The Crew review in progress

These are first impressions from our reviewer, Phil Iwaniuk.

The Crew 2

These are first impressions from our reviewer, Phil Iwaniuk. Our full scored review will follow later this week.

Prosaically, it works.

The game loads without crashing. The online servers are functioning, and stable. When you’re driving, you don’t fall through the world. You don’t see cars convulsing under the will of a borked physics model, nor with headlamps and registration plates floating ghoulishly in mid-air at the hands of some outlandish glitch. These are underwhelming assertions, yes, but they shouldn’t go unsaid. Not of an always-online game, whose embargo meant you could go and buy it before any reviews could be posted. Not with the winter Ubisoft’s having.

Any fears of The Crew releasing with a case of the Unitys can now be allayed, then. All that beta testing seems to have done the trick, letting this intrepid writer slip into the shared online environment of Ivory Tower’s America without a hiccup and share the streets of Detroit with strangers and their unintelligible chat window activity.

It has scope, allowing cross-country joyrides with kaleidoscopic environmental variation and plenty of distractions.

But does it work conceptually ? It’s going to take a while to figure that one out about The Crew. As an open world game it has scope, allowing cross-country joyrides with kaleidoscopic environmental variation and plenty of distractions to pull you away from your intended destination during every journey. The very first thing I did was find the furthest possible point on the map (it’s L.A.) and drive there. On that half-hour journey, I felt a prickle of excitement as all the possibilities become evident. The plot’s hokey—of course it is—and perhaps the visuals fall just shy of show-stopping. But crikey, the freedom The Crew gives you, both to explore and to turn your run-of-the-mill production car into a monster ATV, street racer or simply as a canvas for your most offensive paintjobs and vinyls.

You’ll have plenty of time on your cross-country excursion to notice how much of Test Drive Unlimited 1&2’s DNA is present—in the currency you earn for chaining together drifts, overtakes, near misses in oncoming traffic, in the construction of that enormous space, in the way police cars chase and trap you. But above all, in the handling model that you feel will be great, if you just tweak the sensitivity and deadzones a bit.

The Crew 2

It’s like a chair you can never quite get comfy in. My westbound drive was nevertheless engrossing, thanks not just to the changing scenery but the day/night cycle and handful of human companions on the freeway who’d evidently all had the same idea as me. But right after reaching south L.A. just as dawn rose, I fast-travelled back to the location of my next story mission and raced it over and over again, trying to put my finger on what I don’t like about the handling. Is it unresponsive? Adjusting the deadzones and sensitivity doesn’t seem to fix it. Is the ‘look to apex’ cockpit camera to blame? Nope. In large part, it’s the way your car seems to bounce off small bumps and kerbs like both your chassis and the road are made of rubber. I’m still trying to find the magical deadzone/sensitivity combination to alleviate that.

But I’m not disheartened. The Crew’s loot system already has its hooks in me. Completing a story race, or even taking on one of the hundreds of challenges littered around America’s streets like confetti, earns you either a gold, silver or bronze car upgrade. Those upgrades increase the performance number of your car overall, and in no time you’ll find yourself watching these numbers like they’re the NASDAQ and you’re a greedy banker

Priority number one isn’t maxing out my car, it’s turning off all the layers of UI.

Priority number one isn’t maxing out my car, though, it’s turning off all the layers of UI. If you let it, the Crew’s many fussy windows and HUD elements will swallow up your game with chat windows, gamer tags and the like. Some of these elements can be turned off. Some of them. But at present, not enough to avoid being constantly reminded that hey! You’re in a videogame, buddy. Look at these game elements!

One thing’s clear: there’s a lot of game here. Enough game to either melt your grievances away in the fullness of time, or turn them into game-breaking neuroses. I found the opening hours hugely encouraging despite some trade-offs, so let’s all cross our fingers that the long-form Crew experience smoothes out the rough edges.

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Our Verdict
Possibly the best of its genre, Orcs Must Die!

Possibly the best of its genre, Orcs Must Die! is clever enough to keep evolving before it ever gets boring.

Orcs Must Die! has done something I'd thought impossible: it's a tower defense game that actually gets deeper and more rewarding the longer you play it. The joy comes not just from the sadistic delight of watching a wall-trap viciously fillet a crowd of almost lovable cartoon orcs with a series of spinning-blades, but also from the Portal-like cycle of running into a tricky problem, taking a break to ponder it, and then racing back to try a new solution.

With friends' scores taunting me on my personalized leader board (my Sunday night was ruined by Dan Stapleton knocking me off the top of every single level), I'm constantly trying to design even better murdermazes on early levels. The first time through I only had a few tools, but in playing through the lengthy series of levels I've now unlocked at least a dozen different traps and special powers. Every time I got a new toy, my mind immediately ran wild with the possibilities of elegant abattoirs that I could create on some of the nettlesome early maps.

Spiked pressure plates on the floor are all well and good, but a spring trap that launches flailing orcs helplessly into pools of lava is more stylish. I also delighted in the cruel irony of a push trap that shoves surviving orcs back into the same gauntlet of traps they just escaped.

The traps are the most fun way to dispatch orcs and their allies (like fast-moving rat men and huge, hard-hitting ogres), but using my War Mage to personally slay, shoot, and fry them in third-person view can often be the difference between victory and defeat.

He's basically Gandalf's intern – a wizardly fratboy of dubious competence and limitless arrogance. I don't like his attitude, but when he's equipped with the awesomely powerful Flame Gauntlets, it's hard to deny he's an essential part of any defense. Still, you get more points for killing orcs with an elaborate combination of traps and minions (archers, for instance), so earning a high score is a gruesome balancing act of slaughtering the hordes by hand and feeding them into your machinery of death.

And even with its whimsical, World of Warcraft-derived art style, it certainly is gruesome. There are moments of eye-popping carnage as orcs are chopped into pieces, or sent catapulting through crowds of their fellows before plummeting into waiting acid pools.

Orcs Must Die!'s levels defy easy solutions, and that's what sets it apart from other tower defense games. Solutions themselves change in hugely interesting ways as you bring more advanced items and powers back from the later levels, giving a challenge that not only doesn't pale with experience, but actually grows richer. Not since Lemmings has a game so seamlessly mixed engaging mechanics, humor, cuteness, and gleeful cruelty.

The Verdict

Orcs Must Die!

Possibly the best of its genre, Orcs Must Die! is clever enough to keep evolving before it ever gets boring.

We recommend By Zergnet

15 things you should know about Assassin’s Creed Syndicate

15 things you should know about Assassin’s Creed Syndicate 1. It’s bigger and braver Whatever you might want to say about Assassin’s Creed Unity, there can be no denying that its re-creation of revolutionary Paris was impressive. Behind the bugs, it was a gorgeously detailed and rich world. London is that and more in Syndicate. At the height of Britain’s imperial power and industrial might, London

The Crew lead designer predicts a smooth and successful launch

2014 has not been particularly kind to Ubisoft.

The Crew in Times Square NY

2014 has not been particularly kind to Ubisoft. Three major releases— Watch Dogs, Far Cry 4, and especially Assassin's Creed: Unity—all suffered from serious technical issues at launch, bad enough in the case of Unity that the publisher canceled sales of the season passand offered everyone free DLC as a way of apology. Even so, the lead designer of the multiplayer racing game The Crewsays he's confident that its launch will go smoothly.

"For The Crew, we’ve reaped the benefits of a long term beta program, designed specifically to push our infrastructure as far as possible in real world situations, with thousands of players from all over the world playing the game at the same time," Serkan Hasan told The Metropolist. "The launch of any online game these days has potential issues, but I hope that players will be encouraged by our open approach. If you had any doubts that we could pull this off, I hope that the betas proved our credentials and the game’s stability."

Hasan's confidence notwithstanding, Ubisoft is hedging its bets. In a blog postthat went up earlier this week, the publisher said reviewers won't have access to the game until launch day, and warned that any reviews running that day will be "largely built around the preview sessions we facilitated during the past months or the limited content of the closed and open betas."

"The Crew was built from the beginning to be a living playground full of driving fans, so it’s only possible to assess our game in its entirety with other real players in the world," Ubisoft wrote. "And by other , we mean thousands and thousands and thousands of players – something that can’t be simulated with a handful of devs playing alongside the press."

The Crew comes out on December 2.

PC Gamer US Podcast #290: Rage Against My Machine

Killing in the name of!

Killing in the name of! That's how every PC Gamer podcast would start if Chris and Lucas were the only participants. As it stands, we have Gavin in the lead this week with Chris, Dan, Evan, and Lucas in tow, discussing their experiences thus far with Rage, our TF2 Killer Exclusive, the glory that is orc genocide in Orcs Must Die!, and Neverwinter MMO heartbreak. And when Evan calls a Truthiness and Falsity question "a good one," you know it must be excellent: does playing defense suck?

Have a question, comment, complaint or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.

Subscribe to the podcast RSS feed.

@ELahti(Evan)

@DanStapleton(Dan)

@havoc06(Chris)

@Ljrepresent(Lucas)

@Gavinfyg(Gavin)

...

Jump to Section: Best Price Comments Our Verdict A whip-smart blend of savvy parody, elegant slapstick and zinger-packed dialogue makes for the year’s most rewarding character comedy so far, and McCarthy’s best showcase to date. Agent of change... Bulletproof actor-director partnerships are a rare find, but Melissa McCarthy and Paul Feig’s third comedic collaboration builds on the genre-subverting

The Crew trailer explains everything there is to know

The last few months have featured an endless stream of Ubisoft trailers being pumped into our eyes.

The last few months have featured an endless stream of Ubisoft trailers being pumped into our eyes. The one benefit of this is I can now recognise, purely from the title, whether any individual trailer is worth your time.

For instance, this: the "101 trailer" for The Crew. It's an exhaustive eight minute look at the open world racer, explaining just about everything there is to know about the game. If you have even a passing interest in gunning it through a miniature US continent, it's probably worth a look.

The Crew is due out on 2 December.

PC Gamer US Podcast #290: Rage Against My Machine

Killing in the name of!

Killing in the name of! That's how every PC Gamer podcast would start if Chris and Lucas were the only participants. As it stands, we have Gavin in the lead this week with Chris, Dan, Evan, and Lucas in tow, discussing their experiences thus far with Rage, our TF2 Killer Exclusive, the glory that is orc genocide in Orcs Must Die!, and Neverwinter MMO heartbreak. And when Evan calls a Truthiness and Falsity question "a good one," you know it must be excellent: does playing defense suck?

Have a question, comment, complaint or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.

Subscribe to the podcast RSS feed.

@ELahti(Evan)

@DanStapleton(Dan)

@havoc06(Chris)

@Ljrepresent(Lucas)

@Gavinfyg(Gavin)

...

Jump to Section: Best Price Comments A brittle but brilliant FBI agent is thrown together with a boorish, foul-mouthed street cop to bring down a ruthless drug lord. After initially clashing, the mismatched pair begin to develop a mutual respect and, ultimately, a friendship. Sound familiar? You bet it does – so far, so 21 Jump Street , so Lethal Weapon , so Dragnet... Yet this time round, it’s the

Ubisoft details The Crew season pass

Ubisoft's racing MMO The Crew comes out on December 2, and today the publisher announced to absolutely nobody's surprise that a season pass will be up for grabs as well.

The Crew

comes out on December 2, and today the publisher announced to absolutely nobody's surprise that a season pass will be up for grabs as well. The pass will include early access to four DLC car packs, a pair of exclusive supercars, tuning kits, and other extra content.

Each of the four DLC car packs in the season pass will offer three cars, grouped together in a particular theme: The Extreme Car Pack in January 2015, the Speed Car Pack in February, the Vintage Car Pack in March, and the Raid Car Pack in April. The release of each car pack will also see the addition of theme-related missions and new PvP modes that will be available to all players, free of charge.

Also included with the season pass is exclusive launch-day access to the McLaren 12C and Ferrari 458 Speciale, 23 tuning kits for the vehicles in the car packs, all official paint jobs and rims for each car, and an exclusive sticker for new car pack.

The car packs will be purchasable for $7 each, while the season pass will cost $25 for everything and offer access to the new content a week earlier than everyone else. The season pass will also be included in The Crew Gold Edition. Full details are up on the Ubiblog.

Orcs Must Die! trailer puts you in charge

The Orcs must die!

The Orcs must die! Of course. But how? The interactive trailer above puts the choice in your mouse clicking finger, offering a few branches that show off some of the game's Orc-spattering mechanisms, though the player does perfectly well without any traps at all. Who needs a floor flipper when you you can throw down a wall of fire and blast all comers with a rapid firing crossbow? Orcs Must Die! is out next month, find out more on the official site.

Cute, Evil & Strange: A Quirky Cartoon Battler

Now available and free to play on mobile devices is Cute, Evil & Strange , a socially linked cartoon battle game with a good dollop of crazy.

, a socially linked cartoon battle game with a good dollop of crazy. Developed by the UK-based company Mars on a Stick, Cute, Evil & Strange lets you choose from an extensive array of 69 unique customization items to create your own quirky characters. Features include the ability to invite players from around the world to battle, challenge yourself to maintain a winning streak to earn bigger and better prizes, and study your opponents’ tactics in order to uncover their weak spots and swiftly make progress up the leaderboards. In addition, the unique, cartoon visuals of Cute, Evil & Strange will be affected by the time of day (or night) you choose to go into battle.

Those interested can embrace their crazy side by downloading Cute, Evil & Strange today from either the Google Play Storeor the App Storefor free. Please note that it requires a network connection in order to play. For more details, or to reach out about questions/feedback, you can contact the developers via Twitterand Facebook. Do you have any thoughts about the game? Let us know in the comments section!

Ubisoft's latest games won't be on Steam in the UK

[Update, part deux: All three of the missing games have now returned to Steam in North America.

Far Cry 4 2

[Update, part deux: All three of the missing games have now returned to Steam in North America. At last check, however, they were still not available through Steam in the UK. Ubisoft has not commented on either their removal from Steam, or their reappearance.]

[Update: It seems that Far Cry 4, Assassin's Creed: Unity, and The Crew won't be available via Steam from anywhere, as the listings for all three games have been pulled from the service entirely. We've reached out to Ubisoft for more information and will update if and when we receive a reply.]

Are you staring intently at the Steam store, waiting for the release of Far Cry 4, Assassin's Creed: Unity and The Crew? Stop! You're looking in the wrong place. At least, you are if you live in the UK. Ubisoft has confirmed that their upcoming titles won't be available on the UK version of Valve's digital store.

“We’ve been in discussions with Valve about Assassin’s Creed Unity but for the time being the game is not available via Steam in the UK,” a Ubisoft representative told PCGamesN.

“In the meantime, UK customers wishing to purchase the game digitally can do so by visiting the Uplay store, our retail partners or other digital distributors.”

Those other digi-game distributors include GreenManGaming and Gamer s Gate.

The reaction to the news has been interesting. I've been idly following people's response on Twitter this morning, and overwhelmingly, it's been negatively received. And I get it—Uplay is an awful stain upon any hard-drive it touches. It's as much dirty protest as distribution client.

But, Uplay would be part of the package whether it had been bought through Steam or not. I bought Splinter Cell: Conviction on Steam; but that didn't stop Uplay being the thing that deleted my save games. Twice.

Is the convenience of having a game listed in your Steam library that big of a deal? Seemingly, for many, it could be.

Exclusive: Let your Wall Blades make green mincemeat in Orcs Must Die!

It's a feeling every Bond villain's experienced at one time or another: the glee of watching someone inch closer and closer to your carefully-laid trap, with your victim unknowingly taking his final steps towards oblivion.

It's a feeling every Bond villain's experienced at one time or another: the glee of watching someone inch closer and closer to your carefully-laid trap, with your victim unknowingly taking his final steps towards oblivion. Now, you can experience that feeling without the megalomania or evil plots in Orcs Must Die!, an action-strategy hybrid from Robot Entertainment.

OMD looks to be something of a cross between your typical tower defense game, Dungeon Keeper, and the enemy ridicule and playful murdering of Bulletstorm. And I want to play it right this second.

You're tasked with defending your castle from the incoming orc siege gang, the only way you know how: by setting up diabolical traps all over your ramparts. The many traps available to you are sure to make quick work of the oncoming waves, slicing and dicing while you fling fireballs at the poor green saps all the while. As you can see, the above video answers the question many have wanted to know about orcs for some time: will it blend? The answer, undoubtedly, is yes.

Other deliciously devious traps include the Arrow Wall, Boom Barrel, and Spring Trap, all of which can be rigged together for a Rube Goldberg contraption of orcish misery and pain. We'll definitely be keeping an eye on OMD—hopefully, we'll see a trap door above a shark tank somewhere in there.

Party Hard Receives Update and Amazon Release

Developer Pinokl Games has recently released an update to its strategy title Party Hard .

. The game focuses on stopping parties across the United States through a number of extraordinary means.

Players take on the role of those fed up with their neighbors throwing loud parties. Instead of contacting law enforcement, players are tasked with stopping the celebrations by killing off the guests. The story follows these murders across various states, including Miami, Las Vegas, and San Francisco.

The game features semi-procedural levels, and players must navigate and kill with stealth if they are to be successful. This requires players to blend in with party guests and take out victims without attracting attention. Players have the ability to set off traps throughout the environments and can also cause SWAT teams and firefighters to close down the parties. The game includes approximately 12 levels, each of which contains the potential for random occurrences. According to the project’s website, one potential event consists of “a bear coming in and killing everyone for [the player].”

Party Hard began as a game jam project before eventually releasing on Steamfor Windows, Mac, and Linux in August. The recent update improves many of the game’s performance issues, enabling the game to be ported to additional platforms. The title was picked up by Amazonand is now available for $12.89 USD on compatible Fire TV devices.

For more information on stopping parties by any means necessary, check out Party Hard on Facebook, Twitter, and the official website.

The Crew trailer details perks and specs, will let you repair cars on the fly

Cars are meant to be customised.

The Crew

Cars are meant to be customised. Also driven, and filled with shopping and dogs and awkwardly perched sofas, but it's mainly about the customisation, an opinion shared by Ubisoft's open world racing MMO The Crew. The latest trailer goes on about this again, this time focusing on the handful of different car specs you can choose from—Street, Dirt, Performance, Raid and Circuit—which are basically the game's version of classes. You can switch between these on the fly, thankfully, should you tire of street races and want to (for instance) head to a circuit to do a nice legal race with a fancy car.

There are also perks, including the aptly named Mobile Mechanic, what lets you fix your car while you're out and about. Garages, we hardly knew ye. Actually, we knew ye quite well, and you were damned expensive, so Mobile Mechanic sounds like the kind of perk we'd enjoy in real life. If you've not been following The Crew, the following trailer offers a nice overview of Ubi's *shudders* 'caRPG', which is out on December 2nd. Andy went hands-on with it a couple of months ago, and he can confirm that "the map is indeed really, really big".

Orcs Must Die! trailer shows steam traps and airborne Orcs

If you have a friend, relative or pet who is an Orc, avert your eyes from the video above.

If you have a friend, relative or pet who is an Orc, avert your eyes from the video above. Steam traps are latest death contraption to be revealed for Orc-slaughter sim, Orcs must die. Warm gusts of steam waft the trap's victim upwards into a secondary trap, or a hard ceiling-shaped object.

Orcs Must Die is a tower defense game in which you must stop armies of Orcs from leaving the tower or fortress they're spawning in. To do this you must make use of a variety of traps, towers and personal weapons like fire bracers and electric crossbows to hold back the green tide and protect the clueless villagers outside. The game's due out this summer. Find out more on the Orcs Must Diesite.

Sandbox RPG Realms of Magic Seeks Funding

Polished Games has recently announced the development of its upcoming sandbox title, Realms of Magic .

. The game is inspired by games such as Terraria, Skyrim, and Dwarf Fortress , and is expected to launch next year. It is currently on Kickstarter raising funds for production.

According to the developer, the project “combines the best aspects from a multitude of genres, boasting the lively setting and character development of an RPG alongside the creative freedom of a sandbox game, [including] twitch based movement and combat from an action platformer.”

While the game comprises many staples of the fantasy genre, it also features themes of poverty, corruption, murder, and slavery. Polished Games want to ensure players can do as their imaginations desire. In fact, players are allowed to live their days as simple laborers if they so choose. The developer says, “Should you want to be purely evil, play as a necromancer, [and] create enormous armies of the undead ready to strike at your whim[, you will be able to.] This game offers you the experience you want in a game, an experience you can control and change instantly based on how you want to play.”

Realms of Magic is currently on Kickstarterwith a funding goal of $60,848 USD. Stretch goals include the integration of achievements, support for Mac and Linux devices, and new game features. No firm release details are available, but the developers hope to finish the game by the end of 2016. For more information, check out Realms of Magic on Twitter, Facebook, and the official website.

The Crew minimum and recommended specs announced

More and more games are dropping support for 32-bit operating systems, and Ubisoft's racing MMO The Crew is the latest.

More and more games are dropping support for 32-bit operating systems, and Ubisoft's racing MMO The Crew is the latest. You'll need 64 bits to get The Crew's engine running, along with 4GB of RAM, a pretty good graphics card, and driving gloves. OK, so the driving gloves are optional, but you don't know what you're missing.

Here are the full minimum, recommended and optimal specs, which have just been released alongside a new video detailing the game's NVIDIA effects.

Minimum:

Operating System: Windows 7 SP1, Windows 8/8.1 (64bit) Processor: Intel Core2 Quad Q9300 @ 2.5 GHz or AMD Athlon II X4 620 @ 2.6 GHz (or better) RAM: 4GB Video card: NVIDIA GeForce GTX260 or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0 or higher) DirectX: DirectX June 2010 Redistributable Sound: DirectX Compatible Sound Card with latest drivers Peripherals: Keyboard required, XBOX 360 controller optional (or compatible controller)

Recommended:

Operating System: Windows 8/8.1 (64bit) Processor: Intel Core i5-750 @ 2.66 GHz or AMD Phenom II X4 940 @ 3.0 GHz (or better) RAM: 8GB Video card: NVIDIA GeForce GTX580 or AMD Radeon 6870 (1024MB VRAM with Shader Model 5.0 or higher) DirectX: DirectX June 2010 Redistributable Sound: DirectX Compatible Sound Card with latest drivers Peripherals: Keyboard required, XBOX 360 controller optional (or compatible controller)

Optimal:

Operating System: Windows 8/8.1 (64bit) Processor: Intel Core i7-2600K @ 3.4 GHz or AMD FX-8150 @ 3.6 GHz (or better) RAM: 8GB Video card: NVIDIA GeForce GTX670 or AMD Radeon 7870 (2048MB VRAM with Shader Model 5.0 or higher) DirectX: DirectX June 2010 Redistributable Sound: DirectX Compatible Sound Card with latest drivers Peripherals: Keyboard required, XBOX 360 controller optional (or compatible controller)

The Crew's out December 2nd, and there's quite a lot of customisation involved.

Shocked Roman suddenly realises he's in a videogame in latest Rome 2 screenshots

Total War: Rome 2 soldiers are made up of between 6000 and 7000 polygons lead designer, James Russell, explained recently at the Eurogamer Expo .

. Artillery projectiles in Rome 2 are made up of more polygons then a Rome 1 soldier has. If you put enough polygons into these characters and layer on enough AI subroutines than there's always a danger that one of your chaps can become sentient and kick his way out of the matrix. Luckily for humanity this soldier is having his existential crisis in front of a team of rampaging war elephants, one of the top five worst situations in which to have an existential crisis. See his predicament in more detail in the screenshots below.

Gnome Homes’ Preview

‘Gnome Homes’ Preview
Originally written by Meg Stivinson
Gnomes Homes is an adorable casual builder for iPad from indie dev Inert Soap .

. Sweet gnomes dig rooms, and fill them with furniture and production essentials, invite new gnomes to join them, and set up an active gnome colony below the ground. Above ground, your cute gnomes can also catch and tame animals, pick flowers, and gather water.

Players build rooms and furnish adorable gnome housing, and can then watch the gnomes interacting with their surroundings. (Confession: adorable gnomes are what drew me toas well. I’m over the zombies and gore trend, —can we have more sweet little characters?) The gnome art reminds me of the old David The Gnome TV show, and the gnomes’ dialogue wouldn’t be out of place there, either. Gnome Homes is a sweet game to share with a young niece or nephew, and there’s a lot for older players to enjoy too. Like the friendly snails passing by, with familiar names like Picard, Wesley, and Geordi.

The tutorial in Gnome Homes went on much too long and involved too much clicking the arrow and not enough player choice. I don’t think builders require quite that much walkthough… we’re all pretty familiar with mechanics like, say, building a room and coming back later, or growing a flower and harvesting it, or unlocking items for a new level. I’d really have preferred a quick explanation of the digging mechanic, and then being set free to explore on my own.

Once your burrow is full of cheery little gnomes, they can get to work growing flowers and looking after animals. None of the game mechanics are surprising, but the game is a sweet and well balanced builder.

Acorns, the gnomes’ premium currency (did I mention how cute these are?) can be used to speed things up. You might want to make a purchase in order to hurry production, but players aren’t forced to do so in order to access the game. Gnome Homes balances premium currency we — it’s a splurge for players impatient for a cute gnome world, not a barrier to game access.

Overall, Gnomes Homes is a cute building game for the young gamers you know.

The Crew for PC may get an official 60fps option, says Ubisoft

Ubisoft has copped a lot of flack lately regarding performance and frame rate issues.

The Crew in Times Square NY

Ubisoft has copped a lot of flack lately regarding performance and frame rate issues. Watch Dogs caused an uproar, Assassin's Creed: Unity's parity between consoles has people furious, and many who took part in The Crew's beta were frustrated that the racer was locked at 30 frames per second. Everyone is very angry about this.

It looks like Ubisoft is trying its best to support 60 frames per second on PC, according to a recent TechRadar interviewwith Lead designer Serkan Hassan. "Ultimately the performance and the frame rate will be down to the players hardware," he said.

"A few people in the closed beta found ways of unlocking the frame rate. My understanding at this moment is that we'll be allowing players to do that come the full version as well, unless some other issue comes to light which would block that in any way."

It follows comments made by Assassin's Creed world designer Nicolas Guérin that the industry is dropping 60fps as a standard, specifically for action adventure games. Creative Director Alex Amancio told TechRadarthat while 30 is a goal for Assassin's Creed and games of its ilk, 60 frames per second is ideal for a shooter. So it's no surprise that Rainbow Six: Siege has been confirmedto run at 60fps on all platforms.

Total War: Shogun 2 to get Steam Workshop support, deeper mod tools planned

Accounts of this week's Creative Assembly mod summit have been hitting Total War community forums , with word of Steam Workshop support for Total War: Shogun 2 and plans for an upgraded set of CA-developed mod tools that will let modders tweak campaign and model files.

The creator of The Great War mod, "Mitch," posted a detailed account of the meeting, in which some of the most prolific Total War modders in the world got to meet top CA talent like Shogun 2 lead designer Jamie Ferguson. According to Mitch, the presentation revealed that "there will be Steam Workshop intergration" for Shogun 2. "People will be able to create and upload their own historical battles and have others download them."

There's also mention of new model conversion software and a "campaign reprocessor" that will let tweakers "edit the most desired areas of modding, the campaign and the models."

You can read the full account of the day at the TWCenter forums. The Creative Assembly kickstarted their program to support modders earlier this year with the release of the free Shogun 2 map editor.

Indie Intermission – ‘Super Catacombs’ Going Deeper Underground

After a long gruelling  week we’ve finally made it, it’s Friday and with Friday comes the promise of the weekend along with an all new Indie Intermission .

Today’s game is Super Catacombs , which was created as part of the second Gameboy Jam and created by Simon Larsen . In Super Catacombs you take control of a plucky adventurer who must make it past every stage and descend the stair to his next puzzle.

Each level plays out like a puzzle as you move around the level the enemies will move around, and in some cases follow you. Each level requires a lot of thought and some trial and error as you try to outplay each enemy you encounter.

The game has nine levels of increasing difficulty and each provides a suitable and fun challenge for you to complete. The great monochrome color set and simplistic design help Super Catacombs fit right in as a model Gameboy game.

Average play time – 20 minutes

Super Catacombs is a great little puzzle adventure game that will keep you guessing as you try to beat all of the nine well designed levels.

You can play Super Catacombs online, the game page can be found herealso.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

The Crew gameplay trailer teases a wealth of customization options

You're cruising the streets of The Crew in your reasonably quick, off-the-lot Mustang, listening to your favorite Sammy Hagar cover band, when suddenly, from out of nowhere, you get smoked by some jerkwagon in a tuner.

in your reasonably quick, off-the-lot Mustang, listening to your favorite Sammy Hagar cover band, when suddenly, from out of nowhere, you get smoked by some jerkwagon in a tuner. What's a self-respecting pony rider to do? Don't get mad: Get even. Get customized .

In truth this latest trailer doesn't dig into the nuts and bolts of The Crew's customization system, but it does illustrate the wide range of options available to digital gearheads. As usual, it's all about the right tools for the job, and taking a street racing machine onto a dirt track clearly isn't the best idea anyone's ever had. Fortunately, the 'Stang is a very flexible machine, and when you're done playing in the dirt you can even kit it out for the pro racing circuit.

Absence of detail notwithstanding, it makes the point: If you want to succeed on the street, you're going to have to spend some time in the garage. The Crew, Ubisoft's persistent world multiplayer racing game, comes out on December 2.

Total War: Rome 2 trailer shows first in-game footage

Ouch! I've never seen someone get crushed with the head of a massive statue before, but this is WAR.

Ouch! I've never seen someone get crushed with the head of a massive statue before, but this is WAR. The new Rome 2 trailer shows the first in-engine footage of the siege of Carthage. Legions of troops pour onto the beaches, wash into the streets and break against the grey, craggy fury of an elephant charge. It's a short teaser for a longer fly-through video of the siege that The Creative Assembly are keeping locked safely away in their trailer Trireme, but it offers a heady glimpse of the updated engine. Don't let me keep you. The video is right here ready to go.

The making of Everybody’s Gone To The Rapture

The making of Everybody’s Gone To The Rapture Who knew the end of the world could be so peaceful, so beautiful? We took a quiet sojourn through Everybody’s Gone To The Rapture with The Chinese Room “I can always tell what kind of game I’m cooking up next by what I’ve been reading,” says Dan Pinchbeck, studio founder and writer for The Chinese Room, “and before Everybody’s Gone To The Rapture, I was

The Crew will be supported "for a very long time"

The Crew studio Ivory Tower will support the racer for a very long time, according to studio Chief Operating Officer Ahmed Boukhefila.

The Crew

studio Ivory Tower will support the racer for a very long time, according to studio Chief Operating Officer Ahmed Boukhefila. Speaking at EB Expo in Sydney last week, Boukhefila named World of Warcraftas his personal role model for how an online game should be supported post-release.

“Our plans today are to support it for a very long time,” the COO said. “To me, my role model regarding supporting the game would be a game like World of Warcraft. It’s about making sure when the game is released it remains alive and you keep getting content, but we’re also going to keep releasing new missions, new specs, new ways to play, new game modes. We want to keep expanding.”

Asked whether the expansion model used by World of Warcraft would apply to The Crew instead of an inevitable sequel, Boukhefila said it was too early to say. “Today we’re really focusing on the short term and that is to keep on expanding The Crew,” he said.

"To go into specifics what we want to explore next is to expand all of the online and PvP capabilities of the game, and also all of the exploration. The way we’re going to do it -- and I think it’s one of the teachings of the closed beta -- is we want to do it with the players.

"We have a PvP framework, and we have a world framework, and we’re already working on what’s coming afterwards. I think the most important is to engage with the player to see what works and what should work better."

While the release date for The Crew has been pushed back to December, Boukhefila said feedback from the recent betas have been largely positive. “We didn’t have huge world changing demands from the players,” he said. “It was lots of tiny, or not so tiny but specific demands.”

These included fixes to voice chat (it will now default to ‘off’ when players are nearby), options to remove HUD elements and online play fixes, among other things.

As for player behavior during the betas, players were most likely to skip story missions in favour of free exploration. "Players would start exploring the world very very early, and they’d do it for a very long time," Boukhefila said, adding that the distribution of players across the map was usually even.

The Crew releases on December 2.

Total War Darthmod creator retires

Nick "Darth Vader" Thomadis has announced that there won't be any more follow ups to the popular Darthmod series of mods for Total War after receiving no invite to The Creative Assembly's upcoming modders' summit.

Nick "Darth Vader" Thomadis has announced that there won't be any more follow ups to the popular Darthmod series of mods for Total War after receiving no invite to The Creative Assembly's upcoming modders' summit. "There will be some support for older games, if needed, as all my mods are complete now but there will be not a new DarthMod for new Total War games and of course not for the upcoming RTW2," said Thomadis on Facebook.

"Do not worry about the future of the current DarthMods. They will stay and will be probably somewhat more improved. Maybe now I will have more time to play them."

The Empire, Napoleon and Shogun 2 versions of Darthmod offer some of the most comprehensive player-made updates to Total War games in recent years. They've gained a reputation for being ruthless, difficult and beautiful. Dozens of collaborators have updated each edition with layers of audio, visual and AI updates, making Darthmod a go-to choice for players looking for extra challenge from Total War. Thomadis mentions that Darthmod for Shogun 2 has amassed quarter of a million downloads since its release in March.

If you fancy trying Darthmod out, Moddb has the latest versions of the Darthmod updates for Shogun 2, Empire: Total Warand Napoleon.

...

Jump to Section: Best Price Comments With two of its ten episodes down, AMC’s Preacher has a serious decompression problem. All about packing huge action scenes and loaded, but brief, dialogue into each episode rather than fully developed plots, decompressed stories evoke extreme emotional responses to all that activity but irritatingly never more forward. The classic example is Marvel’s The Ultimates

The Crew skids into December

The announcement of the delay contained no specifics about why it's been pushed back, only that it has, and that Ubisoft remains "committed to delivering a revolutionary experience in the driving genre," in the words of Creative Director Julian Gerighty.

The Crew beta

The persistent world multiplayer racing game The Crew, as we reminded you last month, was originally slated to hit the road on November 14. Today, however, Ubisoft tapped the brakes.

The delay will allow Ubisoft to hold a second closed beta, but sadly it will only be for the console editions of the game. The Crew is now slated to come out on December 2. To find out more about the game, get behind the wheel of our coast-to-coast hands-onfrom August.

Now Playing: Spec Ops' most troubling scene

NOW PLAYING
This article contains story spoilers for Spec Ops: The Line.

Spec Ops 2

In Now PlayingPC Gamer writers talk about the game currently dominating their spare time. Today, Sam confronts Spec Ops' most controversial moment.

Spec Ops: The Line is clearly a smart game written by smart people. While as an adaptation of Heart of Darkness it’s never as successfully weird or iconic as Apocalypse Now (despite making similar creative decisions), it’s daring and ambitious in the way it portrays US military intervention in the midst of escalating chaos. I’ve thought about the story a lot since I completed it recently. But what I interpret as its central conceit—that the player is the one making the decision to push forward and cause every conflict, and is thus the villain of the story—isn’t really supported by the game itself. This is especially highlighted by the notorious white phosphorus scene halfway through, where protagonist Captain Walker and his two squadmates accidentally wipe out civilians with a real life weapon that burns flesh to the bone.

Spec Ops wants to make a BioShocklike message about human behaviour and choice, but in this key moment, there is no choice to be made. I’m at the top of a building looking down into an enclosed bowl where an army of enemies is about to be ambushed by one of the worst weapons on this planet. I man the artillery, which triggers a bird’s-eye targeting camera, and bring fire down upon scores of enemy troops. I figure out where the civilians are cowering, in a trench near the back of the field of conflict, and aim around them—but it doesn’t matter. The radius of the white phosphorus impact automatically extends to scorch the group of innocents, and while this is a story beat that’s technically interactive, it needs to happen no matter what. I tried not to hit them, but I was always going to.

The cutscene that follows shows the full extent of the carnage: charred corpses everywhere and the distressing image of a dead mother hugging her child, both burnt alive. If Call of Duty did this, there’d be uproar. It’s to the credit of Yager, the developer, that the context justifies the horror in this case.

Spec Ops 3

But the fact remains that I didn’t kill those civilians—Yager forced that outcome. While the aftermath still makes me uncomfortable, the fact that I was aiming around the civilians absolves me of guilt as a player—and I’m not sure that was the intent. There’s a strong narrative emphasis on the escalating madness in Dubai being of Walker’s making, but lacking choice, I start to grow apart from that character.

The only choice I get to make comes in the aftermath, as I slowly tread through the blackened corpses and stick a bullet in anyone unfortunate enough to have survived. That’s power put back into my hands as a player—I choose to kill those civilians to make up for Walker’s poor choice with the white phosphorus. But again: that was his decision, not mine. It was Spec Ops’ most important narrative moment and they took it out of my hands. The impact is extraordinary, but had they genuinely hoodwinked me into killing civilians, it could’ve lived with me forever.

And unlike BioShock, where the entire game is built to support a killer twist for the ages, in Spec Ops it becomes increasingly obvious that these are not my choices. Consequently, inspiring an equal reaction is impossible—Captain Walker is not me. I am grateful that Yager tried to do something so different with a military shooter, exploring an angle that makes every modern FPS seem gaudy to me in the way they present war, even with that clash between player and character in mind. I only hold this story to a higher standard than I usually would because I feel the developers have earned it.

Gamers Assemble for a Good Cause with Greenheart Games

Due to the crises in the Middle East, millions of people have been forced to leave their homes, and many have fled their home countries to seek asylum in Europe.

Due to the crises in the Middle East, millions of people have been forced to leave their homes, and many have fled their home countries to seek asylum in Europe. Nearly a third of the refugees who have fled to Europe have left because of the conflict in Syria. This is the biggest refugee crises in decades, and millions of people are in need of assistance.

Until October 10 th, 2015, Greenheart Games will be donating 100% of their profits from sales of Game Dev Tycoon through their websiteto help the refugees in Europe. On top of that, any tips added on top of the purchase price will be doubled up to the maximum of $5,000 USD.

The money will be going to Caritas, Middle East Crisis Appeal, which states that “92% of donations will go directly to the emergency program.” Depending on the amount raised, Greenheart Games might consider other alternative charities as well; their website will be updated with charity information once the money has been donated.

Game Dev Tycoon is a simulation game where players can play through years of gaming history by creating their own company and making their own gaming decisions. It’s currently available in 17 different languages and has received many positive reviews.

Only purchases made through the Greenheart Games websitewill count towards the donation, but purchasers will be able to claim a Steam key through the website. The game is available for $9.99 USD for PC, Mac, and Linux, and any tips made over the full price of the game and will be matched 1:1 until they’ve doubled $5,000 (the maximum allowed globally).

For more information or to purchase the game, check out the Greenheart Games websiteor follow them on Twitter.

The Crew trailer shows more social features, overuses the word crew

Thanks to this trailer, the word crew has lost all meaning to me.

Thanks to this trailer, the word crew has lost all meaning to me. It's just an ugly syllable, hanging twisted in the air. The breaking point was the line, "now it's time to take down a rival crew or two, in the crew versus crew PvP." On the plus side, there are some nice driving activities on display.

The Crew comes out on 14 November, and, with its constant "Never Drive Alone" refrain, seems to want to make a case for adding some friends to your Uplay account.

Andy previously went hands-on with the beta. You can read about his road trip across the racer's slimmed down USA right here.

Spec Ops: The Line lead narrative designer leaves 2K Games

Spec Ops: The Line was a stock standard third-person cover shooter on the outside, but on the inside it was a bracing meditation on military games which prompted whole book long dissections .

. So it's sad to hear that Walt Williams, the game's lead narrative designer, yesterday announced his departure from 2k Games after nine years with the publisher.

"After nine years of working at 2K Games, I'm sad to announce that today is my last day," Williams announced on Twitter. "I'll still be working in games, but in the background. Which means there won't be a 'next game' for a while. But there will be books."

Williams has recently worked on the writing team for Turtle Rock's Evolve and Firaxis' Civilization: Beyond Earth. Regarding his departure, Williams later clarified that while he's "not leaving games, but I am leaving AAA".

As for Spec Ops, well, it doesn't look like the series has much of a future. Despite unanimous critical acclaim the game didn't perform outstandingly at retail. "If you can't compete with the big ones, the risk is too big," Yager managing director Timo Ullman said. "The market for 'smart' or 'intellectual' games is too niche. Elitist almost."

The studio is now working on Dead Island 2- the very antithesis of elitism.

1979 Revolution’ A Game Based On The Iranian Uprising

‘1979 Revolution’ A Game Based On The Iranian Uprising
A New York game/art studio, iNK Stories , began funding through Kickstarter for their game 1979 Revolution: Black Friday .

. The game is played through the perspective of someone during the Iranian revolution of 1979, and the team needs funding (A hefty $395,000) to complete the development of the game.

Navid Khonsari, founder of iNK Stories and former Rockstar Games cutscene director, was inspired for the game by his childhood experiences. “The Iranian Revolution of 1979 is a defining story for me.  When I was 10 years old my grandfather took me by the hand and brought me to the streets in Tehran so I could witness what was happening in our country.  In 1980 my family left Iran for good. Since then I grew up in Canada, later to move to my hometown of New York City.”

But what’s really shocking about his story is his home country’s response to this game: “Today, Iranian newspapers have wrongfully called me a spy for the US government because I am making this game.  This accusation means that I can no longer return to Iran to see family or expose my children to the rich and beautiful culture that has made me who I am.”

This game couldn’t come at a better time. The wave of revolutions in countries across the world gives inspiration to the team creating this game, and it will showcase a very important moment in world history through the interactivity only a video game can provide.

You can help fund 1979 Revolution on Kickstarter. Follow Navid Khonsari/iNK Studios on Twitterfor more news and updates on the game.

The Crew trailer shows what you can do with your crew

The most striking thing about The Crew is its miniature recreation of the United States .

. Also, it's called The Crew, which would suggest that crews will be involved in some capacity—likely rolling around the aforementioned recreation. A new trailer confirms that they are, and shows some of the ways that your crew can operate. It also shows that Ubisoft missed a trick by not calling their trailers "Crew Cuts". Come on Ubi, this is basic stuff.

Multiplayer is designed to be a seamless process—letting you drive up to your friends and slot into the action without waiting around in lobbies. There are co-operative events to tackle, and inter-crew scores to beat. Or, should you stumble upon another crew, you can drive up and start bothering them immediately.

Maybe the racer will be what finally persuades me to add some friends through my socially neglected Uplay client. The Crew is released on 11 November.

Spec Ops: The Line sequel has "no chance" of happening and Yager is okay with that

Spec Ops: The Line was a remarkable game, to the point that more than two years after it came out, I don't want to talk about it in any great detail out of fear of spoiling the experience for those who have yet to play it.

was a remarkable game, to the point that more than two years after it came out, I don't want to talk about it in any great detail out of fear of spoiling the experience for those who have yet to play it. But it wasn't a sales success and so a sequel isn't going to happen, yet somewhat surprisingly that's just fine with the team at Yager.

It's not that gamers don't want a sequel: In an interview with German website Gamestar, translated by Googleand Reddit, the studio "proudly" says that it still receives emails from players who are impressed with the game and want more. But it was a monumental, five-year undertaking that, despite the positive critical response, failed to catch fire with gamers. In fact, Take-Two Interactive citedlower-than-expected sales of Spec Ops: The Line as a major factor behind its first-quarter results for FY2013 coming in below expectations.

That means no sequel, according to Managing Director Timo Ullman, and probably no more military shooters from Yager at all. "If you can't compete with the big ones, the risk is too big," he said. "The market for 'smart' or 'intellectual' games is too niche. Elitist almost."

But while you might expect that to be seen as a disappointing development, the team at Yager isn't overly heartbroken by the prospect of not having to revisit the franchise. "You can imagine what kind of reference material you have to review [for a game like Spec Ops: The Line]," Art Director Mathias Wiese said. "That's not fun. You're happy when you can do something else after that."

Yager's current project, the recently-announced Dreadnought, certainly qualifies as "something else." An "aerial armada action game," it puts players in command of massive airborne warships battling for control of a galaxy in chaos. The studio hopes to have the new game ready for beta testing in early 2015.

We have five thousand The Crew beta keys to give away

You've read about Andy's coast-to-coast journey , now maybe you'd like to strap in and set off on your own.

, now maybe you'd like to strap in and set off on your own. Or perhaps you'd prefer to cruise the streets of US cities, picking up challenges and proving your skill. Soon you'll be able to do both, as we're giving away 5,000 keys to next week's The Crew beta .

It's all over. That was quick. If you successfully claimed a key, it should be emailed to you in the next few hours.

The beta starts on Monday, 25 August at 11am BST. ( Click hereto see when that is in other timezones.) Please note: the keys won't be redeemable until the starting day of the beta.

To redeem your key— which you can only do when the beta begins —open up Uplay, click the cog in the top-right corner and select "Activate Product". Copy you code into the box, and you'll be good to go.

For a sample of what there is to do across The Crew's giant map, check out Ubisoft's new "On The Road" trailer.

Thor: Ragnarok - everything you need to know

Thor is getting his second sequel on 3 November 2017 in the US (27 October in the UK). After Thor: The Dark World, which I think it’s fair to say was the weakest of Marvel’s Phase Two films despite the typically fun back-and-forth between Chris Hemsworth’s Thor and Tom Hiddleston’s Loki, I’m pretty sure Marvel knows a shake-up is needed to give the god of thunder the classic movie he deserves. Both

Overkill cut prices on Payday 2 and older DLC

They sure do make a lot of it, but Overkill Software are doing good things with their DLC for Payday 2.

Payday 2

They sure do make a lot of it, but Overkill Software are doing good things with their DLC for Payday 2. They've committedto supporting their heist-'em-up with free and paid content for two years to come, and now they've made the rare decision to slash the prices of the base game and a bunch of older DLC—permanently. This is something that almost never happens, and it's to be applauded.

This Payday 2 website updatereveals the new prices, which have already gone live over on Steam. It also supplies a few details about the next bit of content, Meltdown. That one's free, and adds a new heist and mask, and a smattering of achievements.

Here's word from Overkill, followed by a list of the new prices (cheers, Gamespot).

"Heisters, we're thankful for your support thus far. As we continue to develop Payday 2, working on additional free updates as well as paid DLC, we feel it's time to adjust the pricing of both Payday 2 as well as all DLC released during the first 16 months of its lifespan."

Payday 2 -- $19.99/£14.99 (33% off) Payday 2: GOTY Edition -- $49.99/£29.99 (37% off) Heist Bundle -- $13.99/£10.59 (44% off) Gage Weapon Pack -- $17.99/£13.59 (40% off) Clover Character Pack -- $2.99/£1.99 (40% off) The Diamond Heist -- $3.99/£2.79 (43% off) Gage Historical Pack -- $2.99/£1.99 (40% off) Hotline Miami DLC -- $3.99/£2.79 (43% off) Gage Shotgun Pack -- $2.99/£1.99 (40% off) The Big Bank Heist -- $3.99/£2.79 (43% off) Gage Sniper Pack -- $2.99/£1.99 (40% off) Gage Mod Courier -- $2.99/£1.99 (40% off) Gage Weapon Pack #02 -- $2.99/£1.99 (40% off) Gage Weapon Pack #01 -- $2.99/£1.99 (40% off) Armored Transport -- $3.99/£2.79 (43% off) The Official Soundtrack -- $2.99/£1.99 (40% off)

Spec Ops: The Line developer announces aerial armada-focused Dreadnought

The developer behind Spec Ops: The Line announced today that they are working on a new action game titled Dreadnought.

announced today that they are working on a new action game titled Dreadnought. Players will be put in command of a massive super-carrier warships, the sci-fi equivalent of modern, city-sized aircraft carriers.

“Dreadnought harkens back to the PC space combat game we developed when we first started out,” Mathias Wiese, art director and co-founder at Yager, wrote in a press release. “In the years since, we've been developing and testing some incredible ideas that now perfectly come together in Dreadnought.”

The game will be published by Grey Box, the publisher behind the recently revealed RTS Grey Goo. Ships will be fully controllable down to specific sub-systems, weapons, armor, and crew. “We all have that dream of sitting in the Captain's Chair,” Tony Medrano, creative director at Grey Box writes. “It's an awesome feeling to control something so huge and powerful, and that feeling is present in Dreadnought.” The premise sounds great, but what we don't know yet could fill a dreadnought's cargo bays. We've yet to see how involved the systems management system is, and whether it feels like balancing a checkbook or playing a super-sized version of FTLremains to be seen.

For more information and to follow development, check out Dreadnought's website. Yager hopes to bring the game into beta early next year.

Tumble Panda Asks, “Why Walk When You Can Roll?”

Who doesn’t love pandas?

Who doesn’t love pandas? They’re adorable blobs of black and white fluff who spend their days eating bamboo and lolling in the sun. And of course, fans of IGM probably also love video games as well. So what do you get when you mix video games and panda bears? The answer is.

The new app, which launches today, is the first larger title from German indie studio Andlabs. Its protagonist is a little panda who is constantly hungry, and thus constantly in search of yummy bamboo on which to snack. Walking and running don’t really appeal to the bear, though, who prefers to roll around like a ball.

Through forty handcrafted levels, the panda must evade obstacles, traverse unstable ground, dodge – or utilize – the painful eruptions of geysers, and bounce on trampolines to reach higher points. In his ball form, the panda is able to accelerate speed, which even allows him to fly over chasms. He also has access to powers that regular pandas don’t, such as causing earthquakes to remove obstructions or triggering explosions while in midair.

One challenge is not faced by the panda in this game, however, which is a problem for pandas in the real world. There are less than 2,000 giant pandas left on earth, meaning that the species is in grave danger of extinction. To try to fight that possibility, Andlabs has decided that 5% of their revenue from in-app purchases will be donated to two charities, InDeedand Pandas International. These two organizations are working to preserve both the panda species and also the natural habitat they need to survive.

Conserving the environment and having fun at the same time? Sounds like a winner! Tumble Panda is available exclusively for Android gamers from the Google Play Store. The app is free, with those optional in-app purchases that will help to support the panda preservation plans. Get all the latest about Tumble Panda and its charitable contributions by checking it out on Facebookand Twitter.

Payday 2 is free to try this weekend

Co-op heist shooter Payday 2 is now free to download and play until 1pm Pacific Time / 9pm BST on Sunday.

Payday 2

Co-op heist shooter Payday 2 is now free to download and play until 1pm Pacific Time / 9pm BST on Sunday. It's also 75% on Steamoff during the free trial period, selling at £3.74 / $4.99.

Payday began life as a shooter in the Left 4 Dead mould that put you through longer, linear levels blasting swarms of zombiescops. Payday 2 has more thoughtful periods that let you wander around a level spotting entrance points and security cameras before the caper starts.

In my experience you have to unlock a bunch of the game's tools before it really gets interesting, but if you're looking for a quick blast of lightweight co-op shooting this weekend, you could do worse. We gave it a solid 79 in our reviewback in 2013.

Lara Croft And The Temple Of Osiris review

Lara Croft And The Temple Of Osiris review Hokey supernatural silliness is undeniably a key part of Tomb Raider’s DNA. Just as nobody dare question the science in things like Indiana Jones or Big Trouble In Little China, Lara’s games have a way of presenting impossible situations without feeling the need to justify or explain them. It’s what allows the games to introduce dinosaurs without needing to

Play Games, Change the World, With PhilanthroPlay

Gamers – and “nerds” in general – can be extremely generous.

Gamers – and “nerds” in general – can be extremely generous. I’ve said this more than once and I maintain it’s true. We love opportunities to pursue our passions, and we’re even more excited when the pursuit of those passions enables a change for the greater good. For this reason, I’m sure that many will be as interested as I am to learn of the existence of PhilanthroPlay.

Founder, Paul Moffatt, began laying the groundwork for PhilanthroPlay in 2014, while he was volunteering in Latin-America. He encountered a number of charitable organizations working to make a difference there, but the one that really caught his attention was the Centro de Atencion Integral , a special needs school and therapy center. The people there were committed to their cause, but lacked sufficient funding to provide therapy and education to anyone who couldn’t afford it. Upon returning to his native Australia, Paul decided to put his love of games and social media to work to help these people.

“We want our customers to love our products, but also love what [acquiring these products] has produced in another area of the world,” says Moffatt. More specifically, the company is looking to “make a tangible difference to the provision of special needs education in Latin America” by turning social media into “a force of benevolence, in which total strangers are able to reach out across borders to help them with a tap of their finger.”

PhilanthroPlay officially launched this year with the debut of their first app, Piñata Mirage , which is available for iOS devices, and soon for Android as well. The cartoon antics of Chicho Chihuahua will keep the player entertained, as the titular piñatas are actually optical illusions brought on by the hot sun. The player is challenged through the use of “memory, stereogram and negative afterimage” – they must swing their stick at the spot where the piñata actually is, rather than where it appears to be. The game also comes with a fun bonus – a GIF generator, which allows players to send GIF messages to their friends. If the player gets stuck on a particular level, sending four such messages will unlock the next stage for them.

Piñata Mirage can be purchased for just $0.99 USD from the App Store, and the developers expect it to be in the Google Play Store soon. Proceeds will be used to help fund education and therapy for special needs in Latin America. Watch for that announcement, and for other projects from PhilanthroPlay, on their website.

Payday 2 gets free John Wick DLC

John Wick is a movie starring Keanu Reeves about a retired super-assassin who goes on a rampage when a Russian mobster kills the dog that was the last gift given to him by his dying wife.

John Wick DLC

John Wick is a movie starring Keanu Reeves about a retired super-assassin who goes on a rampage when a Russian mobster kills the dog that was the last gift given to him by his dying wife. I am totally not making that up, and to prove it I present to you the John Wick DLC for Payday 2.

The John Wick DLC includes a new playable character by the name of John Wick—not much surprise there—a new Hitman perk deck featuring the Akimbo ability, the Chimano Compact pistol with a dozen mods, the URSA Tanto knife, and three new pairs of sunglasses, one of which is only usable by Mr. Wick himself. Sadly, an adorable, dangerously-low-HP puppy dog AI sidekick is not part of the package.

I'm not generally a fan of cross-media promotions, but this one gets a pass for two reasons. One, I freakin' love this John Wick trailer(and I have every intention of being in line on launch day), and two, as part of the Payday 2 Crimefestpromotion, it's free, so regardless of your interest in the movie, it's not like you've got much to lose. And if, on the other hand, you can't wait for John Wick but have no idea about Payday 2, purchasing tickets to the film through Fandangowill net you a free download of the game.

The one bit of bad news is that the DLC can apparently cause crashes to modded games. Workarounds have been posted in the Payday 2 Steam forum, but if you run into grief you may have to uninstall the mods until they've been updated.

The John Wick DLCis live now on Steam, while John Wick the film, for those who've developed an interest in seeing puppy-killers get some hot lead comeuppance, opens in theaters on October 24.

Funny To A Point – I Joined A Devil Cult; Its Name Is Clash Royale

I'm fairly susceptible to getting suckered into games by my
coworkers, a character flaw I wrote about...just last
column (another: repeating myself).

(another: repeating myself). But long before Pokéfever gripped the
G.I. office, some of my fellow editors were obsessed with another mobile
megalodon, one with far more sinister underpinnings than Nintendo's cutesy
pocket monsters.

Despite my
embarrassing antics, Pokémon Go isn't really a good example of my newfound weakness
for groupthink mobile crazes. Everyone is obsessed with Pokémon Go right now, and
I'm genuinely enjoying the experience. Trying to judge my crisis of character
based on Pokémon Go would be like a Saw movie where the victims are forced to cuddle puppies and tickle-fight each
other. The true depths of my depravity can only be measured in misery, and for
that Clash Royale is the perfect yardstick.

Upon launch, Clash Royale was generally
lauded by critics, and rightfully so. Supercell managed to strip the RTS genre
down to its fundamentals, replacing long and taxing wars with fun bite-sized
battles that virtually anyone can play and appreciate. You build up a small deck
of units, send them out to destroy your opponent's three towers, and two
minutes later you're either picking up your reward or spamming a new enemy with
ill-intentioned King emojis.


FYI, if I give you the "thumbs up" after I lose
badly, it means you're supposed to sit on 'em.

The depth of strategy on offer cannot be overstated; Clash
Royale is a far cry from the endless glut of match-threes, indie rip-offs, and whatever crap Schwarzenegger
is hawkingon the mobile markets. There's honest-to-goodness gameplay there,
enough to make me feel sorry for gamers who still universally dismiss mobile
gaming in its entirety. On the other hand, Supercell took that solid gameplay foundation
and globbed together a tower of crap on top of it that's tall enough to make me
think the haters have a point.

The process of delving into Clash Royale is remarkably
similar to joining a cult, minus the matching sneakers and all-you-can-drink
Kool-Aid. Like any cult worth its own gobbledygook, Clash Royale excels at
breaking you down and building you back up in its own image, but first it
coaxes you in with promises of easy wins and rewards. On the front lines are
Clash Royale's evangelists, singing the game's praises while slipping in an
underlying sales pitch. "It's SOOO great – you should definitely join our
clan!"

In the G.I. office, Dan Tack is our cultclan leader,
and has achieved a plane of superior knowledge that I have yet to ascend to. When
I first started out, his words were somehow reassuring and concerning at the
same time – the kind of cult-bred logic that only works if you don't think about
it too much. "The game is the best. You're going to get crushed repeatedly, but
it's fun. It's all part of the process. Don't worry, it gets even better once
you learn the secrets of the cosmos from chancellor Zeptar." *

At first I really was having fun, thanks to Clash Royale's extended
period of the mobile-game industry's version of foreplay – it took me a good 30
minutes to realize how I was getting screwed, and even longer to realize to
what extent. Big bulky treasure chests are your main reward for winning matches
against opponents, and those chests contain new cards and gold – awesome, right? Then I
clicked on my first silver chest and found out it takes three hours to open – less
awesome, right?


Of course a reward chest would take three hours to open...

As far as time gates go, the wait to open a treasure chest doesn't
even make sense. Are you picking the lock? If so, you must really suck at
it – and if you supposedly have the key, then god help you. I resigned myself to
the wait only to get walloped with a follow-up punch after my second victory: You
can only unlock one chest at a time? Ah, there's a bit of that familiar free-to-play
sting.

However, I was still in the grace period before my full indoctrination
– I was in the room with the chanting monks, but still hadn't gotten a glimpse
of the sacrificial altar just behind the curtain. Whether it's for the sake of efficiency
or laziness, I was approaching Clash Royale like I do most games, by trying to
get the most out of my efforts. After all, why keep on battling when I don't
have any more chest slots to hold my just rewards? The Crown Chest, which is
available every 24 hours after claiming 9 towers from opponents, encouraged me
to play even slower. Why play a trio of matches for three chests when they
would also net me 9 crowns in an hour? For the first week, I played a few
matches once a day, while checking back in every now and then to open my newly unlocked
chests.

In little doses like this, Clash Royale is fun, and the
early game encourages a slow pace – that way it doesn't hurt as much as the
hooks sink in. Clash Royale's time gates are a more forgiving version of a
well-known perversion of free-to-play game design: discouraging players from
having too much fun at any one given
time, because if you are, you won't be throwing your real money at a virtual
marketplace. The longer you play Clash Royale, the sharper its barbs get, but
the real, Royale pain in the ass is
still to come.


Crushing an opponent with an angry mob is always satisfying. When it happens to you? Not so much.

Even as I racked up a satisfying run of early victories and
started leveling up my units, I knew a turn of the screw was coming. At
numerous times, I had seen my fellow pledges walking around the office being
trailed by their own personal storm clouds, thanks to horrific losing streaks
that left them struggling with their faith in Clash Royale's higher (or perhaps lower)
power. I had avoided upsetting this mysterious Supreme Being as I graduated
from Royale's beginner zone to Arena 2, but my jump to the next tier called down
the Eye of Sauron upon me with a mighty vengeance. My suffering was by design.

Like many competitive multiplayer games, Clash Royale splits
its player base up into distinct tiers based on skill – in this case, nine differently
themed arenas. Unlike just about any other competitive game (and there's a
reason for that), these arenas also grant players access to new units – but
only if you're lucky enough to get them from one of your subsequent victory
chests. The effect of this decision is that the great sense of achievement you
feel from graduating to a new arena is immediately pummeled to death by a
string of new overpowered opponents that...well, pummel you to death.

My first downfall was swift. Upon reaching Arena 3, I was
suddenly being overwhelmed by roaming gangs of barbarians, devastating rockets,
and unit-buffing rage potions, none of which I could earn in the previous tier,
and wouldn't be able to earn unless I overcame the new, more powerful decks and
strategies my opponents were using. A few consecutive losses were all it took
to drop me below the threshold and boot me back down to Arena 2, with its lousy
Arena 2-level chests that still didn't contain the new units I'd face when I advanced
again.


Am I above squeaking out a last-second win with a supremely cheap volley of arrows? Absolutely not.

With the clan's reassurance, I dutifully trudged along, slowly
learning counters to the new units until I could hack it in Arena 3 and start
earning them for myself. But the yo-yoing only gets worse the higher you claw yourself
out of the pit. Arena 4 introduces tower-crushing Hog Riders, debilitating
Freeze spells, and damage-soaking Lava Hounds. Arena 5 means contending with
instantaneous lightning zaps, fireball-spewing wizards, and deadly poison
clouds. Arena 6...well, I don't even know what fresh hell awaits in Arena 6,
because I haven't gotten there yet. Again, none of these units are available to you until they're already slaughtering your fighters on the battlefield; sometimes players from a higher arena will flunk down to your level, so even if you do beat their superior units, you're still getting inferior rewards.

Suddenly, playing a few matches here and
there is no longer an option – you've got to constantly hone your skills and
strategies, earn mountains of gold to upgrade your units, and level up your player
account if you want to remain competitive. That means checking in on the game
more often than, oh I don't know, some idiot
who has too many babies.

Hitting a skill ceiling in any competitive multiplayer game
is inevitable. But unlike a game like Hearthstone, where players all have
access to the same card pool and make one long, steady climb through the ranks,
Supercell has done its damnedest to make Clash Royale all ceilings – and ensure
you hit each one at maximum speed as you repeatedly rise and fall. Playing
Clash Royal is like Sisyphus endlessly rolling the boulder up the mountain – except
once you get to the top, the boulder rolls over you on the way back down.

Hey, did I mention you can pay real money to buy bigger and
better treasure chests, speed up the opening process, and buy and level up your
units? That's right: Like all cults, Clash Royale isn't built on true ideology
– the idea here being to build a fun and fair game – but rather cold hard cash.
It's pay-to-win in the worst way, and if the underlying gameplay wasn't so
good, and Supercell wasn't so skilled at calmly shuffling players up to the
edge of the volcano, I would've stopped playing a long time ago.


When did $100 purchases become a standard option in "free"-to-play games?

That said, some brave players have managed to break free.
Two weeks ago, G.I.'s selfie
expertBrian Shea came into the office and triumphantly declared that he
had deleted Clash Royale from his phone. The reprisal was swift; his
self-declared epiphany was mocked as "rage-quitting," and he was promptly booted
from the clan – after all, you can't have nonbelievers milling around in the
flock. But the ostracism hasn't made much of an impact on Shea, and just like a
real deprogrammed cult member, he even volunteered an uplifting testimonial.

"I couldn't be happier," Shea told me when he heard I was
ragging on Clash Royale in this week's column. "I was pouring so many hours
into Clash Royale – I now actually have time for family and friends."**

Not playing a game that makes you miserable should be a
no-brainer, like not sticking a fork in an electrical outlet if you don't want
to get shocked, or not inventing and standing in front of a crotch-kicking
machine if you want to have children someday. But sometimes gamers suffer from mixed
motivations. Sometimes fun gameplay is worth the mounting annoyances and
frustrations. Sometimes the challenge to overcome an obstacle stubbornly fuels
us on. And sometimes it's just fun to be in a group and have a shared
experience – even if you spend more time commiserating with each other than
celebrating. But learning to recognize the net effect a game is having on your
mood is a valuable lesson, as is knowing when to call it quits. Shea's wisdom
(two words I never thought I'd write consecutively) has made me realize it's
about that time for me as well.

Besides, I've found a newer, bigger cult to be a part of, one
with an entire army of demonic monsters to pray to. Its name is Team Valor.

* That last sentence may not be a direct quote.
** Incredibly, that sentence IS a direct quote. Shea has even bigger problems than I do.

For past editions of Funny To A Point, check out my spiffy dedicated hub!

Intern at the Creature Battle Lab, Bring Mad Creations to Life

Internships usually sound like boring work for little money, but getting one at the Creature Battle Lab sounds like the best one ever.

sounds like the best one ever. Instead of making photocopies and arranging files, your job at Professor Helix’s DNA lab is to mix and match creature parts until you fashion the ultimate, most powerful one.

The Splice-o-matic 3000 lets you fully customize the little monster, from every limb up to hair color. By dragging and pulling you can shape up what starts as a gooey globe into the exact shape you desire. Shark fins are totally in if you want.Visual customization fans should get their fingers full with this mobile game, but skills are also part of the creation kit. There will be over 100 unique ones to learn and to apply. The monsters then battle it out in arenas in real-time combat under leagues.

In a first of a series of video development diaries, team member Phill Page offers a detailed walkthrough for the creature creation part:

Dojo Arcade, the developer, will keep Creature Battle Lab completely free — with no ads. Currently the game is in early Alpha, but as development pipes up, there will be more posts on their blog alongside development diary videos. The developers are working on iPhone and iPad versions. Check in on theirand look to IGM for lab reports from the game.

Payday 2 devs promise two more years of support

Frankly, the developers of Payday 2 should have watched enough heist movies to know better.

Payday 2

Frankly, the developers of Payday 2 should have watched enough heist movies to know better. You're supposed to reluctantly go back for one last job, not pre-commit to two whole years of last jobs. And yet, Overkill has announced that they'll be supporting their co-op crime-'em-up until 2017.

"We are very excited about this," writes Payday 2 producer Almir Listo. "We love working on PAYDAY 2 and look forward taking care of our game for two more years, making new free updates, paid DLC's and awesome campaigns together with the community." The move was made thanks to a new deal with publisher 505 Games.

Payday 2 is a co-op FPS that, at its best, melds stealth and action to let players plot to steal a whole bunch o' cash. Since its release in 2013, the game has received numerous updates and around £73 worth of DLC.

Looking for deals on gadgets, TVs and tech? Check out theon TechRadar.

games™ 131: Tomb Raider multiplayer exclusive

games™ 131: Tomb Raider multiplayer exclusive Lara Croft has been absent from gaming since 2010’s downloadable title Lara Croft and the Guardian of Light , but in just a few short weeks she will be making a fully fledged return. She’s retooled and ready to face a new adventure in the jungle, which games™ will be exploring as part of our Tomb Raider cover story, available to buy from UK Newstands 17

Behind the scenes of MediEvil

Behind the scenes of MediEvil Conceived by Millennium Interactive in 1995, the MediEvil concept proved so popular with Sony that the Japanese giant bought the Cambridgeshire studio after claiming exclusive rights to the 3D hack-n-slash adventure. Two decades on, games™ returns to the pioneering world of Gallowmere Listening to MediEvil creators Chris Sorrell and Jason Wilson chat about videogame development

Payday 2's Hotline Miami DLC detailed

In case you'd forgotten, or you'd assumed it was some kind of dream: Payday 2 is getting some Hotline Miami-themed DLC .

Payday 2 Hotline

. The live-action trailer didn't tell us much other than the date, but now we have a few more details ahead of tomorrow's release. $6.99/£4.99 will get you some new weapons, some animal-themed masks, and will put you on the trail of a Russian mobster known as The Commissar.

We have a new DLC webpageto thank for those details, revealing that you (and any co-op chums you have with you) are doing favours for someone called The Dentist, in order to get a lead on Old Hoxton, your captured companion. It's a multi-part plan: first you'll need to "apply pressure" to a district attorney with connections to the Russian mob. Then you'll need to track down a shadowy figure named The Commissar and force him to reveal himself (so to speak) by causing "substantial damage to his interests". To make things feel a bit more Hotline Miami-y, a range of animal masks will be available, along with some new weapons that will be revealed tomorrow.

It would be nice if there was some sort of 80s video filter, or psychadelic colour scheme, to the first-person co-op heisting action, but we'll need to wait until tomorrow to see screens and video of the DLC in action. Until then, the above info and the following live-action trailer are all we have to go on.

Project CARS review

Project CARS review It’s common knowledge that racing simulators are not easy, or cheap, to design and produce. Simply getting the physics modelling as close to perfect as possible takes multiple experts working many hours, let alone the effort that needs to go into visuals, sound, artificial intelligence and online components. For that reason, the genre’s biggest and most successful players are Gran

PRiO Is A Platformer That Lets You Control The Platforms

PRiO is an in-development puzzle platformer from DanielDavisGames that has players bouncing a small white orb across yellow, red, and blue blocks.

that has players bouncing a small white orb across yellow, red, and blue blocks. As the orb touches each block, the block lights up. Once every block is lit, the level is complete. The catch is that only one color block can be active at a time. This means that as long as the yellow blocks are physically present, you’ll pass right through where the red or blue blocks would be if they were active.

So to complete a level, players must juggle their orb between the colored blocks, pressing the corresponding button to activate the color they wish to jump onto next.

If you happen to be playing with an Xbox gamepad, you’re in luck because the game was designed with that gamepad’s layout in mind. Hitting the red “B” button activates the red blocks, hitting the blue “X” button activates the blue boxes, and hitting the yellow “Y” button activates the yellow blocks.

With a hoppy soundtrack, some neat lighting effects, and sharp gameplay that’s right at the sweet-spot between too tough and too easy, PRiO is shaping up to be a great puzzle platformer.

You can find PRiO on Steam Greenlight, and a 10-level demo of the game is available on the game’s website. Follow DanielDavisGames on Twitterto keep up with PRiO as it is developed.

Top 10 Multiplayer Experiences

Top 10 Multiplayer Experiences 10. StarCraft Format: PC Developer: Blizzard Entertainment Blizzard is just good at multiplayer. It’s as simple as that. Whether it’s the group play of Diablo, or the extensive support of 11.5 million gamers in World Of Warcraft, Blizzard continues to perfect its craft from the micro to the macro. Somewhere in between sits StarCraft, one of the most finely-tuned RTSs

Indie Intermission – ‘Caesar’s Day Off’ Lions Are A Rulers Best Friend

It’s Monday again, the inevitable day that no one is ever happy to see.

It’s Monday again, the inevitable day that no one is ever happy to see. It’s the start of yet another week and with the week comes work and the daily grind. So I thought it was necessary to find a game that will pick up your Monday and I am quite happy with the result.

Today I bring you Caesar’s Day Off which was entered into the Indie Speed Run jam over on The Escapist . Caesar’s Day Off was created by The Fab Heeb G Bees and has made it into the final ten being selected as a people’s choice for the competition.

Although not really a game in the usual sense and maybe falling more into the lines of an interactive story Caesar’s Day off is full of humour from start to finish and in this wonderfully drawn game there is little not to love.

In Caesar’s Day off you take control of Caesar (although the exact Caesar is relatively ambiguous but I assume Julius Caesar) and must go around passing a whole variety of judgements on everything. In true Roman style you pass everything with either a thumbs up or down – that’s right, it was not a system created by TiVo.

The scenarios range greatly from the (awful) forth Indiana Jones movie to the super market. However the single greatest thing is how the developers manage to bring lions into every situation, and create some truly innovative uses.

Average play time – 2 minutes

Caesar’s Day Off really shows some innovative use of lions and that alone is one reason to love it. A very fun little game that is full of humour from start to finish and well worth a play through.

If you want a little break and a chuckle be sure to play Caesar’s Day Off . You can play it on the Indie Speed Run site now.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!

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