Commander Video: Bit.Trip Runner becomes a free browser-based endless platformer

Commander Video takes the rhythm based auto-running of BIT.TRIP RUNNER and (deep breath) BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien , and retrofies it into a browser-based endless platformer based on the sequel's 16-bit bonus stages.

, and retrofies it into a browser-based endless platformer based on the sequel's 16-bit bonus stages. Think Canabalt, but instead of the catastrophic destruction of an invaded cityscape, you've got spiders and springboards and a constant stream of rainbows. Much better.

It's not as responsive a platformer as the main game, and the randomly generated levels mean there's no syncing to the beat; but the basic actions remain the same. You'll jump, slide and kick your way through a series of increasingly difficult obstacles, collecting gold to unlock new characters along the way.

Head to the Commander Video siteto play. And if you'd like a score to roundly trounce, here's my latest one:

Thanks, Eurogamer.

Exclusive Metro: Last Light Gameplay In Our Video Preview

The release of Metro 2033 in 2010 earned the game a devoted cult following.

The release of Metro 2033 in 2010 earned the game a devoted cult following. With the upcoming release of Metro: Last Light, publisher THQ is hoping to expand the fan base without betraying the hardcore survival aspects that made the first entry a success. Senior associate editor Jeff Cork wrote the November cover story for Metro: Last Light and associate editor Tim Turi recently started playing Metro 2033, watch the video below to hear how the series is evolving and see exclusive gameplay footage.

To learn more about Metro: Last Light, click on the banner below to enter our content hub.

Steam, Schmeam: the Super Shock Bundle offers 13 indie games for $13

If you can tear yourselves away from the Steam sale counter for just a minute, we bring news of a different sort of countdown, for the perhaps aptly named Super Shock Bundle .

. You're probably rolling your eyes right now at the presence of yet another indie bundle, but here's why you should consider rolling them back, as painful as that might be: the Super Shock Bundle will feature thirteen games, including VVVVVV, Home, Thirty Flights of Loving, Probability 0 and Cortex Command. The other thing to consider is that the offer's only open for seven of your Earth hours, starting today at 5PM UK time (that's 12PM Eastern Standard Time).

The site itself shows only a counter and thirteen question marks, but there's details of the actual games featured here. The list was originally going to include Hotline Miami and Pid, but last minute changesmean they've had to be replaced. Still, thirteen games for $12.99 (couldn't they have just rounded it up to $13?) is nothing to sniff at. Here's the full list:

Deepak Fights Robots VVVVVV Swift*Stitch Little Gardens Puzzle Bots Starseed Pilgrim Probability 0 Home Captain Foraxian Cortex Command Thirty Flights of Loving Jottobots Offspring Fling

Moreover, each game will be DRM free, and come bundled with a Steam key, where applicable. If that's not enough indie sales news (this seems to be the weekend for it), GamersGate have launched their own seriesof countdown bundles leading up to Christmas, the first offering Aeon Command, Space Pirates and Zombies, Gentrieve 2 and Waveform for £2.50.

Also of note: Jonas Kyratzes' dreamlike adventure game The Sea Will Claim Everything is on special offer, with an oddly specific 42% being shaved off the asking price. That makes it £3.75 in old money.

Don’t Starve’s’ Autonomic Update

‘Don’t Starve’s’ Autonomic Update
Klei Entertainment have released an update for their game, Don’t Starve , still strongly continuing down their oh-so successful self-progressed path of sadism and science.

, still strongly continuing down their oh-so successful self-progressed path of sadism and science. For those of you that are currently unaware of this title, Don’t Starve is a game that challenges the player to survive through the necessity to both eat and contain yourself by a fire which seems an easy prospect, but it does truly feel like Klei Entertainment really does want you to die while you play the game.

The update is titled “Spoiled Rotten”, and what a treat they’ve produced for us. But of course, where must all science lead but to the development of electronics? With the introduction of a new character, WX-78 (a robot, incase the name wasn’t enough of an intimation for you), players must now take further responsibilities into account such as the fact that everything still hates you and wants you to die, except more so while playing as a robot, which is simply lovely.

Fortunately our new friend WX-78 cannot be at all harmed by eating foods barely passable by the standards of even a college student. However, food will eventually deteriorate and spoil nonetheless, meaning that the only remaining uses are that of fertilizer, or to burn entirely. In a twist that seems common to the updates of Don’t Starve , there is a further addition to combat this disadvantage: players are now able to craft a refrigerator to lengthen the life-span of any and all foods, which will certainly make your safe-haven slightly more cozy. Metaphorically speaking of course, it is a fridge, after all.

Aside from a few of the main updates as mentioned, there is more, including the additions of various other items and mechanics to make the game even more interesting than has already been achieved. I am personally quite obsessive about the food I eat anyway, so to introduce restrictions and guidelines as to the food you eat seems like a rather wise idea.

You can read further about the game on Klei’s official site.

Or, if you would like to ask them any questions regarding their game or anything, why not contact them on Twitter.

Bit.Trip discounts games for May'hem sale, hopes you see what they did there

Just in time for the weekend, Bit.Trip has put a number of their games in a collection on Steam for 75% off.

Bit.Trip Runner, Bit.Trip Core, Bit.Trip Beat, and Bit.Trip Voidare available for $2.49 individually, or grab the entire collection to get the soundtracks as well.

The May'hem sale includes most of the series of delightfully 8-bit games. If you haven't played them, they have a range of gameplay styles from Pong-like (Beat) to infinite runner (Runner) to...just weird (Void). The only non-8-bit-style game of the series, Bit.Trip Presents...Runner 2: The Future Legend of Rhythm Alien, is not included in the collection and is only (only!) 25% off.

I regard this as a shot across the bow by the evil geniuses at Steam. Though the last huge Steam sale wasn't that long ago, it is already May. It won't be that long until we're barraged with the horrible glory that is the Steam Summer Sale. That sound? Oh, that was just your wallet crying.

The May'hem lasts until May 20.

Insomniac's Giant Leap: Developing Disruptor And Spyro The Dragon

We were more than happy to talk to Insomniac's CEO about their upcoming game called Fuse , but we couldn't help ourselves from diving into the studio's outstanding earlier games.

, but we couldn't help ourselves from diving into the studio's outstanding earlier games. There's a lot of stellar ground to cover, but we narrowed it down to Insomniac's leap from their first game Disruptor to the original Spyro the Dragon.

Watch the video below to learn how CEO Ted Price and a small development team built the company, learned the perils of live-action videos, and how the team's obsession with Super Mario 64 informed the design of Spyro the Dragon. I hope you enjoy the video.

To learn more about Insomniac's upcoming game called Fuse, click on the banner below to enter our content hub.

Dark Souls 3: the sequel 2 should have been

PLAY IT!

Dark Souls 3 1

Dark Souls 3 will be playable at the PC Gamer Weekender on March 5/6, a month before release. Book now!

Certain assumption pop into your head when you learn you're going to be exploring a new Dark Souls 3 location called “Undead Settlement”. I expected the hanging corpses, carcasses broken on wheels, and the wet mud, almost the colour of dried blood. I didn't expect the sunshine, or the greenery. A massive amount of time seems to have passed since the events of Dark Souls and Dark Souls 2. Somehow, on the brink of its destruction, the world has been lifted out of the dark.

The zone is a vast, knotty township that displays all the hallmarks of a good Souls location. You arrive with a view of the whole area. The path slopes down towards a crevasse and a few huge structures sit on the horizon. From Software excel at using vantage points to tie locations to one another, creating a web of landmarks that you encounter from various angles. In the distance I see the silhouette of a giant firing a greatbow from the top of a tower. Later I walk through a graveyard below, and have to dodge his huge spear-sized bolts as they crash into undead townspeople. Later still I scale the tower and stand at the giant's knees. There I get an extraordinary view of the entire zone—a bizarre coiled wooded town perched on huge cliffs. To the left I see the previous area, a stunning castle the size of a small city, with huge bridges link its pointed spires. Miyazaki says that's explorable, too. The whole area is bigger and more detailed than any place in the previous games.

Between bonfires and vantage points Dark Souls likes to send you into a twisting mire of enemies to test your resolve and furnish you with souls. The Undead Settlement is no different. Tiny creeps in frayed pointed wizard hats lie in ambush in the township's dark attics, and clutch to the cliff faces, ready to drop on you as you wind downwards towards the chasm. At first you're lost. You take each new building a step at time with your shield up, and pray that a bonfire is around the next turn. Gradually, a mental map forms, and you experience the sense of mastering a location that makes exploring in Dark Souls such a pleasure.

Dark Souls 3 2

Down in the slums, battling the crowds, Dark Souls 3 starts to feel even more familiar—almost to a fault. Enemy archetypes return from the previous games, often with the same attack sequences and animations. The robed outcasts you fight in the very first areas have the same drunken flurry as the undead loitering near the river at the beginning of Dark Souls 2. Souls and Bloodborne players have already fought the Undead Settlement's townspeople a thousand times. Some excellent new enemies stand out, however. I loved the grotesque warbling old folk mages who can give you a fiery hug, or just hit you with their magic book. Robed hulks, who I think might be giant undead chefs, throw boulder-sized cauldrons, and then pull out a huge saw to charge.

I dismembered dozens of these chefs with Dark Souls 3's new 'weapon arts'. Every weapon has a new stance or move on the L2 button. The knife gives you a Bloodborne-style shadow step that gives you easy access to backstabs if timed correctly. The broadsword stance gives you an upward attack that goes through shields—very useful against knights. The rapier gets a stance that lets you lunge backwards before striking to counter enemy slashes. You now have three weapon slots and three shield slots, which suggests you're encouraged to switch a lot to take on different enemies.

It's a good system that makes discovering new weapons exciting. However, it's, hampered by the fact that the shield parry command is on L2, and parry takes precedence. That means you have to put your shield away and double-hand an eight-inch knife to use shadow step, unless you've found a shield that explicitly lets you use your weapon art instead. It's an annoyance, especially when it would deepen the combat system to allow players to both parry and use weapon arts.

There are more changes. Humanity is gone. Now you shove cinders into your chest to improve your damage and open yourself up to invasion. The veins of magma that appear on your avatar are neat, but the change signals a larger move away from the key lore principles of the first game. Dark is still present, at least as an element that you can smear onto your blade. Some enemies have been corrupted by the abyss, too, and can explode into huge oily snake monsters and become unexpected mini boss fights.

Dark Souls 3 3

However, from the four hours of the game I've seen so far, Dark Souls 3 is more concerned with fire and frost. You're chasing down the Lords of Cinder, whose empty thrones surround Firelink Shrine in an astonishing piece of scene-building. Throughout the demo I encountered freezing enemies from faraway lands who emit a mist that can afflict you with 'frostbitten' status. It will be interesting to see how these factions fold into existing Dark Souls lore.

One of those frosty fellows happens to be a boss called Vordt of the Boreal. He is a huge armoured beast who can charge and attack with ice breath. As the fight progresses he becomes more aggressive, until he's in an almost unstoppable charge state. The music—elaborate strings and booming choirs—reaches a frenzy as you desperately roll past his charges. The final slash feels amazing.

Dark Souls 3 has taken lessons from Bloodborne's bosses. so expect to endure multiple climactic phases and a lot of palm sweat. After Vordt I fought a huge corrupted tree. Halfway through its huge bulbous trunk split and a huge, pale arm reached out to start swiping at the floor. Later, its thrashing caused the floor to collapse. The boss, the player, and nearby townspeople were dragged into a claustrophobic watery cave where movement was slowed and the monster was harder to avoid.

The bosses are great and the new areas are beautiful. I worry that the series may have completed its transition from from narrative masterwork to repeatable template, but the template has been greatly refined since Dark Souls 2—a patchy game that endured a troubled development. Dark Souls 3 could be the sequel the original truly deserves. Today's tech allows for a new level of scale and detail, and Dark Souls 3 gives us a chance to explore From's vision on a grander scale. It may not reach the standards of the extraordinary original, but that opportunity is just too good to pass up.

Want more? Check out Shaun's video preview!

Pre-Order the Super Silly Heroics of Supreme League of Patriots

Was anyone out there a fan of the ridiculously fun show Who Wants to Be a Superhero?

that aired for a couple of seasons? You might remember it featured the immortal Stan Lee, who tried to choose from a bunch of random oddballs to find the next star of a comic book. It was silly, clever, and one of the few shows I actually made an effort to watch regularly.

This game is what we might have gotten if that show had gone even farther off the deep end than it already did.

Supreme League of Patriots is the latest story-driven offering from Phoenix Online Publishing. They’ve teamed up with British developer No Bull Intentionsto have fun with sly pokes at reality television, pop culture, and political posturing. Kyle Keever is a mild-mannered everydude who wants to be on the latest and greatest reality show, America’s Got Superpowers . He takes on the alter ego of the Purple Patriot, an Uncle Sam-ish figure with a sarcastic sidekick called Mel. But as is the case in so many comic book origin stories, a freak accident causes Kyle to develop the Purple Patriot’s powers for real.

He’s not the hero that New York deserves. He’s definitely not the hero that New York wants. But he’s the hero that New York is going to get, whether they like it or not.

Over the course of three fully voice-acted episodes, the Purple Patriot and Mel must navigate New York’s seedy vigilante underbelly. A wild, colorful cast of characters awaits discovery as players make friends, declare enemies, and figure out the difference between them. The adventure ranges all over the city that never sleeps, from the grunge of the sewers to the bright lights of Broadway, accompanied by an original soundtrack composed by Jake “Virt” Kaufman. Both Kyle and Mel are playable, and a tiered hint system allows you to adjust the game’s challenge level as you “fight for something resembling justice!”

“I’m a huge fan of classic point-and-click adventures. I wanted to take that classic gameplay and fuse it with the satirical, subversive humor you expect from Family Guy or South Park, and the high production values you associate with modern adventures,” says creative director Philip Ings. “The Purple Patriot is such a thoroughly obnoxious, yet hopelessly inept, character. I can’t wait to see how people react to him.”

Supreme League of Patriots will be available for PC, Mac, and Linux gamers beginning on January 29th. Each episode can be purchased individually for $5.99 USD; however, interested gamers can currently pre-order a full ‘season pass’for $14.99 USD, a 10% savings. Keep up with the latest from Phoenix Online on their Facebook, Twitter, and YouTubeaccounts.

Runner 2 trailer sprints to the finish ahead of tomorrow's launch

I had a complicated relationship with the original Bit.Trip Runner, both really enjoying it and being hopelessly frustrated by it at the same time.

I had a complicated relationship with the original Bit.Trip Runner, both really enjoying it and being hopelessly frustrated by it at the same time. The last few levels caused more vitriolic cursing than any other game I can recall. The sequel, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, is released tomorrow. Yay?

Just imagine that trailer with a continuous stream of expletives and you'll have a fairly good idea of what to expect.

Runner 2 features five new worlds, offering 120 levels of increasingly difficult rhythm platforming. Pre-orderers can expect a free copy of the first game, as well as some sporty new trainers for TF2's Scout. Alternatively, the Game Music Bundleis currently running a deal offering Runner 2's soundtrack, the six previous Bit.Trip soundtracks and the game for $20.

Crafting The Story Of Army Of Two: The Devil's Cartel

The Army of Two series has never been known for its story, but Visceral Montreal repeatedly stressed that a mature story is a key pillar to the upcoming release of Army of Two: The Devil's Cartel.

The Army of Two series has never been known for its story, but Visceral Montreal repeatedly stressed that a mature story is a key pillar to the upcoming release of Army of Two: The Devil's Cartel. With a controversial setting in Mexico, the game is aiming to shift the tone of the series even further away from carefree attitude of the first title in 2008. Scott Speirs is the producer on the project in charge of bringing the story together, and we spoke to him, the game's lead designer, and executive producer about why they introduced new characters and why they feel it's important to create a linear storytelling experience.

To  learn more about Army of Two: The Devil's Cartel, click on the link to the hub below.

RollerCoaster Tycoon World preview: regaining momentum

Written by Chris Norris-Jones
I sat through a hands-off demo of Rollercoaster Tycoon World at PAX this weekend, though to be honest I spent a good portion of my time talking to the Pipeworks dev team about the different ways you can torture park goers.

From pay toilets and free soda, to blocking off the entrance and trapping park inhabitants forever, to creating roller coasters with the sole intent of rocketing them off the track as quickly as possible, the original RollerCoaster Tycoon was a game that had so much customization you could play out even your most sadistic park manager dreams. And while they were reluctant to confirm or deny my death coaster initiative, from what I saw of Rollercoaster Tycoon World it looks like you'll be able to do much the same thing.

Now, for most normal people that may not really be a selling point, but it is an example that proves why I walked away from RCT World a lot more optimistic than I did walking in. A lot of people, myself included, seemed uncertain as to whether this reincarnated Atari brand would give the RollerCoaster name the due reverence it deserves, and with RollerCoaster Tycoon 4 sounding a sour note with critics, you can be forgiven for expecting the same thing about RCT World.

But the developers made a point of emphasizing to me how much they are trying to recreate the series' original feel, including being able to customize everything from the speed of your rides to the price of your hot dogs. And while it was stressed that the game was still very early in development, it looked like it was on the right track. (Sorry.)

The park demoed to me was broken out into a number of different themes, including '50s Americana, sci-fi, pirate, and Western sections, each with their own rides and shops. The tiny, easily-irritated park goers were still there, as tired and barfy as ever, and still more than willing to let you know their tiny, insignificant opinions. You'll even be able to read the general park consensus from the parks inhabitants in something called the “Park Pulse,” which will aggregate everyone's opinion into easily digestible data.

The rides of course maintain their important role, and the dev team demonstrated the coaster designer to me in full. Using a spline system instead of the old style of laying individual pieces to build a ride, it looked easy and intuitive to make exactly what you want. You can even “ride” the roller coasters you've created, as well as any other ride in the game, in both a 1st- and 3rd-person view. When asked if they were considering VR support for the ride view, I received a smile and a noncommittal “we are exploring all available options for the game.”

What makes this game different from past Roller Coaster Tycoons, and the explanation for the “World” subtitle, comes from the inclusion of multiplayer. Parks will be broken out into four different sections, each seemingly the size of a regular theme park, and up to four players will be given the opportunity to create their section of the park in tandem.

If that sounds worryingly like how last year's SimCity played, I asked and was assured that multiplayer is optional, you will be able to play offline and on your own, and with the exception of a total “park rating” measuring all park sections together there is no way players can negatively affect or stall your own development. You will also be able to explore other people's parks online, and share roller coaster blueprints across the internet.

Considering my hesitation walking into RCT World's demo, I left feeling optimistic they'll give the series the respect it deserves. It looked like an proper resurrection of Roller Coaster Tycoon, and the new ideas being put into the game seem like positive inclusions. I just hope they listen to my killer coaster proposal.

Saturday Spotlight – Mahjong Gold (GameTop)

Saturday Spotlight is a promotional series that offers publishers and game hosting sites the opportunity to have one of their games mentioned in a news post on Indie Game Magazine.

is a promotional series that offers publishers and game hosting sites the opportunity to have one of their games mentioned in a news post on Indie Game Magazine. Each post is sponsored by the publisher mentioned in the headline and as part of the article’s outro.

As most people know, Mahjong is a tile-based game that originated in China. The game has nearly as many variations of play as it does spellings of its name, but what Mahjong Gold looks to offer beyond gameplay rules is a storyline. Assuming the role of a pirate, players must Mahjong their way (Mahjong can be used as a verb, right?) across the open seas in search of Long John Silver’s buried treasure.

The game features 120 levels, set against various ocean-based backdrops. Their are also some rule variations exclusive to the game, “played only by pirates” as the page suggests, and they have to do with special gold tokens that are collected during play.

is available as a free download. The game is exclusive to Windows PCs, and requires a 64MB file install. The game can later be uninstalled using the basic Windows Control Panel tool.

GameTop is a sponsor of Indie Game Magazine. According to their official statement, “ Gametop.comoffers high quality games for Windows and Mac users. The games are offered free, without in-game ads or malware. 100% trusted and safe.” Any publisher or game hosting site interested in inquiring about booking a slot on Saturday Spotlight should send an email to vparisi@indiegamemag.com

Indie Royale's Winter Bundle keeps you warm with Greed Corp, Bit Trip Runner, and others

While other bundles go off chasing publishers , Indie Royale remains, as the name implies, decidedly indie.

remains, as the name implies, decidedly indie. This time they're celebrating the impending long, cold nights of winter with retro rainbows and the harsh, uncaring philosophy of hard capitalism. No, I don't see the connection either.

The highlights of this round of games are undoubtedly Greed Corp, a clever turn-based strategy in which you mine and destroy tiles for resources, and Bit.Trip Runner, a constantly strolling platformer/rhythm game.

Also included are Hamlet, or the Last Game Without MMORPG Features, Shaders and Product Placement, a Shakespearian point and click adventure; Conquest of Elysium 3, an old-school fantasy strategy game; Leave Home, a side scrolling shoot 'em up; and They Breathe, which looks like Echo the Dolphin with a frog.

As always, the price will fluctuate depending on the amount contributed by others, with the current minimum standing at £2.93. The games are available for a mixture of Steam, Desura and standalone download.

Designing Army Of Two: The Devil's Cartel's New Direction

While not technically a reboot, the developers at Visceral Montreal are keen on emphasizing the differences between The Devil's Cartel and the last two games in the series.

While not technically a reboot, the developers at Visceral Montreal are keen on emphasizing the differences between The Devil's Cartel and the last two games in the series. While visiting the studio we spoke to executive producer Julian Beak and lead designer Julien Lamoureaux about their fresh approach to the series. Watch the video below to learn what features will be returning to the series, why competitive multiplayer was cut, and what the new team is adding to the Army of Two experience.

To learn more about Army of Two: The Devil's Cartel, click on the link to enter our hub below.

RollerCoaster Tycoon World brings co-op multiplayer to theme park management in 2015

Atari has revealed the long-awaited return of RollerCoaster Tycoon to the PC as RollerCoaster Tycoon World.

to the PC as RollerCoaster Tycoon World. The publisher said the new game will bring a number of enhancements to the series that weren't possible in previous editions, including cooperative theme park management for up to four players.

RollerCoaster Tycoon World won't stray too far from the familiar theme park management formula, according to an IGNreport, but it will be "the most connected Tycoon title yet." To that end, developer Pipeworkssaid players will be able to visit other player-created parks from around the world, share rollercoaster blueprints and operate massive mega-parks in teams of up to four players.

"Many of the new features in RollerCoaster Tycoon World were not possible a few years ago, but we have taken advantage of technological improvements to offer a wildly fun gaming experience that stays true to the storied franchise," Atari CEO Fred Chesnais said in a press release.

A brief teaser is up at rollercoastertycoon.comand while it's not the most informative thing ever, it does say the game will be ready for launch in early 2015. The Rollercoaster Tycoon Twitter account, meanwhile, tweeted that the new game "will be a full PC experience and will be 'MicroTransaction free'."

RollerCoaster Tycoon World will be a full PC experience and will be "MicroTransaction free" August 12, 2014

This is presumably the game Atari was talking about back in Marchof this year, when it said a new RollerCoaster Tycoon game for the PC was in production. Given what a thundering messRollerCoaster Tycoon 4 for mobiles turned out to be, it's probably for the best that we're getting something completely new instead of the port we all expected.

Top 10 Source Filmmaker Movies

Since its launch, Valve's Source Filmmaker has helped budding directors create literally hundreds of movies - some good, some bad, most.... incredibly goofy.

Since its launch, Valve's Source Filmmaker has helped budding directors create literally hundreds of movies - some good, some bad, most.... incredibly goofy. The Team Fortress 2 cast especially has sung seemingly every song, played out every meme and worn every hat and every expression - sometimes at once! But what are the ten best creations? We've scoured YouTube in search of the funniest, the most dramatic, and the just plain prettiest Source Filmmaker movies.


Scout vs. Witch

Easily one of the best directed SFM movies out there, mixing Team Fortress, Left 4 Dead and a fine sense of timing. Scout (no relation to Scout) is one of the more popular TF2 mercs, with his cockiness the perfect antidote to all that zombie misery. At least, while the moment lasts.


Just One More Hat

And he's back, in this fashion-conscious spin on one of Disney's most parodied songs. More worksafe than Dirty Little Mermaid, more morally conscious than Slaughter Your World, it also wins bonus points for having an original TF2 version of a song instead of just looping in a more general one.


Meet The Family

Mostly made (naughty naughty) with the leaked SFM, this was one of the first epic projects to be finished and still one of the best. Scout and Spy team up as literal brothers in blood to kick off a perfectly choreographed race for that all-important Intelligence. Guest starring music from The Incredibles to add pace and more than a little style . No "da-da-da" sting at the end though.


Adventures Of The F2P Engineer

He's smart enough to whip up teleporters and sentries on the battlefield... but he didn't pay for the privilege, so he's probably doing it with his flies open and his shoes undone. When he's having this much fun though, can you really begrudge him? The answer is yes. Even if you're on the other team, sometimes it just gets... sad. Luckily, there are other engineers on hand, like...


Practical Problems

An epic war between two professionals who know what they're doing, but don't know when to quit. A little parable about the importance of good manners, respect, and most importantly, not ****ing with another man's sandvich. A true Lesson For The Ages, with some fine music right alongside.

Debating The Bros And Cons Of The Army Of Two Series

There was a clear divide in the response to the unveiling of our cover story for Army of Two: The Devil's Cartel.

There was a clear divide in the response to the unveiling of our cover story for Army of Two: The Devil's Cartel. There's a strong percentage of people that play game that look down their nose at the series, seeing it as a "dude-bro" festival of bullets with no redeeming value or creativity. The series also has defenders; we've seen hundreds of people complain about the decision to change protagonists this time around and applaud the games for their entertaining and action-packed co-op campaign. This division carries over into the Game Informer office as well. Check out the video below to see managing editor Matt Bertz, senior associate editor Jeff Cork, and associate editor Dan Ryckert debate the history and future of the Army of Two series.

Learn more about Army of Two: The Devil's Cartel at our content hub by clicking on the link below.

Video: Game design and mind control in Superhot

The Superhot developers allowed this basic principle to resonate through the entire game design, with a view to crafting a unique gameplay experience.

Released earlier this year, first-person shooter/puzzler Superhot was born out of an experimental game jam gamewith the core idea of "time moves only when you move."

At GDC 2016, game director Piotr Iwanicki explained Superhot 's design process and how its developers ultimately leaned in to the "mind control" elements of the game's narrative to design a better game.

It was an intriguing, ebullient talk, one that's worth watching (completely free!) right now over on the official GDC YouTube channel.


About the GDC Vault

In addition to this presentation, the GDC Vaultand its new YouTube channeloffers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Tech

Agility Dogs’ Out This September

‘Agility Dogs’ Out This September
Alex Martinez of Saffron Byte has announced his upcoming game Agility Dogs , an exciting family-friendly endless runner where you can take up to 5 different dogs through 4 different agility parks all in a clay-like world.

You’ll control your dog and guide him/her to jump over hurdles, go through tubes, and collect coins and other items to achieve a high score.

Some of the dogs include a wire fox terrier, siberian husky, and a chihuahua. Personally, I’ll be picking Copper The Beagle, because beagles > all.

Also, if you’re into dressing up your dog you can do that as well. The trailer embedded below shows off some of the hats found in Agility Dogs with one having the ability to push fog away on the course. You even get a quick look at a moon level in which your dog is wearing a spacesuit and running by aliens. Complete with low gravity!

Agility Dogs will be universal and feature high scores, local and Game Center achievements, Retina display support, leader boards, ability customization, and a game mode designed for little kids called Puppy Mode. Here there’s no time limit so kids can have endless fun.

Be sure to keep a look out for Agility Dogs this September by liking it on Facebookand following Saffron Byte on Twitter. Also, clay dogs, nuff said.

Left 4 Dead 2 Steam Workshop support will let players trade mutations, maps and weapons

The Steam Workshop is coming to Left 4 Dead 2.

The Steam Workshop is coming to Left 4 Dead 2. That'll make it even easier for players to sample user created campaigns, but Valve are planning to take things a bit further and release an "expanded scripting tool" that will let modders create "deeper and more varied experiences inside of Left 4 Dead 2." That includes new rule sets that can be integrated into new campaigns, or traded as custom mutations through the workshop.

"To compliment the new access to maps, weapons, and items, we are also creating an expanded scripting tool to allow deeper and more varied experiences inside of Left 4 Dead 2," say the Left 4 Dead team on the Left 4 Dead 2 blog, though no further details are provided. Perhaps this'll take the form of an auto-update with a community spotlighted mutation of the week, but who knows. It might integrate a Spitter into your lounge for all I can guess. I really hope it doesn't do that.

The news heralds a change in this week's official mutation to a fresh one called Follow the Liter, which will only let survivors salvage a single can at any one time. This ought to focus the action a bit on those scattershot Scavenge mode maps.

Oh yes, these bonus features are planned "also for Linux users as well starting in the middle of next month and rolling out from there." Woot!

Currency And Customization In The Devil's Cartel

Earning cash has always been an important part of Army of Two games, as it’s your means of acquiring new weapons and modifying your current ones.

Earning cash has always been an important part of Army of Two games, as it’s your means of acquiring new weapons and modifying your current ones. Suppressors, stocks, and attachments were available in spades to make that assault rifle or grenade launcher even more deadly. While you’ll still be able to tweak your loadout in Army of Two: The Devil’s Cartel, the team at Visceral Montreal has made some smart changes to how you’ll be earning your cash.

In the previous two games, players could lone wolf a level and rack up more cash rewards than their partner. You’re still rewarded for kills in The Devil’s Cartel, but both players will benefit if they work together. If you use team tactics such as flanking, both players will receive a cash bonus as well as more Overkill points (which eventually activates a timed sequence in which you’re nearly unstoppable).

Working together benefits the team, but there will still be opportunities for individual greed. “There might be moments where players are splitting up to do something, and when they make the choice to do it, one gets a certain amount of cash and the other gets a different amount of cash,” says executive producer Julian Beak. “You can almost imagine the organization writing up the work order for how much work you did, and they’re like ‘That’s way harder!’ and they pay you more money.”

Players could also earn cash in the past by finding it in hidden places, but Beak isn’t sure if he wants it to be a focus point in The Devil’s Cartel. “[Picking up cash] isn’t out of the realm of possibility, but it’ll become something for fun. You won’t feel like you’re at a huge disadvantage if you don’t do it.”

When it comes time to spend your money, the process will look familiar to fans of the series. You have access to three different weapon slots (primary, secondary, and special), and you’re free to deck them out with as many attachments and cosmetic additions as you’d like. Visceral Montreal is shooting for a mature tone for this game, but they’re not quite ready to get rid of the flashy weapon designs. “We won’t choke out the flashiness,” says Beak. “I think that if the main campaign is really an experience that makes you think ‘Oh man, this feels great,’ and you’re playing afterwards with a buddy who wants to get all blinged up, it’s like ‘Hey, look at this!’ You can do whatever you want to your mask. You’ll be doing some things that are just fun for you. They’re maybe not as serious as the tone of the game, and we want to keep that as an option for the players in all types of customization.”

You can still tweak your guns to your heart’s content, but the team wants to make sure you’re not interrupting firefights to do it. Instead of being able to customize at any time, you’re now forced to exit out to the main menu if you want to switch to another loadout. The game saves your most recent checkpoint if this is the case, so you shouldn’t lose much progress.

The Devil’s Cartel isn’t wildly overhauling the customization system, but they still want to foster a connection between the player and their favorite guns. “As you progress through the game, your weapons become quite dear to you because you’ve sunk a lot of money into them,” says Beak. “You’re also more powerful, so you’ll be really happy when you’re pulling out your tweaked-out sniper rifle or assault rifle.”

PC Gamer UK July issue: Total War – Warhammer

Grab your horniest helmet and straddle the nearest pigbeast.

Magpost Uk 280banner

Grab your horniest helmet and straddle the nearest pigbeast. It's time to ride on down to the shops to pick up the latest issue of PC Gamer UK. Why? Well, partly because we poured a month's worth of love, passion and hard graft into bringing you the best features, previews and reviews. But also because Dan Griliopoulos charged into The Creative Assembly, pen brandished like a cleaver, to gain world-exclusive access to Total War: Warhammer.

In addition to Dan's six-page feature, we also asked Richard Cobbett to chart the history of the horror game—everything from Night Trap to Alien: Isolation. And that's not all. This month, we're giving away a free Steam key for Total War: Shogun 2 – Fall of the Samurai, worth £25 .

The issue, which is in shops now, can be ordered through My Favourite Magazines. Digitally, you'll find it on the App Store, Google Play, and Zinio, and you can subscribeto get issues delivered directly to your door. Here's our wallet for this month, and a round-up of the print explosion that is issue 280.

Magpost uk 280wallet No Subs Cover

This month we...

Get world exclusive access to Total War: Warhammer Hide under the covers with the history of horror Check the pulse of Call of Duty: Block Ops 3, Assassin's Creed: Syndicate, Lumo, Yooka-Laylee, Edge of Space and Guild of Dungeoneering Review Kerbal Space Program, Wolfenstein: The Old Blood, Infinite Crisis, Westerado, Crypt of the Necrodancer, Axiom Verge, Invisible, Inc., Magicka: Wizard Wars, Assassin's Creed Chronicles: China, Dungeons 2, Project CARS, StarDive 2, Gratuitous Space Battles 2, I Am Bread, Endless Legend: Guardians, Dirt Rally, Killing Floor 2 and The Long Dark Supertest the latest headsets Experience the magic of Outer Wilds in Now Playing Round up the month's best free downloads Cross Scandinavia in our Euro Truck Simulator 2 diary Find out what's new with Smite in Update Revisit Broken Sword 2 in Reinstall

And a whole lot more. Until next month!

Left 4 Dead 2 Steam Workshop support will let players trade mutations, maps and weapons

The Steam Workshop is coming to Left 4 Dead 2.

The Steam Workshop is coming to Left 4 Dead 2. That'll make it even easier for players to sample user created campaigns, but Valve are planning to take things a bit further and release an "expanded scripting tool" that will let modders create "deeper and more varied experiences inside of Left 4 Dead 2." That includes new rule sets that can be integrated into new campaigns, or traded as custom mutations through the workshop.

"To compliment the new access to maps, weapons, and items, we are also creating an expanded scripting tool to allow deeper and more varied experiences inside of Left 4 Dead 2," say the Left 4 Dead team on the Left 4 Dead 2 blog, though no further details are provided. Perhaps this'll take the form of an auto-update with a community spotlighted mutation of the week, but who knows. It might integrate a Spitter into your lounge for all I can guess. I really hope it doesn't do that.

The news heralds a change in this week's official mutation to a fresh one called Follow the Liter, which will only let survivors salvage a single can at any one time. This ought to focus the action a bit on those scattershot Scavenge mode maps.

Oh yes, these bonus features are planned "also for Linux users as well starting in the middle of next month and rolling out from there." Woot!

See Inside Frostbite 2.0 And What It Means For Army Of Two

One of the more interesting things about Army of Two: The Devil's Cartel is what the development means for the Frostbite 2.0 engine.

One of the more interesting things about Army of Two: The Devil's Cartel is what the development means for the Frostbite 2.0 engine. Visceral Montreal emphasized that adapting DICE's original Battlefield 3 engine to work in the third person was important for the future of Frostbite's use within EA. Watch the video below to have visual effects lead Marc D'Amico show off the destructive capabilities of Frostbite 2.0, explain how the game is built, and talk about how you will see more games from EA incorporate the engine in the future.

To learn more about Army of Two: The Devil's Cartel, click on the link to enter our content hub below.

UK government launches £4 million Prototype Fund

The UK government has launched a new £4 million ($6.1 million USD) fund to help support Britain's growing games industry.

The program, dubbed the Video Games Prototype Fund, will offer smaller developers grants of up to £25,000 ($ 38,000) to help them create working prototypes. Grants of £50,000 ($76,500) will also be made available to a limited number of applicants who want to take promising concepts beyond that stage.

Over the next four years the fund will also be used to run a number of talent development initiatives, which will include competitions that allow students and graduates to build and showcase new games and gain valuable work experience.

The fund will be managed by the UK Games Talent and Finance Community Interest Company, who will explore joint ventures with the likes of BAFTA, UKIE, the British Film Institute, and Creative England.

Ed Vaizey, the UK's minister for culture and the digital economy, hopes the money will help developers attract substantial private investment going forward.

“Britain’s video games punch well above their weight internationally and we need to build on this and invest in the strength of our creativity," said Vaizey.

"This fund will give small businesses, start-ups and individuals the support they need to better attract private investment and go on to create the blockbusters of tomorrow."

The program is expected to begin accepting applications through the UK Games Fund websitein the near future.

SQUIDS Odyssey Hits Wii U eShop

Including both campaigns from SQUIDS, and SQUIDS Wild West, Odyssey offers gamers a lengthy, epic story that spans four underwater kingdoms, as well as a new chapter that expands upon the story and SQUIDS universe; Even those that have already experienced the journey on mobile devices have more reasons than playing it on the big screen to make a return.

Indie developer The Game Bakers‘ recent baked-good has found its home on the Wii U’s eShop. The underwater, tactical RPG series, SQUIDS, makes its Nintendo debut with SQUIDS Odyssey, available now for $14.99.

Gameplay is what the child of Disgaea and Angry Birds would probably feel like: Battles are tactical turn-based, cartoony, and squids attack by having their bodies stretched out, and then slung towards their enemies. It is even possible to use the environment to your advantage, as well as boost the stats of your squid fighters with some fresh looking helmets. With 90+ missions and 15-hours of gameplay in the main storyline, Wii U owners have a content-filled RPG waiting for them. Oh, and there is also a Pro Mode that makes the game not only harder, but longer as well.

Those that have played the previous entries know that SQUIDS is a rather addictive experience, and it can now be enjoyed on a home console, on the big screen – or the Wii U GamePad, if one so desires. Odyssey is also set to make its debut on the 3DS in the near future.

See the Manchester Cathedral shootout in full

You may have noticed the current fervorsurrounding PS3 sci-fi shooter, Resistance: Fall of Man , which is under fire from the Church of England for using Manchester Cathedral as a setting in the game without its permission. And you will, we're sure, have read the contentious section of gameplay being described as "a virtual shootout between rival gunmen with hundreds of people killed inside the cathedral

Exclusive Single-Player Footage From New Super Mario Bros. U

Nintendo has been making a big push to emphasize the multiplayer potential of the Wii U, but players are welcome to explore the Mushroom Kingdom on their own in New Super Mario Bros.

Nintendo has been making a big push to emphasize the multiplayer potential of the Wii U, but players are welcome to explore the Mushroom Kingdom on their own in New Super Mario Bros. U. Free from the shackles of his gangly brother Luigi and the Toads, Mario has nobody to push him off a ledge or refuse to pop his bubble in this newly released video. Watch the trailer below to see new environments, the mini mushroom, and some of Yoshi's new abilities in action.

To learn more about New Super Mario Bros. U and the Wii U, click on the banner below to enter our content hub.

Save Ancient Greece From Pop, Rock, and Rap in Funk of the Titans

Enough of unicorns.

Enough of unicorns. I get it: They’re mythical, and sparkly. All-in-all, they’re nothing but a horse with a horn. Cool. You know what’s cooler? A pimped out Pegasus. Finally, Zeus himself has answered our prayers and given a us game where you can ride a pimped out Pegasus. So get ready to get funked up with Funk of the Titans – an action platformer where you step into the sandals of Zeus’ illegitimate  son, Perseus. (Are any of his kids legitimate?)

The Pagan Titans want more power than Zeus, and in their efforts, have created other forms of music than Funk. Across 3 reigns, the Pagan Titans spread their own rhythms, turning everyone along their path into mindless dancing minions. Now, Perseus must defeat all other genres of music to save the only one that matters: Funk.

Using Funk-fu, you’ll boogey your way through 40 levels, doing battle with demigods throughout ancient Greece on his pimp-ride, Pegasus.

It’s like the God of War… of funk. Or when Wizard of Oz was remade into The Wiz . Not that I’m comparing God of War to Wizard of Oz . Or maybe I am.

Funk of the Titans is A Crowd Monsters‘ debut console title, coming exclusively to the Xbox One on January 9th. For more information, follow the developers on Twitterand like them on Facebook.

IGM Let’s Play – Wildstar Week (Episode 2)

Welcome to the IGM Let’s Play!

Welcome to the IGM Let’s Play! In this weekly show, we take a day to have some fun. Either with our Hitbox Armada team, or with our own authors, or even with members of our audience! We always have a great game to watch and conversation to be had, so sit back, relax and enjoy! Come watch (and “follow”) the show live on our hitbox channelevery Wednesday night at 9:00pm EDT.

Join Kino and the Average Gamer as they start to explore more of what makes WildStar great, engage in some really fun conversations and meander through the first few hours of leveling.

If you’re interested in joining the StreamTeam make sure to come on overand check us out!

This Segment: WildStar
Host: Nick Cescon (@Avg_Gmr) Kino (@KinoRino333)
Original Air Date: May 13, 2014

Adventure-Horror ‘Abducted’ Opens Pre-Orders, Beta Access Available

Abducted is an upcoming horror adventure game from Sunside Games .

. In Abducted , players find themselves abducted by aliens and taken across the universe. The goal of the game is to escape and find a way back home, but Sunside Games is not going to make things easy. Combined with environmental challenges and extraterrestrial horror, Abducted features a deep storyline that focuses on free-form conversation, allowing players to learn as much, or as little, as they desire. Planned to be released in six episodes beginning this June and releasing every seventy-five days, Sunside Games has opened pre-orders for the first episode of Abducted .

“The vision for Abducted is as an episodic adventure,” explains Richard Cowgill, Abducted’s lead designer, on the game’s Greenlight page. “Not episodes that take years to make, but instead are produced in a rapid, high quality fashion like a modern TV show (Dexter, True Blood, etc). Each episode will be meaty, with its own arc, its own story and construction. There will be a lot to do, see and experience.”

Sunside Games developed Abducted using their in-house engine Radiance, which they previously used while developing Crow for iOS devices. The developers at Sunside Games have over thirty years combined experience in the video game industry, and have worked on titles like the Borderlands series, and the Battlefield 1942 modification, Desert Combat .

Pre-orders for Abducted are being taken on the official website, and buyers have three options to choose from: the Collectors Edition ($39.99), the standard edition ($24.99), or the first episode alone ($7.99). Pre-ordering the Collector’s Edition gets buyers into the Beta tests that Sunside Games is planning to take place in June. Look for episode one, later this summer.

Visit Abducted’s official website, follow the developers on Twitter, and check out the game on Steam Greenlight.

Jim Guthrie Soundtracks Featured In Latest Humble Weekly Bundle

As the composer for Superbrothers: Sword & Sworcery EP as well as Indie Game: The Movie , Jim Guthrie has made a name for himself within the indie game community.

, Jim Guthrie has made a name for himself within the indie game community. This week, Guthrie is the subject of the latest Humble Weekly Bundle. Based on a pay-what-you-want model, buyers can get digital copies of eleven of Guthrie’s albums, including the two aforementioned titles. Paying more than the average (which is currently sitting at about $3.50) will unlock access to the game Superbrothers: Sword and Sworcery EP and a digital version of the documentary Indie Game: The Movie . As usual with the Humble Bundle system, buyers can select what percentage of their payment goes to Guthrie, charities, and to the Humble Bundle Inc as a tip.

Every purchase comes with a 50%-off code for the double LP vinyl of Indie Game: The Movie’s soundtrack which can be redeemed while supplies last. All albums come DRM-free in both MP3 and FLAC file types, and the Sword & Sworcery game comes DRM free as well and works on Windows, Mac, Linux, and Android operating systems.

The bundle launched earlier today and has already collected over $20,000.

Visit the Humble Weekly Bundle storefrontwhere the bundle can be picked up, and be sure to follow Guthrie on Twitter.

See the Manchester Cathedral shootout in full

You may have noticed the current fervorsurrounding PS3 sci-fi shooter, Resistance: Fall of Man , which is under fire from the Church of England for using Manchester Cathedral as a setting in the game without its permission. And you will, we're sure, have read the contentious section of gameplay being described as "a virtual shootout between rival gunmen with hundreds of people killed inside the cathedral

Watch us play dino survival game Ark: Survival Evolved

I was far more impressed with Ark: Survival Evolved than I was expecting to be.

ARK Survival Evolved header

The livestream is over and the dinosaurs most decidedly won. You can watch the full VOD here.

I was far more impressed with Ark: Survival Evolved than I was expecting to be. The early access survival genre seems to get a new contender every other week, so my enthusiasm for them isn't very high anymore. But Ark takes an interesting stab at the formula—namely taming and riding dinosaurs—and doesn't feel like the woefully unfinished product most early access games launch as. That being said, it's still very clearly in early access and very unoptimized. The game ran with a dismally low frame rate that I don't think held at a solid 30 fps the entire time I played, and the computer I was usinghas a Titan Black GPU, which is especially unfortunate considering the game is otherwise very attractive to look at.

Original: If you frequent the front page of Twitch, you may have noticed the sudden and overwhelming emergence of Ark: Survival Evolved among streamers, an online survival crafting game currently on Steam Early Access. But unlike all those other silly Early Access survival games, this one has rideable dinosaurs! Despite entering into a well-saturated genre, the game has pretty much stayed in the top five most viewed games on Twitch since its streaming embargo lifted on June 1st—an impressive feat, especially considering it's been above League of Legends, CS:GO, and other consistently popular games for portions of that time.

This is the first time we've played Ark, so watch from the embed above or on our Twitch channelas we livestream our first impressions of the game and figure out why so many people are watching it.

Our resident Early Access survival game expert Chris Livingston would usually be the go-to guy to cover this sort of game, but apparently Ark and his computer had a few disagreements. Every time he tried to login to a server, the game would load for a very long time before crashing and locking up his computer. As is the case with many Early Access titles, there will be bugs and unexpected problems, but clearly other people have been able to play the game. Regardless, we'll be sure to keep a close eye on the performance while we stream.

We livestream three days a week—Mondays and Fridays from 3-5 pm PDT and Wednesdays from 10 am-12 pm PDT—and often give first looks at unreleased games and do key giveaways in the chat. This will also be the channel where the PC Gaming Show, our E3 show exclusively for PC gaming, will be broadcast next Tuesday, the 16th from 5-8 pm PDT. Be sure to follow our channel on Twitchto know exactly when we go live.

Resistance download content delayed 'til June 7

The download content for PS3's Resistance: Fall of Man which Sony promised for the "end of May" will now go live on June 7th. SCEA's Greg Phillips has confirmed: "The map pack has completed the approval process, and the content update is in the final day of testing worldwide. "The DLC, itself, is on track and ready to go as promised by Insomniac back in March," he confesses. "The reason for the delay

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Feeling a Lack of Winter Sports in Your Life? Huck It!

Games like the FIFA and Madden series allow fans of soccer or American football to enjoy their passion, even if they can’t play the game in real life.

series allow fans of soccer or American football to enjoy their passion, even if they can’t play the game in real life. What about those who prefer things like skiing and snowboarding? The SSX series took care of the former back in the late 90’s and early 00’s, and HuckIt is aiming to fill the void for the latter…at least on mobile devices.

Catch some sweet air, dude

Mystic Media, LLC, created the world of Huck It based on a “mystery” resort in Utah, taking photos and modeling the topography on the actual area, to create a skiing experience for players that’s as close to the real thing as some folks will get. With two different modes (racing and freestyle), players will be able to participate in leaderboard challenges against other app users, winning bragging rights among friends via integrated social media. “Huck” cliffs exist for tricks, while slalom and timed racing events are there for speed freaks. Custom characters, outfits, and even types of skis can be unlocked for greater personalization, as well.

The developers also wanted to make the experience realistic in the way of weather conditions and how they affect the characters. Snow, wind, and ice are all things that can make or break a run, and present challenges along the way. The movement of the characters is meant to be more natural, as well, so that even experienced skiers can get the familiar rush of victory without the pain of making a mistake. There’s even a bonus round featuring Abe Lincoln on a snowboard, because…reasons.

Huck It can be obtained on both iTunesand Google Play, and is free (though it offers in-app purchases). You can find out more via Twitter, Facebook, and even check out photos on Instagram.

BlizzCon 2014 will close with a Metallica concert

Blizzard has announced that Metallica, the ageing rockmeisters who threatened to sue the internet into oblivion for downloading their riffage on Napster, will perform the closing concert at BlizzCon 2014 .

Metallica at BlizzCon

. Needless to say, my unironic 1992 mullet and I are extremely excited.

As you're probably aware, BlizzCon is an annual celebration of all things Blizzard, during which fans of Warcraft, StarCraft, Diablo, and Hearthstoneget together to watch and take part in panels, interviews, cosplay contents, tournaments, and all the other kinds of stuff you'd expect from a weekend-long gaming blowout. And when the 2014 edition of said blowout wraps up, attendees will be treated to a closing concert featuring the silky smooth stylings of Metallica.

If you can't be there in person, you can still enjoy the fine musical craftsmanship of James, Lars, whatshisface, and the new guy by way of the BlizzCon " Virtual Ticket." For $40, a V-ticket includes streaming access to all BlizzCon content, in-game items, and of course the Metallica show.

Is this cool? I honestly don't know anymore. Metallica used to put on an absolutely killer live show but that was the mid-90s, and when I watched the band's performance at this year's Grammys I mostly felt a sense of vague embarrassment about the whole thing. How did we get from "Metal up your ass" to this?

Anyway, hope it rocks, and being somewhat more serious about it for a moment, I expect it will—there are few bands with a more commanding stage presence than Metallica. BlizzCon 2014 happens at the Anahein Convention Center in California on November 7 and 8.

We livestreamed the first wing of Hearthstone's Blackrock Mountain

Original: The first wing of Hearthstone's Blackrock Mountain adventure has been unlocked , and I can't wait to play it.

The livestream is over, but you can watch the replay on our Twitch pageand we'll be back at 3PM next Friday with the second wing of Blackrock Moutnain.

, and I can't wait to play it. Unfortunately, I've had to. I made sure not to play any of the bosses or spoil any of their details before today's stream, so I'm going into them ready to be surprised. Come watch as I deckbuild, theory craft, and (hopefully) tear my way through Blackrock Mountain's first wing, the Blackrock Depths.

I'll be live from 3-5pm PDT on our Twitch channeltoday and every Friday for the next five weeks, streaming each wing of Blackrock Mountain as it's released. Come watch!

PC Gamer UK January issue: Overwatch

You find us in an energetic mood at PCG Towers.

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You find us in an energetic mood at PCG Towers. Why? Partly because we've spent the last week mainlining non-specific energy drinks in an attempt to fill the website with a Christmas-break's worth of juicy content. Also, it's because we're still fired up from our official Game of the Year argumentdiscussion. To properly visualise this vibrant state of mind, we've put a high-kicking cartoon lady on our cover—courtesy of Overwatch.

Yes, this month its our Best Games of 2014 issue. Maybe you'll agree, maybe you won't, and maybe you'll think "that's all very well and good, but what else is in this month's magazine?"

How about some free DLC? This month, we're giving away Alien Isolation's Corporate Lockdown add-on , worth over £5 out in the wild. The issue, which is in shops now, can be ordered through My Favourite Magazines. Digitally, you'll find it on the App Store, Google Play, and Zinio, and you can subscribeto get issues delivered directly to your door. Read on for a look at the subs cover, and a round-up of the features to be found in issue 274.

274subscover

This month we...

Go hands-on with Blizzard's FPS to explore their first new universe for 17 years. Meet Creative Assembly for a behind-the-scenes look at the making of the game. Have a big argument, settle down and then calmly decide the PCG Game of 2014. Give our picks for the 20 best total conversion mods of all time. Preview Dying Light, Skyforge, else Heart.Break(), Armored Warfare, Galak-Z and Chroma Squad. Review Far Cry 4, This War of Mine, Icewind Dale: Enhanced Edition, Football Manager 2015, Farming Simulator 15, Assassin's Creed Unity, Call of Duty: Advanced Warfare, Lords of the Fallen, Valkyria Chronicles, World of Warcraft: Warlords of Draenor, CoH2: Ardennes Assault, Crusader Kings 2: Charlemagne and Warlock 2: Wrath of the Nagas. Round up the best monitors you can buy right now. Return to Titanfall to see if anyone's still around. Reinstall Gears of War for a fresh look at the chunky cover shooter.

And more besides. Until next month!

Street Fighter II no longer Capcom's best-selling title

After more than 20 years, Street Fighter 2 has finally been displaced as Capcom's best-selling game--but not by the Resident Evil it was hoping for. Along with Capcom's most recent financial statement, the Japanese company revealed that Resident Evil 5 has sold 6.5 million units worldwide as of Sept. 30, topping The World Warrior's 6.3 million. Capcom originally projected Resident Evil 6 would blow

Mare Nostrum out now for Europa Universalis 4

Mare Nostrum, Europa Universalis 4 's naval expansion, is out now.

's naval expansion, is out now. You can take to the waves on missions that tone down naval micromanagement, join trade leagues with lesser nations for common defence and profit, rent out your standing armies as mercs, and go raiding along the Barbary Coast.

Mare Nostrum also revamps Europa Universalis' underwhelming espionage system—no longer will you dispatch a diplomat to tell lies about Britain's rightful claim to Normandy. Rather you'll need to invest time building a spy ring within enemy nations, calling on it only when the time is right.

Mare Nostrum is £11/$15 on Steam, but if that doesn't float your boat, each EU expansion is accompanied by a free patch for all. One crucial feature in 1.16 is the requirement for sailors drawn from the population to pilot ships. Google's self-driving galleons still had a way to go in the early modern period. Big ol' patch notes here.

We livestreamed Not A Hero

Original: Not A Hero is a 2D, side-scrolling shooter from the makers of OlliOlli , though it's self-described as "2¼D" to be more accurate.

The stream is over, head over to our Twitch channelto watch the VOD.

, though it's self-described as "2¼D" to be more accurate. I'm not entirely sure what that means but I'm looking forward to finding out, and you can find out with me in our livestream today. This'll be my first look at Not A Hero, which won't be released until May 7th.

We'll be livestreaming Not a Hero from our Twitch channeltoday from 3-5pm PDT, come watch!

FreudBot – Tell Him About Your Mother

Though the realm of “psychology” games is either very small or just not well-known, there exist several indie games that fall under that umbrella.

Though the realm of “psychology” games is either very small or just not well-known, there exist several indie games that fall under that umbrella. One of the most well-known is Depression Quest , but that game falls under the “realism” tab, while FreudBot definitely falls under a sillier category. A mobile, virtual card game for Windows Phone (and Android, very soon), developed by Slash Games, FreudBot tells the story of Steve, a chronically-stressed man experiencing strong, conflicting feelings leading up to an important moment in his life, and the robot that tries to help him through those feelings. This is accomplished through a card game the Freudbot calls the “Game of Vibes.” This game-within-a-game was created due to the robot just having figured out how human verbal interactions work. Seems legit.

Freudbot is currently free, albeit with ads. There are 60 levels dealing with a myriad of Steve’s personal problems, with the ultimate goal of conquering his fear, doubt, and aggression. It appears to actually explore some real concepts of Freudian psychology, which for a nerd like me is pretty neat, even if those concepts have since been mostly proven through practice to be not-so-awesome for patients. The cartoony graphics and simple gameplay add an element of fun to a simple card game.

You can download Freudbot from the Windows Store(only Windows 8.1 can run this on PC). Follow the game on Twitter, “like” the Facebookpage, and check out the websitefor more information and updates.

Average Giants Episode 41 – Guns of Icarus Returns!

IGM Presents… The Average Giants!

IGM Presents… The Average Giants! A weekly webseries where we play indie games while chatting with their developers. Come watch (and “follow”) the show live on our hitbox channelevery Monday night at 9:00pm EDT.

Or you can just sit back and watch all our live streams right here on our new IGM Live page.

Original Air Date: December 22, 2014

We livestreamed Pillars of Eternity

Pillars of Eternity comes out later this week on the 26th, and our full review will be ready then, but we have the opportunity to livestream it right now.

The livestream is over! To watch a VOD of the stream, head over to our Twitch channel.

comes out later this week on the 26th, and our full review will be ready then, but we have the opportunity to livestream it right now. Tom hasn't played the game before and won't be our reviewer, so these will be his raw first impressions of it. Watch the stream through the embed above or go to our Twitch pageand join in the chat. One note: Pillars is a story driven game, and this stream will contain spoilers for the first couple hours.

Major PlayStation 4 Update Enables Share Play and YouTube Integration

A big patch codenamed Masamune released yesterday for PlayStation 4 users.

released yesterday for PlayStation 4 users. It cleans up many of the system features and brings something teased before: Share Play.

With Share Play, one player essentially rents his or her game to the friend for an hour, or invites the other to a “virtual coach,” as Sony calls it. The capabilities of the feature depend on PlayStation Plus membership. A player can share screen and have the friend watch, without requiring a Plus membership. If the owner is a member, they can hand over the controls to the friend, even if they’re not Plus members and they don’t have the game installed or purchased. Finally, for games that have local multiplayer, if both people are Plus members, they can play a game together even if only one of them owns the game.

The 2.0 patch also brings out some other system improvements. Previously, recorded clips on the console were only directly exportable to Facebook via the console interface. Now, the same can be done from the PS4 to YouTube. It’s possible to trim and edit the clip, preview it, and then upload and post the link on social media. The live broadcast options are also upgraded, and it’s easier to know when friends are streaming and what specific games can be followed.

Another addition is the USB Music Player. Simply inserting a USB stick with audio files on it lets the console play the tracks contained. Other minor features include customizable themes, extra voice commands, pausing and resuming downloads, a redesigned Content Area, and search and filter functions for the Library.

The Grand Tournament is Hearthstone’s new expansion

After receiving an announcement earlier this month about a coming announcement, and then Blizzard announcing a special announcement event in San Francisco, Hearthstone's big announcement has finally been, well, announced.

Today, Blizzardannounced (last time, I swear) the next expansion to Hearthstone: The Grand Tournament. It will be a large card expansion, similar to the Goblins vs Gnomes expansion last year, with a total of 132 new cards. It will also introduce a new mechanic and keyword: Inspire. An Inspire ability will activate whenever you use your hero power, and designer Eric Dodds said the set has many more cards that interact with your hero power.

Lore wise, the update is set just after the Argent Tournament world eventfirst introduced in World of Warcraft’s Wrath of the Lich King expansion, which was a large tournament held by members of the Horde and Alliance to find champions worthy of taking on the Lich King. The Argent Tournament was been the predicted setting for Hearthstone’s next expansion, ever since keen eyes and ears found clues in the letter Blizzard sent us, including the Argent Tournament’s fanfare playing when we opened the package holding the letter. But Blizzard instead decided to create a new, sillier event centered around a tournament held in the same location after the Lich King had already been defeated.

You won’t have to wait long for the update as it will be released next month, and you can pre-purchase packs starting next week to get an exclusive cardback. The Grand Tournament packs will be priced identically to the current sets. You can check out all of the cards announced so far here, and vote on which card will be revealed next on the Hearthstone website.

Update: Blizzard also revealedthat with the launch of The Grand Tournament, the Arena will reward a random pack from any of the three available sets, instead of from the same set every time as it has been previously.

See the final Hearthstone Blackrock Mountain cards revealed live

The stream is over and all of Blackrock Mountain's cards have been revealed.

The stream is over and all of Blackrock Mountain's cards have been revealed. We'll update our review gallerywith all the new additions tomorrow, but until then you can watch everything you missed in this VOD. You can also see pictures of all the Blackrock Mountain cards on Hearthstone's Facebook page here.

Original: We've seen 17 of the 31 cards that will be added to Hearthstonein its upcoming Blackrock Mountainadventure, but we're about to see all the rest. Ahead of its release this Thursday, Blizzard has decided to host a livestream today at 10am PDT where it will reveal the last 14 cards and play a few games with brand new decks. Watch the stream embed above to see all the newest cards.

Tim and I have been keeping track of all the cards announced so far, and you can read our opinions of them here. We'll update the gallery with thoughts on the new ones before Blackrock arrives.

Gravia Tactics – Kickstarter Campaign Launched

Punchbag Entertainment have just launched the Kickstarter campaign for their upcoming, and quite awesome looking title, Gravia Tactics .

With a goal of £120,000 to help bring this game into reality, Punchbag Entertainment can use all the help they can get in helping spread the word around.

The game aims to tell a mature, story-driven narrative with a focus on small party mechanics. It is set in the polluted world of Gravia, a land that has seen many a year of heavy industrialization, and where the most prized commodity is Sludge. The consumption of Sludge has up to this point been abused greatly, but now the world is on the brink of no longer being needing it, as the use of magic is on the rise. Magic is a much more pure solution, but it is a new solution that some will stop at nothing to prevent. Before long, the heroes of the tale find themselves being plunged head-first into a journey that will reveal many things about their world, and themselves.

The Kickstarterwill run until August 26, and also has some enticing stretch goals, as well as some nice rewards for those that offer their support. If Gravia Tactics sounds like the game for you, then spread the word on some social networks, and maybe even shout about it from the rooftops. Whatever way you can to get the word out.

Gravia Tactics will be the second game by London based developer Punchbag Entertainment, their first title being Brimstone, a hack-and-slash RPG for Xbox Live.

Fermi’s Path Heads to Xbox One

Last week was a busy one for science.

Last week was a busy one for science. The long-researched massless particles called Weyl fermions were detected 85 years after they were theorized, and NASA’s New Horizon reached Pluto and its moon, discovering nitrogen snow and providing astonishing images of each surface. There’s no better time to make a game themed around subatomic particles and science, and GameArt Studio is doing just that with Fermi’s Path .

In the role of a subatomic particle called Fermi (derived from the real Fermions), the player takes a trip through quantum space in action-driven arcade fashion. It looks a lot like a two-dimensional infinite runner as well, though it mainly features levels with a beginning and end, in which the player has to avoid other particles and collect items . Of course, an endless mode is also available within the game.

Players can spin around the path on which Fermi dashes, though they can only vary between four sides of the winding tracks. Featuring progressive speed, enemy particles, and even weapons and varied obstacles, the game’s mood is set by a electronic soundtrack designed especially for the game.

Fermi’s Path is already available on Steamat a price of $8.99, only for Windows PC. It will also be available this Summer for Xbox One thanks to the ID@Xbox self publishing program, although the exact release date is yet to be determined. Further information can be found on the game’s website.

Ori and the Blind Forest Definitive Edition delayed, but only on the PC

Ori and the Blind Forest Definitive Edition , a re-release of the gorgeous and thoroughly-good platformer that adds “new areas, difficulty options, and gameplay upgrades,” was originally supposed to be out last fall.

platformer that adds “new areas, difficulty options, and gameplay upgrades,” was originally supposed to be out last fall. Developer Moon Studios announced in December, well after that season had come and gone, that the update had been delayedto the spring of this year, which it recently nailed downto March 11. Just two days ahead of that date, it's been delayed again, but only on the PC. The Xbox One version will go out as scheduled.

“Yes, we did announce a release date of March 11th. But to make sure everyone who plays Ori and the Blind Forest: Definitive Edition gets a great experience regardless of platform, we’re taking a bit of extra time with the Windows Store and Steam versions,” Microsoft Studios Executive Producer Mark Coates explained on the Xbox Wire. “We will launch the Xbox One version on March 11, and will update you soon on when the other versions will launch.”

Beyond that disappointment, the update reveals a bit more about some of the changes in the Definitive Edition. The two new areas, Black Root Burrows and Lost Grove, have their own unique visual themes and mechanics, and there are a pair of new core skills to learn as well, Dash and Light Burst. Pricing was also revealed: Ori and the Blind Forest Definitive Edition will sell for $20, and owners of the original will have the option of upgrading for $5.

The story originally indicated that the listed pricing had only been confirmed for the Xbox One version of the game. A rep has since confirmed that it will also apply to the PC release.

We livestreamed Titan Souls, watch the replay here

Original: We've got an early look at Titan Souls , an indie adventure game where everything comes in ones: you can only take one hit, only have one arrow, only fight one enemy at a time.

The livestream is over folks, but you can watch the entire thing right hereon our Twitch channel.

, an indie adventure game where everything comes in ones: you can only take one hit, only have one arrow, only fight one enemy at a time. That enemy, however, usually happens to be a giant boss.

We'll be livestreaming Titan Souls from our Twitch channeltoday from 3-5pm PDT, come watch!

Lancelot’s Hangover Gets a New (NSFW) Trailer for Greenlight

I thought I had an idea of what Lancelot’s Hangover had in store for me after the last time I looked at it .

. I expected its insane sense of humor based on its inspirations. Now that I find myself looking at a half-naked Sir Lancelot falling on top of the Apostles and Jesus at The Last Supper (which is occurring in a dragon’s stomach), I don’t think I know anything anymore. I can’t even begin to guess where this game will go or what will happen next. All I know is I need it in my life right now.

The game recently hit Steam Greenlight(that page is also very NSFW), puzzling and delighting anyone who drifts by with its strange tale of getting drunk with holy relics. The developer, Jean-Baptiste de Clerfayt, has also released a new (NSFW) trailer for the game to pique player interest. Anyone worried there would be less-than-adult humor only needs to look at what’s going on in that trailer and the new screenshots to calm their fears. There’s not a whole lot of new information here, but there are some images and shots in the trailer that show some new locales and other strangeness for the full game. As mentioned, you may need to check this one out at home, folks. Blasphemy can be funny, but maybe not so much for your boss at the office.

If something this strange has you interested, head on over to Steam Greenlightand give Lancelot’s Hangover a vote. I voted for it just because I want to know (read: am afraid of) where this game is going to go next. That strange bearded viking is calling to me.

More information about Lancelot’s Hangover can be found on the game’s site, on Facebook, Google+, and also on Twitter.

BioShock 2 no longer for sale on Steam, probably for reasons

Go to the Steam store right now, and what do you see?

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Go to the Steam store right now, and what do you see? Not BioShock 2! Sort of. The underwater Utopia's slow-motion slide into a greater-good nightmare is still there, actually, but it can no longer be purchased. Not to fear, however, as 2K Games says it will be back.

"BioShock 2 has been temporarily removed from the Steam, Xbox Live, and PlayStation Network marketplaces and will return to these digital stores soon. We'll let you know when that happens," a 2K Games rep told us. "In the meantime, this in no way affects the single-player or multiplayer experience for those who currently own BioShock 2."

Interestingly, the original BioShock and BioShock Infinite are still up for sale: It's only BioShock 2, and the Minerva's Den DLC, that have been pulled. It's also been removed from other digital retailers, like Green Man Gaming, although the Mac version remains available for purchase. That would seemingly shoot down the theory floating around on Redditthat it's a music licensing issue. Or did the Mac version have a different soundtrack?

I don't know, and 2K isn't saying. The important thing is that if you own it, you can still play it—which is kind of a funny thing to say about something you "own"—and that at some point, it's coming back. We'll keep you posted.

H1Z1 livestream: survive the apocalypse with us

It's over!

It's over! Thanks to all who joined us. You can watch the replay above.

Tom Marks boarded a flying machine and jetted down to San Diego this morning to visit SOE HQ for a day of livestreaming H1Z1, the DayZ-inspiredzombie survival MMO that SOE is releasing on Early Access next week. Join Tom at 2pm PST (5pm EST, 10pm GMT) in the player embedded on this page or on our Twitch channelto see his adventures in the post-apocalypse. We'll be rooting for him. Don't die (too much) Tom!

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Our Verdict
A middling shooter with a wildly inconsistent tone.

A middling shooter with a wildly inconsistent tone. Decent multiplayer is hindered by questionable longevity.

Late in Colonial Marines' campaign you find yourself fighting through the xenomorph-haunted hallways of Hadley's Hope accompanied by a smartgun-toting jarhead called O'Neal. He's the model of a shooter sidekick: a bottomless well of bullets and exposition who always knows what the plot requires him to know and occasionally - just occasionally - needs you to watch his back while he hacks a door. The two of you turn a corner in time to see an anonymous marine get hoisted into a ventilation shaft by a xenomorph's lunging tail-spike.

O'Neal gasps. “What the shit was that?

“Well, Private.” You might wish to say. “It's an alien. You know, from the movie Aliens . We have killed hundreds of them. Earlier I watched two of them circle you impotently, swiping at you and making those adorable little chittering noises. You turned them into paste with your smartgun, shrugging off their acid blood like it was hot apple pie filling. Besides - the same thing happened last time we were here.

O'Neal's throwaway response bothered me. The game's designers must surely know that it doesn't mesh with either the player's or O'Neal's experience so far. The best explanation I can come up with is that 'what the shit was that?' sounds like the kind of thing someone might say in an Aliens movie - and as far as I can tell, 'sounding a bit like an Aliens movie' is the alpha and omega of Colonial Marines' narrative ambitions. It's a tiny example of an instance where the game sells its own story short in order to resemble the movie it is attempting to succeed. It's not the only example. Not by a long, long way.

Colonial Marines desperately lowballs its bid to be seen as the 'true' sequel to James Cameron's movie. This is straight-to-video Aliens pastiche, an act of repetition rather than expansion. It's by no means alone - this is territory it shares with the majority of subsequent Aliens fiction - but it's clear from the game's eighties-throwback opening titles that it perceives itself as being something purer. It isn't.

Gearbox evidently have a tremendous love for the films, but it's the kind of love that suffocates. Over the course of the ten hour campaign you are dragged through meticulous recreations of every significant location you can think of - the Sulaco, Hadley's Hope, the surface of LV-426, the ancient spaceship. Colonial Marines' greatest desire is to show you things you've seen before, regardless of their narrative status or significance. Hadley's Hope may have vanished in a forty megaton nuclear fireball at the end of Aliens , but, well, it's fine, thanks for asking.

These aren't the operating parameters of a sequel, they're the parameters of a Universal Studios Tour. Aliens: Colonial Marines couldn't be more of a themepark ride if it spat out a polaroid at the end. For a sense of what that picture might look like, take a look at the blank stares on the faces of the game's eponymous marines as they gun down yet another xeno, or the placid gurn of a man allegedly experiencing alien-baby-plus-sternum related trauma.

There are some dumb characters in Aliens , but it isn't a dumb movie. The way the marines address one another stands in deliberate contrast with the forces surrounding and controlling them. There's none of that context in Colonial Marines - it's all space marine nonsense, all the time. Aliens has already been strip-mined by the videogame industry: if Colonial Marines was going to avoid vanishing into the mix, it needed to have something to say, and it doesn't. Its attempt to explore the relationship between the Weyland-Yutani company and the military is ham-fisted in the extreme, taking Carter Burke's reptilian corporate maneuvering and repackaging it as - deep breath - enemy mercenaries who wear corporate-branded baseball caps over their balaclavas and who fight the marine corps for some reason (?) to do with profit (??) derived from engineering new kinds of xenomorph (???). Your guess really is as good as mine.

The game's key interaction with Aliens canon is an egregious retcon whose hand-waved explanation is so thin it made me laugh out loud. Key sequences are underwhelming or fail outright due to scripting errors - including, for me, the one immediately preceding the game's limp climax. As a narrative-driven shooter, Colonial Marines is a swing and a miss - it simply doesn't have the nerve or spectacle to compete at the level it's being pitched at.

The heartbreaking thing about Colonial Marines is the persistent sense that it doesn't want to be a linear shooter at all. Every now and then you get a glimpse of the systems-driven Aliens game that could have been - half-implemented mechanics that jut out of its landscape like derelicts. Movie-derived ideas like placing sentry guns to lock down corridors and welding doors shut arrive at predetermined moments, when they'd be far more interesting as a dynamic part of regular play.

As it is your time is spent running from objective to objective, pulling the trigger whenever a shiny xenomorph or enemy mercenary pops out in front of you. Use of the motion tracker is primarily an act of roleplay - with a bottomless ammunition supply and invincible companions, you don't need it. Higher difficulty settings up the stakes a little, but they do so by increasing the health of your enemies which has an equivalent detrimental impact on the feel of your weaponry. The mercenaries are the biggest curveball - they're notably more dangerous than aliens, requiring careful use of cover, and the range at which you engage them makes the spray-and-pray nature of most of your arsenal feel like a liability. When battles take place between all three parties you are effectively encouraged to target the other humans first, which strikes me as profoundly backwards both in terms of the fiction and the mechanics that should support it.

The campaign is at its best when it changes the rules of engagement. A mid-game mission sees you stripped of your weapons and lost in a sewer as you're stalked by a new type of alien that hunts by sound. It's not especially difficult, but it does achieve a level of tension that the rest of the game lacks. Another highlight is a sequence where you're asked to establish a perimeter around the original Aliens command centre in Hadley's Hope. The relative freedom to explore lets you appreciate the devotional level of environmental detail in the manner of a museum, rather than as a rollercoaster. These moments make up less than ten percent of the experience. You'll be fending off waves of xenomorphs with your pulse rifle within the first fifteen minutes, and that's the pace the game maintains.

The behaviour of the xenomorphs is laudably unscripted, an apparent attempt to ensure that no two encounters against these familiar foes play out the same way. Unfortunately, the AI is all over the place. Aliens pop out of vents and pop back in again, get stuck on the ceiling, fall off walls and run in circles. Eventually they'll give up and rush at you, open-armed, until you gun them down. It becomes quite sweet, after a while. A few hours in I got caught in a canned getting-murdered-by-a-xenomorph animation and it made me jump. The fact that these banana-headed morons could be scary struck me as a fun novelty. Then I remembered what game I was playing and the depth to which Colonial Marines demystifies Giger's monster became vertigo-inducingly clear.

Colonial Marines' atmosphere is likewise compromised by its heavy multiplayer focus. Its HUD, a throwback to the eighties tech of the movie, is just as likely to bombard you with level-up notifications as it is to draw you into the experience. You can unlock and modify a persistent set of weapons across both the campaign and multiplayer, which leads to some of the game's most bizarre foibles - despite being limited to two weapons and a sidearm, you can swap guns in and out, ammo and all, at any time. Remember that bit in Aliens where the ammo counter on the pulse rifle flashed zero and the marine summoned a fully-loaded automatic shotgun out of thin air? No, me neither.

A co-operative mode for up to four players is available for the entire campaign, but its impact is not especially profound - or at least, it improves the game about as much as co-op improves just about anything.

Instead, Colonial Marines is most successful as a competitive game. Its versus mode splits players into teams of marines and xenomorphs across four modes, ranging from regular team deathmatch to objective capture, survival, and a Left 4 Dead-style game type, Escape, where the human players have to escape through a long, linear stage punctuated by defence sequences. These last two modes are genuinely enjoyable. Mechanics that never really cohere in the campaign - such as having to shoulder your rifle to use your motion tracker - come into their own when you're coordinating with four other players to fend off enemies who are hunting you intelligently.

There are, nonetheless, issues. Xenomorphs are controlled in the third person and it's very easy to become disorientated or stuck while attempting to move on the walls or ceiling. Likewise, the alien classes are deeply gamey - the vanilla one, the fast one, the exploding one, the ranged one - in a way that plays against the fantasy of being the universe's apex hunter. As does the fact that you can unlock a giant rhino horn to stick on your banana-head.

There are only two maps each for Escape and Survivor mode, with a further five shared between the other two game types. The paucity of environments is something that Escape particularly suffers for. The lack of AI-controlled enemies and the fact that each ammo cache contains the same equipment from session to session makes raises the concern that multiplayer Colonial Marines lacks the staying power that Left 4 Dead's randomisation provides. The first time my squadmates and I reached the final section of one map, we survived through a mixture of improvisation and skill. Every subsequent time, we arrived with a plan: two guys rush the objective while the other two grab the sentry gun that we knew would always spawn on the other side of the yard. It's disappointing to find repetition setting in within the first few hours of play. Even when the game does make use of its dynamic systems, it could do so much more to captialise on them.

Colonial Marines ran well on max settings on a Intel i5 760 system with a Radeon HD 6970 and 8Gb of RAM. Graphical settings don't go especially deep, but you can alter the field of view from the main menu. The game paints a few striking pictures - Hadley's Hope in the shadow of the burning atmospheric processor, the Engineer vessel underlit by searchlights - but suffers from some very low-res environmental textures up close.

Aliens: Colonial Marines is deeply underwhelming. Neither staged carefully enough to be scary nor dynamic enough to be exciting, it succeeds only where other players are capable of breathing life into it. There are better linear shooters, better asymmetrical multiplayer games, and better Aliens sequels, and your love of the motion tracker and pulse rifle would need to be profound to surmount those obstacles. I really wanted this game to be good: having played it, I still want to play the game it sometimes gestures at being. It's one to study, maybe - but it isn't one to bring back.

The Verdict

Aliens: Colonial Marines

A middling shooter with a wildly inconsistent tone. Decent multiplayer is hindered by questionable longevity.

ABOUT THE AUTHOR Chris is the editor of PC Gamer Pro. After many years spent turning beautiful trees into magazines, he now oversees our online coverage of competitive gaming and esports.

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