PewDiePie responds to Warner Bros. FTC complaint

Earlier this week, it was revealed Warner Bros.

Warner Bros. Interactive had settled charges filed by the FTC that suggested the publisher had “deceived consumers” during its Middle-earth: Shadow of Mordor marketing campaign. The complaint alleged WBIE had failed to “adequately disclose” payments of “hundreds to tens of thousands” of dollars to “online influencers".

Prominent YouTube personality Felix “PewDiePie” Kjellberg was the only so-called influencer referred to in the statementby name. He's since responded with the following video:

“A lot of YouTubers were involved in this sponsorship,” says Kjellberg above. “But since my name is the biggest YouTuber, my name is the only one that pops up. Basically what happened was that we weren’t required to disclose. I still did it. Some other YouTubers actually didn’t disclose.”

The FTC statement suggests Warner Bros. “instructed influencers to place the disclosures in the description box appearing below the video” and not the video itself. Incidentally, this means whenever the video is shared on other platforms besides YouTube—embedded on websites, Facebook or Twitter, for example—the disclosure is not present at all.

Kjellberg references this above. “Yes, I could’ve disclosed it better. I could have put it above the fold,” he says, however later points out that the FTC guidelinesdidn’t come into play until 2015, while the video under scrutiny was filmed the year prior.

“Basically, all of these news articles are using me as a clickbait, putting my name to shame, when I didn't even do anything wrong," he continues. “Back then [before 2015], YouTube paid promotion was a bit of a grey area, nevertheless I still disclaimed it. Today, I make a verbal mention before the video begins, and the top line of the description mentions it as well.”

Ultimately, the FTC is not actually imposing any penalties on Warner, beyond an astringent warning. Kjellberg however concludes by asking people to “see past the headlines.” He adds: "If I did something wrong, I should be paying the consequences. In this case, I don't think I did anything wrong."

Age of Empires 2: HD to launch with improved visuals, Steam Workshop on April 9

The rumors were true.

Age of Empires II HD(which includes the content from the Conquerors expansion) is coming to Steam in April. And it's been aged up to the Modern Era (courtesy of Hidden Path Entertainment), with a host of tweaks and new features. We've got more details and a graphical comparison below.

For my money, AoE2 was already one of the nicer-looking games of the 2D isometric era. With the HD release, a fresh coat of paint and a vastly expanded resolution will make it look even nicer. You can almost see the contemplative expression on the face of a knight undergoing conversion. "Wololo, you say? Well... that really does make sense, now that I think about it. Red team for life!"

Here's an example of the original game, running at the native 800x600 resolution:

And here is Age 2 HD, cruising along at a respectable 1920x1080:

We're also getting Steam Workshop (because, let's face it, making custom maps based on Back to the Future was half of the fun of Age 2), multi-monitor support, and a small army of other technical improvements. And it's only going to cost you $20.

LAN party?

LAN party.

I've never played Resident Evil, where's the best place to start?

Video games have their share of long and storied franchises. But around the seventh or eighth sequel, it can be difficult for newcomers to know where to start. These guides will point you in the right direction, and maybe you'll find a new favorite. Capcom's seminal survival horror series has reinvented itself more times than the Umbrella Corporation. One year it's a pure, slow-paced terror, and the

Mad Max tips: 12 things we wish we'd known before we started

You may be mad enough, but are you Max enough?

Mad Max

You may be mad enough, but are you Max enough? Here's a clue: I don't know what that means. After fifty hours of Mad Max, however, I do know what I wish I'd known before I started playing. Here are some general tips to keep in mind while laying waste to the wasteland in Mad Max.


Don't rush through the story missions

Do you play open world games the way I do? Because I put off story missions in favor of doing whatever the hell I want, and only when I've satisfied my wanderlust do I remember that, oh yeah, people are waiting for me to help them with their drama.

But even as I meandered through the story, I found myself having to do a good amount of grinding to get my car ready for the finale, which tells me the game is more than a bit weighted toward wasteland tasks than it is toward the main quest. So, pace yourself as much as you can. If you want to enter the end game with a powerful car, you're going to need to invade a lot of enemy bases, pull down a lot of enemy towers, clear a lot of minefields, and gather a whole mess of scrap metal. If you don't do enough of this in between story missions, you might wind up doing tons of it all at once before the final story mission.


Build cleanup crews immediately

Scrap metal is the basis of just about every upgrade in Mad Max (even those that common sense would dictate don't have anything to do with scrap metal), and collecting it is both important and time-consuming. This is especially true when you demolish enemy cars, which drop bits of scrap whenever they explode. There's even a truck called a Scrapulance, which drops tons of scrap metal when you catch and defeat it and is worth even more if you remove the driver and return the truck to your base.

Max

The issue? Max has to stop, get out of his car, and run around manually picking up pieces of scrap that appear in the road after a car explodes, and it quickly becomes tiresome. That's why your first order of business is to put together a cleanup crew to gather fallen scrap for you. The moment you complete Jeet's first stronghold story mission, talk to him about making improvements to the base. Then, run around looking for the cleanup crew node (it looks like pile of junk died and became a ghost, if that helps). Track it on your map to find the locations of the parts you need, and go out and get them immediately. Return to the base, find the node again, and build it. From then on, scrap from demolished cars will automatically be collected.

The crew in Jeet's stronghold only covers car scrap in Jeet's territory, so each time you reach and unlock a new stronghold you'll need to do it again: find the cleanup node, track the parts, collect them, and build it. Also, don't confuse the cleanup crew with the scrap crew . The scrap crew collects scrap for you while you're not playing the game, which is less useful: they don't provide much scrap and you need to have an online connection to collect it when you return to the game.


Know which challenges are nearest to completion

There are two ways to upgrade Max himself. One is through the menu, where you can tinker with his knuckle dusters, shotgun, clothing, appearance, and fighting skills. The other is by visiting a mystical weirdo named Griffa who wears the largest backpack in history and appears periodically in different spots in the desert.

Increasing Max's abilities with Griffa requires tokens, which Max earns by accomplishing certain challenges. You'll beat a lot of these challenges accidentally, simply by playing the game. For instance, you'll just be absentmindedly driving a shiv into the neck of a gibbering War Boy and you'll get a notification saying "Challenge complete: absentmindedly drive a shiv into the neck of 10 gibbering War Boys!" The prize: a Griffa token.

Max

It helps, though, to keep an eye on which challenges are almost complete before you hit the wastes. In the menu's Legend tab, there's a list of challenges and how far you've progressed. Always take a look at the top of the challenges list before you venture out , so you know a quick and easy way to earn a few tokens. If you see you've destroyed four cars by ramming them head on, and a fifth will complete the challenge, or if you've disarmed nine of ten enemies, you can make a mental note to finish these up at the next opportunity.


Upgrade your car's suspension

With so many different and exciting things to upgrade on your car, like spikes, rams, flamethrowers, and nitro boosts, it's easy to overlook suspension because it doesn't kill anybody. It's important, though: most of Mad Max's races are optional activities, but two races are required story missions , and beating them is going to be more about the handling of your car than about ramming other cars. Suspension ain't a sexy choice for a war machine, but sometimes you need to be practical.

Max

Something else to keep in mind: adding heavier armor and a bigger engine has a negative effect on your handling, so if you've maxed out your suspension upgrades but are finding your car a bit sluggish to control, consider downgrading a few other elements.


Keep a gas canister handy... for balloons

One of your priorities is to visit all the hot air balloon locations on the map. These provide spots for fast travel and can be used to scout the landscape for enemy camp locations and perimeter defenses. While you can sometimes just hop in and ride the balloon, other times there's a bit more work involved. If you notice there are cables leading up to the balloon, you need to detach them first , so drive around in your car and use your harpoon to yank them away before entering the balloon base, or you'll have to tromp back down to your car.

Max

Often you'll also need to fill the balloon's tank with gasoline . It's hard to spot at first, but there is a small tank on one side of the balloon you need to be standing right in front of to get the 'fill tank' prompt. There are often several gas canisters nearby, but sometimes there's just one, and sometimes it's not even full. Plus, due to the same key being used for 'fill tank' and 'ignite canister' you may occasionally accidentally blow up the canister (I speak from experience) and have to leave to go find another. Always keep a full gas canister in your car just for balloons. And, fill the balloon's tank up all the way! It drinks gas faster than an SUV, and you don't want to get halfway up, run out of fuel, and have to descend to fill it again.


You don't need the Adaptation ability until you suddenly do

Speaking of Griffa and gasoline, Adaptation is a token-fed ability that decreases the amount of gasoline Max uses when driving vehicles. It won't take long for you to notice that you really don't need to put points into this ability because Max already gets excellent mileage. In fact, I never ran out of gas once in my first thirty or so hours of playing, and I rarely even had to refuel.

Mad Max

This will change all of the sudden late in the game when you get the chance to add flamethrowers to your car. They're useful, no doubt, for keeping cars from smashing into your sides and setting enemies on fire, but boy do they drink up the go-juice. In other words, throw a token into Adaptation every so often , even if you feel like you don't need it, or you'll have to do some grinding to max it out later.


The Shiv Grapple Escape is the best fighting skill

Most goons you face have standard attacks you can parry, even when they have melee weapons. A few, however, have special attacks (signaled by angry red symbols over their heads) that you have to dodge. Failing to dodge usually means you're staggered by these attacks and take some extra damage, but unless you're at death's door it's not a big deal.

Max

Grapplers are different, in that they're the worst and I hate them. They grab you from behind, which immobilizes you. While holding you, they begin whaling on your kidneys repeatedly. To escape, you have to mash a key really fast. And, that key is not one you normally use while fighting, so it's awkward mashing to boot. Plus, once you escape, the grappler is still alive and may grapple you again. I hate them so much you guys!

Unlock the Shiv Grapple Escape skill as soon as you can . If you get grabbed, you can tap a key once and drive a shiv into the stupid grapplers stupid face. No button mashing required, plus he's dead and can only grapple angels in heaven!


Yellow helps you navigate except when it doesn't

Very early on you'll be running around as Max, encounter some obstacle like a rock or a waist-high wall or a half-buried cargo container, and try to climb it or jump it or mantle it. That's when you'll first realize that Max has the agility of a geriatric sea lion. Seriously, I know the dude has a chronic knee injury but I haven't seen jumping and climbing this weak since the original Doomguy.

However! There are things Max can climb, and those things are marked in yellow . Ladders don't need to be yellow for you to understand you can climb them, but certain walls marked with yellow stripes indicate he can pull himself up, and ledges marked with yellow paint can be sidled along. This is helpful, because due to Max's general lack of athleticism you'll often forget climbing over something is actually an option.

Climb

Occasionally, though, there will be something climbable not marked in yellow , just to be completely confusing. So, remember to keep an eye out for gross brownish vines as well.


Remember that fast travel swaps out your car

There's none of Bethesda's "You cannot fast travel while enemies are nearby" nonsense in Mad Max. You can fast travel pretty much whenever you want , even in the middle of a brawl or car battle. One thing to keep in mind, though: if you're driving a car other than the Magnum Opus, it'll vanish when you reach your destination and be replaced by the Magnum Opus. So, if you're cruising in a faction car, or one of your Archangels, or Chum's buggy, don't fast travel unless you're completely done using that other vehicle . Otherwise, you'll have to retrieve it from a stronghold garage.


Use Chum, not the dog, to find minefields

Your hunchback mechanic Chumbucket is happy to point out local attractions while you drive around, such as approaching war parties, deadly storms, and scarecrow towers that need to be pulled down, even though you've already pulled down thirty of them and you really don't need to be told that anymore.

Chum can also spot minefields . If you hear him shout about "boom-boom fields", quickly check your map. If there's not a minefield icon, either mark or memorize the spot on your map , then return in Chum's buggy with the dog to clear it. (For some reason, the icon doesn't always show up automatically.)

Mad Max

The dog can lead you to minefields too, but it's much easier to let Chum find them, because driving around with the dog means you don't have the harpoon or nitro-boosts to deal with roving war parties. When you take the dog out to clear the minefields, it's easier if you've already used Chum to find them.


If you're caught in a storm, make it worth your while

Dust storms are exciting, surprising, and deadly as hell. They can turn your car into a burning wreck and fling you into the sky when you step outside. They also blow a ton of debris around, including huge boxes of scrap metal, and there are a couple ways to collect them.

Max

Safest is to try to weather the storm by getting into cover. Not inside a friendly stronghold—that will cause the storm to immediately pass—but a camp or some other structure to protect you from debris and lightning strikes. Then, wait it out. After several long minutes, the storm will let up and you can quickly hop in your car and try to find some of those huge crates of loot lying around in the dust.

Your other option is to harpoon a crate during the storm and try to drag it with you until the storm dissipates. If you survive (no easy trick), you need only kick it open to collect several hundred pieces of scrap.


Let a War Crier live

War Criers are found in enemy camps, sitting in seats that dangle from cranes. When a brawl begins, they start beating their drums and shouting encouragement to the goons you're fighting, which gives them a buff. As a general rule, you try to take out War Criers before a fight begins, either by sniping them from the car before you reach the base, or with a quick shotgun blast from up close.

Max

Just once, though, let the War Crier live! After the fight, when he sees that all his War Boys are dead, the same War Boys he was just screaming at to kill you, and he realizes he's just dangling helplessly in his goofy chair at the mercy of a dangerous and furious wasteland legend, his attitude changes considerably. Look, he was just doing his job, you know?

Age of Mythology expansion Tale of the Dragon announced

Samuel Roberts reckoned that Age of Mythology's Extended Edition was a "worthy update", and now that update is set to receive a new expansion pack , only 12 years after the last one appeared for the original game.

Tale of the Dragon

, only 12 years after the last one appeared for the original game. Tale of the Dragon, as you may have guessed, does Chinese mythology, but we know nothing about it beyond that yet.

We'll have to wait until October 2 to learn more, as that's when developers Forgotten Empires and Skybox will be holding a livestream over yonder. They're a busy bunch—they're also making a new expansion for Age of Empires 2 HD, entitled The African Kingdoms. You'll never guess where it's set.

Gyrodisc Super League Throws Competition to the Wind

Gyrodisc Super League looks like a cross between dodgeball and competitive Frisbee-throwing — if that wasn’t a thing before, it is now, in action-packed form.

The gameplay field resembles tennis a bit, with a large play surface separated by a high-tech net in the middle. Gyrodisc Super League can be played in doubles or singles; unlike tennis, there’s a goal post behind each team which must be protected at all costs, whether that means performing crazy dives or playing mind games with the opposing team. The six playable characters have varying statistics for different play styles.

The Super League athletes have a couple of tools to secure victory. Catching the disk with dives is one thing, but if a player throws the disk as soon as they catch it, they perform a perfect return. This increases its speed and can be done sequentially. Players can also throw each other off by lobbing the disk, so if they get close to the net, a good lob could score. There are also special throws which have the disk moving in physics-defying ways.

Gyrodisc Super League is currently campaigning for votes on Steam Greenlight. While Valiant Interactive plans for a release sometime mid-2016, they hope to bring the game to PlayStation 4 and Xbox One in the future. There will be only Windows support at first, but Mac and Linux are to come. The developer offers a taste of the action with a free demo download at itch.io(for Windows).

To keep up with news about this arcade sports game, check out Valiant Interactive’s websiteand follow their Twitterand Facebookaccounts.

Mortal Kombat XL, Kombat Pack 2 are not coming to PC

Did you like Mortal Kombat X ?

Mortal Kombat X

? (We thought it was pretty decent.) How about the cool new characters, like Jason Voohees, the Predator, or the “Klassic” Tanya and Tremor, that were released in the Kombat PackDLC? Did you enjoy that? Well I've got some bad news for you, sunshine: The Kombat Pack 2 DLC, and the upcoming, all-inclusive Mortal Kombat XL, aren't being released for the PC.

@sh_aza777 Mortal Kombat XL and Kombat Pack 2 will available on PlayStation 4 and Xbox One only. January 20, 2016

The tweet from earlier today was confirmed on the Test Your Might forum, where Netherrealm Community Specialist Tyler Lansdown repeated the message, word-for-word.

The obvious question is, why would Netherrealm and Warner opt to go console-only at this point? Roughly a half-million people own Mortal Kombat X on Steam, according to Steam Spy, and while that's far from mega-hit territory, it's nothing to sneeze it. It could be the not-universally-enthusiastic response to the game—68 percent positive user reviews on Steam, 5.5/10 user score (76/100 critical aggregate) on Metacritic—but again, that's far from disastrous, and I'd like to think that being “almost there” would prompt a publisher to improve a game, not drop it outright.

It is, in short, a mystery. I've emailed Warner Bros. to ask why PC gamers are getting the short end of the stick on this, and I'll let you know what they have to say.

Thanks, VentureBeat.

Jump to Section:Best Price

Comments
Our Verdict
Despite that high price tag, this is a worthy update of what is arguably Ensembles most interesting game.

Three trolls, four golden battle boars and a pack of wolves have just devastated the last of Thor's town centres, and my gatherers have already moved in to take over their farming network. I am Odin, and my asshat of a thunder god son had the audacity to attack me during the opening 30 minutes of this random map skirmish. This is my petty revenge against Age of Mythology's AI, to send in every single powerful unit I have at the risk of an army of pink centaurs raiding my two settlements from the North while I'm gone.

The ludicrousness of this scenario, as mythical creatures of various origins trundle in over peaceful farmland to murder everyone in sight, was Mythology's strength over Ensemble's Age of Empires II: The Age of Kings when it was released in 2002. Mythology's colourful range of high-level fantasy creatures make the final act of any skirmish much more exciting than units of historical repute did in Age of Kings. Kraken trouble the seas, dragon-like nidhoggs circle the skies and hydra grow a head for every enemy they slay. It's still a heck of a spectacle considering it's over a decade old, but I'm not sure whether revisiting this with enhanced visual effects and Workshop support is worth the Extended Edition's steep $30/£23 price.

Age of Mythology does feel antiquated, but it is still a lot of fun. It wasn't a notably innovative RTS at release, mostly built on '90s ideas, but it did take Ensemble's blend of Civ-style city management and more conventional military RTS ideas to its creative peak, as well as making the series fully 3D for the first time. This is roughly the same deal as Empires—gather food and other necessary resources, build up a base, advance through the four main tech tiers then accumulate an army big enough to vanquish the other players.

The main difference between this and Age of Kings is each advancement to a new age presents a binary choice of gods to take your civilisation forwards, determining unit perks and which of the one-off god powers you can invoke in battle (casting lightning, creating regenerating springs, portals, even an earthquake that can destroy cities—there's a fair few). All the best parts of Mythology are the ways in which it's weirder or more exaggerated than Age of Kings. I love how set pieces escalate from looking vaguely Empires-esque to more like a scattershot fantasy painting with the arrival of these sometimes huge fictional creatures.

The upgraded effects of the Extended Edition, most noticeably the shiny-looking water, help contemporise Mythology, but the character models are the strongest signs that this is a decade-old game. AI is a bit of an issue, too. On a moderate difficulty, the enemies attack predictably in medium-sized waves while rarely putting up an overwhelming defence of their own territories. It was made in 2003, and I wasn't expecting this stuff to be rectified, but it's still worth noting if you're going into this for the first time expecting SupCom-level opposition.

I don't hold that against Mythology, though, because it is still cathartic to steamroll the AI on random maps. The online multiplayer, too, means you won't be short on smarter opponents, and at launch it seems to be running well, even if the process of finding a game you can join feels a bit arduous. Some online players favour the 'attack early' strategy, which, while effective, means you can wind up out of the running way before the interesting stuff actually happens. Those first ten minutes or so are crucial in resources gathering—there's no room to fall behind or your town centre could be in ruins before you even hit the Mythic Age.

The Extended Edition isn't short on single-player content, either. Collected here are the Titans expansion and the shorter Golden Gift DLC campaign, in addition to the original's mammoth story mode. Ensemble went in a different direction to Age Of Kings' truncated array of mini-history campaigns for one surprisingly long affair that snakes its way through Greek, Norse and Egyptian elements of mythology. It's a good way to learn how the paper-rock-scissors countering of unit types work, teaching you that overloading on any one unit type is inadvisable with so many variable strengths and weaknesses in cavalry, archers and warriors. You're still very likely to come out on top in most battles if you raid an enemy city with 15 towering colossi, but countering at least provides another element of strategy to be mindful of.

Each campaign level is prefaced by in-engine cutscenes of hilariously low production values. Voice acting sounds like the product of three almost-drunk friends being handed the keys to a recording studio for an afternoon. This shortfall is probably another sign of its age and the industry standard of the time, but otherwise I think this is one of the better RTS campaigns of its day in the variety of the mission structure. You rarely feel like you're doing the exact same thing twice, and the parameters can change from survival to deathmatches and surprise ambushes. The impressively in-depth Scenario Editor helps to extend the singleplayer's lifespan, and with Workshop support, there's no fear of running dry of stuff to do.

Age of Mythology still has a lot of value beyond nostalgia, then, but I'd wait for a discount before committing your cash, especially if you already bought it a decade ago. This isn't a total remake, so don't go in expecting one. The Extended Edition is still a really well-paced and entertaining RTS, one that revels in over-the-top imagery and remains a one-off in subject matter within the oeuvre of the sadly departed Ensemble.

The Verdict

Age of Mythology: Extended Edition

Despite that high price tag, this is a worthy update of what is arguably Ensembles most interesting game.

ABOUT THE AUTHOR Samuel has been PC gaming since 1993, beginning with the questionable Mario Is Missing on DOS. He knows that Red Alert has the best skirmish mode of all the C&C games, and if you disagree, he’ll attach a tiny balloon to you and send you back to mother base.

We recommend By Zergnet

Why Fight When You Can Make Friends in Undertale?

Do you ever feel guilty about all of the creatures you’re killing when you level grind in an RPG?

Do you ever feel guilty about all of the creatures you’re killing when you level grind in an RPG? I am reasonably sure that I have almost single-handedly wiped out the slime population in Dragon Quest , and done irreparable damage to every species of Ogre in Final Fantasy . It bugs me at times, so I’m really happy to hear that Toby Fox has come along and created an RPG where I can make friends with members of the monster population. In Undertale , the friendships you make are far more important than your experience level.

Undertale does have a combat system in place for those who want a more traditional RPG. In it, timing is key, and you can also dodge enemy attacks using several different shmup-style mini-games. Still, combat is only one way to deal with the creatures in your path, as you can speak to them, do funny things to entertain them, or show them mercy in other ways. Given that in the story of Undertale humans and monsters used to be buddies, it seems far more important to make some lasting friendships with the slavering, jagged-toothed creatures that roam the strange underground world. You did fall into their home, after all. How would you like it if someone dropped through your roof and then beat you up for getting mad about it?

If friendship isn’t quite enough, maybe you’ll chose to get even closer to a skeleton using the game’s light dating sim elements? Or maybe have a robot husband? If you feel it’s time that we started forming long-lasting, loving relationships with our monster populations, instead of stabbing them for their gold so you can buy some dumb helmet, then you need to try out the demofor Undertale . I’ve been fighting monsters for decades, it’s time to give friendship a chance.

For more information on Undertale and its development, you can head to the developer’s siteor follow the game on Twitterand Tumblr. You can also vote for it on Steam Greenlight.

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Comments
Our Verdict
Satisfying car combat and a beautiful wasteland mostly make up for repetitive melee combat and lackluster story.

NEED TO KNOW

What is it? An open-world action game based on the fiction of the Mad Max movie franchise, featuring vehicle and melee combat.
Expect to pay: $60/£35
Developer: Avalanche Studios
Publisher: Warner Bros. Interactive Entertainment
Reviewed on: Intel i7 x980 3.33 GHz, 9 GB RAM, Nvidia GeForce GTX 960
Multiplayer: No
Link: Official site

The same day Mad Max: Fury Road arrived at my house on Blu-ray to be obsessively watched and rewatched, Max came to my PC in an open-world action RPG by Avalanche Studios, developers of the Just Cause series. In it, Max finds himself left for dead in the desert—and worse, his iconic Interceptor stolen—after a run-in with a hulking warlord named Scabrous Scrotus. Max quickly joins forces with a fawning, Quasimodo-like mechanic named Chumbucket who agrees to help Max build a new car so he may seek revenge and get his original wheels back. To acquire all the parts and upgrades needed to turn this rusty jalopy into a war machine, Max reluctantly makes deals with the leaders of several desert outposts and sets about clearing their turf of threats, conquering enemy camps, scavenging for scrap metal, and engaging in high speed car-to-car combat and melee brawls with enemy goons.

As you explore the wasteland you'll randomly encounter lone vehicles or multi-car war parties bristling with spikes, loaded with explosives, or carrying crews of hooting War Boys. Luckily, you've got something they don't, and it's one of the most enjoyable weapons I've used in a game: a kickass car-mounted harpoon. Target a car's doors and you can tear them off. Target a rear bumper and you can slingshot your car into it for extra ramming damage. Yank off armor, piece by piece, to expose a gas tank which you can then detonate with a shotgun blast. As you upgrade the harpoon you'll gain the ability to tear off a car's wheel, completely neutralizing it. Best of all, you can a rip a driver right out of his seat, either through an unarmored windshield or a door you've removed, and then catapult him through the air. It's a blast. You're not always the hunted, either: sometimes enemy drivers will realize they've bitten off more than they can chew and beat a hasty retreat, meaning you get to become the pursuer.

Mad Max

Spearing snipers with the harpoon just never gets old.

The harpoon isn't just useful against other cars. Across the wasteland enemy factions have built intimidating metal 'scarecrow' towers which can be harpooned and pulled down. Sniper nests also dot the landscape, and you can rip them down or simply impale the sniper and yank him right out of his roost. Tear down the gates of enemy camps and you'll be able to target any creeps foolish enough to come running, pulling them one-by-one out into the dust. Eventually you'll acquire the Thunderpoon, which adds explosive-tipped bolts, effectively giving you a rocket launcher attack useful against heavily armored vehicles.


Traffic slam

The apex of car combat is encountering a fuel convoy: a big lead vehicle with a handful of cars protecting it. This is where the game does a great job of capturing the long, chaotic, and violent chase scenes from the films. As you chase down the convoy and start picking off the escort vehicles, you'll be rammed and sideswiped as eager War Boys leap onto your car, stabbing and kicking you through your windows until you shake them off. You'll be engaging vehicles in front, behind, and on both sides of you, tearing into them with your harpoon, detonating their gas tanks, and ejecting their drivers, all the while trying to catch the lead vehicle and keep your own car on the road.

Random wasteland events only add to the high-speed chaos. In the midst of one extended convoy attack, a massive storm rolled in, turning day into night and filling the air with crackling lightning bolts and hazardous flying debris. During another convoy chase, a different war party of three vehicles came rocketing along the same highway... headed in the opposite direction. The utter devastation was hilarious. These random events can completely ruin your assault, which I'm sure some will find frustrating, but I personally never minded doing a convoy mission multiple times. They're easily the best part of the game, and I'm happy to say there's a massive one toward the end of the story missions.

Mad Max

Upgrade your car enough, and unarmored vehicles become one-hit kills.

Of course, you need to get out of your car quite often, which is where some of the fun of Mad Max can start to fizzle. Invading enemy camps is always done on foot, and while melee combat works similarly to what we've seen in the Arkham games—parry blows with one button, deliver your own by mashing another, chain attacks together for damage bonuses, and execute special moves when prompted—it's simply not as fluid or flexible. The camera can be awful during fights, sometimes completely obscuring Max and his enemies. Learning special attacks and parries lets you deal with goons more quickly, but in response the game simply increases the size of the mobs you face. It's animated well: breaking a goon's arm or piledriving him into the ground feels meaty and crunchy, and blasting away with your sawed-off, using spiked melee weapons, and throwing explosive spears gives fights a bit of a kick. Ultimately, though, there are simply so many of these fights, all essentially the same, that they eventually begin to feel like a numbing chore. I have plenty of fun stories about car combat, but none about the hundred-plus fistfights I had.

The dozen-or-so boss fights aren't great, either. Camp bosses are identical: lumbering damage-sponges wielding giant hammers that require you to dodge their swing, quickly attack to shave off slivers of their health, then dodge again. A couple other bosses are of the quick and agile variety, but there's really no difference in strategy. Wait for their signature move, dip in for a quick attack, and repeat until they're beaten. Sometimes you'll have to fight goon-mobs at the same time, which at least gives you a new activity: trying to trick the boss into accidentally smashing his own minions.

Mad Max

Mob combat is meaty and clearly inspired by Batman, but turns into a slog.

Besides car and melee combat, there are other things to do in the wasteland. I've played for 45 hours and my map is still cluttered with icons, though there's honestly not a whole lot of variety in activities. You can search locations for scrap, gather parts to upgrade friendly strongholds or build new cars, capture outposts whose hot air balloons serve as vantage points, participate in timed races, or listen to a friendly wastelander's (usually boring) tale of woe before getting a tip, sharing their loot, or getting a series of small side-missions. More often than not, these activities involve more melee fighting. I feel like more could have been done with the wasteland: there are a couple of genuinely interesting and creepy underground locations that felt like they might be leading to something different, but unfortunately they end up the same way every other interior location does: with a roomful of guys for Max to punch to death.


Not an option

There are a lot of ways to upgrade your car: adorning it with spikes, rams, armor, and flamethrowers, improving traction and suspension, and adding bigger and better engines and nitro boosts. Some of these upgrades simply require scrap metal, and others are the result of story progression. Some, however, are tied to certain milestones. Heading into the final confrontation, for example, I wanted the maximum armor on my car since I'd been finding myself having to pull over far too often to let Chum repair it. This final armor upgrade required not just gathering a bunch of scrap metal, but also eliminating every single threat in one region of the map: clearing every enemy camp, taking out every sniper and scarecrow tower, and finding and clearing every single minefield. I have a bit of a problem with this. The great thing about open-world games is that they don't just offer the freedom to tackle challenges in the order in which you choose, but also the freedom to not tackle some of them if you don't want to. Tying several of Max's upgrades specifically to the completion of all these optional activities makes them, y'know, not so optional. It's not that I hated doing the work—at least the things I could do while driving, like taking down towers—it's just that I felt I had no choice in the matter.

Mad Max

Witness the War Boys. They aren't shy about leaping onto your car.

At least the wasteland itself is a solid pleasure. I'm sure it was a challenge to make a massive and barren desert visually interesting, but Avalanche pulled it off nicely, giving different regions distinct themes. You'll find sun-bleached white sand, rolling yellow dunes, dark jagged peaks and cliffs, vast swamps of oily muck, and rusty red buttes and boulders. Then there's Gas Town, with its belching smokestacks and mountains of trash, looking for all the world like an industrial Mordor. I wish the story complimented the visuals, but very little of the dark humor of the films make it into the game, and most of the characters, including Max himself, are fairly uninteresting.

I'm quite happy (and a little surprised) to say the port is excellent. With settings maxed (heh) I generally averaged around 70 FPS while driving and around 60 FPS in the game's interiors. Some of the controls aren't great, like the fact that every non-combat interaction requires a key to be held rather than tapped. For something like climbing a ladder it's not a big deal, but for collecting scrap metal, which you'll do hundreds of times, having to hold the button for a full second before Max picks up his loot feels pointlessly time consuming.

I know that's a lot of negatives, but the exciting and satisfying car combat goes a long way toward making up for the rest of Mad Max's shortcomings and annoyances. Whenever I became bored with the endless fist-fights and scrap metal hunts, I'd just hop back in my car with Chum and race around the dunes and valleys, looking for the telltale plumes of dust in the distance that indicated a rolling war party or convoy. Then we'd ready the harpoon, blast the nitro, and get up to ramming speed.

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Mad Max


Steal a faction's vehicle and you can speed through their turf undetected.

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Mad Max


You can upgrade Max's knuckle dusters to add more bite to your blows.

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Mad Max


He who rams first, rams best.

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Mad Max


Ammo is extremely limited, but a few shotgun blasts can end a fight quickly.

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Mad Max


Convoy assaults are long, tough, and a great deal of fun.

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Mad Max


Shotgun + exposed gas tank = one less car to worry about.

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Mad Max


There are plenty of eccentric characters, but no really fun ones.

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Mad Max


Environments range from beautiful, desolate desert to full-on industrial nightmare.

Image 9 of 14

Collect parts to expand your car collection


Find parts to add cars to your collection.

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Mad Max


The car-mounted sniper-rifle is useful for taking out perimeter threats before invading a camp.

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Mad Max


Flamethrowers keep cars from sideswiping you, but use up a lot of fuel.

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Mad Max


Enemy camps are built into super tankers, downed aircraft, and oil platforms.

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Mad Max


You'll have to stop frequently to fix the car, and refill Max's health.

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Mad Max


To get your Interceptor back, you'll have to build the nastiest thing on wheels.

The Verdict

Mad Max

Satisfying car combat and a beautiful wasteland mostly make up for repetitive melee combat and lackluster story.

ABOUT THE AUTHOR The first PC game Chris owned was Choplifter in 1982, and since then our staff writer has played at least three other games. He has a love/hate relationship with Early Access survival games and an odd fascination with the lives of NPCs.

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Skulls of the Shogun coming to Steam, dev calls Windows 8 exclusivity "a deal with the devil"

Hoorah!

Skulls of the Shogun, the turn-based strategy saga of undead samurais, is finally coming to Steam. "But what about that Windows 8 exclusivitything?" you may ask. Yeah, about that... 17-BIT's exclusivity agreement with Microsoft has panned out unspectacularly, and now the developer is glad to be breaking away from Windows 8.

“To be fair, we knew we were kind of making a deal with the devil,” says Borut Pfeifer, speaking to Rock Paper Shotgun. Few gamers adopted the new operating system, landing the development team with all sorts of strife—as well as an empty bank account. “I personally would like to go back in time and kick myself in the balls. I'd just like to have that year and a half of my life back.”

We rated Skulls of the Shogun highlyeven despite the whole Windows 8 thing, so we're glad it's finally dropping the exclusivity and making itself available for the rest of us gamers. It launches officially on Steamthis July, though you can pre-order through the official site as well for instant beta access, with both options currently carrying a 20% discount.

Here's 80 minutes of Mad Max gameplay

We threw 20 minutes of Mad Max footage from Gamescom in your sand-blasted thirsty faces last week , demonstrating some of the riding, scavenging, and punching you, as the titular madman, will do in Avalanche Studios' post-apocalyptic Australian outback.

, demonstrating some of the riding, scavenging, and punching you, as the titular madman, will do in Avalanche Studios' post-apocalyptic Australian outback. But if you need even more, well, here's that too.

80-plus minutes more, to be precise, courtesy of GamesHQMedia, in which Avalanche's Odd Ahlgren (I really hope I got that right), Emil Kraftling, and Kristofer Labedzki go bombing around the desert in a very banged-up version of the Interceptor. There's some shooting, some fistfighting, some explosions, a look at the top-down map, and of course lots of high-speed cruising across the blasted sands.

I don't have an hour and a half to watch the whole thing so I can't give you much more than that, but I doubt you'll see too many surprises in here, beyond the obvious upgrade to Max's pugilistic skills. He sure didn't fare this well against the Warboys in Fury Road.

Mad Max is out on September 1.

Skulls of the Shogun is out this month (yaaay) on Windows 8 (nyooooo)

17 Bit's turn based tactical game of undead samurai war, Skulls of the Shogun, is coming out on January 30, but only on Windows 8, Xbox Live Arcade, Windows Phone and Surface.

17 Bit's turn based tactical game of undead samurai war, Skulls of the Shogun, is coming out on January 30, but only on Windows 8, Xbox Live Arcade, Windows Phone and Surface. Marsh has played it and he says it's ace, which makes it all the sadder to think of it trapped in the purgatorial wastes of the Windows 8 store while strategy gamers stuck on earlier operating systems miss out.

Anyway, enough griping. If you DO have Windows 8, and you like the idea of Advance Wars with analogue movement, undead warriors and lots of skull-hoarding then you should check out the Skulls of the Shogun sitefor more details, and catch a blast of SotS' affable charm in the latest trailer below. Skulls of the Shogun will cost $15 on Windows 8 and Surface, and $7 on Windows Phone, and supports cross-platform battles.

Thanks, Eurogamer.

There's also a bit of in-game footage in the midst of this PAX trailer from last year.

WITNESS! The Mad Max system requirements

"Two days ago, I saw a rig that could haul that tanker," the man they called the Road Warrior intoned in a soft, half-Aussie accent.

MadMax Side Ram

"Two days ago, I saw a rig that could haul that tanker," the man they called the Road Warrior intoned in a soft, half-Aussie accent. "If you want to get out of here, you talk to me." On the other hand, if you want to know whether or not your PC will be able to handle the upcoming Mad Maxvideogame, then you talk to me .

As detailed on Steam, and noticed by Gameranx:

Minimum:

OS: 64-bit Windows Vista, 7, or 8
CPU: Intel Core i5-650, 3.2 GHz or AMD Phenom II X4 965, 3.4 Ghz
RAM: 6 GB
Video: NVIDIA GeForce GTX 660ti (2 GB Memory or higher) or AMD Radeon HD 7870 (2 GB Memory or higher)
DirectX: DX11
HDD: 32 GB available space

Recommended:

OS: 64 bit: Win 7 SP1, Win 8.1
CPU: Intel Core i7-3770, 3.4 GHz or AMD FX-8350, 4.0 GHz
RAM: 8 GB RAM
Video: NVIDIA GeForce GTX 760 (3 GB Memory or higher) or AMD Radeon HD 7970 (3 GB Memory or higher)
DirectX: DX11
HDD: 32 GB available space

We got some wheel time with the game back in May, which you may feast your eyes on here. Mad Max hits the road on September 1.

Skulls of the Shogun Preview

There can't be that many tactical games where the options on any given turn involve either haunting a rice paddy or devouring the decapitated head of a fallen enemy.

SkullsOfTheShogun 2011 01 17 09 18 34 22

There can't be that many tactical games where the options on any given turn involve either haunting a rice paddy or devouring the decapitated head of a fallen enemy. IGF contender, Skulls of the Shogun is unusual, no doubt - not only set apart by its comedy undead samurai theme, but by the fact that it brings vigorous new life to its genre.

It's a turnbased tactical game of the kind made popular by the almighty Advance Wars - but instead of reheating that all-too-familiar dish again, as last year's dismal Future Wars and many others have attempted, Skulls seeks to spice up the ingredients. It tosses aside the stricture of the movement grid - instead allowing units to travel anywhere they please within a radius. If they choose, they can attack and then move - or move, attack, then move again - the remaining movement points described by a shrinking circle around them.

I was skeptical at first, given how important positioning is in Advance Wars and its ilk, but actually this analogue movement brings a dramatic ambiguity into play, as you try and size up distances by eye. Placement is still important: drop units side by side and they get a defence boost, becoming an impassable wall. Angle of attack is important, too, since poking someone with a spear can knock them back into environmental hazards, or into the attack radius of another unit.

But while freeform movement is the most visible change from Advance Wars dogma, there are plenty of other small tricks that increase the pace and drama. You're only allowed to issue five orders per turn, meaning that a small but agile force can turn the tide on a much larger one, since a player with many units will not be able to command them all effectively. Turtlers aren't necessarily at an advantage either, since resources (in this case haunted rice paddies) quickly run out, forcing you out of your comfort zone.

Skeletal samurai are hungry folk, it seems. And, as mentioned, they can gobble up the heads of enemies - increasing their power and their health. It's no solution to simply throw more units at the enemy, as for every one they fell, they can potentially become more powerful. But your these super-units can also be your Achilles' heal - a skull-boosted soldier, when cut down, bequeaths not just his own head, but all those he's eaten, allowing for a reversal of fortunes. This is true of your Shogun, too - with two attacks, a generous movement radius and oodles of health, he's by far the mightiest warrior on the field - but if he dies, it's game over.

There are plenty more tricks up Skull's sleeve too - such as capturing shrines which summon animal monks, each with their own upgradeable mystic powers. The fox has a raft of healing spells while the salamander's fire magic offers a big offensive boost. The crow is the most intriguing, with spells that can gust enemies off cliffs, or whisk away spare skulls to more reachable regions.

The campaign itself looks to be a pacey affair, ratcheting up the difficulty from tutorial to truly tough with unusual elegance - but the multiplayer could prove the enduring hook, with up to four players making and breaking temporary alliances in their struggle to be last shogun standing. PC controls have yet to be finalised - the build we played was on a PC, but used a gamepad, as you can see from the screens. Nonetheless, given the skill and attention with which the game has been balanced, I have some faith that mouse and keyboard controls will be just as quick and intuitive. But the greatest accolade is that it's taken what can only be described as a stagnant genre - one which had been revisited countless times with little obvious innovation - and made it feel new and exciting again. Necromancy has never been so welcome.

Poor sales of Resident Evil remake led to series' action rebirth

If the GameCube-exclusive Resident Evil remake had sold better, the series may never have become so driven by action. Series creator Shinji Mikami, formerly of Capcom and now working on The Evil Within at Bethesda-owned Tango Gameworks, told IGN it was a natural result of broadening Resident Evil 4's development. “If you want to keep a great horror game franchise, you have to work with people who really

Middle-earth: Shadow of Mordor gets another free DLC bundle

Warner Bros.

Middle Earth Shadow of Mordor Power of Defiance

Warner Bros. Interactive is giving away another free Middle-earth: Shadow of MordorDLC pack, this one called the Power of Defiance bundle. It's not a particularly huge collection of stuff—a skin, a rune, and a new challenge mode—but hey, it's free.

The new Epic Rune, Defiant to the End, grants an additional Last Chance to return to combat, while the Test of Defiance Challenge Mode has players square off against Sauron's Warchiefs without the power of the Wraith. Finally, the new skin allows players to become Lithariel, the Commander of the Tribesmen of Nurn and daughter of Lady Marwen, Queen of Nurn, who threw an assist to Talion during the events of Shadow of Mordor.

In case you missed it the first time around, this is actually the second "Power of" DLC freebie Warner has released for Shadow of Mordor. The Power of Shadow, which includes three Epic Runes and a Black Hand skin, came out last month. The Power of Defiance bundle arrives today—it might even be out by the time you ready this—as a free update on Steam.

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Middle-Earth: Shadow of Mordor's Lord of the Hunt DLC detailed

Lord of the Hunt, the first DLC release for Middle-Earth: Shadow of Mordor , will see the game's main hero Talion teaming up with the Dwarven hunter Torvin to battle Sauron's elite Beastmaster Warchiefs.

The upcoming DLC will feature new story-based action, as Talion and Torvin battle with the beasts of Mordor, as well as new Nemeses: The Beastmaster Warchiefs—powerful, mounted Uruks who fight from the backs of monsters. Speaking of which, there are also new monsters to take on, like the Wretched Graug, which barfs toxins on enemies, the Caragath, and the "all-consuming Ghul Horde."

Lord of the Hunt will also add new Beast Hunting challenges and collectibles, trophies, and achievements, five new Epic Runes, a new character skin, and Test of the Wild leaderboard challenges. It will be included as part of the $25 Middle-Earth: Shadow of Mordor season pass, and will also be available separately for, according to Kotaku, $10. No release date has been announced.

Rocket League's ranking system gets a tune-up

Never let it be said that Psyonix doesn't listen to its community, even if that community is as fickle as can be.

Rocket League red car

Never let it be said that Psyonix doesn't listen to its community, even if that community is as fickle as can be. I was all buoyed up at the ranking changesthat accompanied Rocket League's second season—they promised to solve the huge swings in rank that were a product of using a rank-independent MMR to handle the matchmaking. With the introduction of broad skill tiers, the swings are certainly gone, but the problem is that there's no indication of how close you are to the next tier. You don't know whether you're getting any better till a promotion (or demotion) hits you out of the blue. In, Psyonix hopes to give us a hint.

Each skill tier will be split into five divisions, each representing 20% progress towards the next division. In Division V, you're close to promotion.

Apparently (being forever average, I wouldn't know from experience) there's a problem within the current highest tier of Champion. It contains too broad a range of players, from those with Jedi-like reflexes through to people of mere human skill. The answer is three new tiers: Superstar will occupy the position Champion has now, topped by Champion, Super Champion and Grand Champion.

Rocket League season 2 new divisions

At present, Champion contains 0.91% of Rocket League players. After the patch, Grand Champion will hold just 0.07%. In addition, everyone in that Grand Champion tier will see their actual skill rating as opposed to a division to know how close they are to the leaderboards. Why this can't be extended to everyone beyond Psyonix's desire to "move away from the constant feedback of point gain and loss from individual matches" I couldn't tell you, but the extra gradation ought to prove a bit more compelling.

The patch will be released "as soon as we can".

Former YAGERs Bring Ancient Art to Life in The Mammoth: A Cave Painting‏

Inbetweengames is a new, Berlin-based development team.

Inbetweengames is a new, Berlin-based development team. Members are programmer Isaac Ashdown, artist Rafal Fedro, and designer Jan David Hassel; they released their first project in August. The Mammoth: A Cave Painting tells the 5-million-year story of the mammoth in about 5 minutes, with a side-scrolling, mythological/folk-style narrative driven by themes of loss.

The game’s artistic style borrows from ancient art and utilizes a soft color palette, with simple lines and scribbles evoking human hunters and their spears in a short but tragic narrative. It’s a miniature and powerfully story-driven game navigated by simple WASD controls, with spoken narration that recalls older storytelling traditions.

The three-person team worked on Spec Ops: The Line with YAGER before departing in summer 2015 after the discontinuation of Dead Island 2. They created The Mammoth in three days for Ludum Dare 33, where they placed 17th for the overall jam category and 6th in the mood category. This is the new team’s first exercise, and they’re already hinting at something bigger in the future. It’s not clear what this will be yet, but in the October 9th announcement of their company the developers said, “[We are] intending to punch above our weight class as hard as we can. It will either work out or it will go up in flames. But it will be fun.”

The Mammoth: A Cave Painting is free to play on OSX and PC, iOS, and Android. For more information, check out the Inbetweengames’s website, Facebook, or Twitter.

Middle-Earth: Shadow of Mordor gets free Power of Shadow DLC

The largely excellent Middle-Earth: Shadow of Mordor grew a little bit bigger and darker today, with the release of Power of Shadow—a free DLC pack that lets players step into the skin of the Black Hand of Sauron.

Middle Earth Shadow of Mordor

The Power of Shadow DLC includes a playable Black Hand skin, as well as three new Epic Runes: "One With Nature," conferring immunity to poison attacks from Uruk Captains or Ghuls; "Ascendant," which doubles the focus time for slow-motion ranged combat; and "Elven Grace," an increased defense that cuts enemy damage in half.

The DLC is available now on Steamto all owners of Middle-Earth: Shadow of Mordor, and in case you missed it the first time around, it's free. And while WBIE doesn't seem to have released any Black Handed screens, Steam user TrooperCandidate has, and you can lay your eyes upon them right here.

And for those who don't yet have Shadow of Mordor, the good news continues: Over the next couple of days, Bundle Stars is offering the game for 33 percent off its regular price, taking it down to $33. Not bad for a game we called"the best Lord of the Rings-based game to date."

Why competitive Rocket League should include non-standard maps

I've played something like 140 hours on Rocket League 's standard field: a rounded rectangle with sloping walls.

Rocket League Chaos Run

's standard field: a rounded rectangle with sloping walls. That's a Rocket League field to me, and it feels strange to play on any other—try as Psyonix does to introduce experimental new maps. It's just not Rocket League to me when the map is a wacky circular track. Could the NBA add trapeze bars to the court so that Zach LaVine can swing into double backflip dunks? Yes. And it would be awesome. But it wouldn't be NBA basketball anymore—it's too radical a change to take seriously, and the game would lose meaning.

But the new 'Rocket Labs' maps like the circular one I mentioned aren't the big Rocket League controversy of late—they're sequestered in their own casual playlist so you don't have to play them if you don't want to. The Wasteland map, however, is now part of the competitive playlist, and that's got some voices raised (or capslocked, I guess). It's not all that different from the regular maps at first glance, but its gentle slopes do influence the ball quite a bit. The decision is so contested that Psyonix has had to prevent players from deleting the map to avoid it.

I was also against adding non-standard maps to the competitive playlist at first, but after some thought I've decided it's not a crazy idea at all. It's a good idea, even. Maybe Wasteland itself shouldn't be in competitive play—I don't particularly like the map—but slight variants should absolutely have a place.

Wasteland s gentle slopes make a pretty big difference

Wasteland's gentle slopes make a pretty big difference.

If Rocket League is a simulacrum of physical team sports, why shouldn't its fields vary a little? The Arizona Coyotes, for instance, have had a notoriously hard time maintaining good ice quality in the NHL's hottest city, and you have to imagine they're more prepared than visiting teams when things are a little slushy (though it's better of late, I've heard). And because baseball is a weird sport that loves to defy consistency, ballparks can be all kinds of different shapes and sizes. Meanwhile, some of the most memorable NFL games have been played in inclement weather. What would the sport be without weird games like the 1967 'Ice Bowl,'in which the turf heating system failed and the Cowboys and Packers played on frozen grass on a −15° F day?

Variations in the playing field are coded into sports: we talk about 'home advantage' and 'hitter-friendly ballparks' and turf and ice quality. And Rocket League does such a good job of digitizing all the goofy flailing and wild bounces of sports that I don't see why it should leave out field variance, preferring strict computerized consistency. Imagine a Rocket League with a standard field, and, say, five or so slight variants. Maybe one has a couple bumpy patches, and another tilts a little to the side. Now you can introduce tournaments which allow teams to pick home fields, with the the top seeded team playing 'at home' first. As long as we're not talking about tossing in loop-the-loops or anything extreme, I imagine it'd be a fun extra layer of strategy, and make the game even more interesting for spectators.

Cool as it is none of this in the competitive playlist please

Cool as it is, none of this in the competitive playlist, please.

But no loop-the-loops, definitely. It's funny: in shooters, the number of different maps is a feature—12 maps! Holy cow!—but in Rocket League, anything that deviates too far from the standard field just distracts me with the notion that I'm not practicing proper competitive skills. Given how long it took me to find a match in the Rocket Labs playlist today, I'd say the feeling is shared.

I feel bad, because Psyonix has put some good effort into the Tron-styled deviations, and two of them work really well. One is a circular track with the goals slicing a small section such that you can drive through in one goal and out the other in a second. It means that, after a failed attack, you can boost through the opponent's goal, fly out of your own goal, and make a save. It's a regular Rocket League game with a wormhole between both sides of the field, condensing the play by removing all the sprinting between ends, and it's fun. Another is a traditional rectangular field, but each goal is divided down the middle into two, which mostly just means you have to tip the ball at different angles. The third, which I don't care for as much, has standard goals but adds raised platforms running along the sides of the field—it makes things more awkward, but I can't see yet what the intention behind it is.

Whether or not I like the Rocket Labs maps, though, playing on them just makes me itch for the competitive playlist and its standard maps. But as long as the competitive maps are roughly the same shape and size, and don't throw in any skate parks—just subtle variations I can imagine real field having—I'm all for a little variety. It gives me another thing I can hope to master in Rocket League.

Zed Defence – Keep the Horde Back!

FingerPunch Games recently started the Kickstarter campaign for their game, Zed Defence .

. The game also received unanimous acclaim and a large amount of feedback from the Welsh Developer community and the recent Wales Game Dev Show 2014.

Zed Defence is a fast-paced, action/adventure that tasks players with repelling a Zed invasion using a wide variety of powerful traps. The player must either destroy the zombie horde, or keep them at bay long enough for a cleaning operation to detoxify the water and end the horde’s existence.

Each map has a varied number of entrances that will spawn zombies at different times. The player must build traps using scrap metal gained from killing Zeds, and will need to anticipate the path that the zombies will take throughout the level.

FingerPunch Games hopes that the support of the Kickstarter campaign will allow them to develop an improved enemy AI, a scoring system, and multiple modes besides the main Campaign mode, such as Wave mode, Endurance, and Challenge mode. The game is scheduled to be released in January 2015 for PC, Mac, and Linux platforms and is up for voting on Steam Greenlight. Gamers can learn more by visiting the website.

Bundle Stars offers 33% off Shadow of Mordor for the next 48 hours

Sound the deal gong; chime the bargain bell; honk the, er, sale horn?

Shadow of Mordor

Sound the deal gong; chime the bargain bell; honk the, er, sale horn? Do whatever it is you do to celebrate a new game being sold on the cheap, for that is what is happening right now.

Middle-Earth: Shadow of Mordor is a very good game—one that features an unbelievable amount of orc death. For the next 48 hours, Bundle Stars are offering a substantial 33% off it. It's now £20/$33.33 for the main game, and £13.33/$16.66 for the season pass. All this lasts until 5pm BST on 23 October. This is a Steam key sale, so you'll need to use that service to play the game.

A sort-of-related question: what do you think of doing a news on this? In the past, we've reported on bundles and big sales, but rarely on solid price cuts to recently released games. Is this a useful thing you'd like more of? If it helps, I could pair them with pictures of small animals.

A Stoat

This is good web content, right?

Yes? No? Let me know in the comments.

Saturday Crapshoot: NITRO FAMILY!

Nitro Family, or to give it its true name, NITRO FAMILY!

nitrofamily

Every week, Richard Cobbettrolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, WE GET SERIOUS! (But not with Sam)

, is one of Those games. You know the ones. They're the games you play on demo discs or similar, just the once, from some budget label or obscure shareware company, instantly quit out of because they're crap, and uninstall, never to think of again. Except! Years later, you're in the bath or walking through town when suddenly you think "Wait, did that actually exist, or did I just dream it?" It seems like a distant dream. Surely, no game that bizarre, that strange, that... that stupid could ever really have existed, right? I'm almost sure that NITRO FAMILY! did though, even if after several hours of playing it, I still feel the need to go back and check.

I just checked. Yep, NITRO FAMILY! exists, and in a nutshell, it's Serious Sam, only METAL.

Too bad that metal is shititanium.

Many years ago, subliminal advertising was a huge deal. It never actually worked, but the idea of it mentally reprogramming people to obey like sheep was enough to get the world into a tizzy, just as instructed by the media. A couple of games were caught up in this too, notably a puzzler called Endorfun, which angered the tabloids by slipping messages like "You Are A Good Person" onto their screen in the name of subliminally raising their spirits. Those bastards! NITRO FAMILY! doesn't feature any such form of mental-nudging, but I think it probably should. Nothing major. Just quick messages. "YOU ARE NOT INSANE" would be a good one. Or "YOU ARE NOT DREAMING", perhaps.

The plot is best summed up by the fact that the manual's explanation starts with "Um... maybe the near future" before going on to explain every major plot point in the whole game. (Two. It explains two plot points.) An evil company called Golden Bell has made a drug called Healthy Family, which accidentally turned into the Rage virus and took over the whole world. Its CEO, Louis, following instructions in that classic evil executive tome '7 Habits of Highly Successful Douchebags' (authors A. Wesker, C. Goldman), promptly decided that if life gives you lemons, you make ZOMBIES, and set about working on a brand new, improved version. For some reason - direct quote from the story there - this requires experimenting on children. Which brings us to our heroes, the NITRO FAMILY! itself, whose son has just been declared Most Unwise Kidnapping Victim Of The Year, Whichever The Hell One It Is.

See if you can guess how they react. Go on, guess. (Hint: It involves the kicking of so many asses that the toes on their feet all turn into calloused hell-stumps, then more ass-kicking with the stumps.)

Here's where it gets strange. You play as Victor Chopski... yes, really... a hulked out man-mountain capable of dual-wielding rocket launchers, shotguns and machine-guns, with a backpack of even more powerful guns. This bit is as normal as NITRO FAMILY! ever gets, with the cool twist that you can cycle through both hands individually. Shotgun in left, rocket launcher in right? No problem. Two of the same? Rock on. But wait! Dual-wielding is for sissies. Chopski is a MAN. He triple -wields.

And his third active weapon? His wife. His equally badass, whip-wielding, scantily clad, Las Vegas animal trainer slash showgirl huntress wife, Maria. Who rides on his back in a specially constructed chair for the entire game, whipping the heads off anyone who gets too close. And whenever she takes a head, you get a 'Turtleneck' bonus. Whose heads does she whip off? Please. Fat women in tight black latex, evil Mexicans riding death pigs, machine-gun toting men in black... whose heads doesn't she whip off? By the end of the game, when you're fighting topless Vegas showgirls who throw knives from trapezes and do the Chicken Dance for an empty auditorium, it just doesn't matter any more.

Did I mention you can also launch her off your back, at which point she carpet-bombs the entire area before flying back and resuming death and discipline alike? I didn't? Well, she does that too.

But don't take my word for it. Here's the NITRO FAMILY! in action...

(Quick disclosure - God Mode is on here, mostly for annoying technical reasons involving frame rates and wanting to show the whole first level without any quickloading or similar interrupting things. In the real game, you die incredibly quickly, often through absolutely no fault of your own. Unless you count willingly playing this game, which is crime and punishment wrapped up into one neat little bundle...)

Well, wasn't that something? It's often said that the devil is in the details, but NITRO FAMILY! takes it to such lengths, you half expect to see Satan listed as the Executive Producer. Sadistic doesn't begin to describe it, from the strength of the enemies compared to yourself to the map designers' apparent phobia of health kits. Take damage here, and it's going to be with you for a long time. You take damage from your own rockets, hits come from behind, enemies bounce you around like a pinball, and that's before you get to the stuff that's actively unfair, like being killed by nothing, not being able to progress without finding a hidden trigger, or in some later levels, not having the faintest clue where the hell you're meant to be going. The final level, set in a casino hotel, is simply a joke. You're trying to find a single elevator in a huge sprawling mess of psychotics, and bear in mind that this is a game where even angry chickens want a piece of you. You know what this is? Not Fun. Nor is the headache afterwards.

And then there's... the music. If listening to that loop for eleven minutes was painful, imagine playing through the game again and again and again, forcing your way through the monsters in even this first level. Every death, the music restarts. Every few seconds, the music restarts. And when you finally finish, when you think you're finally free, you get to the second map... and the ****ing thing starts playing again! AAAAAAAAAAAAAAAAAAARGH! KILL ME! KILL ME! KILL ME! PLEASE!

(Thankfully, yes, it does change after that. Small mercy, but I'll take it...)

It's a similar thing with the level list. One of the first things you see in the game is a map showing the areas you're about to hit up - the town in two forms, a boat, and a laboratory. "Okay," you think, "Short game, but the quicker the better." Hahaha. No. Finish the lab and a whole new series of maps appears. And then another. And another. The NITRO FAMILY! travels all over the globe, from the port of Bloodivostok (yes, really) to Las Vegas, and the only possible reason to enjoy the trip is because you've come down with Stockholm Syndrome or really long to sample the delights of a spiked enema.

Or maybe it's the allure of finally witnessing the mighty Chicken Dance...

Even when NITRO FAMILY! tries to cut you a break, it feels spiteful. One of the weirdest features is that epic fights sometimes snap into slow-mo, with the ghastly pop music fading away to be replaced by... for no good reason... something light and classical. In this, you can take aim at enemies while they mulch around in treacle, but more often than not it's just annoying. You can't trigger it yourself, so your rhythm is instantly thrown off, and more often than not it happens at the worst of times, like when all the enemies are dead, or you're trying to run away instead of standing to fight. Hypothetically.

Easily one of the weirdest bits though is Lisa, the hoochie-coochie arms merchant who shows up throughout the game to sell and upgrade weapons, but mostly to wiggle her hips at Victor. It's not simply that she bounces around coquettishly and leads him on with talk of special services if he finds 20 cards scattered throughout the levels, but that she does so while his whip-wielding, blood-soaked, equally murderous wife is actually sitting on his back. I'm no expert, but this doesn't strike me as the greatest evolutionary survival strategy. Honestly though, is this random fan-service really necessary? It's not like anyone, at all, is likely to care about this stupid throwaway character who-

Actually finding 20 cards is a hell of an achievement, or would be if you couldn't just type in a cheat code. I stress, this was purely for academic purposes - genuine curiosity about what the big reward actually was. "I will offer a very special service just for you," she promises, right from the start. Finish tracking down the cards, and this bit of teasing changes to a scrap of paper with a hotel room number on it, which again, Victor here takes while his wife is still sitting on his back, flexing her whip. He may be the most deadly force in the universe, but a subtle adultery maestro, he is not.

What happens when you get to the hotel? Conveniently, the NITRO FAMILY! run into a keypad just by the exit, and Maria hops off Victor's back to hack it. This gives him the time to amble down the corridor to Lisa's room, where all that work, all that searching, and all that fully erect exploration literally explodes into the sexiest bit of sexy-time in the whole sordid history of sneaky sex! With sex!

Truly, this is the treasure all heroes ultimately fight for.

Wow, that would totally have been worth waiting the whole game for. Right? Right.

Two funny things about this scene. First. Despite all the traditional stock-footage coitus, Maria barely notices her husband's absence, putting The Flash's claim of being the Fastest Man Alive into serious jeopardy. Second, this happening right at the end of the game really puts a new spin on the ending, barely a few minutes later, which is an interactive thing about Victor walking through a village to deliver Maria a bouquet of flowers. Feeling guilty about something, Mr. Chopski? Hmm? Hmm?

As cack-handed shooters go, NITRO FAMILY! does at least have some laughs on its side, intentional and otherwise. It wants to be funny with its fat giants gurning as they throw rocks. Really though, the funniest parts are round the side, where things just went wrong, like finding the bathrooms in the casino, where the urinals are on the women's side, and neither actually have toilets, or the deeply inappropriate music choices. As the voice in the opening level screeches "WHAT HAVE I BECOME, WHAT HAVE I BECOOOOOOME!", it's hard not to hear a cry for help from some poor designer trapped creating budget shovelware. It only gets worse in the ending, as credits scroll over the odd lyric "Take something new and make it mine, I'm wasting money all the time, couldn't stop if I wanted to..."

Besides, everyone knows that's Team Bondi's corporate anthem now.

There are definitely worse shooters than NITRO FAMILY! , though that's not much for it to brag about. If you're interested in trying it out, check your local bargain bin. Then slap yourself around the face with something heavy, sit back down, and wait for Serious Sam 3 to come out. Obviously.

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