Homeworld: Remastered Collection announced by Gearbox

For too long, the Homeworld license was adrift, seemingly trapped in the endless black void of space THQ's licensing vault.

THQ's licensing vault. Now it's been freed to explore the stars Gearbox's release schedule. We already knew about Homeworld: Shipbreakers(née Hardware: Shipbreakers), the once "spiritual successor" - now actual successor - to the space RTS series. Now Gearbox have announced Homeworld: Remastered Collection, an upgraded re-release of the first two games.

The Homeworld: Remastered Collection siteexplains it all:

"Crafted with the assistance and guidance of the original creators as well as the help of a passionate fan community, Homeworld Remastered Collection introduces Relic's acclaimed space strategy games Homeworld and Homeworld 2 to modern players and operating systems using the latest advances in graphics rendering technology. Homeworld Remastered Collection includes updated high-res textures and models, new graphical effects, and support for HD, UHD, and 4K resolutions. Homeworld's original audio and video artists have also recreated cinematic scenes in beautiful high fidelity."

The multiplayer is also getting a spit 'n shine, with Gearbox revealing that both games will feature "one centralized mode that will allow you to interact with other players like never before". In addition, both classic games will be included in their original form, too.

No release date has been given yet, but, if you're a hardcore Homeworld fan, you may want to participate in the voteon the contents of a planned physical Collector's Edition.

The HTC Vive Review

Experimental, Inconsistent, and Sometimes Magical
Two heads may indeed be better than one.

Two heads may indeed be better than one. A project that neither HTC nor Valve could bring to fruition alone has found life through an intense cooperative venture, and the result is the Vive. The virtual-reality headset marks a new direction both for the successful phone company and the leader in the PC gaming sphere, and sets the two companies in opposition to the significant financial muscle of the Facebook-funded Oculus.

An accelerated design and development cycle for the Vive has led to a fascinating-but-flawed final product, and one that distinguishes itself in important ways from the Rift. The focus on room-scale virtual experiences allows for novel and compelling software, and many users will appreciate the availability of a full VR package right out of the gate, rather than the competition’s plan to roll out sensors and motion controllers as a peripheral later. That opening advantage comes with a hefty price tag, but for anyone who can’t wait to witness the full magic of moving and interacting in a virtual world, it’s a compelling choice.

The developers working on software for the Vive have established the hardware’s potential as a game-changing piece of technology, even if some of that potential has yet to be fulfilled. Many of the Vive’s most impressive software is work-in-progress, with demos, betas, and first episodes of larger games dominating the initial slate of offerings. These games and apps exhibit little uniformity even in standardizing what buttons should do what, often leading to a confusing and haphazard sense of discovery.

Nonetheless, discovery and experimentation is core to the Vive’s success. Even when the tech or games falter, there’s an undeniable magic here. More than once, I felt like I was interacting with a new medium for entertainment, art, and education. In its finest moments, the Vive makes me feel like I’m personally interacting with objects and completing actions in a different world. If that’s not proof that virtual reality has finally arrived, I don’t know what is.


The Hardware Vive System Requirements

Graphics Card:
Nvidia GeForce GTX 970/AMD Radeon R9 290 equivalent or better

Processor:
Intel Core i5-4590/AMD FX 8350 equivalent or better

Memory:
4GB+ RAM

Output:
HDMI 1.4, DisplayPort 1.2 or newer

Inputs:
1x USB 2.0 or better port

Operating system:
Windows 7 SP1 or newer

The HTC Vive comes in a standalone package that includes almost everything you need to play, move, and interact in its virtual worlds. I stress the “almost,” because the very nature of the product demands a significant space to function. That means that you’re either looking at setting up a dedicated VR room in your home, or you’re willing to move a lot of furniture around before every play session. Either way, plan on a designated empty space of at least 6.5-by-5 feet, not including whatever desks or tables support your monitor or TV and gaming rig. For those with an abundance of space, the sensor technology can move out to more than 16 feet diagonally. Generally speaking, a larger space is going to provide better play experiences, but even testing in a space closer to those minimum values, I had a fun time. Users with children or pets should consider setting up an enclosed space with a door for safety, and anyone living in smaller spaces may be out of luck.

The Vive’s big distinguishing feature is the freedom to move within the confines of your pre-designated space, and use the controllers to directly manipulate virtual objects you encounter there. This is accomplished via the connection between the headset, controllers, and two base station sensors that must be mounted high on opposite corners of the play space. The base stations are mostly unobtrusive, with a slick black face and cube shape that is reminiscent of surround speakers. The included mounts allow placement by users willing to do some drilling, but high-set bookshelves or tripods (sold separately) are another option. Each base station uses its own power supply, so expect to run some wires to nearby outlets in each case.

I had to do some significant positional tweaking to get the base stations to recognize one another at first, but once the mounting was complete and the connection was established, the hard part of setup was over. Our play space had no other connected entertainment, but some users have noted that the base stations have the potential to interfere with other IR-based signals, which is something to be aware of if you plan to pair your VR space with a room that uses IR-based monitors and receiver remotes.

Connecting the headset and controllers is relatively straightforward, though tedious due to the many required connections. Between charge cables, link box power lines, and the expected array of HDMI and USB plugs, using the Vive requires a lot of wires cluttering your space.

The headset is a slick piece of tech, with a simple black aesthetic that newcomers might have a hard time distinguishing from the Rift. In fact, few core technical features set the two apart. Like the Rift, the combined eye resolution of 2,160x1,200, 90Hz refresh rate, and 110-degree field of view offer an impressive display, even if there is still some minor blurring. That resolution issue is the biggest reason I expect a Vive retrofit within a few years.

Three Velcro straps are easily adjustable for head size, and after inviting over a dozen adult volunteers to try it out, none complained that they couldn’t find an appropriate fit. If you wear glasses, the Vive can work with smaller frames, but a couple of my volunteers complained that it wouldn’t accommodate what they wore. The center of gravity is pulled in front, close to the eyes, which is more important than you might at first think, as many applications involve rapid head turns. In those moments, I rarely felt the headset pull away or shift on my face.

The headset is either on or off – it doesn’t sit comfortably when propped up on your head between sessions. Thankfully, the front-facing pass-through camera gives you a room view without having to lift the lenses to your forehead. The headset hugs your eyes tightly, but isn’t inherently uncomfortable. You rarely spy the outside world (which is nice), but the close fit and minimal venting cause heat to build up.

The headset’s biggest problem is the connected 3-in-1 cables, which extend from the back and drop down to the floor behind you before running to your PC. HTC has done an impressive balancing job, so these wires don’t feel like they pull your head backward, but there’s no solving for the additional weight. The even bigger issue is tangled cords; many Vive applications involve constant walking and rotations, and the cords at my feet regularly got in the way, breaking immersion in the virtual world. I even pulled the cables unplugged a few times with bad steps, resulting in crashed apps. Until a wireless solution can be concocted, this is a big problem.

The built-in microphone is functional, but offers poor quality. I applaud the decision to include a standard 1/8-inch headphone jack on the headset, which allows users to incorporate their preferred headphones. I encountered no problems when connecting several different options, from simple earbuds to larger, over-ear models.

The oddly shaped wand controllers are responsive and ergonomic. Our units held charge for several hours, and recharged quickly using the included micro-USB cords. The controllers exhibit good connection to the base stations, though over many hours of play, the connection dropped out or fluttered a few times. The trackpad, trigger, and grip buttons are all responsive. Motion tracking is superlative, with almost no detectible lag as you move the controllers.

The Vive is undoubtedly the best option currently on the market for experiencing full-room virtual reality, and everything comes packed together in one well-organized package. But that package comes with a serious price tag. Not only is the Vive $200 more expensive than the competition at a hefty $799.99, but the PC hardware requirements are also significant. As such, it’s not unreasonable to imagine the total Vive price tag topping $2,000 for some users without a high-end rig already in place.


The Experience

With your base stations synced, your controllers charged, the furniture cleared away (and wires strewn about the floor), you’re ready to don the Vive. But you’re probably worried about your friends’ and family’s safety as they walk blindly into the virtual world. Steam and HTC have implemented a number of features to alleviate the concern, and it all works well.

Matt Miller’s Top 10 Vive Experiences

1. Tilt Brush
2. The Lab
3. Audioshield
4. Vanishing Realms
5. Fantastic Contraption
6. Job Simulator
7. Budget Cuts Demo
8. Space Pirate Trainer VR
9. Final Approach
10. theBlu

By setting the controllers on the floor (to set the location of the floor in games) and then walking the controller around a circuit of the dedicated open floor space, you establish the chaperone bounds. Like any good chaperone, this system is in place to keep people from getting carried away, but without limiting too much of the fun. No matter the application, if your body (as measured by the headset’s position) or either of the controllers get too close to a wall, a blue grid appears in your field of view warning you of the boundary. If that’s not enough, you can also set additional options using the pass-through camera on the front of the unit, so that when the chaperone appears you also see an overlay of the real world. In short, I never found myself swinging an arm into a table or running into a wall.

With safety options set, I dug into the many experimental applications and games available through Steam. Valve has done a good job of including a brief but entertaining intro to interacting in virtual space, and after that you can freely move between applications, using either your standard desktop Steam application, or a virtual menu from within the headset. Starting and moving between applications is where I encountered the most problems, including several crashes that required restarting Steam. Sometimes applications would fail to start, and then inexplicably boot up on a second try. I couldn’t shake the feeling that I was playing around in a pre-release sandbox of experiences, rather than a fully cooked retail front to the Vive software library.

One of the most polished experiences is also the best single piece of software to illustrate the Vive’s potential: The Lab. This is a collection of minigames and interactions that are each delightful in their own way, from a simple arcade bullet-hell shooter in which your hand/controller is the ship, to a bow-and-arrow defense game that sees you shooting down innocuous stick-figure raiders as they assault your castle. Another sequence shows off the potential for visiting real-world locations through visits to mountain vistas and underground lava tubes, and another demonstrates VR’s educational applications by examining a human skeletal system from any angle – including inside the body. Within The Lab, it’s only a matter of seconds before most users “get it” and understand why folks are making such a fuss about VR’s potential (read our full review on p. 85).

Many of the additional games currently available in Steam are experimental and brief, but not lacking in merit. The Space Pirate Trainer VR beta reveals the thrill of shooting guns in virtual reality. An early prologue to Irrational Exuberance finds you exploring outer space, crushing asteroids between your hands.  And the engrossing Budget Cuts demo makes me hunger for a full game; you are a spy moving through a robot-infested office building, opening safes, climbing through crawlspaces, and flinging throwing knives with abandon. Like so much of the Vive catalog, these are unfinished products, but they do wonders in selling the future.

These early experiences reveal one of Valve’s biggest challenges: inconsistency. Rather than standardize what buttons do what, Valve has given game developers a broad latitude. Though it may encourage creative use of the headset and controllers, I felt a little lost moving between applications when each one uses different interaction models for simple things like confirmation/cancel buttons.

Other VR projects in Steam offer relatively complete (if brief) encounters in the virtual landscape. Job Simu la tor is as amusing as you may have heard, guiding you through a robot’s vision of human careers like office worker and cook. It captures the magic of picking up and moving things within a virtual space (See our revew on p.84). Another game called Final Approach offers an overhead view of an airport; I hovered, godlike, over the many converging planes and helicopters, guiding them with my hands onto the paths that led to safe landing. I was appropriately awed by the magic of theBlu, in which I was a mostly passive observer of undersea life as whales passed and anemones reacted to the brush of a hand. And an onstage encounter with La Peri placed me in the center of a breathtaking ballet performance in which I selected the conclusion, revealing VR’s potential for presenting dance and theater in a new way.

The combination of 360-degree view and the ability to interact with my hands makes all the difference in these adventures. Even when the Vive feels less consumer-ready than the Rift, these enchanting interactions may be enough to lure many users away – at least until the Rift releases its own Touch interface in several months.

Several games available at launch provide the potent sense of immersion and presence that is so frequently touted by VR’s evangelists. The early access fantasy RPG, Vanishing Realms, is a classic dungeon crawl complete with combat, puzzles, and loot. Looking around inside the fantasy landscape is like seeing a childhood fantasy come to life. The Gallery – Episode 1: Call of the Starseed is a mouthful of a name, but the sense that you’re exploring a windswept coastline of shipwrecks in search of your missing sister brings a new dynamic to the adventure game formula. The glee ful Fantastic Contraption challenges your engineering skills, giving you tools to craft a locomotive and the freedom to make the most complicated mix of wheels and frames that you can imagine. Moving and touching in these games is engaging and addictive – it’s hard to get over the sense that you’re walking around a space in which there’s no separation between you and the fictional world.  These first-person journeys are the most likely place that some users might encounter nausea or discomfort from movement, but it wasn’t a problem I personally encountered during play.

Audioshield is a fascinating experiment weaving music games into the VR landscape. Wielding colored blue and red shields on each arm, the beats of a song fly in from varied trajectories, and score is calculated by how many beats you block with the correctly colored shield. Suggested songs explore an eclectic mix of electronica and a few outlying classical or pop tunes, but you can import your own music as well, or stream any music from Soundcloud. Without acknowledging the absent license, it’s about as close as you can imagine to being inside that Tron game you’ve imagined since 1982. It also reveals that Vive is primed to appeal to a broad array of game genres (read our review on p. 82).

Oddly, my favorite VR experience with the Vive wasn’t a game. It was Tilt Brush, Google’s take on MS Paint reimagined for a virtual age. With one controller as a brush and the other as a palette, you’re set loose to create. Swipes of your hand paint stripes in 3D space and bring fire, smoke, and other effects into being. Afterward, you walk around your creation, and realize this is as much statue as it is a painting. A showcase allows users to load up art installations created by other artists, and even watch a time-lapsed version of those pieces as they come to life one virtual stroke at a time. It’s remarkable, and I don’t feel like I’m exaggerating when I say this is a new art medium.


Conclusion

The Vive feels like it could use a few more months in the oven, but I can understand the desire to hit the market in-time with its major competitor. As it is, potential buyers should enter with an expectation of some challenges, both in setup and actual use. Game crashes are uncommon, but not rare. Controls and usage are inconsistent from one app to another. Many apps feel more like experiments than finished products.

Nonetheless, after spending many hours exploring both the Rift and the Vive, I’m forced to acknowledge that as of launch, the Vive does more to sell me on the potential of this new medium. Again and again, I found myself amazed by the deeply immersive and varied adventures I found there, and the option to touch and move freely is a big deal.

The virtual-reality marketplace is likely to look very different by the end of this year. Oculus has promised its Touch controllers by then, which should offer many of the deeper VR interactions that so appealed to me with the Vive. Simultaneously, I have no doubt that Valve and HTC are going to be hard at work to iron out the kinks in its presentation and tech with the Vive – I fully expect a smoother experience after a few more firmware updates.

The Final Grade: C+

In its current state, the Vive has numerous stumbling blocks and a spotty library of applications. But don’t let my final assessment come across with too much pessimism. This is certainly a passing grade, and all my intuition suggests that with some consistent work, this student has the potential for real brilliance. Excellent motion tracking, flexible controllers, and the most novel experiences I’ve encountered in VR await for Vive users, but some rough spots in setup and execution, along with a currently limited library of apps and games, hold it back from greatness.

The Sunday Video Pwn

In March, RTS players the world over will divide.

In March, RTS players the world over will divide. Some will take up blades and form regiments with great historical accuracy, walking into battle in some very pretty armour. Yes, Shogun 2 will be epic. Tremendous as it is, some will share my personal preference for close combat with giant hammers that crackle with energy. In space. Take a look at the above video of Dawn of War II: Retribution to see why war in the 41st Millennium is truly the war of real men! (and Orks. And Eldar and Tyranids - let's not be racist!)

If Rich's climb up the StarCraft II league ladderinspired you to climb to similar great heights, it's time to start looking at how the professionals do it. Take a look at Husky's video from this week where he gives a good overview of Terran and Zerg tactics on the Shakuras Plateau map.

But when it comes to impressive gaming feats this week, nothing manages to topple the astonishing achievement of engineering student Terry Garrett, who despite being blind, has managed to complete both Abe's Odyssey and Abe's Exodus. Catch his interview here, where you can also see how completely flawlessly he plays.

The big reveal this week was without a doubt the first footage of Skyrim. Whilst many have 'oohed' and 'aahed' over the dual-wielding combat and the stunning vistas, what took me aback most was just how ferocious Bethesda have made the dragons. With these mythical beats being the backbone to Skyrim's story, Bethesda can't afford to get them wrong. Thankfully, it looks like we could be seeing a new age of dragon technology here (exceptionally poor pun intended).

Staying with new gameplay reveals, some new creepy monster-filled footagefrom Bluehole Studio's MMO Tera have been released. Tera claims to be an action-orientated MMO, but there's little bloodshed to be seen in this latest clip. Still the monsters look ugly, and who doesn't want to beat down an ugly brute?

We finally got a look at some in-game footage from Battlefield 3 this week, and it looks glorious. Explosions, bullets, soldiers cowering for cover and some lovely lighting effects made this look like one hell of a ride. It's been commented that the trailer looks a little Call of Duty-ish, but with DICE confirming 64-players on PC and the return of jets and prone, this feels like it could be the purest Battlefield game for several years.

In the run up to it's March 22 release, Crysis 2 is pumping out the trailers, and here we have a new story-based videoexplaining the campaign from Prophet's point of view. Less explosive than previous trailers, here we are provided into an insight into the controversy behind the Nano-suit.

For those who like their action open-world and OTT, rejoice that Prototype 2 will involve swinging helicopters by the tail boom and smashing them into tiny pieces.

The highly-anticipated Minecraft documentaryhit the web this week, and it a real must-watch for anyone with an interest in the game itself and indie development.

Finally - and on a slight aside note - here's a little something to make you proud of being a PC gamer, and not one of those Nintendo Wii lovers. Take a look at Ubisoft's latest stunning title for the system: We Dare. It's a 'sexy, quirky, party game that offers a large variety of hilarious, innovative and physical, sometimes kinky, challenges' apparently. It's also rated 12 by PEGI, so it's sexy fun for all the family!

Gearbox announces HD remakes of Homeworld 1 and 2

You might remember Gearbox buying the Homeworld series back in April, uttering silent space-noises about “making them accessible on today's leading digital platforms”.

back in April, uttering silent space-noises about “making them accessible on today's leading digital platforms”. It turns that's code for 'HD remake', with Gearbox announcing yesterday at the Penny Arcade Expo in Australia that both Homeworld and its sequel (and presumably Homeworld's expansion, Cataclysm) will be given high-definition remakes. Not only that, but the original games will soon be making their way to digital shops too.

Gearbox didn't release any details about the games, so it's not clear whether they'll just be sprucing up the art or if they'll be tinkering about with the games under the bonnet too. Gearbox – and in particular, its Chief Creative Officer Brian Martel – “personally spearheaded the acquisition” of the series for a cool $1.35 million a few months ago, so he's obviously rather fond of Relic's excellent deep-space strategy games. Hopefully that enthusiasm will filter down to the remakes.

While we wait, let's all have a watch of the original Homeworld trailer, which thanks to its clean art style still looks pretty good today.

(Thanks, Polygon!)

Announcing The Star Wars: Rebellion Board Game

While Fantasy Flight has brought us some great miniature, card, and role-playing games in the Star Wars universe in recent years, we’ve yet to see the full-fledged board game treatment that so many fans want.

While Fantasy Flight has brought us some great miniature, card, and role-playing games in the Star Wars universe in recent years, we’ve yet to see the full-fledged board game treatment that so many fans want. That changes in 2016, as the tabletop game developer is pulling back the curtain on Star Wars: Rebellion, a board game of galactic conquest, heroic narratives, and epic space battles.

We traveled to Fantasy Flight to play Star Wars: Rebellion ahead of its announcement, where we were checked out an early version of the game and spoke to the creators. Our gameplay impressions and comments from the team can be found in this month’s issue of Game Informermagazine, but for folks looking to get the basics, we’ve got you covered.

Star Wars: Rebellion is a board game that opens with the galaxy how we remember it at the beginning of Episode IV. Leia is part of a fledgling Rebel Alliance. The Emperor’s forces have completed the first Death Star. Darth Vader is a brutal enforcer of his master’s will.

In an asymmetric game of strategy, you and up to three friends control the two sides of the conflict. The Empire and its massive fleets are hunting down the Rebel base. The Rebel Alliance is working to destabilize the Empire and prove its vulnerability. Named hero characters, like Han Solo and Boba Fett, drive the action.

The game unfolds on a massive board that shows off over 30 classic Star Wars planets, each with their own allegiances. Of course, the Death Star can blow any of them up, if the Imperial player wants. Star Destroyers, X-Wings, and all the other familiar original trilogy vehicles are deployed across the map, represented as beautifully crafted miniatures. Character hero standees tower over the board, representing their larger-than-life influence on galactic affairs.

I had a blast exploring the early version of the game. If you’re as stoked as we are to finally have a full-fledged Star Wars narrative-based strategy game, go check out additional details in this month’s issue. Fantasy Flight plans to release Star Wars: Rebellion in 2016, not long after the launch of the new movie, The Force Awakens.

Homefront: The Revolution trailer teaches "Guerrilla Warfare 101"

The latest trailer for Deep Silver's upcoming Red Dawn revival FPS Homefront: The Revolution takes a closer look at the game's tools of the trade—“the trade” being shooting dudes, blowing things up, and getting away in one piece.

Weapons are modular, meaning you'll be able to customize them on the fly to best suit whatever sort of large-scale bloodshed you're looking to inflict. Scavenging and crafting will also be an important part of gameplay, although I'll admit to being a bit baffled as to why the creation of an “improvised chemical device” in the middle of a firefight requires any particular amount of cash. Maybe (probably) there's more to the system than is immediately apparent in the video.

It looks pretty decent, but fairly conventional as shooters go, although a trailer can't easily show off things like quality AI, interesting maps, or well-built set pieces. The “hearts and minds” bit at the end is a bit out of place, though: Is there going to be a mini-game that has you building schools and distributing food to the poor? “Norks” is still as silly as ever, too.

Our January hands-onwith the game made it sound like good fun, though, even if most of that fun comes from being kind of a jerk to your fellow freedom fighters. Homefront: The Revolution comes out on May 17.

Gearbox now owns the Homeworld franchise

Borderlands developer Gearbox Software has just announced its acquisition of the Homeworld franchise.

Borderlands developer Gearbox Software has just announced its acquisition of the Homeworld franchise. In the wake of THQ's bankruptcy, the cult classic space RTS was one of the last few licenses up for grabs when most of the publisher's former assets were auctioned off back in January. Gearbox's Chief Creative Officer, Brian Martel, reportedly "personally spearheaded the acquisition."

Other prominent bids for the franchise came from Paradox Interactive, Sins of a Solar Empire devs Stardock, and a crowdfunding campaign called SaveHomeworldthat failed to meet its goal.

Gearbox has expressedthat its first priority to "direct Gearbox's interest to preserve and assemble the purest form of the original acclaimed and beloved games, Homeworld and Homeworld 2, with the intent of making them accessible on today's leading digital platforms." Relic, the original developers, are now owned by Sega, and may be working on Dawn of War 3.

Gearbox is best known for Borderlands, but has a less than stellar track recordworking with other people's material. It may be a while until we get our hands on their version of Homeworld, but we suspect there will likely be a new team involved. In the meantime, the devs have set up a dedicated forumwhere you can give input and feedback on the revival of the franchise.

A new Dead Island game may be on the way

If the Australian Government's videogame classifiers have it right, we may soon be hearing about yet another installment of Dead Island-branded zombie-splattering good times.

Dead Island 2

If the Australian Government's videogame classifiers have it right, we may soon be hearing about yet another installment of Dead Island-branded zombie-splattering good times. The classification site recently listed a new game called Dead Island Retro Revenge, which it slapped with an “M” rating for bloody violence and online interactivity.

Australia's game rating site doesn't serve up quite the same kind of joyously juicy details as our ESRB, but it does indicate that the game is being published by Koch Media, the parent company of Deep Silver, and that it's being developed by Empty Clip Studios. Empty Clip created the Rapid Fire Engine used in Monaco: What's Yours Is Mine, did an “end-to-end port” of Bit.Trip Core, and also developed the 2012 indie hit Symphony. Last summer the studio announced that it had begun work on a sequel to Symphony entitled Symphony Worlds, which is expected to be out early this year.

2015 wasn't a very good year for the Dead Island franchise: Dead Island 2 was delayedand then lost its developer, and the Dead Island: Epidemic MOBA was shut downin October before it even had a chance to get out of Early Access. Hopefully 2016 will go a little more smoothly. I've contacted Deep Silver for confirmation, or at least a spot of clarity, and I'll update if I receive a reply.

Thanks, Destructoid.

Hardware: Shipbreakers trailer shows first in-game footage

When Blackbird Interactive announced Hardware: Shipbreakers , the free-to-play sci-fi strategy from the creators of Homeworld, they chose to focus on the mood, rather than the action.

, the free-to-play sci-fi strategy from the creators of Homeworld, they chose to focus on the mood, rather than the action. This first gameplay reveal is no different, capturing the dusty wilderness of the graveyard planet LM-27, and the tension that exists between the competing factions of prospectors, each looking to haul some prize space salvage.

It shows what appears to be a very different RTS experience. And this bears out in the game's brief description, which suggests survival will take more than just strategically overcoming the opposition's units:

"Hunt for riches among a graveyard of derelict starships on the mysterious planet, LM-27. Reclaim precious cargo and adopt exotic technologies from the space-wrecks littered across the desert wasteland. Combat hostile competitors, equally desperate for wealth. Survive harsh storms and burning temperatures. Endure the poisonous and grinding dust that wears down man and machine alike. If you survive these, fortune can be your reward.

"Or death in the sand your lonely fate."

You can sign up for the game's upcoming beta here. For guaranteed access, however, you'll need the pricey First Wave VIP Package, available for $99.99.

Homefront: The Revolution will have microtransactions but no season pass

Deep Silver's upcoming FPS Homefront: The Revolution will offer microtransactions, but designer Fasahat Salim said in a recent interview with Gamestop that none of them will be for exclusive content, nor will the game become “pay-to-win” as a result: Anything that you can buy, you can also earn by playing the game.

Homefront 3

that none of them will be for exclusive content, nor will the game become “pay-to-win” as a result: Anything that you can buy, you can also earn by playing the game. There won't be a season pass either, but Salim said Deep Silver and developer Dambuster Studios do have plans for post-release content.

“It’s absolutely not a pay-to-win system because everything we’re providing in these resistance crates is available for free in the game through normal play,” Salim explained. “All we’re offering is, for those players that don’t necessarily have the time to invest in the game, to unlock those cool things. It’s basically just a time saver for them; a shortcut to unlocking these things. They pay a little bit of money but they’re not getting anything that’s exclusive to them.”

Dambuster will continue creating new missions for at least a year after Homefront: The Revolution launches, but instead of bundling them for sale, it will “drip-feed” them to players at no charge. “We're not doing any sort of packs. We're not making map packs or anything like that,” he said. “As we're done with a mission, we're going to release it, the community can go ahead and play it, and we're going to keep doing that for at least a year after release."

Homefront: The Revolution won't be out until May 17, but it already sounds like it could be a lot of fun: Our January hands-onwith the multiplayer Resistance modeis a tale of reckless riding, recon gone wrong, and yelling at teammates for their irresponsible attitudes toward health care. I hope the single-player side of the game can live up to it.

Homeworld license auctioned off - just not to the Save Homeworld campaign

Homeworld has finally left the barren wasteland that was once Planet THQ and taken a hyperspace jump into the unknown.

Homeworld has finally left the barren wasteland that was once Planet THQ and taken a hyperspace jump into the unknown. Wherever its destination, one place it won't be stopping is Save Homeworld - Team Pixel's crowdsourced campaign to secure the license, and in turn a direct sequel. The $70,000+ raised through Kickstarterand IndieGoGowill now be refunded to the campaign's many backers.

"The auction for the Homeworld license ended April 15, 2013," write Team Pixel in a, "and while we reached qualified bidder status for the bankruptcy auction, we were unable to raise the necessary funds to remain competitive against the other parties at the auction."

While it's not yet been revealed who has secured the rights to the series, an announcement is expected within the next couple of weeks, with the sale due to be finalised mid-May. Hopefully it'll be someone with plans to revisit the series, and not some bitter collector who'll hide it away in a dusty vault, laughing at the sadness of space RTS fans.

Save Homeworld backers can track the progress of their refund on the campaign's website. Team Pixel say they're now planning to start work on a "Homeworld-inspired" RTS using their own original intellectual property.

Thanks, Games.on.Net.

Update: Paradox Interactive CEO Fredrik Wester says that two other studios beat out Paradox's bid for the license:

— Fredrik Wester (@TheWesterFront) April 19, 2013 April 19, 2013

And Stardock Founder and CEO Brad Wardell says that his Michigan-based studio, Stardock, had the second-place bid.

We didn't get the Homeworld IP. We were the second highest bidder. @ pcgamer @ fiddleclub @ agenttinsley @ logandecker April 19, 2013

Bats is back: Kevin Conroy returns for Batman: Arkham Origins [Updated]

Update 1: In a statement to IGN , Warner Bros say, "Roger Craig Smith is confirmed as the voice of Batman and Troy Baker is confirmed as the voice of The Joker in Batman: Arkham Origins."
In which case, Conroy's part in the game is still unannounced.

In a now deleted tweet ( captured by Reddit), Kevin Conroy said, "Confusion in Dallas! I am in new ARKHAM GAME coming soon, NOT ARKHAM ORIGINS coming this fall."

In which case, Conroy's part in the game is still unannounced. What we do know is that Arkham Origins is a series prequel, meaning Conroy could be returning as the older incarnation of Batman in some capacity. Until an official announcement is made, though, the nature of his involvement is speculation.

Original: Kevin Conroy has announced that he'll be reprising the role of Batman[Update: involved in some unknown capacity] in Arkham Origins. While the actor had played the role in both previous Arkhams, as well as various animated incarnations, it had been reported that Warner Brothers had dropped him for the impending prequel. Conroy confirmed his involvement at the Dallas Comic Con; the rumour of his departure presumably started by some joker... Or, perhaps, the Joker...

"I can talk about it now," Conroy said during the panel. "We've been working for about nine or ten months on the next Arkham game. We all signed contracts so we weren't allowed to talk about it. The studio likes to completely control the rollout of any product, so they don't like us to talk about anything, but it's now been announced.

"It's an unbelievable game, I still can't say anything about it, and you don't want me to anyway because it will ruin it for you, but it's amazing. It's a huge, huge cast, and a big story. It took almost a year of writing to put it together. They've been working on it a long time."

It's good news. While I think I could have lived with another actor, Conroy does bring a well-personified prim uptightness to the caped crusader. He's certainly more nuanced a character than Christian Bale's 10 packs a day growly-man film version.

Batman: Arkham Origins is due out October 25th.

Thanks, CVG.

Early Access MOBA Dead Island: Epidemic is going to die next month

The free-to-play zombie-splattering MOBA Dead Island: Epidemic hit Steam Early Access in May of 2014.

Dead Island Epidemic

hit Steam Early Access in May of 2014. At the time, developer Stunlock Studios said:"There is no better way to gain valuable feedback and concrete suggestions than by allowing you guys to actually jump in and have at it." Unfortunately for those of you who enjoyed the game, all that valuable feedback has led to the decision to shut it down next month.

"Ever since starting with the Closed Alpha, and all the way through the Closed Beta and Open Beta, we’ve received a great amount of useful criticism and encouraging feedback from our players. This has been invaluable for all the teams involved in developing the game," publisher Deep Silver revealed on Steam. "Over the past weeks and months we’ve been evaluating how to proceed with Dead Island: Epidemic and looking towards the future for the game. We’re sad to announce today that we’ve come to the conclusion to cease further development."

Deep Silver didn't say exactly why the game is closing, but at a guess I'd say that money—specifically, the inability to generate sufficient amounts of it—is likely a big factor. Speaking of which, it doesn't appear as though refunds will be offered for any in-game currency or items that players may have left lying around: DLC and currency purchases have been disabled, and Deep Silver said it will "run a very large discount on all characters and boosts to give everyone a chance to spend any remaining currency on characters and items you may have wanted to try before, but never did."

Dead Island: Epidemic will continue to operate until October 15.

Thanks, GameInformer.

Former Homeworld devs' Hardware: Shipbreakers gets a stunning debut trailer

The debut trailer for Hardware: Shipbreakers , the sci-fi strategy game made by some of the people behind the Homeworld series, shows what can be achieved with just concept art, music and magnificently gruff narration.

, the sci-fi strategy game made by some of the people behind the Homeworld series, shows what can be achieved with just concept art, music and magnificently gruff narration. There's nary a hint of 'gameplay' in this video - which tells the story of a shipbreaker's desire to return home from a mysterious 'graveyard planet' - but it's comfortably the best trailer I've seen all year, evoking the similarly beautiful cutscenes from the Homeworld games. Have a gander below.

We don't know much about Hardware: Shipbreakers, other than that it's a "persistent multiplayer" "social strategy game" from Blackbird Interactive, a company made up of former Relic staff, including Homeworld's art director Rob Cunningham and lead artist Aaron Kambeitz. The description on the Facebook beta signup pagereveals a little more: "HARDWARE (HW) is a next-generation online social game based on the concept of salvaging resources on a distant, barren planet named LM-27." Next-generation eh? So presumably it's going to be on PS4 or the mythical next Xbox as well.

Hardware: Shipbreakers is due out sometime this year, and after watching the following video, you'll wish that "sometime" meant "sometime next week". (Thanks to Kotaku.)

Batman: Arkham Origins reported to have multiplayer

We're going to need to hone our investigative skills to get to the bottom of this one.

We're going to need to hone our investigative skills to get to the bottom of this one. Let's turn on Detective mode, and see if any clues emerge from the green-washed light. Hmm, a suspicious stain - Enable scan! It's cheap coffee, that which might be drunk by a hastily fleeing reporter. Let's follow the trail in the hope of... Aha! It leads to a quickly scribbled note, saying " Kotakureport that Batman: Arkham Origins will have multiplayer."

They're basing this rumour on two anonymous sources, one of which had previously predicted that the game would be called "Batman: Origins," and would feature a "snowy, Christmas-themed background." Those turned out to be largely true: while the source missed the Arkham from the title, the game does take place on Christmas Eve.

If accurate, the game will feature a mode in which you play as a member of the Joker or Bane's gang, trying to take down Batman and Robin. Naturally, Warner Brothers declined to comment to Kotaku.

Is multiplayer something you'd like to see added to the Arkham series? If it is coming, it'll be interesting to see where it falls in the grand tradition of superfluous online modes. Will it be closer to the genuinely worthwhile additions seen in Mass Effect or Assassin's Creed, or the box-ticking irrelevance of the latest Tomb Raider?

Batman: Arkham Origins is due out in October. Find out what we'd like to see from the game here. Funnily enough, multiplayer wasn't mentioned.

THQ's remaining properties to be auctioned in April - Homeworld and Darksiders up for grabs

The date's been set for the final court-supervised auction of THQ's remaining properties.

The date's been set for the final court-supervised auction of THQ's remaining properties. Those titles not bought in January's fire salehave been divided into lots, with initial bids due in April 1st. Final bids are required by April 15th, then, pending court approval, THQ expects to sell the remaining vestige of its existence by mid-May. *Sniff*

While the tastiest morsels have already been picked away, there's still some meat clinging to the THQ bone. Darksiders, Homeworld and Red Faction are all looking for a new home. In an ideal world, the Homeworld license will be picked up by someone who'll actually use it, and Red Faction will end up somewhere that recognises the brilliance of Guerrilla over the mediocrity of Armageddon.

Lot 1: Red Faction

Red Faction Red Faction Armageddon Red Faction 2 Red Faction: Guerrilla

Lot 2: Homeworld

Homeworld Homeworld 2

Lot 3: MX

MX Alive MX vs ATV Untamed MX Superfly featuring Ricky Carmichael MX vs. ATV Alive Tournament MX Unleashed MX vs. ATV Unleashed MX vs ATV Reflex MX vs. ATV: On The Edge

Lot 4: Darksiders

Darksiders Darksiders 2

Lot 5: Other Owned Software

All Star Cheer Squad Elements of Destruction All Star Cheer Squad 2 Fantastic Pets All Star Karate Frontlines: Fuel of War Baja: Edge of Control Full Spectrum Warrior 1 Full Spectrum Warrior 2: Ten Hammers Battle of the Bands Beat City Juiced Juiced 2: Hot Import Nights Big Beach Sports Big Beach Sports 2 Lock's Quest: Construction Combat Big Family Games Neighborhood Games Crawler Pax Imperia de Blob de Blob 2 Stuntman: Ignition Summoner Summoner 2 Deadly Creatures Deep Six Terranium Destroy All Humans! Destroy All Humans! 2 Destroy All Humans! Big Willy Unleashed Destroy All Humans! Path of the Furon The Outfit Titan Quest Titan Quest: Immortal Throne uDraw Dood's Big Adventure World of Zoo Drawn to Life Drawn to Life: The Next Chapter

Lot 6: Licensed Software

Costume Quest Stacking Scripps Spelling Bee (Scripps) Daniel X (SueJack) Sherlock Holmes and the Mystery of Osborne House Deepak Chopra's Leela (Curious Holdings) Fancy Nancy: Tea Party Time! (Harper Collins) Supreme Commander Supreme Commander Forged Alliance Jeopardy Jeopardy 2 The Biggest Loser Journey to the Center of the Earth Truth or Lies Let's Ride Best of Breed Vampire Legends: Power of Three (dtp) Marvel Super Hero Squad: Comic Combat Marvel Super Hero Squad: The Infinity Gauntlet Marvel Super Hero Squad: The Infinity Gauntlet 2 Wheel of Fortune Wheel of Fortune 2 World of Zoo Nancy Drew: The Hidden Staircase Worms 2 Worms Battle Islands Worms Open Warfare Worms: A Space Oddity Worms: Open Warfare 2 (Team 17) Nexuiz Paws & Claws Marine Rescue Paws & Claws Pampered Pets Resort 3D PurrPals 2 Rio You Don't Know Jack (Jellyvision) Rocket Riot Screwjumper (Frozen Codebase)

Wow, that's a mixed bag of Other and Licensed properties.

Wishful thinking time! Who would you like to see bidding on the various series?

Thanks, GI.biz

Batman: Arkham Origins announced, with a new developer in the Batcave

A new Batman game has been announced, via the circuitous route of a GameInformer cover.

cover. It's called Batman: Arkham Origins, and is being developed by Warner Bros. Games Montreal, who... wait a second, what's happened to Rocksteady? Does their disappearance have something to do with released image of infamous mercenary Deathstroke? Well, someone had better call the Commissioner. It looks like we've got a bat to signal.

"As the title suggests, the game takes place years before both of the previous Arkham titles when a young, unrefined Batman encounters many supervillains for the first time," write Game Informer. Is he encountering them in Arkham? We don't actually know, but I'd argue that it would be the more obvious reading of a game called "Arkham Origins".

The new developers, who were previously in charge of the Arkham City Wii U port, will be using Rocksteady's custom modified Unreal engine. So at the very least it should look, and hopefully play, like the Arkham series we've come to know and punch people with. It's being headed by Eric Holmes, who was the lead designer on open-world slice-em-up Prototype.

Batman: Arkham Origins is due out October 25th.

Here's six minutes of Homefront: The Revolution gameplay

Earlier this week, Deep Silver released a Homefront: The Revolution trailer entitled " Thank You ," in which a young child haltingly extolled the virtues of America's new Korean overlords, while Korean soldiers beat the ever-loving candy out of every American they could lay their hands on.

," in which a young child haltingly extolled the virtues of America's new Korean overlords, while Korean soldiers beat the ever-loving candy out of every American they could lay their hands on. It was pretty good as cinematics go, if a bit on the nose, but today we've got something that's probably going to be more interesting to most potential players: some actual gameplay

The video contains a smattering of everything, which I imagine is the point. There's NPC interaction, weapon modding, traps, vehicles, hacking, and of course plenty of running to the rescue of your fellow soldiers, who by all appearances are incapable of even crossing the street without your help. Not that the bad guys appear to be much brighter. The attack that starts around the five-minute mark isn't exactly a master-class in stealth, but even so, nobody seems to be quite sure about where they should be pointing their guns.

I get a certain Far Cry vibe from the video, especially at the end, when the activation of the communication relay seems to signal the end of the mission. That's an observation, not a complaint—I spent more hours than I like to think about in Far Cry 2, and Blood Dragonwas stupid amounts of fun—but I am looking forward to seeing if the new Homefront can deliver that same kind of big, open experience without simply rehashing the same core gameplay elements.

Homefront: The Revolution is slated to come out sometime in 2016.

Homeworld licensing campaign jets over to Kickstarter

Back in January, web design studio teamPixel came out of nowhere with a proposition to save the Homeworld franchise from THQ's demise , asking for $50,000 through an IndieGoGo drive to fund a touch and GOG version of Relic's original space RTS and develop a full-fledged Homeworld 3 for the PC.

to fund a touch and GOG version of Relic's original space RTS and develop a full-fledged Homeworld 3 for the PC. The final tally of $13,675 fell well short of the mark, but teamPixel isn't powering down its efforts just yet, instead moving to Kickstarterfor a second round of crowdfunding.

The campaign ends on March 26, when teamPixel hopes to have gathered the full $50,000 it's gunning for. Bonuses for high-value backers include aiding in character and ship design, writing a multi-mission optional storyline, and free copies of the studio's planned releases. TeamPixel also consolidated its previous IndieGoGo stretch goals into a single tier—$100,000—which will update the game's touch version with remastered graphics.

As before, teamPixel claims the donations supplement their "own own private equity, lender, and investor financing" for "an indie studio undertaking which we believe will bring development closer to the gaming community than previous Homeworld productions."

So far, it's only showing off footage from Homeworld mobile, but it says a Homeworld 3 update should come soon. That should hopefully push things along for the campaign—Kickstarter's unwritten rule of showing any kind of in-progress content typically pays off, and a prospective Homeworld 3 is the most likely product eager space commanders want to see from teamPixel. Head over to Kickstarterfor more info on the campaign.

Dying Light studio shows off "Natural Movement" in new development diary

Dying Light was pushed back into early 2015 in order to give Techland more time to polish the game's parkour system.

in order to give Techland more time to polish the game's parkour system. Today the studio offered some insight into what it's been up to with the release of its first development diary video, which looks more closely at how players will use "Natural Movement" to make their way around a city overrun by the risen dead.

The movement isn't entirely "natural," of course, unless you happen to be Spider-Man, but it looks fast, smooth and very obviously reminiscent of Mirror's Edge. It appears to be more flexible than Mirror's Edge, too, although how that will actually play out won't be known until we get our hands on it.

The most intriguing part of the video comes near the end, with the brief look at what it will be like to move around at night. As you may recall, zombies become much more powerful and dangerous during the night, a problem compounded by the very limited visibility provided by the flashlight. It's a shame the trailer didn't spend a bit more time showing off what happens when the sun goes down, although I suppose that could be fodder for future development diaries.

Want to know more? Have a look at our hands-on previewfrom E3. Dying Light is currently scheduled to launch sometime in February 2015.

Homefront: The Revolution trailer breaks cover at Gamescom

We haven't heard much about Homefront: The Revolution , the sequel to THQ's much-maligned Red Dawn-esque shooter Homefront .

. It was announcedin 2014, delayedin 2015, and that's really been about it. Today at Gamescom, however, Deep Silver rolled out a new cinematic trailer to remind people it still exists, and revealed a bit more about what's coming.

Homefront: The Revolution will be an open-world shooter set in the city of Philadelphia, which—along with the rest of the US—is under the oppressive control of a globe-spanning Korean corporation. That sounds a bit different than the North Korean invasion scenario the game was initially built on, with the Korean People's Armycausing all the trouble, but it could be just an issue of wording. We'll let you know when we find out.

Other than that, it sounds pretty much as expected. Players will conduct a guerrilla war against an overwhelmingly superior occupation force, making use of hit-and-run tactics, ambushes, and improvised weaponry to help balance the scales. The open world setting has been designed for "thrilling, unscripted firefights," and the game will also enable the formation of multiplayer "resistance cells" in an online co-op mode.

We'll have more to tell you about Homefront: The Revolution following our hands-on time with it at Gamescom tomorrow. Until then, screens— Wolverscreens!

Homefront The Revolution

Homefront The Revolution

Homefront The Revolution

Homefront The Revolution

Homefront The Revolution

Crowdfunding campaign seeks rescue of Homeworld license from THQ

TeamPixel , an independent web development and design studio, has launched an IndieGoGo campaign (via VG247 ) to gather funds for acquiring and continuing the Homeworld property from THQ after the company was fragmented and sold off at auction earlier this week.

earlier this week. The drive lasts for 14 days and asks for $50,000 to "preserve access to one of the major landmarks in sci-fi and RTS gaming for fans both old and new."

As an "interactive media company specializing in web design, web development, desktop software, and mobile applications," teamPixel seems like an odd choice for an organization spearheading an effort to get hold of a venerable strategy franchise. The studio claims entering the games industry has always been its goal, and it believes the few small games it developed for local companies is proof enough of its dedication.

"Somehow, nearly 10 years later, fans are still waiting for the next installment of the Homeworld franchise," the IndieGoGo campaign's statement reads. "We here at teamPixel are tired of waiting for the next Homeworld game and would like to rally fans together to bring the franchise back. The THQ bankruptcy has given all of us a massive opportunity to put Homeworld back in the hands of gamers."

TeamPixel's plans—if successful—for Homeworld split into three outcomes: A re-release of Homeworld on Steam and Good Old Games, a mobile version for touch devices, and the development of Homeworld 3. "There are many more stories to tell and gameplay opportunities to experience in the Homeworld universe," the studio said of the latter. "We believe the franchise deserves a chance to tell more of its plot and to innovate its gameplay possibilities."

Sega purchased Homeworld developer Relic Entertainment during THQ's auction, but it's unknown if the license for the space RTS carried over in the transaction. Responding to PCGamesN, a representative said more information will arrive tomorrow, saying, "It is true that Sega took part in the bidding of all shares of THQ Canada, Inc. and THQ's IPs related to the titles developed by THQ Canada, Inc. Sega won the bid as the court announced and the deal will be closed tomorrow, after which Sega will release detailed information."

Freejack: free to play parkour racer

There's a trailer of this colourful feet-based racing game below, but please, mute your speakers before you play it.

freejack thumb

There's a trailer of this colourful feet-based racing game below, but please, mute your speakers before you play it. That sort of thing has got to be bad for the environment.

If you don't know what parkour is, think Mirror's Edge or Assassin's Creed. Climbing, hopping, running on tiny ledges, swinging from things, doing wall jumps, back flips - using your whole body to traverse urban landscapes with preternatural ease. Crucially, this is a real thing that people actually do. That's the beauty of parkour - it's a real life superpower. Then you get Freejack, with its jump pads and crackling energy auras. You can customise your character with a bunch of silly clothes, and increase your speed by doing tricks. You can also jostle people as you run past, like some sort of oik.

Saints Row 3 and 4 are Steam weekend freebies

You already know, if you hung out with us here yesterday, that XCOM is free on Steam until Sunday morning.

Saints Row Gat Out of Hell

on Steam until Sunday morning. But what to do, you ask, if you already own XCOM and all things related? Perhaps you could give some Saints Rowa try instead.

I've always been fascinated by the way the Saints Row series evolved from a low-rent Grand Theft Auto knock-off to become a game about wreaking havoc in hell from the comfort of a mobile La-Z-Boyarmed with chain guns. And it somehow got better along the way, too: Saints Row 4 earned an Editor's Choice award in our 2013 review. (Alas, the follow-up, Gat Out of Hell, didn't fare quite as well.)

The announcementof a free Saints Row weekend didn't come with quite the same level of fanfare as that of XCOM, probably because there's not a new Saints Row game currently available for pre-purchase. But free they are, "they" being Saints Row: The Third and Saints Row 4, until 1pm PDT on September 13. During that stretch, you can score those games and all the other Saints Row releases on Steam, plus the mind-boggling array of DLC, for up to 80 percent off. The sale prices will remain in effect until September 14.

Homeworld composer talks influences, changing soundscapes

Homeworld's soundtrack was an expression of space's serenity and chaos with its retro synth swells and Indian flair, the sort of songs hibernating astronauts would probably listen to.

Homeworld's soundtrack was an expression of space's serenity and chaos with its retro synth swells and Indian flair, the sort of songs hibernating astronauts would probably listen to. Composer Paul Ruskay's haunting trackshelped solidify Homeworld as one of strategy gaming's greats, and in an interview with Rock, Paper, Shotgun, he touched upon the influences and experiences he used in shaping a spacey soundscape.

"My big influence was, obviously, the Blade Runner score," Ruskay explained. "And I was also a huge fan of Brian Eno. There was just something about that form of composition, like that moment in Blade Runner where [Harrison Ford] is walking up the stairwell and there's that Arabic singingin it.

"The art director, Rob Cunningham, had spent some time growing up in India and he turned me onto DJ Cheb i Sabbah—that was the biggest influence, DJ Cheb," he continued. "He was just doing this kind of DJ'ing but with traditional Indian instruments. You mix DJ Cheb with Vangelis and Eno and those are the main forces."

Ruskay recently wrapped up a return to space after contributing compositions to Strike Suit Zero, Born Ready's Kickstartedlove letter to the colorful deadlinessof space sim combat. Ruskay noted how music's cultural growth and synthesis—especially in the context of science-fiction—changed dramatically via improved technology and an ever-changing paradigm.

"I was listening back to the Homeworld soundtrack recently and what struck me is it's almost archival now," he said. "People don't even use that equipment that it was created on anymore. I did some of that Homeworld stuff in a MIDI-only version of a really old sequencer. When I listen to it now, so much of it was created based on the restrictions of the technology of the time. It's like listening to recordings from the 1920s. So much of the quality of that music is wrapped up in how it was captured.

"It's almost a brain chemistry thing where so much of music is an emotional response. There's such a mystery to science-fiction in presenting a vision, and there's also that sort of globalization thing with the world moving towards cultural fusion with that through-line of synthetic sounds."

The rest of Rock, Paper, Shotgun's interviewcovers Ruskay's journey from Radical to Relic and beyond.

The Sunday Video Pwn

Two new Duke Nukem trailers hit the web this week.

Two new Duke Nukem trailers hit the web this week. One covers the history of one of PC gaming's most recognisable characters, but it's the above video that had me scratching my chin the most. Duke Nukem Forever is actually going to get released, which is great, but I cant help but feel that Gearbox are pushing just a little too hard. The above trailer is amusing, but I can't shake the awkward feeling of misogyny that seems to ooze from it. Is pixelated pornography a step too far, or is it just harmless fun? Debate in the comments.

From one form of pixel porn to another, Unreal showed off their new engine tech in a features demothis week. The video drops such tantalising names as 'Apex Clothing' and 'Shadowed Point Light Reflections' that's sure to tingle the spine of any graphics junkie.

Battle Slots is possibly the most bizzare idea for an RPG I've heard. Developers 8monkey Labs have taken the usual fantasy setting, and rammed it into a slot machine. Intrigued? Take a look at the trailer. Tempted? Grab the demo.

Nuclear Dawn started out life as a Half-Life 2 mod, but has since been granted life as a full stand-alone release. The post-apocalypse word seems fairly standard, as does the shooting from the exceptionally brief trailer. But hey; we all love to show support to mod teams that aim big. Nuclear Dawn will be available on Steam from September this year.

When Magicka launched earlier this year, I was pleasantly surprised by just how much fun it was (I still can't say 'banana' properly since seeing the game's opening). So how do you go one step further when you've already created one of the best small games of the year? You ship the mages out to the burning rice fields of Vietnam, of course. You can check out the DLC expansion's mission in this lengthy preview, which shows off the new weapons (including an outrageous rocket launcher) and those trendy olive drab robes you'll be wearing out in the jungle.

The more and more I see of Brink, the more certain I am that it will sit quite nicely between my TF2 and Battlefield addictions. This weeks gattling gun trailerprovided further evidence to the team-based parkour shooter's case, and I can already see where my summer evenings are going to be spent.

Whilst Notch and his team work on altering perceptions of collectable card games with new project Scrolls, SOE are doing the same for the long-established Magic game. Magic The Gathering: Tactics forges the usual card-based visuals for 3D character models, whilst still being faithful to the mechanics of the card game. In the above trailer, the developers talk about bringing the Planeswalker to life.

And finally, a bit of everyone's favourite StarCraft II pro - Day9. His Newbie Tuesday videos are some of the best tutorials for players wanting to get into the cut-throat world of StarCraft's online skirmishes, and this week he gives an hour's worth of tips on using Reapersand experimenting with their various tactics. It is, naturally, coupled with Day9's trademark humour, which we love him dearly for.

Mighty No. 9 is looking solid but uninspired (and very blue)

The first proper bout of footage for Keiji Inafune's Mighty No.

Mighty No. 9shows that, yes, it looks a lot like a certain Capcom series, but let's put the obvious comparisons to Dino Crisis aside for a moment and focus on the Mega Man creator's latest game. After a wildly successfulKickstarter last year - people really like to put their money behind familiar concepts, huh? - we've been afforded our first non-prototypey glimpse of the platformer in action, and while it's a video that holds few surprises, Mighty No. 9 does look like the sort of safe, largely unambitious game I might enjoy on a rainy day.

I don't see anything too megamighty about Mighty No. 9 yet, but I suspect this is a game that will live or die based on its controls, and it's obviously hard to get a sense for those from any trailer. The enemies and backgrounds, on the other hand, seem a little stiff and dull - but hey, there's still nearly a year of development left. Mighty No. 9 will release Spring 2015, which time fans will correctly identify as 'ages away'. (Ta, Eurogamer.)

Homeworld 2 Complex mod 8.2.4 released

The massive, ambitious Homeworld 2 mod, Complex, has been updated again.

The massive, ambitious Homeworld 2 mod, Complex, has been updated again. If you're not familiar with Complex and fancy a proper challenge then it's certainly worth a download. Complex is built on the idea that waging war with a bunch of space boats would be a tremendous logistical challenge. There are crew members and officers to consider. Are they experienced? Are they happy? Have you fed your captains their pre-battle jam donuts? Is the cockpit radio tuned to Classic FM? These are the worries of an admiral.

Complex deepens almost every aspect of Homeworld 2, from tech trees to ship customisation. After a year of testing and tweaking, the latest update brings Complex to version 8.2.4. The range of all weapons has been increased by 40%, according to the patch notes, which should result in considerably broader battlefields. Find out more on the Complex siteand grab the download from ModDB

Five million Russians are practising their Warface

It looks like Crytek's gamble on a free-to-play future is paying off.

is paying off. Warface, their self-described "AAA 4 Free" FPS, can now boast an impressive 5 million registered users in its Russian test market.

"Reaching the five million registered users mark speaks volumes about the quality and appeal of Warface," opines Vladimir Nikolsky, VP of Warface's publisher, the Mail.Ru Group. "With a combination of first-class visuals and gameplay that is second to none, Warface stands out from the crowd and promises to attract even more attention from players in the future." Admittedly, he's biased.

Warface is Crytek's attempt at bringing "console game quality" (sigh) to the free-to-play market. The CryEngine 3 powered shooter is holding its closed beta tests in Europe and North America, and is still listed for release in the fast-fading twilight of 2012. With this year already seeing the likes of Tribes: Ascend and Planetside 2, are you planning to join Russia in its mass display of Warface?

Thanks, Joystiq.

Mighty No. 9 launches new crowdfunding campaign for English voice acting

Keiji Inafune's Mega Man follow-up Mighty No.

Mighty No. 9was one of the most successful videogame Kickstarters ever, pulling in $3.85 millionlast year, more than four times its original goal. Combined with money earned through a separate PayPal campaign, the total funding amount broke $4 million, enough to nail every stretch goal the Comcept development team could cook up. But full English voice acting wasn't included among those goals, and so now a new crowdfunding campaignhas been launched seeking another $100,000 to get it in there.

Announcing the campaign yesterday, Inafune said in a video that the current funds will cover the cost of Mighty No. 9 as it stands, but that he hopes to make it into something beyond merely a videogame. "We don't want the Mighty No. 9 project to end with the game alone," he says in the video. "We want the game to be part of something greater we deliver on a global scale."

"With everyone's help—and through new funding—we can make the game evolve even further... In order to do that, I'd like to ask for more of your strength, to borrow your power to make more and more fantastic content," he said. "Needless to say this includes work on the game itself; we want to expand outside of the game medium in a way that connects back to the game itself, ultimately enhancing of the content."

It sounds ambitious, and Inafune said that other companies have come forward to express interest in partnering with Comcept to expand the game into other media, particularly movies. But the first goal for the new campaign, at $100,000, is the much more mundane "full English voice" option. The Mighty No. 9 website indicates that new stretch goals will be added if and when the first goal is reached, but there's no indication what they might be.

It's interesting to contrast Comcept's enthusiastic return to crowdfunding with Tim Schafer's delicate, almost apologetic approach to last year's Broken Age double-dip. While Schafer explained in detailwhy Double Fine felt a need to ask for more money, Comcept said, literally in bold face, that it is "pleased to open up a new funding campaign for the project via PayPal!" It also announced that Mighty No. 9 preorders may now be placed, although preorders will not count toward the new crowdfunding goals.

Medieval 2 mod goes to war with The Elder Scrolls

Few things make me as happy as modders taking one game and stitching it to another.

Few things make me as happy as modders taking one game and stitching it to another. As Troy and Abed said, it only makes them more awesome .

Medieval 2: Total War is getting pretty old in the tooth, but modders are still working hard to find us some new ways to play it. The Elder Scrolls: Total War modmeans you can now pit the various factions of Tamriel against each other in a war that can only be described as, well, total.

Medieval 2

There are 20 factions to choose from, including The Kingdoms of Skyrim, Daggerfall, and Wayrest, the Clan of Blackmarsh and the Clan of Crowns, and the Great House of Hlaalu, Telvanni, and Dagoth, just to name a few. You can play as monsters too, like the hordes of Oblivion or an army of undead warriors. They're all custom skinned, so if you choose to side with Oblivion you'll really be marching around an army of Daedra.

Medieval 2

There's a full map as well, based on The Elder Scrolls games, and appropriate custom banners will snap in the wind as you march your armies into battle.

The mod is not yet complete, but from my play session I'd say it's off to a good start. The campaign isn't finished yet, and there are some bugs, but I played a few custom battles and they worked just fine. It's also entirely in Russian, so in addition to the mod, which you can find a link for on this page, you may also need the English language patch. Even with it, some of the text still appears untranslated, though they're working on a better one.

Installing Medieval 2 mods isn't always easy, but there's a nice guide here on Reddit.

Medieval 2

Crytek going "entirely free-to-play" with future projects

"Right now," he says, "we are in the transitional phase of our company, transitioning from packaged goods games into an entirely free-to-play experience.

Warface Thumbnail

Talkingto Videogamer about their free-to-play shooter Warface, Crytek boss Cevat Yerli says they're planning to leave retail behind entirely.

"What this entails is that our future, all the new games that we're working on, as well new projects, new platforms and technologies, are designed around free-to-play and online, with the highest quality development."

By 'new', it's a safe bet he's referring to unannounced projects: Crysis 3 is still a full price retail game. But this does mean that if there are any future Crysis games, they'd be online and free-to-play. The multiplayer has never really been the appeal, so if the series continues at all, it'll be a big change.

At E3, games general manager Nick Button-Brown told Gamasutrathat "the key to us is that it's not pay-to-win". To Videogamer, Cevat stressed their production values, with a phrase that made all of PC Gamer wince:

"As is evident in Warface, our approach is to ensure the best quality, console game quality..."

We put up my Crysis 3 previewat the weekend. I think it's going to be gorgeous to explore, but it doesn't seem like it's going to capture the open-endedness of the first game.

Hyrule: Total War trailer celebrates 3.0 release of the Medieval 2 mod with a giant scorpion

It's time for a confession: when it comes to Zelda, I'm dangerously ignorant.

It's time for a confession: when it comes to Zelda, I'm dangerously ignorant. I could try to hide this fact from you - casually mentioning how the green dude is called Link, and thinking that would be enough to conceal my shame - but then I'd probably mess it all up by calling the Triforce, "that thing from Sword & Sworcery EP". Despite this historical deficiency, there are some things I do know: 1) Total War games, and 2) that Total War games would be much improved by the addition of magic, a weird tentacle eye-bug, and a giant Cyclopean scorpion. All of these things can be found in Medieval 2 mod, Hyrule: Total War.

This trailer marks the 3.0 release of the mod, which is available for download at ModDB. It offers 19 factions, a campaign mode, custom settlements, and four missions of a new "Hyrule Historia Campaign". While it's a nice amount of fantasy Total War to enjoy, the mod is still in development - and the final, feature complete version remains "TBD".

You can find more on Hyrule: Total War's status over at the mod's development forum.

Thanks, Reddit.

Team Fortress 2 Skyrim, Rage and Fallout items now available

A post on the Team Fortress 2 blog from Robin Walker tells us how to get how to get hold of the new TF2 Skyrim, Brink, Rage and Fallout items we mentioned yesterday .

Team Fortress 2 Quakecon

. If you buy or pre-order the relevant game from Steam during Quakecon, they'll unlock automatically in Team Fortress 2.

Pre-order Skyrimto get the Heavy Nord helmet, pre-order Rageto get the Wingstick for the Engineer and buy Quake IVto get the Quake launcher for the Soldier. Owners of Fallout: New Vegaswill get a Pip Boy for the Engineer and owners of Brinkwill pick up a hood and mask for the Sniper.

The deal ends with Quakecon, so you'll be sure to buy or pre-order the games you want before 10:00 PDT / 18:00 BST on August 8

In the same blog post, Robin Walker also talks about Team Fortress' debt to id Software and Quake in particular. Team Fortress started out as a Quake mod in 1996.

"At the time it only had five playable classes, no maps, and--believe it or not--no hats, writes Robin. "There wasn't even a concept of teams yet."

"That's right, we didn't actually get teams into a game called Team Fortress until a couple of releases after the initial launch. (The next time someone says their game isn't ready to release yet because they're missing a core feature, you can helpfully point this out to them.)"

"When Quake celebrated its 15th birthday this past June 22nd, we realized just how damn many of us at Valve are here because of id software. Some of us were inspired by their games' technical prowess, and others by getting their first taste of game development thanks to Doom and Quake's revolutionary approach to user-generated content."

Quakecon is happening right now in Dallas, Texas. To celebrate, you can play Brinkfor free this weekend and loads of id's game are on sale on Steamwhere you can also download and play Team Fortress 2for free.

Mighty No. 9 appears on Kickstarter, gets funded, reaches first stretch goal

Calm down, guys!

Calm down, guys! Mega Man designer Keiji Inafune only pushed out the Kickstarterfor Mega ManMighty No. 9 this last weekend, and already the project has raised over $1.25 million, smashing the $900,000 target. To play catch up: Mega ManMighty No. 9 is a 2D side-scrolling action platformer featuring a little robot guy whose body can reconfigure to take on new skills and abilities, and who must destroy other, evil boss robots.

At $1.2 million, the first of many stretch goals has already been hit, guaranteeing an additional two stages to the six originally planned. The next goal, at 1.35 million, will secure Mac and Linux support on top of the currently announced Windows version.

With 28 days left, this one looks set to take in a significant amount of money. Backers will have a while to wait before delivery of the game, though: Mega ManMighty No. 9 is scheduled for release in Spring 2015.

Mod of the Week: Westeros: Age of Petty Kings, for Medieval II: Total War Kingdoms

I don't know how successfully it comes across on the TV show, but the Game of Thrones book series makes the storied history of Westeros as important and intriguing as the current, rather messy state of affairs.

Westeros: Age of Petty Kings, a mod for Medieval II: Total War Kingdoms, is set during the Andal Invasion of Westeros, thousands of years before the events of the series, which means now you can take part in the shaping of the turbulent continent and forge your own version of the history of Westeros.

The true, full name of the mod, it appears, is Westeros: Total War: Ages of Petty Kings for Medieval II: Total War: Kingdoms, but I get fined by PC Gamer if I use more than three colons in a single headline. I'll begin by quoting the modder directly, since he does a fine job of explaining the sitch:

Long before the rise of Valyria, Westeros was divided into countless Petty Kingdoms. In the south, the Reach is consumed by fire as countless Andal Kingdoms are drawn into an ever growing civil war. In Dorne, the deserts run red with blood and in the north four kingdoms struggle for supremacy, even as they face invaders from all sides. As chaos descends upon the lands of Westeros it remains to be seen which Kingdoms shall forge dynasties to last a thousand years, and which will fade into history.

I don't blame you if you're more interested in the current batch of characters from Game of Thrones than in the generations that came before them. The thing is, even though the mod is set thousands of years prior to the events we've been watching and reading about, there are still plenty of familiar names around. Some families have been in Westeros for a very, very long time, so yes, you'll still find the Lannisters at Casterly Rock, the Starks are chillin' (literally) in the North, the Arryns are in The Vale, and the Martells are over in Sunspear. What bright futures they all must have!

There are a whopping 29 different factions to choose from in the mod, including House Reyne, The Stormkings (who have a stag on their banner, which was later co-opted by the Baratheons), plus House Bolton and House Umber in the North, and then a bunch more I've never heard of because I sort of skimmed through certain parts of the book, okay? No need to Google while you're selecting a faction, either: the modders have provided a hefty chunk of lore and history in their descriptions.

The map of Westeros we've come to love is faithfully rendered, and though King's Landing may not exist yet, plenty of still-standing cities predate it. The source material seems to have been well researched and respected: even cities and castles that are mentioned only in passing in the books appear in the mod in their proper spots. There are quotes from historical characters on the loading screens, and you'll even get to listen to the familiar Game of Thrones theme song that I hope is legally okay to use in this mod but I'm not sure that it is. Point being, the mod is really drenched in the feeling and flavor of A Song of Ice and Fire, and I think fans of the books and show will feel quite at home here.

If you're not super interested in the politics and city building, you can of course whip up some custom battles on some familiar battlegrounds, like the Wolfswood, Golden Tooth, the Vale of Arryn, the Iron Islands, The Reach, and lots more. I pitted a bunch of Starks against a mass of Boltons for the Dreadfort, for no particular reason and definitely not to exact some sort of revenge. I also had Cracklaw Point battle the Lannisters in the wintery North. Why? I dunno. Why the hell not?

The mod is still in development, and has a lot of plans for the future, including doubling the number of castles on the campaign map and bolstering them with both lore-friendly houses and some created just for the mod. There are also plans to add more units, including unique ones, as they're not particularly varied at the moment. Mercenaries will be added (sellswords, if you want to get all Game of Thrones-y about it), and there's an effort underway to add even more factions like the Night's Watch and the Wildlings.

Installation : Download the mod here. Again, I'll let the modder explain how to get it set up, because he does it well and it worked for me.

1) Make a copy the "Launcher.exe" from your M2TW folder and rename it "kingdoms" (if you already have a "kingdoms" you should be fine).

2) Put the Petty_Kings folder into your mods directory and DO NOT CHANGE THE FOLDER'S NAME.

Assuming you have the "kingdoms.exe" and the correctly named "Petty_Kings" then you can simply double-click on AOPK.bat in the Petty_Kings folder and it will launch the mod.

Brink Agents of Change DLC release date set

The first slice of Brink DLC is out next Wednesday August 3.

Brink Agents of Change DLC

The first slice of Brink DLC is out next Wednesday August 3. If you download it within two weeks, you'll get it free, and it will stay free forever. It will add two new maps, new player abilities and gadgets (including napalm grenades), new weapon attachments (including a bayonet) and some new outfits. It'll also raise the level cap from 20 to 24. You can read the full overview here.

Splash Damage have sent over 11 screens of the new maps. See them below.

40 Awesome 3D Wallpapers

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Bold 3D wallpapers are a growing trend that we happen to think look extremely cool.


are a growing trend that we happen to think look extremely cool. They often are beautifully rendered, have interesting subject matter, and feel like you can reach out and touch them. Whether you're looking for some additions to spice up your collection or needing some new desktop adornments, we've rounded up 40 of the best 3D wallpapers we could find, with some fun geeky surprises here and there.

Warning: Before you continue willy-nilly downloading wallpapers, do understand that we can't be held accountable for any third-party links you download. Many of these websites may be plagued with adware. We suggest you read our how-to-download-without-installing-adware articlein case you plan on downloading from third-party sites.

Android Logo
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If you're an Android fan, this logo wallpaper should strike your fancy, with popping greens and matching font.

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Glass Apples
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These colorful glass apples are whimsical and alluring, and almost make you thirsty for some fruit juice. Kind of ironic that you're going to use this wallpaper on a PC. This is a DeviantArt user's second attempt at the photo, with the original available and viewable here.

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Companion Cube
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Your greatest friend in Portal is, of course, the Companion Cube. You can trust it. We promise.

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Reddit Alien
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Toss out an upvote to this familiar alien. Any Redditors in the house?

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Audio System
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It's probably not often you go for a brand-free sound system, but this slick piece of fictional tech looks clean enough to eat off of.

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Super Mario Bros.
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It's interesting how much a shift in perspective can do for a classic spread. This Mario scene looks fantastic as a 3D wallpaper.

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Zoidberg
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Looking for a new wallpaper? Why not Zoidberg? Let the Futurama favorite peer out at you every time you use the computer.

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Claustrophobia
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This narrow hallway seems to be overpopulated with some sinister-looking spheres. Does it make you a little claustrophobic?

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Trainwreck
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It looks like a dangerous disaster, but thankfully, no one was hurt to bring this bizarre wallpaper to life.

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Colorful 3D Bars
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These colorful bars look like they could be popping out from some sort of epicenter on your screen, and while you may want to touch them, you certainly cannot.

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Rubik's Cube
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You may not be able to entertain yourself by solving this puzzle, but it looks close enough to touch.

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TARDIS Innards, Tenth Doctor
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This pre–Matt Smith TARDIS tribute is as close as you'll probably get to seeing the real thing.

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Minecraft Guy
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Your Minecraft character getting a little rest and relaxation when you're not playing.

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Computer Guy
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After a full day of browsing, be careful that you don't end up like this guy. That might be a bit hard to explain to your boss.

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Pink Rabbit Tornado
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This trippy wallpaper features a vortex of tiny pink rabbits. We're not sure about you, but that's one storm we could handle.

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Chains
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You can never break the chains that bind us all together as a technology-loving family! No? OK.

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Terminator Heads
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Skynet was here.

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Teenage Mutant Ninja Turtles
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Here's a wallpaper TMNT fans can dig.

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Alien vs. Predator
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Though there's only one representative from each species here, it's still an epic matchup.

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Fallout 3
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This iconic Fallout 3 image is nicely rendered here in wallpaper format.

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Minecraft Map
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This is a finely rendered Minecraft map, albeit much, much smaller.

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Turret
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You may want to stay out of the way of this dangerous-looking turret. Next thing you know, missiles will be flying from your monitor.

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Thor vs. Alien
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It doesn't appear that either party is of a licensed ilk, but you can't argue this battle would certainly have an interesting climax.

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Exploding Cube
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We've heard that this is what happens when you push a Rubik's cube to the limit.

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Falling Glass
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Ah, a falling glass without all the annoying post-drop cleanup. Just what we like to see.

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Deceased Big Daddy
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This Big Daddy may no longer be alive and fearsome, but he can come to live on your desktop with this poignant scene. Save your tears. You can always just go play the game again.

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Rainbow Spheres
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These colorful rainbow spheres make an excellent addition to your wallpaper collection. They might inspire you to start using a little more color in your life, too.

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Colorful Tubes
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These small, colorful tubes look as though you could reach out and grab what's inside. It's almost as if time has frozen within.

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Paper Rolls
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Festive, colorful paper rolls look as though they're rolling up after you've just attacked them with scissors. You almost want to reach out and flatten it, don't you?

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Around
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This surreal bit of landscaping is impressive, especially given its ability to make you feel as though you could touch it.

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3D Sphere
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This metal ball resting on an impeccably detailed wood floor looks like the perfect plaything. Just don't scratch the flooring.

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Obsidian Sphere
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It may look innocent, but if you stare into this deep sphere of ebony, you might actually peer straight into the darkness. True story.

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Striking Heart
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Even though this isn't an anatomically correct heart, look how pretty it is.

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Volume Dial
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Turn the volume up on this realistic-looking dial wallpaper. Does it go all the way to 11?

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Designer's Room
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This designer's room chock-full of geeky equipment looks real enough, but be thankful you didn't have to spend all that money to get it.

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Waving Robot
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This little guy makes us happy.

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Shiny Planets
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Of course, this isn't really how the planets are arranged. It sure does make for an interesting wallpaper, though.

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Spider Robot
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This is what nightmares are made of, but it's still a pretty cool robot.

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