Planetary Annihilation is free, for awhile, at Bundle Stars

You like free stuff, right?

planetary annihilation

You like free stuff, right? Sure you do. And so allow me to direct your attention to the Bundle Starswebsite, where they're offering Steam keys for the RTS Planetary Annihilation, which normally sells for, for free.

“Free” does not mean “without effort,” of course, and you will have to jump through a few hoops to get the goods. Nothing too onerous, though: Sign up for the Bundle Stars newsletter, join the Bundle Stars Steam group, and eyeball a couple of ads, including one for the stand-alone expansion Planetary Annihilation: Titans at 70 percent off its regular price. And then, blammo—free game!

There are no catches as far as I can tell, and I certainly hope not because I tried it myself to make sure it works (it does), but the offer is only good while (imaginary, digital) supplies last. If you want it, in other words, you'd best get on it.

The games they couldn't kill

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Metal Gear Solid Online will get a new Survival mode next week

Metal Gear Solid Online is getting a new patch next week, and it'll introduce a game mode you might recognise from previous iterations of Metal Gear (assuming you owned a console, back then).

is getting a new patch next week, and it'll introduce a game mode you might recognise from previous iterations of Metal Gear (assuming you owned a console, back then). Dubbed 'Survival Mode', it doesn't involve chopping down trees, picking berries or anything like that: it's a six player free-for-all with the objective of getting a win-streak of five or more matches.

Unless you own the Cloaked in Silence expansion, you'll only get to play Survival mode ten times a week. For owners of that DLC pack access is unlimited. While those who haven't forked out for that DLC will be able to "try out" the new maps in it, it's clear that Konami wants you to buy the bloody DLC, okay?

The update is expected to hit on April 5. If you fancy having a read of some CQC stat mumbo-jumbo, click through to the official MGS website.

Uber Entertainment cancels faltering Human Resources crowdfunding

I loved the idea of Human Resources from the moment I read about it: Humanity inflicts technological doom on itself, then makes things worse by invoking the Ancient Ones and ends up as nothing more than a generic resource used as fuel in the ensuing war.

Human Resources

from the moment I read about it: Humanity inflicts technological doom on itself, then makes things worse by invoking the Ancient Ones and ends up as nothing more than a generic resource used as fuel in the ensuing war. Alas, as good as the idea is, it wasn't quite good to separate enough people from their crowdfunding dollars.

The decision to pull the plug was announced todayby John Comes, the design director at developer Uber Entertainment, which had a big hit on Kickstarter in 2012 with Planetary Annihilation. The Human Resources effort had brought in more than $384,000 from 9326 backers, which sounds impressive in a vacuum. The goal, however, was $1.4 million, and after nearly three weeks it clearly wasn't going to get there.

"Every Kickstarter prediction model is showing that we will come up woefully short of our goal," Comes wrote in an update. "Running a Kickstarter is a full time job for several people. As a small indie, we can’t continue spending time and money focusing on a project that won’t get funded."

Comes said Uber Entertainment is "profoundly grateful" to everyone who supported the project, and that after some "recovery time," the studio would figure out its next step. "One thing is for sure, Human Resources, as pitched in this Kickstarter, is over," he wrote. "But we adore the world of Human Resources and will endeavor to do what we can to bring it to life in some form."

There's at least some defiant bravado in there, but I hope Uber is able to follow through on it somehow; I'm not much of an RTS fan but this is too good an idea to let die. Comes also reminded everyone who backed the project, as we will repeat here in case the question comes up, that because it was not funded, no money will be taken, and no rewards will be delivered.

...

Jump to Section: Best Price Comments Pros 8 player online action Classic Bomberman game play Loads of play options Cons Lame single-player game Online lag issues Game options lock in Old-school gamers have been extolling the virtues of Bomberman for ages. This frenetic multiplayer game saw its popularity peak on systems like the SNES and Saturn and has always maintained a rabid fan following, even

The Metal Gear Online beta has been temporarily suspended

The Metal Gear Online PC beta that kicked off yesterday has already been suspended because of “a possible exploit” that, according to Kotaku , allowed players to acquire MB coins, the in-game currency that's normally purchased with real money, without paying for it.

Metal Gear Solid 5

Konami itself has said nothing about the nature of the exploit in the suspension announcement, nor when the beta will be restored. “Due to a possible exploit, we've removed access to the Beta temporarily while a hotfix is being prepared,” it states. “Once the issue is addressed we'll provide access to the Beta once again.”

Metal Gear Online has been live for consoles for a few months now, but different platforms, different problems, as they say—and getting these wrinkles ironed out is what a beta is for, after all. We'll keep an eye on things and let you know when Metal Gear Online is actually online.

Planetary Annihilation update adds offline play later this week

There are a number of reasons why a videogame might require a connection to the internet in order to run, but they all suffer from the same inherent drawback: no connection means no play.

Planetary Annihilation

There are a number of reasons why a videogame might require a connection to the internet in order to run, but they all suffer from the same inherent drawback: no connection means no play. Fortunately, that will soon cease to be an issue for Planetary Annihilation.

"We’re happy to announce the release of the offline server. Coming in an update this Thursday (October 9), offline server allows you to take over the galaxy in Galactic War without connecting to the Internet," Uber Entertainment revealed yesterday. "You can also battle against your frenemies or the AI over a LAN."

Player-operated server functionality is also in the works and will be added to the game "down the road."

Uber recently announced a new Kickstarter for the robots-vs-monsters RTS Human Resources, but said in a prior update that the new project won't impact the ongoing development of Planetary Annihilation. "Work on Planetary Annihilation will not stop if Human Resources funds," the studio wrote. "Both games will have a team dedicated to these separate projects."

The update, as mentioned and barring unforeseen circumstances, will go live on October 9. While you wait, find out what we thought about Planetary Annihilation by way of our review, which you can dig into right here.

Bomberman Live - Xbox Live Arcade

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PC players have nearly all the nukes in Metal Gear Solid V

Last week, Konami finally explained how to trigger the secret event in Metal Gear Solid V: The Phantom Pain that was discovered back in September.

MGS5 nuke

that was discovered back in September. The trick is complete nuclear disarmament: The number of nuclear weapons on the regional server for your platform of choice must be reduced to zero. Konami said at the time that it would track the status of the deproliferation effort on the official Metal Gear Twitter account, and the numbers it's posted since then have revealed a serious arsenal imbalance.

The most recent count of nuclear weapons per platform was posted earlier today:

Xbox 360: 31 Xbox One: 44 PlayStation 3: 135 PlayStation 4: 165 Steam: 10,450

No, that's not a typo: Whereas consoles can collectively put together less than 400 nukes, PC owners have well over ten thousand of the things. If this was a real-world scenario, that would be an alarming imbalance of power; as it is, it's just hilarious.

How did we end up with so much firepower? The answer would appear to be, as it so often is, we cheated: The MGS5 Cheat Enginelets us get away with things that console gamers can't. As for why, the aforementioned "hilarious" element probably has a lot to do with it, but there's a practical aspect to them as well. Dismantling nukes earns Heroism, and high levels of Heroism means you'll have more, and better, recruits at your base.

And they're being dismantled at an impressive rate: As of November 1, PC players had amassed 36,551 warheads, and a two-thirds reduction in less than a month is nothing to sneeze at. But being able to build nukes with cheats means being able to build them without effort, and that could be bad news for anyone hoping to see this secret ending actually happen.

Human Resources pits robot death machines against ancient tentacle monsters

"The humans invoke the tentacled Ancient Ones in a last-ditch effort to stem the Machine onslaught," the Human Resources Kickstarter explains.

explains. "This proves unwise." And with that—and nothing more than that—I was sold.

The setup for Human Resources is easily the best thing I've heard all day. Humanity's relentless quest for technological advancement has led to the rise of machine sentience, and predictably, they're not happy with their lot in life. As automated factories churn out hordes of unimaginably destructive war machines bent on wiping out organic life, Cthulhu-esque monsters from another dimension are summoned through dark rituals in a desperate effort to stave off extinction.

"This proves unwise."

The great thing about this is that you can play as the machines or the monsters, but not the humans. Humans, in fact, are the game's universal resource—hence the clever title—providing the energy that sustains both sides as they battle to deliver shards of the shattered planet Earth to their—that is, your—all-powerful leader.

Human Resources is being developed by Uber Entertainment, the studio behind the recently-released RTS Planetary Annihilationthat earned more than $2.2 million on Kickstarter in 2012. In an updateposted today, Uber addressed concerns that the new project will draw resources away from the old one.

"We realize that some of you might take this news as concerning, so we wanted to come out and say this: work on Planetary Annihilation will not stop if Human Resources funds; both games will have a team dedicated to these separate projects," it states. "In other words, things will stay the same. A Planetary Annihilation team will continue its amazing work on the game, and you’ll keep receiving new updates with new features, fixes, and mechanics. Meanwhile, a separate team will roll into pre-production on Human Resources."

The Human Resources Kickstarter is seeking $1.4 million, a big number at any time and especially in light of the recent news that support for Kickstarted game projects has dramatically declined in 2014. But as Uber pointed out, this isn't its first rodeo. "We have the technology, the passion, and the knowledge to create Human Resources, and we’ve shown with Planetary Annihilation that we can carry a bold new idea from pitch to final polish," it wrote. "Planetary Annihilation has taught us a great deal about creating an executable timeline, designing deliverable rewards, and setting realistic goals. We believe we have set achievable targets for Human Resources."

Even so, it's an uphill battle: At the time of publication, the Kickstarter was sitting at just shy of $50,000, a decent start but a long way from the finish line. The Human Resources Kickstarter is live now and runs until November 4.

Bomberman Live - Xbox Live Arcade

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Hideo Kojima says Japanese games are a "hard sell" to global audiences

Metal Gear maestro Hideo Kojima , who recently left Konami to start a new Kojima Productions , had some interesting things to say in a recent interview with The New Yorker on the state of the Japanese videogame industry, and the prospect of life as an independent game maker.

Kojima

Kojima was inspired to make games largely by Nintendo's Famicon console, but the technological limitations of the era were very much a constraining a factor. That's not nearly so much of an issue now, but the advent of new and more powerful gaming system has led to another, entirely different sort of problem.

"Games matured beyond simple interactive toys and into a rich medium that could deliver drama and other deeper elements," he said. "At that point, Japanese games became a hard sell: their sensibilities and cultural identity were distinct and unrelatable."

The only way to create "high-end" games is to develop for the global market, but that requires a management team that has a "keen sense for what will work, and [is] willing to take risks," he continued. That sounds like essentially the opposite of Konami, which recently made a well-documented move away from triple-Agame development in favor of an increased focus on mobile games.

"If you’re only focused on the profits immediately in front of you, the times will leave you behind," Kojima said. "It becomes impossible to catch up again."

Kojima seems to be looking forward to life at the head of an independent studio, saying that he'll now be able to "do what I want with much more speed." He also hinted that he'll be a lot more outspoken than he was previously. "When I was in a company, my personal statements could be taken as the over-all direction of the company," he said. "As such, I couldn’t say just anything."

Sony announced earlier this week that Kojima's next game, whatever it turns out to be, will launch as a PlayStation console exclusive. It's already confirmed that it will come to the PC eventually, though, following the expiration of the exclusivity period, the length of which hasn't been revealed. That's very good news: Kojima's last game for Konami, Metal Gear Solid V: The Phantom Pain, was our pick for 2015 Game of the Year. We'll be rolling out awards across all sorts of other categories over the following days. Who knows, other games might win big ones too!

Metal Gear Solid 5's secret event detailed by Konami

A couple of months ago , we told you about a secret event in The Phantom Pain , a secret event that has something to do with nuclear disarmament...and that's about all I know, as I haven't yet finished MGS5, and didn't want to read that article past the spoiler warning.

Metal Gear Solid 5

, a secret event that has something to do with nuclear disarmament...and that's about all I know, as I haven't yet finished MGS5, and didn't want to read that article past the spoiler warning. Still: secret events are pretty cool, right? If you thought you'd exhausted MGS5, you're probably pretty keen to know how you unlock it.

After weeks of mystery, Konami has detailed exactly how to unlock it—look, here's a handy four-step guide. Unlike similar secret content, this one requires everyone to pitch in: the event will only unlock when all nuclear weapons on your regional server have been dismantled. (We could probably achieve real-world nuclear disarmament with Valve implementing a similar system to unlock Half-Life 3.)

Konami is keeping track of how many nuclear weapons players own worldwide, and the number has already decreased massively since November 1—the number of nukes owned by PC players has been reduced by over a half over the course of November.

Planetary Annihilation gets big update, new release date set for "when it's done"

Uber Entertainment has announced a substantial new beta build for Planetary Annihilation, which has been available on Steam Early Access since September.

Uber Entertainment has announced a substantial new beta build for Planetary Annihilation, which has been available on Steam Early Access since September. Last week, it also said that it's delaying the release of the game until "it's done."

First, the good news. In addition to a lot of little bug fixes and tweaks, the latest update brings some significant improvements to the inter-planetary real-time strategy game. Most notably, these include Twitch.TV integration, a complete overhaul of the Orbital Camera, and Interplanetary Nukes, which allow bodies in orbit to nuke each other. You can find a more detailed list of additions and improvements on the official site.

Now for the bad news—for the impatient, at least. Uber said it was grateful the support of its many backers, but that it's postponing release "in order to deliver the best possible experience to our future and current players." It will now be published "when it's done," but Uber expects Planetary Annihilation will be feature-complete in early 2014.

Planetary Annihilation was made possible by a very successful Kickstarter campaign, easily surpassing its goal of $900,000 with a total of $2,229,344. It then collected even more money when it hit Steam Early Access at the price of $80, which has since dropped to $60. As we reported in May, Uber's original plan was to launch the finished game in December.

Gradius, Wonder Boy hit the VC

It's been quite a rollercoaster ride for Virtual Console updates the past several weeks. One Monday we all woke up to Romance of the Three Kingdoms IV and that was it. Is Nintendo trying to disappoint us or something? But then to counter that sad, sickly update, today we're getting Gradius III, Wonder Boy in Monster World and Battle Lode Runner , three games that are all worth picking up. What a great

Uber Entertainment has used the Steam Controller and likes it

Valve has been sending around its Steam Controller prototype to various game developers since its announcement last week.

to various game developers since its announcement last week. The latest crew to lay hands on it is Uber Entertainment, creator of Planetary Annihilation and Super Monday Night Combat. So far, the developer likes it.

"Moving the mouse around in X-Com using the Steam controller and having it go exactly where I wanted felt good. Like a trackball with feedback," Art Director and Executive Producer Chandana Ekanayake wrote. "I think based on what we played with today, Planetary Annihilation in the living room with a Steam controller is possible."

Co-founder Jon Mavor referred to the Steam controller as "officially awesome," and software engineer Forrest Smith said it "fits my hands perfectly. Better than PS3, PS4, or 360 even."

In addition to Planetary Annihilation, the Uber team tried out Portal 2, Dark Souls, and XCOM, noting that the controls were configurable to each game. When asked on Twitter if games like StarCraft would be playable, Ekanayake responded, "I think you could but it depends on your skill level. It's not quite there yet and they're still tweaking the controller."

Thanks, NeoGAF.

Top 7... Most violent games

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Pro Evolution Soccer 2016 might be getting a free-to-play version

The word on the street is that Konami's Pro Evolution Soccer 2016 is going free to play.

PES 2016

is going free to play. And by "street," I mean the Australian government's videogame classification website, which just yesterday slapped a "G" rating on something called Pro Evolution Soccer 2016 Free To Play.

PES 2016 fared not horribly in our October review, although we knocked it for being a poor port that lacked the quality of its console cousins. You can judge that for yourself, to an extent, through the demo available on Steam. But if the Aussies are correct, another no-money-down option may soon be available.

Konami hasn't commented on the listing, but it appears that the free-to-play edition will exist alongside the regular release, since they're rated separately on the Australian classification site. It's also possible that it will be released only in certain regions of the world, similar to EA's FIFA Online 3, as there is currently no listing for a free-to-play version on the ESRB website.

Then again, it seems unlikely that Konami would rate the game in Australia if it didn't plan on making it available elsewhere. I've emailed Konami for more information, and will update when I receive a reply.

Planetary Annihilation trailer heralds the launch of beta, the annihilation of planets

Call your game Planetary Annihilation and you're making a pretty big promise that, at some point, a planet is going to be destroyed into bits.

Call your game Planetary Annihilation and you're making a pretty big promise that, at some point, a planet is going to be destroyed into bits. Fitting then, that to mark its move into beta, Uber have implemented the first version of their planet smashing tech into the RTS. You can see it in action in this new trailer, which also features plenty of smaller scale battles between robots that, ultimately, get squished into paste.

"This is still work in progress, and you will see a great deal of iteration in the coming weeks and months," explains the latest set of patch notes covering the first beta release. In addition to strapping great big rockets onto asteroids, the beta also introduces orbital weapons and surveillance, and launchers to fling tanks, bots and vehicles onto celestial bodies.

For the fiscally responsible strategists out there, the beta also brings another change. The price has again dropped, with beta access costing £40/$60.

As for the future, Uber touch on their plans in the latest Kickstarter update. "We'll continue to make your experience as best as possible. Also, Galactic War, in-game community-related features, better modding support, and a mod marketplace are all on deck."

Manhunt 2 UNCENSORED video and ESRB's response

Page 1 of 4: Page 1 Page 1 Page 2 Page 3 Page 4 Nov 2, 2007 As most everyone on the planet has heard by now, Grand Theft Auto publishers Rockstar made a game called Manhunt 2 that was so gory, they could only get it on store shelves by covering up all the nasty bits. But enterprising hackers have broken into Manhunt 2 and removed the visual filters that covered up all of that nasty stuff. And luckily

Konami helping to make MGSV-style prosthetic limb for amputee

The Phantom Limb Project is the name of my new band, but it's also a project dedicated to giving a young man named James a prosthetic limb.

Phantom Limb

is the name of my new band, but it's also a project dedicated to giving a young man named James a prosthetic limb. Not just any prosthetic limb, but a Metal Gear Solid V-inspired bespoke limb, made with the help of Konami.

The team's work is going to be documented in a series of blog posts, culminating in a three-part documentary. There are no images of the prosthetic yet, but I'm presuming it will be outfitted with a range of modular combat upgrades, like Big Boss' metal arm in The Phantom Pain. Even if it doesn't, it should look pretty nifty—Sophie De Oliviera Barata, the prosthetics artist working with Konami, has made "SteamPunk arms and cyborg-inspired legs", as part of her Alternative Limb Project.

"Inspired by the prosthetic limb seen in KONAMI’s METAL GEAR SOLID V: THE PHANTOM PAIN, KONAMI is working closely with renowned prosthetics artist, Sophie De Oliviera Barata and a team of engineers, roboticists and product designers, to produce a highly stylized and multi-functional limb for 25-year-old James Young, drawing from the Metal Gear Solid aesthetic. James tragically lost an arm and a leg when he was dragged on to the tracks, between two carriages of the London DLR as it was pulling in. Despite his loss, James refuses to let it interrupt his life and hobbies of travel and video games. He has become extremely adept at playing games one-handed, and was carefully selected by Sophie as a candidate comfortable with the idea of an eye-catching alternative limb and who would benefit from the capabilities it offered."

Phantom Limb2

"Sophie De Oliviera Barata started her career making hyper-realistic prosthetic limbs for amputees, but realized there was huge demand for more unique adaptations; ones that reflected the personality of its user. This lead her to establish the Alternative Limb Project, wherein users could have a say in their prosthetic, creating limbs that people look at in amazement instead of looking away. Her past designs have included SteamPunk arms and cyborg-inspired legs, and she also designed the crystal leg used by amputee performer Viktoria Modesta during the opening ceremony of the 2012 Paralympics. She enjoys a reputation as an innovator and a free-thinker and has given talks at TED and the Wired Medical Event about her work and its effects."

Planetary Annihilation gets intergalactic lore download ahead of tomorrow's beta release

Planetary Annihilation is still winding its way through the final stages of development, but lost in all of the galactic domination and throwing-planets-at-other-planets is the real question: what's my motivation?

is still winding its way through the final stages of development, but lost in all of the galactic domination and throwing-planets-at-other-planets is the real question: what's my motivation? A new update for Kickstarter backers details the lore and various factions, also known as the planet-throwers and the planet-throwees.

“The world of Planetary Annihilation is a complex one,” thereads. “It's filled with untold numbers of scarred, warring machines with identities molded by the philosophies of their Commander. There are four known factions in the universe, and though every Commander and his troops have assimilated their machine-parts, each has a wildly different outlook on the world.”

The Commanders are mechanical beings that move throughout space, exploring and reactivating other dormant Commanders and recruiting them. The first faction to be detailed is begun by a Commander that finds himself on a “desolate volcanic world.” He's got a penchant for the ancient Romans and sketchy memories of a hated enemy: the Progenitors.

Kickstarter backers will have a hand in directing the lore, starting with this first faction: on the backers-only message board, backers will be able to vote for the name of the faction, its leaders, and its symbol.

Planetary Annihilation is headed for a beta release tomorrow, September 26. The full release is slated for later this year.

Gaming's greatest blood sports

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Konami denies report of Kojima's official departure

The word on the street is that Hideo Kojima, the creator of the Metal Gear franchise, is now officially departed from Konami, and according to the New Yorker has in fact been gone since October 9.

MGS Kojima

has in fact been gone since October 9. His departure included a farewell party attended by around 100 guests, which was memorialized in a photograph posted by the article's author on Twitterearlier today. Konami, however, says that's not actually the case at all, and that Kojima and his team are just taking a long and well-deserved vacation.

The New Yorker report goes in-depth on the reasons for Kojima's split from Konami, which include the shift in focus to mobile gamingand the depiction of the studio as a truly awful place to work. And given his well-publicized disputes with the company over the development of Metal Gear Solid V: The Phantom Pain, and Konami's ham-fisted effort to erase Kojima's very existence (at least as it relates to Metal Gear), it's not like this is a surprising development.

What is surprising is Konami's denial of the whole thing. In an interview with Tokyo Sports(translated by CGMagazine), a rep said Kojima is "still listed as a company employee," and that he and his development team are simply "taking a long time off from work" to recover from "fatigue" caused by the stress of creating the new game. As for the 'farewell party,' the rep said, "We're not sure what kind of thing this was."

It's possible that some subtlety was lost in the translation, but I can't imagine how anyone could reasonably expect Kojima to stick around after the year he's had. I'll keep an eye on things and let you know if Konami starts singing a different tune, but for now I think the safe bet is that Kojima is out, and Konami still hasn't figured out what to do about it.

Here is a photograph of Kojima's farewell party on October 9th at Konami, which Konami claims no knowledge of: pic.twitter.com/xgRUoYs5qt October 20, 2015

Planetary Annihilation screenshots show buildings, units, unit cannon

A bunch of early Planetary Annihilation screenshots have popped up on the Planetary Annihilation blog , showing a wide selection of prototype building and unit designs (thanks, PCGamesN ).

). Uber Entertainment count a number of Gas Powered Games and Cavedog veterans among their number, so some of the models will look quite famliar to Total Annihilation and Supreme Commander players.

We have played those games rather a lot, so we gathered round an office screen and nerd out over an aerial overview, trying to identify and label every structure and robot. I've scribbled our guesses all over one of the screenshots below. How close were we?

Click the pic to enlarge it to readable size. Unless you have eagle vision, in which case - 'scool.

And here are the other images uploaded to the PA blog.

Manhunt's grisliest executions

Page 1 of 4: Page 1 Page 1 Page 2 Page 3 Page 4 Fighting people head-on is a no-no in Manhunt. It's all about catching them unawares - and the longer you stalk them, the more vicious Cash is. There are three kill types - Hasty, Violent and Gruesome - and loads of weapons. Read on the read the nastiest of the kills. Hasty… Plastic bag Cash simply jams the bag over the hunter's head and then chokes him

THQ giving up on Red Faction after "disappointing" Armageddon

“We are disappointed in our first quarter financial performance,” THQ's Brian Farrell admitted in fiscal results released to investors this week. The company posted a loss of $US38.4M, with Farrell laying much of the blame for the poor result on high-profile disappointment Red Faction: Armageddon. Appropriately enough for a game named after the End of All Things, the title turns out to be almost certainly

Planetary Annihilation beta planned for release later this month

According to Uber Entertainment's latest update to Kickstarter backers , the alpha RTS Planetary Annihilation is on course for a beta release later in the month.

is on course for a beta release later in the month. Alongside the expected fixes and features that are planned as part of the milestone, the beta will also give players the ability to cause planetary annihilation. Hey, that's the name of the game!

"'Beta' is the word of the month over here, as the team marches towards that release," write Uber. "You poke your head in the office for just a few minutes and undoubtedly you'll hear it a couple times. We eat, sleep, and think beta -- which, by the way, is safer than it sounds.

"Our current timeline is to see the beta released later this month. And as we've mentioned before, the beta has some cool mechanics and concepts that you haven't experienced in the alpha." Planned additions include the introduction of interplanetary warfare, as well as colonisation and the ability to blow up planets. This is all part of the roadmap towards the game's projected full release in December.

In, Uber pointed to a video from Reddit user "npc92" showing what the game looks like when you detonate 166 nukes in one place. It looks like this:

Manhunt nearly caused a "mutiny" at Rockstar

We know that plenty of people think gore-fest Manhunt has no place in the happy world of videogames, but former Rockstar employee Jeff Williams has revealed on his blog that the controversial game also caused a swell of disquiet at the company's New York HQ. "It may sound surprising, but there was almost a mutiny at the company over that game. It was Rockstar North's pet project - most of us at Rockstar

Big Huge Games and 38 Studios close, lay off staffs

The saga of 38 Studios over the last two weeks has been long and winding. The embattled studio made headlines last week when it was revealed that they were going to have trouble making their loan payments. Now, reports indicate that the company has laid off its entire staff after witholding paychecks since April 30th. The revelation came from an employee testimony shortly after 38 announced the closure

Planetary Annihilation planning December release, alpha access begins next week

Planetary Annihilation developers Uber Entertainment have, like an impending asteroid attack, come crashing down onto some solid release plans for their galaxy-spanning RTS.

developers Uber Entertainment have, like an impending asteroid attack, come crashing down onto some solid release plans for their galaxy-spanning RTS. The big reveal is the first teasing of a final launch date - just glancing the end of the year with a planned December release. Those unafraid to battle amongst the rough code of the alpha will get the chance to try the game much sooner, however. The end of next week, in fact.

Here's the release timetable, as revealed on their most recent Kickstarter update.

Alpha will start to roll out this month, and a combined UberNet Alpha/Steam Early Access Alpha will start on approximately June 7th. Alpha access will run for the summer, until the end of August. Beta/Beta Early Access will run from September through the end of November. Finally, we expect to have our worldwide launch in December of this year.

Alpha access will go out to anyone who backed at the relevant, $90+ Kickstarter level.

"Steam access is a convenience for some people who prefer to keep all their game keys in one place. If you wish to move your key to Steam, you'll be able to once the game is live on Steam. If you wish to continue to simply play though our own service UberNet, you'll be able to. No action is needed at this time for Steam access. We'll send information once Steam keys are available for use. It also means it's our first digital distribution platform besides our own, which means another way for the community to grow further and bring in more players."

For an indication as to what the alpha will bring, here's the video of the latest development live-stream:

Thanks, PCGamesN.

Games you can't play in front of your girlfriend

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Humble THQ Bundle packs Saint's Row: The Third, Darksiders, Company of Heroes

THQ's eating some humble pie. The pay-what-you-want Humble THQ Bundle drops the indie and brings together several THQ catalog entries, including Company of Heroes and its two standalone expansions, Darksiders , Metro 2033 , and Red Faction: Armageddon , as well as Saint's Row: The Third for buyers who pay more than the average price. It's an unusual move both for the bundle, which previously featured

Planetary Annihilation offers early-access to alpha

Uber Entertainment announced today an early-access program for its in-development strategy game Planetary Annihilation .

. Commanders eager to dive into this RTS must have a Windows 64-bit system to take part in the alpha-stage program through Steam. The chance to get an early look, however, will require some sacrifice.

Priced at $89.99, Planetary Annihilation's early-access program may only be an option for the most fervent supporters of this title. "This is the pricing determined over a year ago," the developers report on their Steam page. "Our Kickstarter set these levels, and while we understand people may not like it, it's the decision we had to make." Development team member Jon Mavor discussed the alpha program in a recent dev blog video: "Our alpha release is going to be a true alpha release. The game is not finished at that point. ... Those of you who are participating in that process are really going to be helping form the game and give us tons of feedback on it. It's going to be a wild ride."

Early access to the alpha beings June 16, according to Steam, and will feature single-planet combat, 2-10 players, and "army vs army free for all." For more information on other pre-order options, several of which are priced lower but subsequently include fewer or no early-access options for the game, go here. Also check out the game's new trailer below.

Manhunt: New Xbox and PC screens creep into view

Rockstar have released new shots of the PC and Xbox versions of their ultra-violent stealth-'em-up Manhunt, which was first released in November for PS2. Set in the run-down urban nightmarescape of Carcer City, the game places you in the role of a convicted killer who must escape from gangs of hunters prowling the streets. While the gruesome kills and stealthy gameplay can become a bit repetitive after a while, Manhunt still ranks as a hugely entertaining action-adventure which, if you don't already own the PS2 original, is well worth a look. Manhunt is released for Xbox and PC on 23 April Topics Manhunt We recommend By Zergnet Load Comments

THQ foreclosure delayed until January 15

THQ is on the edge of foreclosure. But the publisher today announced a forbearance deal with Wells Fargo which gives the company until January 15, 2013 to secure financing alternatives with an unidentified sponsor. The Saints Row: The Third and Darksiders II publisher indicated it was pursuing alternative options when it announced consultation with a private equity broker and withdrew financial guidance

Sequelise me

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THQ declares bankruptcy, arranges for new owner

THQ has declared voluntary bankruptcy and announced its intention to sell substantially all of its assets, however the company expects its game development and publishing to continue as normal. THQ announced the financial measures which will allow it to "shed certain legacy obligations and emerge with the strong financial backing of a new owner with substantial experience in software and technology

Planetary Annihilation gameplay video shows unannihilated planet, alpha planned for May

I could probably spend hours just zooming in and out of Planetary Annihilation's forested planets.

I could probably spend hours just zooming in and out of Planetary Annihilation's forested planets. Space! Ground. Space! Ground. Spaaaace! Until I can—the "end of May," if Uber Entertainmenthits the alpha release goal it sets at the end of this video—we can all see the scale of the Kickstarted RTS in today's archived livestream, in which Uber's Steve Thompson and Jon Mavor walk us through pre-alpha gameplay.

It's not far from the gameplay visualization the former Supreme Commander and Total Annihilation developers showed off during the Kickstarter. It's a little blockier and less complex, but crisp and charming—better-looking, I think.

Uber also shows offan impressive replay system, which allows players to rewind to the beginning of the game—while the match is still live—and watch past events. That and more is revealed in the 20 minute stream, and there's more information in our announcement preview.

If you want access to the alpha but didn't contribute to the Kickstarter, it doesn't come cheap—the minimum pre-ordertier required for alpha access is the $90 Galactic Edition.

New Crytek USA studio staffed with ex-Vigil employees

IGN confirms all 35 Crytek USA developers are former Vigil Games employees. The original story follows. Pie-in-the-sky dreams, like Platinum Games buying up the Darksiders license and hiring some of its lead developers from Vigil Games, are well and good. But they don't mean a lot for the majority of Vigil staffers left out in the Austin, Texas heat after THQ's bankruptcy auction. Fortunately for them

Planetary Annihilation puts on the gun show in recent livestream

The alpha version of Planetary Annihilation is set to perform an orbital drop to the Earth's surface sometime this month, but in the meantime developers Uber Entertainment have done a big old livestream showing how combat is shaping up in the RTS with the ridiculous sense of scale.

showing how combat is shaping up in the RTS with the ridiculous sense of scale. Spoiler: it's looking rather exciting, with clear iconography giving way to more traditional detail when you zoom right into the planet's surface. Also: terrain deformation/scorch marks, which always makes me do a happy dance for some reason. While it looks the part, however, there's still a ton of inconsequential, two-minute-job stuff like AI to program, which will hopefully be in there when the alpha annihilates our PCs this May.

You'll need to scooch along to the 7 and 1/2 minute mark to reach the gameplay footage, but it's worth wrestling with YouTube's maddening timeline controls. As RPS note - thanks RPS!- Uber also did a live Q&A on the same day. You can find it not-live below.

New Rockstar game coming by April 2015. Bully 2, surely?

Take 2 has announced that Rockstar--developer of Grand Theft Auto among many great gaming series--is working on a new-gen title that’s due out by March 2015, as reported by CVG News . Yes, you could argue that’s about as surprising as Apple announcing it's working on a new iPhone, but it is majorly exciting all the same. Primarily because A: everything Rockstar touches seems to be turning to gold at

Planetary Annihilation devs show planet creation tech, clever unit pathfinding

Planetary Annihilation creators Uber recently ran fans through the tools they're using to develop the Kickstarter funded RTS.

creators Uber recently ran fans through the tools they're using to develop the Kickstarter funded RTS. While the resulting hour-long video doesn't feature any footage from the actual game, it's full of in-engine insights into how the team's tools are helping them build what looks to be a cleverly thought out strategy. Also: constant, slightly hilarious, iris wipe transitions. At least it wasn't star wipes.

There's two main parts to the video. The first half shows the planetary creation, and the sliders that let them easily adjust biomes. The second, more in-depth half details the unit pathfinding, and how flow fields create a sort of dynamic movement system that lets the AI cleverly bypass obstacles. It's perhaps a more in-depth overview than most will ever need to wrap their heads around, but for tech fans it's a fascinating look into an area of development rarely seen.

Uber also mention at the start of the video that, while they're not ready to announce their plans for the game's mod tools just yet, that information should be revealed soon.

To see how the in-game stuff is progressing, you can check out some recent Planetary Annihilation screenshots here.

Thanks, RPS.

The Top 7... Cheerleaders

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THQ's developers, licenses picked up by multiple buyers

The auction for THQ's assets concluded today, and most--but not all--of its major studios and properties found new homes. Kotaku has posted a letter from THQ's executive leadership to employees which outlines the changes, which we'll summarize here along with purchase prices revealed by court spectator Distressed Debt Investing . Volition and Saints Row will go for $22.3 million--on top of $5.8 million

Why Rockstar needs to make Bully 2

Criminals. Superpowers. Criminals with superpowers. For a genre that's all about being able to do anything, sandbox games have become mighty predictable. But you only have to look back as far as the end of the last generation for the antidote to the industry's myopia. Bully. A game that few people talk about now, but which remains easily the equal of GTA IV in terms of playability. It needs a sequel

Planetary Annihilation available for tiered pre-order, $60 tier and up grants early access

If you missed out on the quite successful Kickstarter for Uber's celestial-body-colliding RTS, Planetary Annihilation, pre-orders are now available with a few bonuses thrown in (barring the actual moon crashing into the actual earth before this summer).

If you missed out on the quite successful Kickstarter for Uber's celestial-body-colliding RTS, Planetary Annihilation, pre-orders are now available with a few bonuses thrown in (barring the actual moon crashing into the actual earth before this summer). Three tiers are available on Uber's own store, priced at $40, $60, and $90. The two higher tiers will grant you access to the game earlier — though you may want to read our recent Face Offs on paid betasand early adoptersbefore you let that influence your decision.

All three tiers, beginning with the $40 Combat Edition, will get you a download code, a digital copy of the soundtrack, and a Theta Commander in-game unit that is only available to pre-orders. Adding on an extra $20 for the Warfare Edition buys you beta access, and... well, actually, that's it. Throw down another $30 for the Galactic Edition, and you'll get in at the alpha stage, along with a download code for a digital art book. At $90, that's a fair bit less than what you'd pay for, say, a top-tier physical Collector's Edition, but it's still more than double the price of the game itself to get in the gate early.

If you're still in the dark about Planetary Annihilation, we have a big, meaty interviewfrom back when it was first announced, plus a podcast episodehighlighting our impressions, hopes, and dreams.

Planetary Annihilation Kickstarter now over $2 million, Uber is livestreaming the last 2 hours

Since our reveal of Planetary Annihilation and the launch of its Kickstarter campaign, Uber Entertainment has raised over $2.1 million.

of Planetary Annihilation and the launch of its Kickstarter campaign, Uber Entertainment has raised over $2.1 million. They've blown past every stretch goal they announced, adding naval units, water planets, gas giants, metal and lava planets, expanded orbital gameplay, and a full orchestral score to the upcoming macro-RTS. They even plan to produce a documentary on the making of the game.

You have about two hours left to donate as of this posting, and Uber is livestreaming the end of the Kickstarter drive on its Twitch channel.

The Top 7... Movie genres games should try next

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Warhammer 40,000: Dark Millennium Online is now just plain old Warhammer 40,000: Dark Millennium

THQ has announced it's dropping the MMO elements of its next Warhammer 40k title, Dark Millennium Online, reports Game Informer . Announced some five years ago, the then- Warhammer 40,000 Online was intended as an action MMO by Darksiders II developers Vigil Games. However, citing “changing market dynamics and the additional investment required to complete the game as an MMO,” CEO Brian Farrell today

Planetary Annihilation gets new stretch goal: galactic war

Planetary Annihilation's Kickstarter push has gone into overdrive.

has gone into overdrive. $1.3m has been pledged already, which means we'll get gas giants and improved orbital units. $1.5m is the next goal. That'll give Uber the funds to create lava and metal planets, which is all very nice, except yesterday they announced a new $1.8m goal: GALACTIC WAR.

Galactic War is described as a "replayable single and multiplayer metagame." It'll let you conquer procedurally generated galaxies system by system. You can play solo against AI, or join "online multiplayer mega-battles" and "plunder the universe" with friends. There will also be clan wars servers for larger, more organised competitions. You can watch the Uber crew talk up their heady new goal in the latest video update right here.

This raises an interesting question, though. If the $1.8m is galactic war, what on earth is "stretch goal five?"

Rockstar says that Bully sequel is in the cards, but on the backburner

Dan Houser, vice-president of creativity for Rockstar Games, says the company “adores” cult 2006 title Bully and is waiting for the right time to begin developing a sequel. Houser says it's a matter of scheduling, telling Gamasutra that “we will see what we can do with Bully” after Bully developer Rockstar Vancouver has finished work on Max Payne 3. “We didn't want to start doing the Bully sequel instantly

The real reason sex in games is awful (and its not just the zombie humping)

Sex and video games traditionally blend as well as a petrol-infused crème brulee. They don’t look quite right, cause a hell of an unpleasant mess when things heat up, and leave a really weird smell that won’t go away for days. But why? After all, we’re firmly ensconced within the warm, nourishing age of Games As Mature Narrative Medium now, right? All that flagrant dismembering, exploding, planet-smashing

Planetary Annihilation gets new stretch goal: galactic war

Planetary Annihilation's Kickstarter push has gone into overdrive.

has gone into overdrive. $1.3m has been pledged already, which means we'll get gas giants and improved orbital units. $1.5m is the next goal. That'll give Uber the funds to create lava and metal planets, which is all very nice, except yesterday they announced a new $1.8m goal: GALACTIC WAR.

Galactic War is described as a "replayable single and multiplayer metagame." It'll let you conquer procedurally generated galaxies system by system. You can play solo against AI, or join "online multiplayer mega-battles" and "plunder the universe" with friends. There will also be clan wars servers for larger, more organised competitions. You can watch the Uber crew talk up their heady new goal in the latest video update right here.

This raises an interesting question, though. If the $1.8m is galactic war, what on earth is "stretch goal five?"

Here comes a new challenge: Making Street Fighter V

Last night, Street Fighter V went into its first beta test , ahead of its 2016 release.

, ahead of its 2016 release. The latest game in the franchise enters a markedly different world than Street Fighter IV did when it "reinvigorated the whole fighting game scene," to use the (accurate) words of Capcom USA's associate director of brand marketing and eSports, Matt Dahlgren.

This beta, the first public test of the new game's net code, is an early step in transforming the franchise from a classic console-based game into a "platform," as Dahlgren would have it -- a service that players will live with for years to come, and even, maybe, a truly significant eSport. [ Note: The beta has run into some snags .]

Street Fighter V will only ever have one disc release; new characters will be continually released (presumably, indefinitely) and can be purchased with two different currencies: a premium cash currency, and one earned via play. Balance fixes and patches will, of course, be free. Dahlgren describes this as a "consumer-friendly business model." The influence of Riot's League of Legends is clear.

As a franchise, Street Fighter has an unusual history; after its meteoric rise to popularity in the early 1990s, the franchise crashed, and Capcom ignored it for years. Though Capcom is a Japanese company, and the games are still made in Japan, responsibility for the franchise rests with its owner: Capcom USA. North America is also the "strongest territory" for Street Fighter, Dahlgren says.

"The fighting game team at Capcom USA handles all aspects of the Street Fighter brand," he says. "From working at the Capcom USA office, I obviously love it, because we have a lot of influence over what happens and we have a really great relationship with R&D and the team in Japan. We can collaborate."

It's clear Dahlgren takes this responsibility seriously. Capcom is betting a lot on Street Fighter V -- and even though it's leaning on Sonyto do so, Dahlgren's hype only underscores the company's ambition for the game:

" Street Fighter is the mother of all fighting games. It's one of our strongest franchises within Capcom. This is our opportunity to really get everything right. I believe that the formula for Street Fighter has been a really successful one over time, but we haven't had all of the elements put together in one package," he says.

Capcom clearly intends Street Fighter V to be that package; the possibility of "massive growth" of the franchise's popularity and the relevance of Street Fighter as a marquee eSports title -- the company is actively expanding the prize pool and doubling the finalist slots for its Capcom Pro Tour this year -- is what is driving the company toward the goal.

"Every numbered iteration of Street Fighter is brand-new, so we don't reuse elements from the previous games," says Dahlgren. There's also that need to think of the game as a "platform," which is reflected in the way that Dahlgren talks about it: "we want to make sure our infrastructure is really, really solid," he says -- hence the early beta.

This all makes sense when you think of Street Fighter V as a service, which Capcom now does; Dahlgren promises that it is "something that's going to grow over time."

"We want to create a new era of fighting games. We'll start off a little bit on the small side, but this thing is going to be a game that delivers a lot of awesome fighting game fun for many years," he says.

And how will it do that? "This is a game that removes different elements from Street Fighter that people have not liked," Dahlgren says, following it up with an awkward laugh. "That's probably a bad way of phrasing that. Basically, we've gone back and looked at the previous iterations of Street Fighter and the elements that were the most popular, that we could layer in to create Street Fighter V ."


When you have no choice but to appeal to everyone
"From our standpoint, we want something that is going to be able to grow over time."

Street Fighter IV was an eagerly anticipated underdog; it also reestablished the franchise as a triple-A stalwart. Street Fighter V , then, absolutely must make a massive impact -- and attract both more pros and more novices.

"We want to make sure that Street Fighter is inviting to new players and not too daunting up-front; it's easy to be understood, but yet it still retains the complexity and that mental chess game that the pro players really love," Dahlgren says. But how?

Some of that hinges on the new game's Variable System, which offers some easy-to-execute but impactful moves: "Newcomers will be able to have access to at least one V-Trigger every single round. It will power them up, let them really unleash their true force, and yet still, complex things like double fireball motions to execute Critical Arts can be the next evolution in that player's progress," Dahlgren says.

Perhaps most importantly, though, some characters' V-skills will offer advanced strategies, while others will be flashy and easy-to-use. "The core gameplay mechanic ofwas parrying. Now, that core gameplay mechanic is just Ryu's V-Skill. So that's just one character's move and that whole thing is built into it. ... So it's looking back that those classic Street Fighter moments and the things that were strong in each iteration of the game and trying to layer those into Street Fighter V ."

"From our standpoint, we want something that is going to be able to grow over time. So this is a system that is going to be able to provide a lot of variety," Dahlgren says.


Getting balance right

But easy-to-execute moves that are too powerful could throw off the game's balance, something the developer has to put a tremendous emphasis on now that Street Fighter V is envisioned from the ground up as a pro competitive game.

"Fighting games are something that is going to evolve over time; we just need to make sure that we have a very solid engine in place and we're paying attention to what our fans want," Dahlgren says.

Since implementing a new balancing process , which involved player polls and was run by new Capcom recruit, pro player Peter "ComboFiend" Rosas, fans have declared Ultra as the "most balanced iteration" of Street Fighter IV , Dahlgren says.


"Gameplay balance is something that's going to be absolutely critical to a fighting game. ... You want to take your best stab at getting it right but have enough complexity for the players to layer on top of it."

"Gameplay balance is something that's going to be absolutely critical to a fighting game. You want to create a good base platform that's fair for everyone to compete. You want to take your best stab at getting it right but have enough complexity for the players to layer on top of it."

Balance is a tricky thing, though: "With fighting games, you don't want to nerf things too quickly; if people find out effective strategies you want to let that have some room to breathe," Dahlgren says.

"Sometimes companies will freak out and patch a game too quickly, and it prevents a beautiful gameplay dynamic from formulating. Sometimes you need something powerful to figure out how to counter it, and it allows it to layer on. We have a lot of experience with balancing our products, and it's always a huge process."


Over-balance, cheapness, and unbalance

So can games become over-balanced? "I definitely think so," says Dahlgren. "You have to look at things from a player perspective. They invest a lot of time and resources into practicing the game and learning the system, and figuring out, essentially, how to break it down. If every time someone finds out something that's innovative, you take it out of the game, you're preventing the players' creativity."

"The beauty of a good fighting game is something that takes a long time for all of the elements to be figured out. The technology that our fans are able to find and exploit, sometimes it takes them two to three years to discover something's even possible. If you're constantly going in there, taking away options from your players when they figure something out because you're worried it's going to be effective, you're preventing your engine from growing."


"Nothing's cheap; it's just effective."

But can certain moves be too cheap? Dahlgren doesn't think so: "It's like the common fighting game thing: 'Oh, that's cheap.' Nothing's cheap; it's just effective," he says, with a laugh. "You need to have the mentality of, 'Oh, that's effective. I just need to do better.' And it's like, that is what creates the layers on top of each other."

But unbalanced is another thing. "Sometimes things are too powerful. If something's way too powerful, the game becomes monotonous, everyone's picking one character, it's clearly one-sided, then yeah, you probably need to make a shift."


When you really need to "make a shift"

Balance is one thing; there are more significant problems, such as those that struck the latest release in the series: Ultra Street Fighter IV for the PlayStation 4 (which was not developed by Capcom and was, in fact, published by Sony) had tons of serious bugs.

How do you deal with a situation like that?


"As long as you stick with it and you're committed to making sure your quality level is high, you can make decisions quickl."

"There are always hiccups in game development. It just happens across the industry. You just have to pay attention and be very nimble," Dahlgren says. "I really applaud the team at Sony for sticking with it for Ultra Street Fighter IV . It only took them a couple of weeks; they brought pro players into the office to test it out. They paid attention to all of the comments that were made."

"It was a really bumpy start, but as long as you stick with it and you're committed to making sure your quality level is high, you can make decisions quickly. ... in terms of anything that affects your online infrastructure or anything that affects the play of the game, you've got to show that progress very, very fast, and you need to make sure you're always working on it and that it always lives up to everyone's expectations," he says.

Time will tell if Street Fighter V will be the game -- no, the platform, the service -- that Capcom needs it to be. But this beta test is the first step on that road -- a long one.

Command and Conquer series saved from GameSpy shutdown thanks to community effort

Games for Windows Live might kinda sorta still be going for the time being (despite rumours that its death would occur on July 1st), but multiplayer server thingamajig GameSpy is definitely, definitely dead.

Games for Windows Live might kinda sorta still be going for the time being (despite rumours that its death would occur on July 1st), but multiplayer server thingamajig GameSpy is definitely, definitely dead. EA's Command & Conquer games were among the casualties, but after only a short amount of downtime, C&C3 and Kane's Wrath, Red Alert 3, Generals and Generals: Zero Hour are once again playable online. This isn't EA's doing, but rather a community effort over at the aptly named C&C: Online. Details below.

C&C: Online is free, but you will need to sign up for an account to be able to play these games online. Not everything is working at the moment - statistics, ranking and automatch are all out for the time being - but you will be able to host, join and play games, and chat with other players while you wait for your skills to be aggregated and compared against your rivals. Here's a tutorial video showing how to set the system up:

(Thanks, Blue's News.)

Rise of the Tomb Raider and The Witcher 3 lead D.I.C.E award noms

The nominees have been revealed for the 19th annual D.I.C.E.

The nominees have been revealed for the 19th annual D.I.C.E. Awards, which will take place on Thursday, February 18 at The Mandalay Bay Convention Center in Las Vegas.

Hosted by comedian, podcaster, voice actor, and cartoonist Pete Holmes, the ceremony is the Academy of Interactive Arts and Sciences' chance to honor the year's finest video games and their creators.

Crystal Dynamics' Rise of the Tomb Raider tops the list of nominees with nine award nods, followed by CD Projekt Red's eight award nominations for The Witcher 3. Ori and the Blind Forest , Fallout 4 , Her Story , The Order: 1886, and Stars Wars Battlefront also received multiple nominations.

Other games in the running include Batman: Arkham Knight , Destiny: The Taken King , Rocket League , Lara Croft GO , Life is Strange , and Undertale .

As well as shining a light on 2015's best and brightest, this year's ceremony will honor Satoru Iwata with a Lifetime Achievement Award, while Metal Gear creator Hideo Kojima will be this year's Hall of Fame inductee.

You can check out a partial list of nominees below, or head on over to the official awards website for the full thing.


Game of the Year Bloodborne Fallout 4 Ori and the Blind Forest Rise of the Tomb Raider The Witcher 3: Wild Hunt
Outstanding Achievement in Game Direction Fallout 4 Life is Strange Rise of the Tomb Raider The Witcher 3: Wild Hunt Undertale
Adventure Game of the Year Batman: Arkham Knight Life is Strange Metal Gear Solid V: The Phantom Pain Ori and the Blind Forest Rise of the Tomb Raider
Action Game of the Year Destiny: The Taken King Helldivers Just Cause 3 Star Wars Battlefront Splatoon
Mobile Game of the Year DomiNations Fallout Shelter Lara Croft GO Pac-man 256 The Room Three
D.I.C.E. Sprite Award Her Story GALAK-Z Kerbal Space Program Rocket League Undertale

Where RPGs Can Improve

We just entered a new console
generation and are anxiously awaiting new games from our favorite genres.

We just entered a new console
generation and are anxiously awaiting new games from our favorite genres. All
genres have places they can improve and RPGs are no different. These are some
areas where RPGs could use some refining and take bigger leaps in innovation.

Eliminate Random Encounters

Random encounters have become an
RPG staple, but they can often be one of the most infuriating elements. Taking
a few steps and landing back in battle disrupts exploration, especially when
you're trying to figure out where to go next. For instance, Final Fantasy X-2
had an awesome battle system, but repeatedly landing in battles without having
a chance to catch your breath made it less engaging. Don't punish players with
tired battles just because they want to explore every nook and cranny.  That's why it's better when enemies appear on
the map and the player can decide when to engage them, like in the Tales
series.

Quality Side Quests

Fetch quests have their place,
but they can't be the sole side quest available. Developers should strive to
make side quests exciting and varied, from downing almighty bosses to finding
out backstories on beloved characters. A good example is BioWare's Mass Effect
and Dragon Age games, where you learned more about the world and characters
through them. Side quests should make players want to engage in extra content,
not be something they feel forced into to succeed in the game. The quests
shouldn't be about quantity, but quality, where you feel like you've found a hidden
gem by exploring extra content. Kingdoms of Amalur: Reckoning quickly wore out
its side-quest welcome without a balanced ratio. We don't hear much about side
quests being memorable; we'd like to see that change.

Step It Up In The Story Department

Clichéd characters and tired
plots wore out their welcome a long time ago. Plots are becoming predictable
and the same settings are losing their luster. The Persona and Witcher games
found fanfare by bringing in mature storylines, which was a refreshing change from
the typical stories that felt geared toward a ten year old. However, RPG
writing needs to take even bigger risks and change the formula. Character
archetypes, as seen in the Tales series, just aren't going to cut it anymore. Other
games are providing stronger stories with less - it's time for RPGs to up the
ante. RPGs have such a large space to tell a story; they must take advantage of that
and remember it's part of why people fell in love with the genre in the first
place.

Improve Pacing

Pacing is often one of the
biggest issues that plague an RPG. Even the better stories, like Persona 4,
struggled with getting its plot off the ground, taking hours before even
placing you in battle. We'd like to see more games throw us into the action
sooner, setting up the plot alongside it. Storylines should also
stay consistently engaging; hitting lulls can sour the experience, making it
hard to press on. The key is balance. Developers must make sure if story is
taking a backseat, the player has plenty of exciting elements to keep them busy,
whether they're imaginative dungeons or introducing elements like a new party
member or a new means for travel. Final Fantasy X had enough action to start
its plot and get you invested without holding your hand.

Eliminate The Filler Content

Backtracking must go. In this day
and age, there's no excuse for not having a fast-travel system in an expansive
RPG. Having to go through the same landscapes and fight the same enemies is
exhausting. Why not think of new content or ways to make previously-visited places
interesting? While exploring the same content might cut down on budgets, it
does nothing for the player. We'd rather have an RPG five to ten hours shorter
if it means no content repeats itself. Tales is a good example of an RPG series
on the right path; it notoriously had backtracking, but in Xillia the series
introduced a much-needed fast-travel system. However, the franchise needs to stop
repeating bosses.

Focus On Non-Combat Progression

Combat is an RPG's bread and
butter, but non-combat progression can be just as engaging and innovative. Look
at Persona's social links or Fire Emblem: Awakening's relationship system. Both
games provided insight into party members, but also gave you boosts in combat
to make them worthwhile. Sometimes it's the extra things you do outside of RPGs
that make them tick, even if it's as minute as crafting.

Better Exploration Opportunities

Let's get rid of empty space. If
treasure and hidden caves abound, why make the surrounding area vacant? Feeling
like there's a discovery around every bend is part of the fun, and RPGs could
do more to make exploration enticing. We're hoping Dragon Age: Inquisition
takes a cue from Dragon Age 2's shortcomings in exploration - barren, linear
roads without much detail aren't all that fun to explore. Skyrim is an example
of landscapes done right with extremely detailed areas that feel like real
places. Let's actually feel like we're exploring and not going through some desolate landscape to uncover a treasure chest.

Where do you think RPGs can improve? Let us know in the
comments.

Battlefield 4 double XP event starts today

Assuming that the game is now stable enough in order for you to take advantage of it, Battlefield 4 's double XP weekend for Premium members begins today.

's double XP weekend for Premium members begins today. Previously scheduled to ring in the new year last Sunday, December 29, the event was postponed due to the "intermittent connectivity" issues we've been covering since the game launched in late October last year.

The event will last until 9pm PST on Sunday, January 5. That leaves you a little over 50 hours to level up, so go ahead and pretend that you're still on Holiday break and marathon BF4 for another couple of days. Not doing so would be irresponsible. You didn't pay that $50 Premium subscription fee for nothing, did you?

If you've somehow been playing BF4 this whole time unscathed by these issues—and also managed to avoid our incessant coverageof them—consider yourself lucky. The game launched in a pretty bad state, with many players unable to connect or stay connected to games, and many game breaking bugs. It got so bad that DICE announced it's halting development on all other projects, and posted a " top issue tracker," listing the known bugs on different platform and DICE's progress on fixes for them.

It was such a troubled launch, in fact, that multiple law firms are looking into class action lawsuits against Electronic Arts, claiming that EA executives misrepresented the quality of BF4 and how they expected the game to preform at launch so they can sell stocks at an inflated price. To be clear, these are nothing but some strong accusation at the moment, as no legal action was taken yet.

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Jump to Section: Best Price Comments Pros Gunning down aliens is still fun Shrinking driving are neat changes of pace Improves noticeably toward the end of the game Cons Visual glitches blurry textures are common Infuriatingly long loads between levels deaths Action punctuated with lots of dull stretches Go to page: Page 1 Page 1 Page 2 The impossible has happened: After 14 years in development hell

Battlefield 4's mid-air kills continue to inspire us

When you leap from an air vehicle, kill another air vehicle, and then safely return to the cockpit of your undestroyed air vehicle, it's called a " rendezook ." The signature Battlefield technique has been around for quite a while , but that doesn't make its modern attempts any less novel.

, but that doesn't make its modern attempts any less novel. I spotted this "rendeplast" maneuver from YouTuber ponylionHD (the "plast" suffix refers to C4, I'm assuming), who I also see practiced this technique on some larger targetsin BF4.

We love these videos because they reinforce the acrobatics that mice and keyboards allow for--they fold into a long heritage of movement-as-gameplay seen in Quake III, in Tribes, and in Team Fortress Classic's conc jumps.

The Final Fantasy 7 Remake was all down to good timing

Here's a question for you: where were you when the Final Fantasy VII Remake was announced? Oh yeah, you were probably a pile of human jelly on the floor, your liquefied yet ecstatic form still recovering from the confirmation of The Last Guardian and Shenmue 3. Then POW! Sony reveals the most beloved JRPG of all time is being remade. Right in the kisser. It was an incredible moment to behold wherever

Tribes: Ascend hands-on preview

When was the last time you went skiing in a multiplayer shooter? Sadly the answer is either never or seven years ago, because that’s the last time anyone saw the Tribes franchise. Skiing the Tribes way is so much more fun than how it’s done in the real world. First, a quick (interesting, I swear) history lesson: in the original Starsiege: Tribes, players figured out an exploit where if you tapped the

Battlefield 4 mod support ruled out by DICE

DICE general manager Karl-Magnus Troedsson confirmed to PC Gamer at E3 that Battlefield 4 will not support mods.

will not support mods. Troedsson caveated that user-generated content is something that DICE finds “very interesting,” and that it's something the studio has been talking about at a high level.

PCG: Is there any chance of Battlefield 4 being moddable?

Karl-Magnus Troedsson, DICE GM: We get that question a lot. I always answer the same thing, and then the community calls me bad names. We get the feedback, we understand it. We also would like to see more player-created content, but we would never do something like this if we feel we couldn't do this 100 percent. That means we need to have the right tools available, we need to have the right security around this regarding what parts of the engine we let loose, so to say. So for BF4 we don't have any planned mod support, I have to be blunt about saying that. We don't.

But it is something that we are thinking about for the future, where we are going with the product, et cetera. So user-created content is something that's very interesting to us, but I'm sorry to say that we will not have mod support in BF4.

PCG: When you say you're thinking about it for the future, what do you mean?

Troedsson: When we think about Battlefield as a franchise, moving forward, it's a big franchise. And we're talking about this, almost as strategies for the company—where are we going, what are we trying to do with the franchise, et cetera. And this is definitely one of the areas that we have been discussing quite a bit.

Be sure to check out all of PCG's E3 2013 coverage.

Here we go again: Obama calls for government-funded game violence research

In a speech on Wednesday morning, President Barack Obama asked Congress to fund research into determining a link between video game violence and real life violence.

"Congress should fund research on the effects violent video games have on young minds," he said.

"We don't benefit from ignorance. We don't benefit from not knowing the science."

The research would come as a part a $500 million program to curb gun violence in the United States, most of it aimed at gun control and research.

As we reported yesterday, Vice President Joe Biden hinted that more research was likely to occur when he met with representatives of the video game industry on Friday.

According to Reuters, Obama is expected to ask the Centers for Disease Control and Prevention to use $10 million in Congress money to study the root causes of gun violence, including whether violent video games and other media have an effect.

Update: The ESA issued the following statement:

ESA appreciates President Obama's and Vice President Biden's leadership and the thoughtful, comprehensive process of the White House Gun Violence Commission. We concur with President Obama's call today for all Americans to do their part, and agree with the report's conclusion that the entertainment and video game industries have a responsibility to give parents tools and choices about the movies and programs their children watch and the games their children play," said the organization in its statement.

The same entertainment is enjoyed across all cultures and nations, but tragic levels of gun violence remain unique to our country. Scientific research and international and domestic crime data all point toward the same conclusion: entertainment does not cause violent behavior in the real world.

We will embrace a constructive role in the important national dialogue around gun violence in the United States, and continue to collaborate with the Administration and Congress as they examine the facts that inform meaningful solutions.

Assassin's Creed IV: Black Flag stealth video sneaks into view

Most of my attempts at stealth in previous Assassin's Creed games look like something you'd see in an episode of The Three Stooges.

Most of my attempts at stealth in previous Assassin's Creed games look like something you'd see in an episode of The Three Stooges. Sure, I'll mingle with a bustling crowd to pass a few guards, but something will always go awry, and I'll be left with a pile of bodies lying at my feet. But the latest gameplay video for Assassin's Creed IV: Black Flagis doing its best to show how the overt can become more covert

You won't see many new surprises in the latest in Ubisoft's video armada other than the diving bell, which you'll need to delve into the underwater caves of the Caribbean. The bell comes at a price, however, as you leave all your gear back on the ship. I suppose deep water diving can be a bit difficult when you have 50 or so pounds of weapons and armor weighing you down.

We also get a brief glimpse of Havana, which Black Flag's director, Ashraf Ismail, says was built as a homage to Assassin's Creed 2's sprawling cities. I'll admit, everything about the city looks pretty familiar, but hopefully Black Flag has enough fresh air in its sails to push the series forward.

Assassin's Creed IV's coming to the PC a few weeks afterthe original October 29 release date, though Ubisoft still hasn't provided a more specific date. Here's hoping we'll hear more sooner rather than later.

Assassin's Creed: Brahman comic book will explore the Brotherhood in 18th century India

Assassin's Creed: Brahman , a new comic book set in the Assassin's Creed universe, will take the series to present-day and 18th-century India.

, a new comic book set in the Assassin's Creed universe, will take the series to present-day and 18th-century India. Announced at San Diego Comic-Con last week, the comic is being released by Ubi Workshop and will follow a Brotherhood assassin named Arbaaz Mir.

Mir is embroiled in a fight with a powerful dictator who has wronged him personally, but the assassin will have to chose between obeying the Brotherhood or taking vengeance on his own. Mir's story will also be connected to Abstergo programmer Jot Soora, possibly as one of Soora's ancestors.

“I can say without reservation that this comic book is strongly inspired by the films of Stanley Kubrick,” writer Brenden Fletcher says in an interview with Ubi Workshop. “We wanted to do something different—tell a type of story never before seen in the Assassin's Creed universe—and touch on corners of the brand not yet explored by the video games... Fans who want to know what the future holds for Assassin's Creed beyond [ Assassin's Creed IV] Black Flag would be advised to give it a read!”

Assassin's Creed: Brahmanwill be released this fall, most likely timed to come out near the console release Black Flag in late October. The PC release of Black Flag has been delayed until later in the year.

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Jump to Section: Best Price Comments Pros The game can be funny as hell Zombie mode is great How many games let you fight as Shaka Zulu? Cons Combat is sloppy and brainless Online support is a mess Graphics and presentation are terrible Deadliest Warrior: Legends is a game that takes us straight back to all of those mock-fight discussions held in the school yard. You know what we%26rsquo;re talking

Assassin's Creed IV: Black Flag PC release will be a few weeks behind consoles

Quit sharpening those make-shift hidden blades of yours, because it looks like you'll need them to unmark your calendars.

Quit sharpening those make-shift hidden blades of yours, because it looks like you'll need them to unmark your calendars. In an interview with Elder Geek, Game Director Ashraf Ismail confirmed that Assassin's Creed IVwill hit the PC a few weeks after its console brethren have released.

“PC will come a few weeks after [the console versions]," Ismail said. “We're working hard on the PC version. It's one of the main platforms we work on in the office.”

Ismail later said he might be wrong on the release date, admitting he was “just the creative guy,” though Ubisoft's past with the PC would back up his original statement.

Assassin's Creed IV comes out Oct. 29 on current-gen consoles, so we'll probably see a PC release on Nov. 19 or 26, as games typically come out on Tuesdays. Assassin's Creed IIIoriginally released on Oct. 30 last year, and arrived on the PC on Nov. 20.

It's not sounding like a big delay, but it's a little disappointing to see yet another Assassin's Creed game coming later on PC. After all, nothing stings like hearing your console friends spoil the fun while you're left looking for a “pre-load” button. It's enough to make you secretly inject poison into their abdomen. Not a lethal amount, mind you—just enough to make them change the subject. Poison does that, right?

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