the game side-by-side with the movie to get the strongest possible impact." That movie being, of course, The Force Awakens.

EA recently announced a sequel to Battlefront, which is set for release in 2017, but they haven't said whether that game will have a campaign mode. One of their goals for the sequel is to improve on the first game's Metacritic score, which currently sits at 75.

"I think the team created a really good game based on the premise that we had," said Soderlund. "I would say the game has done very well for us and reached a very different demographic than a traditional EA game. So from that perspective, it's a success. Are we happy with the 75 rating? No. Is that something we're going to cure going forward? Absolutely."

Battlefront wasn't a bad game, but it was far too shallow. After the initial thrill of being in Star Wars wore off, there wasn't much depth to uncover, as we explore in our Battlefront review. Hopefully EA and DICE give the next one a bit more substance.

First impressions of Battlefield: Heroes' new map - Wicked Wake

[bcvideo id="1039948197001"]
This morning, I've been tinkering around on Wicked Wake, Battlefield: Heroes' take on Wake Island, via a private server.

This morning, I've been tinkering around on Wicked Wake, Battlefield: Heroes' take on Wake Island, via a private server. Wicked Wake is going to be added to Battlefield: Heroes tomorrow - in the meantime, we've got a screenshots and a few first impressions below.

First off: I'd forgotten how cheerful Battlefield: Heroes is, and how catchy the theme tune can be. For the play-session we'd been gifted a few personalised heroes. I fell instantly in love with my Royal Pirate Gunner. He has a beard and a hat.

Then it's into the game. I spawned next to three planes, and shot straight into the sky. And then immediately remembered that I can't fly planes for toffee, and that I'm almost certainly dead.

I was dead.

Next step - go for a drive around the new map, and poke about its corners. It feels like an ever-so slightly more compact version of the original Wake Island, with points about 30 seconds walk from each-other. At this point, I was a passenger in a jeep with two new friends, dancing around in the back seat while taking pot-shots at the constantly circling fighters overhead.

I have to say that I love Battlefield: Heroes' art and posturing; it has some of the same qualities we admire Pixar for; it's clearly made for kids, but has enough style and wit to keep the adults entertained. In Wake Island, they've found the perfect setting, and the perfect map. The sunshine, the beaches, the blue sky make for a happy place. But more importantly, they make for a better game.

Even if I loved the art, the actual mechanics of the original Battlefield: Heroes didn't bite me. The movement feels sluggish, the weapons spammy, any tactics boiling down to a war of attrition between two points. Two years on, they haven't changed drastically, but they do feel significantly tighter. More importantly, Wake Island is a better environment for them to flourish. Battlefield: Heroes' original maps just weren't that good - too much dead space in the case of Seaside Skirmish, too many blind corners in Victory Village. Wake Island doesn't have either of those problems and because it's liberally dotted with airfields, you don't get stuck in linear wars of attrition. You can simply hop on a plane and shortcut the ongoing battle.

I do hope, though, that the launch of Wicked Wake helps Battlefield: Heroes. While it's clearly not failing, it doesn't seem to be succeeding in the way other free games have done. Why? I don't think the development not creating enough new content to keep their community coming back. Wake Island should be the start of a new push.

Wicked Wake should be online from tomorrow. If you've got a Battlefield: Heroes account, why not take a second look?

Star Wars Battlefront 2 will release in 2017

With one of the most lucrative IP licenses under its belt, Electronic Arts understandably intends to pump out as many Star Wars games as it can.

With one of the most lucrative IP licenses under its belt, Electronic Arts understandably intends to pump out as many Star Wars games as it can. During an earnings call today, the publisher's chief financial officer Blake Jorgensen confirmed that EA intends to release a new Star Wars game every year from 2017 onwards – for at least the next three to four years.

Speaking more specifically, it looks like another Star Wars Battlefrontgame will release as soon as 2017. "Next year we’ll see Star Wars Battlefront back with bigger and better worlds, because we now have the new movies to work off [and] not just the historical movies that we used before," Jorgensen said.

Of course, there are other Star Wars games in the offing: Visceral's contributionto the canon will resemble the aborted Star Wars 1313 project – basically an Uncharted-esque cinematic third-person action game – and will be a collaboration with EA's Motive studio, which is helmed by former Assassin's Creed producer Jade Raymond. Jorgensen says that game will release "most likely the following year."

Meanwhile, yet another third-person Star Wars game is in development at Respawn, the studio responsible for Titanfall (and the forthcoming Titanfall 2).

Star Wars Battlefront released late last year to mixed reviews, with our Andy Kelly writingthat it "brilliantly captures the look and feel of classic Star Wars, but beneath its cinematic flair lies a pretty generic multiplayer shooter."

The Sunday Video Pwn

Have you ever been playing Call of Duty when... OK, yeah, stupid question.

Have you ever been playing Call of Duty when... OK, yeah, stupid question. Start again. DID you ever play Call of Duty once and think "Man, I really wish I wasn't shooting middle-eastern terrorists. I just want to shoot demonic freaks from Hell!"? Well your wish can come true if you head over to the severs of Doom II (yes, they're still there) where a mod is currently playing that adjusts sounds and gun models from the old 1990's originals to something with a bit more of a Modern Warfare flavour. Real Guns Advanced 2 can be found on Skulltag 174.54.67.21:10672.

Brett Sanderson. You probably wouldn't recognise him at first (on account that he doesn't have a face), but hang around him a little while and things will start to feel a bit more familiar. His identity will probably click around about the time when those two black metal balls he has in his hands explode, reducing you to little more than bonemeal and a splatter of crimson. "Oh yes!" you'll think in your last moments. "I remember you! You're THAT guy from Serious Sam! The one that screams and runs right at you!"

If you've played any old school Battlefield games, chances are there's a warm fuzzy place in your heart for Wake Island. One of DICE's most popular maps, it's getting a spectacular make over for Battlefield 3. Lesser known is the fact it's also getting a make over for Battlefield Heroestoo, albeit one of a far more colourful nature. Cue that jolly whistling theme tune and Tonka toy Spitfires blasting each other apart over a very green looking island.

Far Cry 2 is beloved by several members of the PCG team, and for good reason. Despite the exceptionally annoying relentlessness of every enemy wanting your blood the moment they hear you step on a twig, it's a beautifully designed wonder that immerses you the the fullest extent possible. Far Cry 3 perhaps doesn't share its predecessors lofty ambition, but its recognition of FC2's short-comings means that it will be potentially the middle-ground between the first and second game's visions. A free-roaming tropical expanse that offers significant choice without making the exploration a grinding chore. This latest demo from behind the doors at E3 shows one of the numerous ways of tackling this scenario; making a spectacle by zip-lining into an enemy base whilst firing off rounds from a pistol. Kick-ass? We think so.

We love bombastic combat involving zip-lines, but going a slightly more tactical way is something we like to do too. That's the beauty of games; with just a disc swap or double click in Steam, we can experience entirely new combat scenarios. The one we'll soon be taking on is that of Deus Ex: Human Revolution, and the latest Developer Diaryfocuses on the game's varied approach to combat. Showing off some close-quarters and ranged options, the video also demonstrates some of the user interface, and you can grab a look-see at the inventory (still sporting an old-school grid layout) and the upgrade screen where you'll spend your Praxis points on augmentations. The one where you can launch tiny mines from your limbs looks particularly attractive if you're into mass close-range slaughter.

Portal was arguably one of the most quoted games of 2007/8, with "The cake is a lie!" plastered on every forum in all corners of the interwebz. Portal 2 took on its older sibling's legacy with rants about potato power, but more popular was the fast-paced spiel from the game's various personality cores. You can listen to every quote from the Space sphere here, should your mind be able to cope with it.

Finally, do you love cats? Our editor Tim loves cats. He once told me in a pub how much he loves his cat. Well Tim, is your cat as bad-ass as Medal of Honor Cat? Well, is he? IS HE?

Battlefront's Outer Rim DLC packs in lore, but the shooting stays shallow

Ya koon tacha ka poonoo nee sah.

Ya koon tacha poonoo nee sah gee

Jabba the Hutt is laughing at me. The corpulent crime boss rumbles ominously in Huttese, relishing my damning choice to strike a deal with him. What little light that struggles through his throne room’s smoky haze is gridded onto the walls and floor through slatted vents. A stronger light source rests in Jabba’s pudgy palm: a small holoprojector emitting a faint blue glow in the shape of a blaster pistol. I’ve just agreed to a contract with a Hutt for that pistol.

The galaxy’s ugliest kingpin and his Tatooine stronghold are the best parts of Outer Rim, the first major DLC release for Star Wars Battlefront. It’s a sizeable start for Season Pass holders—four new maps, a new mode, four new weapons, two new heroes, new Star Cards, and a raised rank cap to 60—and a decent foundation for a DLC roadmap covering roughly one year. Where the luster fades lies in the exact same pitfall encountered at launch: a sustained lack of depth.

That’s been something of a two-sided problem for Battlefront in the four months since its release. I’ve heartily recommended it to friends seeking an approachable multiplayer shooter layered beneath a lavish dedication to the Star Wars films. I’ve also steered people away from it for its formulaic kill-die-respawn design that, unless in the boots of a hero, permeates its infantry or vehicle combat. As Andy wrote in his review, Battlefront’s soul feels hollow.

An occupational hazard of buddying up with Jabba holes in the floor

An occupational hazard of buddying up with Jabba: holes in the floor.
Palace of spine parts

Outer Rim doesn’t buck that trend, but the fan in me still loves its nods to Star Wars lore. The new Jabba’s Palace map helms that admiration as a twisting, close-quarters infantry arena liberally sprinkled with authentic touches. It’s hard not to stop and ogle at the details, such as Jabba’s docked sail barge, the throne room’s triggered trapdoor, or the steadily decaying remains of the slain rancor below. The hastily stashed corpses of Gamorrean guards and the still-displayed, now-thawed carbon unit once imprisoning a frozen Han Solo makes the place feel like Skywalker and crew left just days ago.

The new 12-player Extraction mode naturally pairs with the Palace’s smaller scale. Rebels escort a hovering pallet of precious cargo on a set route throughout the map while Imperials defend and delay for as long as possible. It’s a mode intimately familiar for Team Fortress 2 Payload veterans—and though the inclusion of hero support occasionally adds exciting, tide-turning moments, Extraction isn’t anything wholly innovative. The cargo often lies untouched in favor of dreary deathmatching until the expired timer delivers an Imperial victory, so Extraction feels lacking of a strong incentive to focus on the objective similar to the larger Supremacy or Walker Assault modes. On the upside, it’s a grand opportunity to steep future content ever deeper in Star Wars nostalgia—Han Solo’s horizontal exit from Cloud City to Boba Fett’s Slave I practically designs itself.

A new Sullust map takes place in a sweltering smelting foundry

A new Sullust map takes place in a sweltering smelting foundry.

I spent some time trying to figure out how Outer Rim’s two lesser-known heroes managed to squeeze in alongside the great Darth Vader or Princess Leia, but their comparable deadliness trivializes the matter. The Rebels get Nien Nunb: he was Lando Calrissian’s co-pilot in Return of the Jedi, a chuckle-happy Sullustanwho’s ace at area denial and chokepoint defense with his proximity bombs, pulse cannon, and a superpowered turret. I liken him to a beefy version of TF2’s Engineer class who can quickly set up an entrenched hardpoint—perfect for Extraction or other attack/defense modes—while retaining enough mobility to cover flank routes with bomb traps and his souped-up version of the DH-17 pistol.

Far more fun and interesting is Greedo, the ill-fated Rodian bounty hunter—he's better remembered as a ventilated corpsein A New Hope’s famous cantina scene—who joins the Empire. He favors a risk-reward playstyle that increases his damage and the type of grenade he can lob out as he chains together kills. (His ultimate grenade, the Thermal Imploder, is a marvel of DICE sound engineering.) It's thrilling playing a hero who steadily ramps up his threat and efficiency by pushing the front lines, a mechanics-based encouragement to perform heroic deeds and get aggressive. And while it's weird seeing the lowly Greedo chum beside Palpatine as if he had the Emperor on speed-dial the entire time, he’s a burst of creativity that Battlefront could use a lot more of.

The new Extraction mode focuses the action around a slowly moving cargo payload

The new Extraction mode focuses the action around a slowly moving cargo payload.
Numbers and letters

Less exciting are Outer Rim’s assortment of weapons and extra Star Cards earned through Hutt Contracts, a variation of Battlefield 4’s assignment system where meeting killstreaks and certain weapon criteria bestows an unlock of some sort. They’re themed less around direct damage boosts and more for utilitarian purpose. Gun names still aren’t memorable enough to pick out from one another, and determining what to use between monikers such as the Relby V-10 or the DT-12 gets cumbersome.

For all its devotion to its source material, Outer Rim hasn’t notably altered what makes Battlefront grow stale after a while.

The two pistols and two targeting rifles are side-grades at best; their tap-fire characteristics—strongest seen in the DLT-19X’s sniper-style single-shot mode—feel overly niche, and I wound up reverting back to my original arsenal after a few trial rounds. Ditto for the new Star Cards: the Dioxis gas grenade, health-boosting Stim, or hard-hitting Scatter Gun (which is really a slightly longer-range Scout Pistol) sound appealing on paper but sport little extra practical use compared to the direct punch of a Thermal Detonator or handy Jump Pack.

For all its devotion to its source material, Outer Rim hasn’t notably altered what makes Battlefront grow stale after a while. There are definitely gems of easygoing fun to find, particularly when going crazy as Greedo or beating back a savage defense on Extraction. Overall, though, it suffers the same lack of punch hampering Battlefront’s vanilla content, and its returns don’t quite shore up the stiff $50 Season Pass price. It'll be nice to have when it inevitably comes bundled with the game down the line.

Lulzsec disbands, final attack reveals hundreds of thousands of Battlefield Heroes passwords

After almost two months of cyber-attacks on dozens of targets, hacker collective Lulzsec declare that they have disbanded.

LulzSec Twitter Thumbnail

After almost two months of cyber-attacks on dozens of targets, hacker collective Lulzsec declare that they have disbanded. The group have claimed responsibility for the data theft and denial of service attacks on a number of gaming websites, including Minecraft, Eve Online, Codemasters, Bethesda, Sony and Nintendo, and even claim to have targeted government sites like Senate.gov.

In a final statement, Lulzsec declared that the 50th day marked the end of their attacks, and leaked a final salvo of illegally obtained information, including details of hundreds of thousands of Battlefield Heroes accounts.

Battlefield Heroes was taken offline over the weekend as a result of the security breach, which say thousands of user names and passwords stolen from EA's databases. In an official statement, EA say that "No emails, account history, credit card numbers or payment methods" were compromised, but it's a good idea to change your Battlefield Hereos password if you have one.

Lulzsec's end comes a week after the arrest of Ryan Cleary, who was suspected of being involved with the group. Earlier this week Lulzsec themselves were hacked by a group calling themselves The A-Team, who releasedLulzsec members' personal information and chat logs onto the Internet.

In spite of this, Lulzsec insist to the Associated Pressthat it was boredom, not fear, that prompted them to stop the operation. "We're not quitting because we're afraid of law enforcement," they say, "The press are getting bored of us, and we're getting bored of us." They also claim that they always intended the cyber-crime spree to last 50 days.

The statement said that "the raw, uninterrupted, chaotic thrill of entertainment and anarchy" was the main motivation for the attacks, along with a desire to resurrect AntiSec. "we truly believe in the AntiSec movement." they say in their final statement. "We believe in it so strongly that we brought it back, much to the dismay of those looking for more anarchic lulz. We hope, wish, even beg, that the movement manifests itself into a revolution that can continue on without us."

It's possible that Lulzsec's members will continue hacking as part of Anonymous under the banner of the AntiSec movement, which is dedicated to bringing down internet security firms. The A-Team statement questions the hackers' methods, saying that "by releasing their hacks they are forcing these companies to have to hire security professionals which keeps the Security Industry that they are trying to expose and shut down, in business."

Still, whatever happens next, the end of Lulzsec might give us all a rest from having to reset our gaming account passwords every few days.

Battlefront's Outer Rim DLC packs in lore, but the shooting stays shallow

Ya koon tacha ka poonoo nee sah.

Ya koon tacha poonoo nee sah gee

Jabba the Hutt is laughing at me. The corpulent crime boss rumbles ominously in Huttese, relishing my damning choice to strike a deal with him. What little light that struggles through his throne room’s smoky haze is gridded onto the walls and floor through slatted vents. A stronger light source rests in Jabba’s pudgy palm: a small holoprojector emitting a faint blue glow in the shape of a blaster pistol. I’ve just agreed to a contract with a Hutt for that pistol.

The galaxy’s ugliest kingpin and his Tatooine stronghold are the best parts of Outer Rim, the first major DLC release for Star Wars Battlefront. It’s a sizeable start for Season Pass holders—four new maps, a new mode, four new weapons, two new heroes, new Star Cards, and a raised rank cap to 60—and a decent foundation for a DLC roadmap covering roughly one year. Where the luster fades lies in the exact same pitfall encountered at launch: a sustained lack of depth.

That’s been something of a two-sided problem for Battlefront in the four months since its release. I’ve heartily recommended it to friends seeking an approachable multiplayer shooter layered beneath a lavish dedication to the Star Wars films. I’ve also steered people away from it for its formulaic kill-die-respawn design that, unless in the boots of a hero, permeates its infantry or vehicle combat. As Andy wrote in his review, Battlefront’s soul feels hollow.

An occupational hazard of buddying up with Jabba holes in the floor

An occupational hazard of buddying up with Jabba: holes in the floor.
Palace of spine parts

Outer Rim doesn’t buck that trend, but the fan in me still loves its nods to Star Wars lore. The new Jabba’s Palace map helms that admiration as a twisting, close-quarters infantry arena liberally sprinkled with authentic touches. It’s hard not to stop and ogle at the details, such as Jabba’s docked sail barge, the throne room’s triggered trapdoor, or the steadily decaying remains of the slain rancor below. The hastily stashed corpses of Gamorrean guards and the still-displayed, now-thawed carbon unit once imprisoning a frozen Han Solo makes the place feel like Skywalker and crew left just days ago.

The new 12-player Extraction mode naturally pairs with the Palace’s smaller scale. Rebels escort a hovering pallet of precious cargo on a set route throughout the map while Imperials defend and delay for as long as possible. It’s a mode intimately familiar for Team Fortress 2 Payload veterans—and though the inclusion of hero support occasionally adds exciting, tide-turning moments, Extraction isn’t anything wholly innovative. The cargo often lies untouched in favor of dreary deathmatching until the expired timer delivers an Imperial victory, so Extraction feels lacking of a strong incentive to focus on the objective similar to the larger Supremacy or Walker Assault modes. On the upside, it’s a grand opportunity to steep future content ever deeper in Star Wars nostalgia—Han Solo’s horizontal exit from Cloud City to Boba Fett’s Slave I practically designs itself.

A new Sullust map takes place in a sweltering smelting foundry

A new Sullust map takes place in a sweltering smelting foundry.

I spent some time trying to figure out how Outer Rim’s two lesser-known heroes managed to squeeze in alongside the great Darth Vader or Princess Leia, but their comparable deadliness trivializes the matter. The Rebels get Nien Nunb: he was Lando Calrissian’s co-pilot in Return of the Jedi, a chuckle-happy Sullustanwho’s ace at area denial and chokepoint defense with his proximity bombs, pulse cannon, and a superpowered turret. I liken him to a beefy version of TF2’s Engineer class who can quickly set up an entrenched hardpoint—perfect for Extraction or other attack/defense modes—while retaining enough mobility to cover flank routes with bomb traps and his souped-up version of the DH-17 pistol.

Far more fun and interesting is Greedo, the ill-fated Rodian bounty hunter—he's better remembered as a ventilated corpsein A New Hope’s famous cantina scene—who joins the Empire. He favors a risk-reward playstyle that increases his damage and the type of grenade he can lob out as he chains together kills. (His ultimate grenade, the Thermal Imploder, is a marvel of DICE sound engineering.) It's thrilling playing a hero who steadily ramps up his threat and efficiency by pushing the front lines, a mechanics-based encouragement to perform heroic deeds and get aggressive. And while it's weird seeing the lowly Greedo chum beside Palpatine as if he had the Emperor on speed-dial the entire time, he’s a burst of creativity that Battlefront could use a lot more of.

The new Extraction mode focuses the action around a slowly moving cargo payload

The new Extraction mode focuses the action around a slowly moving cargo payload.
Numbers and letters

Less exciting are Outer Rim’s assortment of weapons and extra Star Cards earned through Hutt Contracts, a variation of Battlefield 4’s assignment system where meeting killstreaks and certain weapon criteria bestows an unlock of some sort. They’re themed less around direct damage boosts and more for utilitarian purpose. Gun names still aren’t memorable enough to pick out from one another, and determining what to use between monikers such as the Relby V-10 or the DT-12 gets cumbersome.

For all its devotion to its source material, Outer Rim hasn’t notably altered what makes Battlefront grow stale after a while.

The two pistols and two targeting rifles are side-grades at best; their tap-fire characteristics—strongest seen in the DLT-19X’s sniper-style single-shot mode—feel overly niche, and I wound up reverting back to my original arsenal after a few trial rounds. Ditto for the new Star Cards: the Dioxis gas grenade, health-boosting Stim, or hard-hitting Scatter Gun (which is really a slightly longer-range Scout Pistol) sound appealing on paper but sport little extra practical use compared to the direct punch of a Thermal Detonator or handy Jump Pack.

For all its devotion to its source material, Outer Rim hasn’t notably altered what makes Battlefront grow stale after a while. There are definitely gems of easygoing fun to find, particularly when going crazy as Greedo or beating back a savage defense on Extraction. Overall, though, it suffers the same lack of punch hampering Battlefront’s vanilla content, and its returns don’t quite shore up the stiff $50 Season Pass price. It'll be nice to have when it inevitably comes bundled with the game down the line.

Powered by Blogger.