Anomaly 2 awakens trailer, release date and two-for-one offer

Somehow, even in a post-apocalyptic future where every day is a harsh battle for survival, the planet can still be full of blithering idiots.

Somehow, even in a post-apocalyptic future where every day is a harsh battle for survival, the planet can still be full of blithering idiots. Exhibit A: This story trailer for "Tower Offence" sequel Anomaly 2. Watch as two guys foolishly approach the GIANT WARNING LIGHT OF IMPENDING DOOM, just on the vague promise of "high-grade military shit". Come on, guys, there's a siren and everything. How can you be this oblivious?

Oh look, a giant be-tentacled alien monster robot has shown up. Let's hope there's some lone dude with a mechanical Assault Hound randomly waiting to save your asses.

Huh, there was. That's lucky.

In case you missed it in all the excitement, the trailer also revealed the game's release date: 15th May. And currently, pre-orders taken through the Anomaly 2 websiteor Steamwill receive two copies of the game for the price of one.

Want to see a more representative look at Anomaly 2 in action? Here's a dev walkthrough of the new multiplayer mode:

EA don't want DICE to become "a Battlefield factory"

EA Games VP Patrick Soderlund has been talking to OXM about the various projects underway at DICE right now, and it sounds like there's more going on beyond Battlefield 3 DLC and Battlefield 4.

about the various projects underway at DICE right now, and it sounds like there's more going on beyond Battlefield 3 DLC and Battlefield 4. "The DICE guys are roughly 300 people in the Stockholm studio," said Soderlund. "Not all of them are working on Battlefield things, and that's intentional, because we don't want to become a Battlefield factory."

"The minute we start saying 'you're going to make a Battlefield game for the rest of your life', they're going to go some place else," he added. "So for them to make great Battlefield games there need to be other things for them to do as well. That's why we have people who move around quite a bit.

Regarding those other projects, "Mirror's Edge 2 is in production at DICE," says former Battlefield producer Ben Cousins in a tweetspotted by PCGamesN, a fact that is supposedly "general knowledge in the Stockholm dev scene."

But what could those non-Battlefield things? My hopeful heart cries "Mirror's Edge 2!" but that's something it does every few minutes whatever the news (the update above gives me even more hope). The Frostbite engine is being used all over EA now, it's also possible that DICE's engineers are also working with the likes of Bioware and the Need for Speed team to help them get the most out of the new tech.

Battlefield 4 is due late next year/early 2014. If it's playing by BF3's model that'll be followed by a year of DLC leading up to Battlefield 5 or a new Bad Company, but it's impossible to know just yet. A year is a long time in FPS land.

11 Bit Studios releases teaser for "secret" game

11 Bit Studios, creator of Anomaly: Warzone Earth, has a secret.

11 Bit Studios, creator of Anomaly: Warzone Earth, has a secret. It's the game being teased in the video above, and all we know is that it'll run on PC, Mac, and Linux, it'll have multiplayer, and the release target is late spring to early summer. We won't know anything else about these painterly sci-fi animations until an announcement scheduled for February 28 at 10 a.m. PST.

Why announce a game without announcing anything about it, even the title? It's an odd marketing gimmick: 11 Bit is asking "brave people" to pre-order the gameat 50% off ($7.50, or about £4.80) despite knowing almost nothing about it.

"Right when you purchase, you will get the satisfaction that you've supported indie gaming and were one of the brave people who took a leap of faith on a secret game," reads the announcement. "Later on you will get a Steam key to the secret—and totally awesome—game from independent developer 11 bit studios."

That leap of faith also comes with access to the multiplayer beta and "an extra gaming gift," which is also a secret. To those who fear the announcement will change their minds, 11 Bit says, "Please just wait until we actually announce it."

'Adults Only' games

We recommend By Zergnet

Battlefield 10-year anniversary promotion discounts Battlefield 3 and other games to $10

It's hard to believe that it's been a whole decade since we were riding on the wings of bombers and making car bombs with satchel charges in Battlefield 1942, one of the most influential multiplayer shooters of all time.

It's hard to believe that it's been a whole decade since we were riding on the wings of bombers and making car bombs with satchel charges in Battlefield 1942, one of the most influential multiplayer shooters of all time. To celebrate its storied run, Origin is offering six major entries from the series at $10/£10 a pop.

Included in the promotion are Battlefield 3, Battlefield 2142 Deluxe, Battlefield: Bad Company 2 Digital Deluxe Edition, Battlefield: Bad Company 2: Vietnam, and Battlefield 2: Complete Collection. No love for the series' World War II-based entries, unfortunately, but it's still a hell of a deal: five Battlefield titles for less than the launch price of BF3. Well, six, technically—but why would you buy BF:BC2 when its Digital Deluxe Edition is the same price?

The deal is exclusive to Origin, of course. If you're hopping into BF3 for the first time, have a look at Armored Kill, BF3's most recent DLC. We like it.

Anomaly 2 announced - mechs and multiplayer promised for "tower offence" sequel

Role-reversed tower defence game Anomaly is back, with the freshly announced and aptly named sequel Anomaly 2.

Role-reversed tower defence game Anomaly is back, with the freshly announced and aptly named sequel Anomaly 2. The brief teaser trailer reveals some additional features over the "tower offence" of Anomaly: Warzone Earth. This time, your troops can morph into mechs, granting various abilities to use in specific combat situations. There's also the promise of multiplayer, giving you the chance to run through a friend's gauntlet of turrets and tendrils.

In Anomaly, you play as the hapless troops fighting through the AI's tower defence maze. For their follow-up, 11 Bit Studios are promising an improved visual engine, multiple endings and "more than a million tactical combinations to build your squad".

Bizarrely, the game has already been on sale. 11 Bit previously gave people the option to pre-order their "secret game"at 50% off. That deal's now off the table, but Anomaly 2 is due for Windows, Mac and Linux in Q2 2013 for $14.99.

See from one side of GTA: San Andreas to the other in these modded screens

Grand Theft Auto: San Andreas felt impossibly huge the first time I played it. The three cities and winding countryside that connected them remain imprinted on the back of my mind even as modern open-world games grow larger and more intricate. So looking at all of San Andreas at once, with the distance-concealing haze turned off and the level of detail cranked up across the board, is causing me a little

Battlefield 3: Back to Karkand trailer has rather good explosions

[VAMS id="RCU4TgZIg36J6"]
Battlefield 3 players have been going back to Karkand since the expansion pack went live yesterday.

Battlefield 3 players have been going back to Karkand since the expansion pack went live yesterday. Those who pre-ordered the limited edition will be enjoying the new weapons, vehicles and "enhanced destructability" of Back to Karkand for free. For everyone else, it's available on Originfor £11.99 / $15. That seems pretty steep at first glance, the same price as a Call of Duty map pack. Will the extra vehicles and weapons make the expense worthwhile?

Jump to Section:Best Price

Comments
Our Verdict
A fresh, fun idea, beautifully and expertly made.

A fresh, fun idea, beautifully and expertly made. Any game this inventive and clever is worth your 9.

For a game whose title is composed purely of clichés, Anomaly is unexpectedly refreshing. I wish they'd called it Guide a Convoy: Past Turrets – in fact, I'm going to pretend they did.

In Guide a Convoy: Past Turrets, you guide a convoy of different vehicles past alien turrets. You're just one man with no weapons, running around a top-down view of urban Japan and Iraq infested with alien gun emplacements. You direct your tanks, APCs and weapons platforms by switching to planning mode with the mouse wheel, then clicking on junctions to choose which way your convoy should turn at each.

At first, you're just diverting to avoid blockades. But later missions ask you to plan a route that'll let you take out every turret, or reach an ally by a certain deadline. Your tanks and walking missile launchers fire automatically at the various gun emplacements they pass – it's your job to keep them repaired with area effect heals, and distract the turrets with decoys and smoke grenades.

It's like the game's level designers are playing a tower defence game, and you're the creeps marching through their maze. You get to buy new vehicles for your convoy, such as shield generators that protect the vehicles in front and behind, then decide the order they should roll out and which ones to upgrade. Tough ones up front will tank more damage, but the sooner your powerful ones enter range, the faster the enemy guns will be knocked out.

It isn't like anything I've played before. There's an exciting feeling of hands-on management: your convoy is what does the damage, but you're down there frantically trying to keep it alive. I love to run in ahead and dance in front of the enemy turrets to attract their fire. If you circle around them entirely, they're facing the wrong way when your vehicles come into firing range, giving you a few seconds of free shots.

Turret idiosyncrasies makes route planning more interesting. One of the most powerful types can only fire directly forwards, so you always want to follow a straight road past it, never directly toward or away. Others can turn, but only slowly, so you can run ring-roads around them. Intelligently adapting your route as the threat changes breaks up the action nicely.

The whole thing is conspicuously gorgeous: the dusty roads of Baghdad are rendered with as much care and detail as if they were making a first-person shooter, so from your birds' eye view the maps are almost absurdly crisp. There's design polish too: every click is satisfying, every principle is easy to understand and clear in execution, and every interface reacts the way you instinctively want it to. It's instantly and enduringly fun to play.

And the strangest thing about it all: here I am enjoying a game made entirely out of escort missions.

Grab it from Steam, or try the demo there.

The Verdict

Anomaly: Warzone Earth

A fresh, fun idea, beautifully and expertly made. Any game this inventive and clever is worth your 9.

We recommend By Zergnet

Gaming's most heartbreaking betrayals

Page 1 of 2: Page 1 Page 1 Page 2

Battlefield 3 patch to improve stability and balance weapons this week

A "significant Battlefield 3 client update" is imminent according to a post on the Battlefield blog .

Battlefield 3 death buggy

. The update will add "improved polish, stability, weapons balancing, squad control functionality, user interface enhancements, and several feature enhancements that address feedback the community has provided to date."

One of those feature enhancements will likely be the much requested tactical light nerf. DICE also say "we're removing the so called "negative mouse acceleration" and promise to continue handing out bans to cheaters. They say the patch will hit later this week.

It'll be interesting to see which weapons get balanced. Mortars are absolute hell on infantry maps like Seine, and it feels as though RPGs are still a little too effective against infantry. The narrow corridors of Bazaar are like a traffic jam for rockets. What would you like to see changed in Battlefield 3?

Go on the offense with our Anomaly: Warzone Earth contest! [Giveaway]

ALIEN SQUATTERS HAVE COME FOR YOUR DAUGHTERS
OK, they're not really after your daughters.

anomaly

OK, they're not really after your daughters. Not yet. But who knows? Put it this way: a bunch of extraterrestrials land in Baghdad and start setting up a defensive perimeter -- that's not a good sign. If you enter the defensive perimeter, they try to shoot you. And if they'll do that, then who knows what else they'll do?

Well, no sense waiting for the worst to happen. You need to get in there and take care of some alien business. That's the magic of Anomaly: Warzone Earth: it turns ye olde tower defense scenario inside out by pitting you and your team against the ramparts of stationary alien turrents. It's explosive, hectic, and gorgeous. And we're giving away 50 codes so that you can go in there and start mopping up extraterrestrial undesirables just as you were destined to do. Read on to find out how to enter, and take back the Earth one tower at a time.

To enter the giveaway, simply send an email to contests@pcgamer.com with “Welcome to Earth!” in the subject line. We'll select 50 lucky winners on Monday, August 8th to receive a copy of the game.

If you just can't wait to pew-pew our unwelcome guests out of the desert, don't sweat it. Anomaly: Warzone Earth is on sale through Steam for a trifling $3.33 (that's 66% off the already-sweet $9.99 standard price). So if you haven't already played Anomaly: Warzone Earth, don't miss your chance now: enter our contest or snap up a copy at this luscious price. Do it for yourself. Do it for your daughters.

PC Gamer Digital Episode 7 - The Battlefield 3 Special - now available on Steam!

You're captivated by the elegant figure of an F/A 18 Super Hornet as it roars over the desert and—BRAP B-BRAP!—syncopated machine gun bursts ripple past your head and cut your gawking short.

header ep7

You're captivated by the elegant figure of an F/A 18 Super Hornet as it roars over the desert and—BRAP B-BRAP!—syncopated machine gun bursts ripple past your head and cut your gawking short. You sprint to cover in time to watch a tank shell devour your last entrenchment and spit out its dusty remains. Alone you're dead, but above you a UH-1Y Super Huey chops through bursting sun rays and scatters reinforcements like dandelion seeds (if dandelion seeds carried rocket launchers, of course).

I do love hyperbole, but this really (virtually) happened to me. The emergent drama of Battlefield 3's large-scale multiplayer battles is hard to overstate, which is why we've dedicated the latest episode of PC Gamer Digital, which is available now on Steam , entirely to Battlefield 3 and the renowned Battlefield series at large. More details below!

In this episode, you'll explore the present with a guide to deadly BF3 helicopter piloting and a recklessly destructive, physics-testing stunt show (jumping jeeps over helicopters is just the warm-up). Then you'll step into the past with a 360-degree tour of Wake Island—the series' most famous map—from 1942 to the futuristic war zone of 2142, and relive the series' history with every Battlefield-related magazine article ever published in PC Gamer US. And there's more (for less than the price of most shoelaces!), making this episode a must-have for any Battlefield fan.

If you haven't yet experienced PC Gamer Digital, it's an exciting, unique application featuring original interactive content and HD video features from the editors of PC Gamer. Check it out by downloading the free base application(which comes with our debut episode!).

PC Gamer US Podcast #268: Yo Mamaly

While Logan, Chris and the interns are trapped in the salt mines, Evan, Dan and Josh lead PC Gamer's faithful through the week that was.

While Logan, Chris and the interns are trapped in the salt mines, Evan, Dan and Josh lead PC Gamer's faithful through the week that was. Topics include Portal 2 and Valve's ARG, Mass Effect 3 details, Bulletstorm music, the newest Humble Indie Bundle, a WoW player achieving a ridiculous feat, your listener questions and more!

Have a question, comment, complaint or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.

@logandecker(Logan)

@Havoc06(Chris)

@DanStapleton(Dan)

@ELahti(Evan)

@jaugustine(Josh)

@PlanetValva(Anthony)

@Ljrepresent(Lucas)

...

Jump to Section: Best Price Comments Pros Great art style and bright colourful environments Varied fun and pleasantly ridiculous gameplay Witty dialogue Cons Many of its ideas are only skin-deep Some will find Rabbids annoying Occasional camera problems Go to page: Page 1 Page 1 Page 2 Page 3 Have you ever stopped to think about what’s in your Wii remote? You might sensibly think it’s batteries, or

Battlefield 3: Back to Karkand details emerge

[pcgvideo id="1262095761001"]
Back to Karkand, the first Battlefield 3 DLC pack, will be released next month, and will bring several classic Battlefield 2 maps to Battlefield 3's Frostbite 2.0 engine.

Back to Karkand, the first Battlefield 3 DLC pack, will be released next month, and will bring several classic Battlefield 2 maps to Battlefield 3's Frostbite 2.0 engine. Along with new weapons and vehicles, it'll also see the return of Conquest Assault mode, an asymmetric version of Conquest where one team defends the capture points and another tries to take them.

BF3blog have rounded up the full list of details about what the pack includes, and you can find them beneath the cut.


Maps Strike at Karkand Wake Island Gulf of Oman Sharqui Peninsula
Weapons MP5 PP-19 L85A2 FAMAS Type 88 L96A1 Jackhammer MG36 Type 95 Type 97
Vehicles F35B fighter jet BTR-90 infantry fighting vehicle DPV fast transport vehicle

What are you memories of these classic maps?

Rumour busted: Alan Wake's Return trademark is not for a new game

The excitement around here ratcheted up noticeably when word went out that Remedy might, maybe, be thinking about getting to work on a new Alan Wake game.

Alan Wake PC

game. The first hint was dropped by way of an application for a trademarkon something called “Alan Wake's Return,” and the theory firmed up with the discovery of an “Alan Wake's Return” videoin a preview of Remedy's upcoming Quantum Break.

It all seemed so clear—until Remedy Creative Director (and original Max Payne face) Sam Lake told Kotaku UKthat the trademark isn't for a new game, but for the live-action television seriesthat will appear in Quantum Break.

“A big part of the trademarking process all in all is the legalities of it," Lake said. "Just making sure everything is covered." Remedy is “exploring possibilities and concepting different things,” he added, “but lots needs to click into place for anything to happen.”

And anything can happen—remember, there was a time when the original Alan Wake wasn't going to makeit to the PC, nor was Quantum Break for that matter—but right now, Lake said, there's “no real news about anything future Alan Wake-related." Sorry, folks.

...

Jump to Section: Best Price Comments Pros Clean simple and pretty visuals Throwing idea is really well done Demands masterful command of a simple ability Cons Levels don't last long enough Has 1997 written all over it Overall disappointingly underwhelming Go to page: Page 1 Page 1 Page 2 From his first appearance in 1997, there’s always been that feeling that Klonoa would have better suited a Nintendo

Battlefield 3 - Mortars to be countered by flying EMP robots

If you ask any Battlefield 3 player what the most annoying thing in the game is, they'd say tactical lights , but after that they'd probably say 'bloody mortar spam'.

Battlefield 3 Tehran Highway

that they'd probably say 'bloody mortar spam'. Thankfully MP1sthave noted that DICE are looking into a fix. The problem is that mortars can be safely spammed from extremely long distances, with users safe from any reprisal. How could that be dealt with? Designer, Alan Kertz, has been tweeting that they might be using the Recon's flying drone as a counter:

"Seriously considering MAVs as a counter to Mortars. ECM jammers could destroy the Mortar with a few hits. Looking for feedback."

Other issues that DICE are looking into involve players spawning without weapons and the ability to use the IRNV scope while driving vehicles. There's also good news for colour blind gamers, as DICE say they'll be looking into a colour blind mode in future updates.

Remedy applies for Alan Wake's Return trademark

The last we heard, an Alan Wake sequel was not on the cards.

Alan Wake 1

sequel was not on the cards. Remedy tried, built a prototype, pitched it to publishers, but no one was biting. Remedy's talks with Microsoft ended up spawning Quantum Break, which as we now know, is on its way to PC. Could something else accompany it? Remedy has now applied for the trademark'Alan Wake's Return'.

It's not so far fetched to believe a sequel is in the works. "I would love to do that," Remedy creative director Sam Lake said when the prototype footageemerged. "It feels that time has only refined the ideas of what the sequel would be, which is great. It's almost, in some ways and on some level, that all of this extra time to think it about it has made it tastier and more exciting."

Alan wake 4

In addition, the Xbox edition of Quantum Break comes with a free copy of Alan Wake. It could just be a random act of generosity, but it might as easily lay the groundwork for, well, Alan Wake's Return.

We've got a few Alan Wake diehardson the PCG team—the conjunction of fast-paced survival horror with the meditative forests of the Pacific Northwestand the hallmarks of classic horror fiction more than makes up for the delay it endured coming to PC.

...

Jump to Section: Best Price Comments Pros Classic strategic gameplay Can finally save during battles Just-one-more-battle addiction Cons Looks like a GameCube game No multi-player? C'mon! Might be tough on noobs Nov 13, 2007 Okay folks, time to wipe those silly smirks off your faces; this isn't some mindless minigame compilation or Wii-mote-waggling shooter. This is Fire Emblem, a super-serious, cerebrally

Learn to master Apple’s iPhone

Learn to master Apple’s iPhone If you want to learn how to master your iPhone, you can now do so while on the move thanks to the iPhone for Beginners eBook from Imagine Publishing. Available on Kindle, this book will walk you through setting up your device and learning its core functionality. From Mail and Safari to downloading movies and using FaceTime, this book will make you an iPhone master in

...

Jump to Section: Best Price Comments Pros Finding clever solutions to puzzles Challenges are just the right size Unexpected uses of the Wii Remote Cons Trial and error puzzles Bubbly character voices are annoying Buying so many platinum tickets Oct 24, 2007 Zack and Wiki tells the story of two pirates on their search for the legendary treasure of the pirate Barbaros. The first is the silent chocolate

Diablo 3 2.3 is another excellent free update, but what's next?

Blizzard's decision to add special abilities to weapons and armour was quietly one of the most exciting updates to Diablo 3.

Diablo 3 1

Blizzard's decision to add special abilities to weapons and armour was quietly one of the most exciting updates to Diablo 3. These days the number of legendary, gem and set items you can pack onto a single character is extraordinary. An item can revitalise a long-discarded skill, and make builds that were once useless godlike. These aren't dry stat bonuses, they're superpowers.

When my wizard dies, a meteor strikes his body and brings him back to life. When he zaps enemies with his fire beam, they also take catastrophic poison damage. Gold rains from the sky when he gets massacre bonuses, which is all the time. These extraordinary abilities aren't class characteristics, they're found in the world attached to green and gold item drops, and embedded on the equip screen. Post-70 existence in Diablo 3 has become a quest to forge the perfect synergistic web of powers.

Patch 2.3 deepens the complexity of these stacking, criss-crossing abilities. Kanai's Cube, found in the snowy ruins of the new Sescheron area, lets you pull item abilities off legendaries and install them directly to your character. This frees up weapon and armour slots, which means more set bonuses and a more creative approach to character customisation.

Diablo 3 2

The cube is chaperoned by the extremely trustworthy and not-evil Zoltan Khulle, who sends you to Sescheron to retrieve the artefact. It's Diablo 3's equivalent of D2's Horadric Cube, but they function differently. The Horadric equivalent supported dozens of recipes, while Kanai's has seven (plus a few secret ones that let you open up a portal to the treasure goblin world). A lot of the Horadric Cube's functions, like gem management, have been moved on to artisans in D3, so Kanai's box has a more focused purpose: to fill holes in your build.

For low-Torment characters the ability to upgrade rares to legendaries is useful if you're lacking, say, a decent amulet. If you have a pair of identical set items, you can reforge one to help complete the set. Like the smart loot system, and many Diablo 3 updates since launch, Kanai's Cube accounts for the cruelty of chance. If all you need is a particular set of boots to make your build unstoppable, the cube gives you a structured workaround.

The cube sends you all over the world. Transmutation materials are earned by completing bounties in adventure mode. A bonus chest is available in one of Diablo's five acts, but if you beat all five bounties and claim the chest, the bonus moves to a different act. This elegantly discourages players from running the same farming routes. I've returned to zones I had almost forgotten, and in addition to the new zone, it makes the game seem fresh again.

Diablo 3 4

A few of Diablo 3's more grind-heavy activities have been reformed. Keywardens now drop completed infernal machines, which makes the quest for a Hellfire ring markedly less arduous. The rift system has been refreshed to let you run more rifts, which is great. The randomised monster hordes and zones are extremely fun to conquer, and a great way to measure your hero's killing power in certain terms. A couple of item drops encouraged me to switch to an Archon wizard build that let me smash my previous records and barge into higher difficulty levels. It's one of the reasons I haven't been able to tear myself away from the game since picking it up again last week.

The new zone is nice, too: mournful and quiet, and with a surprisingly beautiful score. The once-proud Barbarian city now plays refuge to hordes of squirming frost maggots, enormous yetis and my personal favourites: the giant rats that are full of smaller rats. Hordes of the little blighters are vomited out of warrens on the mega-rat's wobbling hunchback. They're gross, and extremely satisfying to kill.

Diablo 3 is in a really good place, and has benefited greatly from major free updates since the launch of Reaper of Souls. These releases are especially important because they show that Blizzard wants to keep the game around, even as it develops Hearthstone, Heroes of the Storm and Overwatch. In games about building characters over a long time it's vital to know that the progression curve will continue. We're all waiting for something—an expansion announcement, perhaps—to guarantee Diablo 3's longevity, but 2.3 is a good free stop-gap for the meantime.

Fright Lessons: Creating a nemesis in The Coma: Cutting Class

A powerful antagonist can load a horror game with dread.

When done well, even the hint of their presence can leave a player quivering, whether it be the screeching sound of Pyramid Head's cleaver scraping across the floor or the sight of Lisa's shadow shuddering in the halls of P.T. .

With the right combination of player endangerment, sound design, character background, and visuals, the player can be taught to fear any sign that their enemy is near. Minho Kim, Creative Director of Devespresso Games, worked hard on all of these elements, turning a smiling schoolteacher into a source of terror in.

Kim decided to create fear by working with someone familiar and friendly. "We wanted to create unique enemies from typical ghosts - something not only indefensible, but creepy, " says Kim. " We thought it would be fun to juxtapose The Coma 's psychotic killer against the generous, lovely Ms. Song. The killer is a malformed replica of Youngho's teacher. As you progress, she transforms into a nightmarish monster."

The main enemy is a friendly teacher, her features twisted. This same person was helping the main character, Youngho, with some schoolwork only moments before. She was cheerful and supportive, seeming genuinely interested in Youngho's learning.

The game went out of its way to show her as a caring individual, and someone close to the protagonist. Its story worked hard to make you feel comfortable with her, then wrenched those feelings away, adding a layer of betrayal to her now-violent actions. You're lead to believe she was a friend before she lashes out at you. You're left to wonder if she will ever turn back to the caring person she once was.

As a teacher, her character worms her way into a position of trust with the player. Many can think back to at least one teacher who took a special interest, helping them through a bad spot, or cared and looked out for them in some way. Ms Song draws on that memory, asking players what it would feel like if that teacher viciously turned on them.


"I'm not scared of ghosts or fictional creatures. I'm frightened by my fellow humans. Human beings are the scariest creatures alive."

Even if the player has no positive memories with a teacher, they can draw upon some bad memories of a teacher that seemed to be out to get them. "It's a subtle nod to the turmoil students go through," says Kim. This makes Ms Song just that much more believable than many horror antagonists, helping with that necessary suspension of disbelief most horror depends on.

For Kim, it was also important that the enemy looks human...or mostly human. "Human beings are the scariest creatures alive," he says. "I'm not scared of ghosts or fictional creatures. I'm frightened by my fellow humans -- robbers, sex offenders, and serial killers. I put my biggest fear into the game."

While Ms Song does feature some supernatural twists, her behavior and aggression isn't impossible for a human being. Her appearance and behavior is fairly human, and her actions are something anyone could be capable of: rushing at you and cutting you down with sharp weapons.

After Kim had made her believable, his next step was in making her dangerous. "The killer has to be a real threat to poor Youngho; we wanted her to be smart, agile, and eager to kill you," he says. "She's so dangerous that your best option is avoiding her. Going toe-to-toe with her is inadvisable. Your survival always hangs in the balance while conducting your investigation."


"She's so dangerous that your best option is avoiding her. Going toe to toe with her is inadvisable. "

Ms Song is fast. While some horror games go for a slower pace when pitting the player against an unbeatable enemy they need to hide from, Kim wanted the thrill of the chase. He wanted the player to rush through the halls when they caught the tiniest hint that the enemy was close. He wanted the player to know that the enemy would be upon them in moments once they heard it howling.

A slow enemy and main character can often create a steady sense of dread through this sense that the enemy is a methodical, relentless beast. But Kim sought the moment of panic instead. He wanted that split second where the mind shuts down out of fear and just blindly runs from a danger that is hurtling its way.

Not that Kim didn't work hard to build tension. Sound was instrumental in this, creating fear in the player through something as simple as footsteps in a hallway. The most important indicator of Ms. Song being nearby is the sound of her heels tapping against the tile floor. Hearing those footfalls growing louder and louder, knowing the fast, axe-wielding creature making them is drawing near, draws out the atmosphere as the player explores the halls.

You know she is there, and yet you still have to explore to continue with the game's objectives.

"To survive, the player needs to focus on the sound of the school around him/her," says Kim. "This creates an immersive experience. We knew this was important and spent a lot of time trying to get that aspect right. You may hear the killer from inside a classroom, but your knowledge of what she's doing outside is limited."


"Minho Kim wanted that big freak out - the startled moment where the player leaps from the keyboard and screams."

Ms Song's footsteps only tell the player that she is near - not where she is. Part of exploring the game's 2D world involves going into classrooms to explore, which makes the footstep indication work even better. In the halls, you don't know where she is, but in going left to right, you will have a split-second to see her before she can attack. When going in and out of rooms, you don't know. You could step out the doorway and walk right into her. The player has no choice but to do so, though, or wait until the sound goes away. Except she can enter classrooms, too, so you aren't safe while standing around. So, do you leave the room and risk running into her, or do you hide until her footsteps go away?

She never goes that far away, though, always sticking someplace close to the player's position. That means you're bound to be seen eventually, and she will make that abundantly clear. Some games are content to startle the player when the monster notices them, giving little indication that they've been seen until the fangs are in their neck. Ms Song is loud and fast, inspiring panic. When she sees you, the screen shakes as a horrifying howl echoes through the player's speakers. Kim wanted you to know she'd seen you.

"We wanted to make Youngho (and the player) embarrassed." says Kim. He wanted that big freak out - the startled moment where the player leaps from the keyboard and screams. The kind you hope no one sees (or that all your YouTube/Twitch fans laugh at). He wanted that large moment, but also to force the player to work through it. When the screen shakes and Ms Song is howling, footsteps hammering on the floor as she slips from the darkness into view, Kim wanted you to have a hard time getting Youngho under control. He wants you screaming, pulse pounding, as you scramble to get your fingers back on the keyboard and getting Youngho moving.

Kim and Devespresso Games put a lot of thought and work into making Ms Song's presence familiar enough to draw the player into the story, then made encounters with her into adrenaline/panic-fueled chases that would make even the slightest hint of her presence - those tapping footsteps - into cause for dread. Through carefully planning every aspect of her appearance, actions, story, and the sounds she makes, Kim worked to make players terrified of any sign she was near. He didn't rely on any one aspect of his antagonist to scare the player, but thought about how everything about her could be used to frighten.

...

Jump to Section: Best Price Comments Pros Melon-farming bad language Plucking off heads in slow-mo Stomach-turning finale Cons More of a kill-spree than a challenge Bosses sometimes underwhelming Incestuous hillbillies We can only imagine the faces at the ratings boards when they popped their copy of Overkill into the glowing Wii slot. Seeing this kind of gore, language and politically incorrect humor

Diablo 3's fourth season is live now

Diablo 3's third season ran earlier this year , and now we're onto season four.

Diablo 3 Season 4

, and now we're onto season four. For those who don't know what a season is, it's basically an excuse for you to start over with a new character, a "Seasonal Hero" that can only play with other Seasonal Heroes until the season is over.

These seasons feature new challenges and rewards, which in this case Blizzard sayswill include "new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and Season-only achievements called Conquests." At the end of the season, your currency, materials, recipes, etc. will be transferred over to your non-seasonal profile.

There's also a new "Seasons Journey" interface that lets you track what's going on. Looks like this Season Journey gets you a new pet and portrait frame.

If you want to play season 4, create a new character and then make sure to check the "Seasonal Hero" box in the bottom-left corner of the character creation screen. Like this:

Diablo 3 Seasonal Hero

Jump to Section:Best Price

Comments
Our Verdict
A joyous and addictive action puzzler.

A joyous and addictive action puzzler. Its packed full of brilliant puzzles, animations and an infectious sense of fun.

Giant stone balls are the natural enemy of the heroarchaeologist. They flatten our fedoras, chase us down long corridors and guard the tombs we're trying to loot. The Ball busts that paradigm, handing you a bonecrushing pet boulder as your sole tool for solving first-person puzzles. It's like a wacky, mismatched copbuddy movie. Lethal Weapon, with Mel Gibson as The Ball.

You've fallen into a Mexican pit, full of enough miles of beautiful forgotten ruins to fill a decade's worth of National Geographics. You find an enchanted, gun-shaped artefact that acts as a controller for a large, ancient steel ball. It has two functions: magnetically drawing the ball toward you, and punching it away from you with a superpowerful piston. This is the basis for six hours' worth of underground puzzle-machinery-driven challenges that task you to move gears, traverse lava, loosen stone blocks and push buttons to raise water levels to advance to the next room. If Portal was about mid-air agility and outside-the-box, cerebral problemsolving, The Ball is about slow momentum and pushing your way into the next room with God's bowling ball. Think of it as a magical Mayan bowling alley.

It has more combat than Portal, even if that combat is simple and over quickly: between puzzle rooms you're chased by entombed horrors, such as mummies and a zombified King Kong. These aren't clever enemies: they run directly at you, and swat you with their decrepit claws until you either die or crush them with your weighted companion sphere. Being mostly defenceless kept me off-balance in places – I caught myself in a panicky fit of bunnyhopping at one point, yelling “Ohgodohgod!” when I was separated from my ball and hounded by angry mummies. But the fighting doesn't demand any creative thinking: even the handful of bosses use the tired, matador-style 'lure, dodge, attack' mechanic we've seen in hundreds of games.

Difficulty is at its greatest in the four-level survival mode, which dumps waves of enemies into a circuit of hazards and makes you leap through hordes of giant bugs and mummies to reach controls that activate deadly traps.

It's The Ball's puzzles that make it unique and worthwhile. None of them are particularly brain-breaking (and there's a hint button within reach at all times). Most amount to guiding your globe over obstacles to reach buttons, but they're gently paced in a way that produces something calming and enjoyable (in between mummy attacks). You lead the lumpen sphere around like it's a giant puppy, coercing it to do your bidding. The easy, intuitive fun of kicking your dynamically-lit, polished, multi-ton marble through the environment and watching the ballet of Newtonian physics play out is an adventure in itself.

The Verdict

The Ball

A joyous and addictive action puzzler. Its packed full of brilliant puzzles, animations and an infectious sense of fun.

ABOUT THE AUTHOR Raised by a Team Fortress Classic clan, Evan can only communicate using multiplayer FPS jargon, sort of like that Star Trek: TNG " Darmok" episode. 2fort, when the walls fell...

We recommend By Zergnet

...

Jump to Section: Best Price Comments Pros Colorful charismatic boxers Deep-as-you-want-it gameplay Great Nintendo fan service throughout Cons No leaderboards? Replaying one guy 20 times Getting KO'd for apparently no reason Go to page: Page 1 Page 1 Page 2 Page 3 It’s extremely difficult to craft a game that hits the “fun for everyone” mark without it also becoming a dumbed-down mess. Nintendo’s remarkably

Diablo 3 patch 2.3.0 is out now

A few feet from where I sit, a wizard is making things explode from chained beams of lightning and fire.

Diablo

A few feet from where I sit, a wizard is making things explode from chained beams of lightning and fire. It can only mean that the new Diablo 3 patch is out—thus re-triggering Tom Senior's compulsive need to explode things with a wizard.

Below, you'll find Blizzard's video round-up of patch 2.3.0's major features and changes.

The two biggest additions are the new Adventure Mode zone—the Ruins of Sescheron—and Kanai's Cube. The Ruins contain new traps, new enemies and, should you care, new Barbarian lore. They also contain the cube—Diablo 3's version of the Horadric Cube. Its recipes will allow you to customise items; extracting legendary powers, reforging items, converting sets and more.

There's also a bunch of other changes. You can see the full patch notes here.

PC Gamer US's Games of the Year Awards

Each year, our staff plays hundreds of games as we separate the good from the bad and the great from the good.

Starcraft 2 protoss

Each year, our staff plays hundreds of games as we separate the good from the bad and the great from the good. Now, we separate the year's truly exceptional from the rest, and crown our singular Game of the Year. Drumroll please...


Game of the Year/Realtime Strategy Game of the Year

Starcraft II - Wings Of Liberty

Years from now, PC gamers will remember 2010 first and foremost as the year that StarCraft finally returned. StarCraft II: Wings of Liberty hasn't just wowed the hardcore PC faithful, it's a beacon that's drawn hordes of gamers back to their PCs, and reminded them what they've always loved about the kind of gaming experience you can only get here.

Its accomplishments are dazzling. With outstanding and innovative campaign mission design, and a meticulous, artful graphical update to its classic factions and multiplayer battles, it's revitalized and restored confidence in the traditional resource gathering, base building realtime strategy game formula. We've heard suspicions voiced over the years that this formula had become outdated or in need of reinvention to be relevant, but StarCraft II has proven that the old-school model didn't abruptly become un-fun five years ago.

What's more, by applying the between-mission story mode (which harkens back to classic PC games like X-Wing and Wing Commander), to realtime strategy, Blizzard has cracked a problem that has plagued the RTS genre since its inception: making the characters who appear tiny on the battlefield feel like larger-than-life heroes, and bringing us in close to immerse us in the universe we usually only get to see from far above.

Finally, the spectacular multiplayer action is so exciting that it doesn't even need to be played to be enjoyed—StarCraft II has successfully introduced gamers to the idea that games can be enjoyable as a spectator sport. In just a few short months, the audience for commentated professional-level matches and tournaments has exploded from a small and dedicated niche to a thriving community of hundreds of thousands of viewers who regularly tune in to view games on YouTube, GOMtv.net or Major League Gaming, and follow their favorite players.

In those ways and more, StarCraft II is a monument to PC gaming. It's a game that can be enjoyed by everyone, from the newest and most inexperienced players to the gamer's equivalent of the world-class athlete—and even those who'd rather just sit back and watch.

Next page: PC Gamer US's choices for Shooter, Puzzle, and Free-To-Play Game of the Year.

...

Jump to Section: Best Price Comments Pros Cool robotic racers Odd sense of humor Lots of play mode variety Cons Can't import custom tunes Race locations repeat slightly Excite Trucks part deux? When so many modern racing games favor hyper-realism and street cred over playfulness and accessibility, it’s nice to see one that kicks all that macho nonsense in the teeth every once in a while. There’s nothing

Crushing Diablo 3's Treasure Goblins

WHY I LOVE
In Why I Love , PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant.

Diablo 3 3

, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. Today, Tom lets no treasure goblin escape righteous justice in Diablo 3.

I love them, but I'm afraid I don't have any screenshots of Diablo 3's treasure goblins. I snap any monster that looks interesting, normally. I even risk my life by zooming in to get flashier pics, but one Diablo fiend remains conspicuously absent from my library of combat selfies.

That's because the moment one of these cheeky thieving imps appear, I'm seized by an ass-clenching moment of panic, and then a sudden overwhelming sense of purpose. The hundreds of demons charging in to kill me? They're nothing. The goblin must die. Everything else is forgotten.

That's why they run, I suppose. They shed ingots and arcane rings like rabbit droppings as they pitter-patter away. They always seem so quick. When they think they've lost you they put up a portal and pogo, cackling, into the greed dimension. Agonising.

Diablo 3 1

A treasure goblin was here.

I do anything in my power to keep them in my reality. I exploit the huge range of my wizard's laser to scorch them in the back. The gravity-mashing effect of my black hole spell doesn't seem to bother them, and they barely falter when my meteor lands on heir heads. Frankly, catching them would be a hopeless task were it not for my legendary gauntlets. They give my wizard a sudden burst of speed when he breaks furniture. I don't know why, but it's very useful.

When the creature stops I evaporate a chair, or some other innocent appliance, and use the magical rocket boost to close the gap. If they try to conjure a portal, I discourage them with a rapid blast of fire. They keep running of course, and—this may be paranoia—they seem to intentionally seek out elite mobs to cover their escape. What gives? I'm just a friendly demigod that wants to steal their loot, and maybe wear their skulls as an intelligence-boosting hat.

Diablo 3 2

This is all a treasure goblin's fault.

It's all worth it for the moment they pop. The spew gold and loot everywhere. It's a fountain. It's rains treasure. Loot is the engine that powers Diablo 3; it is your purpose. A sudden well-earned windfall feels amazing. That's probably why Blizzard has added different breeds of treasure goblin that explode into different shades of loot.

One treasure goblin is bad enough, the bandit shrines are almost cruel. On activation they spawn half a dozen goblins, who proceed to flee in every direction, leaking priceless gems in their wake. Suddenly I'm a dog in a ball-pit, paralysed, unable to process the abundance of opportunity. I hold down right-mouse and wildly spin while holding the laser button, hoping to immolate a couple before they escape.

If I struggle to process the bandit shrines, I worry to think about what will happen when I finally encounter The Vault: the treasure goblin dimension ruled by Baroness Greed. Whatever meltdown I experience, I doubt I'll have the wherewithal to hit the screenshot key. I may never be able to capture my moment of victory over these little monsters, but at least I'll be stinking rich.

The Ball gets commercial publish date

The Ball, an Unreal Tournament 3 mod that came second place in this year's Make Something Unreal competition, is being published by former winners Tripwire Interactive.

the ball thumbnail

The Ball, an Unreal Tournament 3 mod that came second place in this year's Make Something Unreal competition, is being published by former winners Tripwire Interactive. It's a first person puzzler where you have a giant... ball. Shut up, it looks great.

It'll be out on the 26th of October on Steam and in retail stores in Eastern Europe, and it'll cost $19.99. If you own Killing Floor and pre-order from the 18th, though, you'll get the protagonist from The Ball as a playable character in Killing Floor. HMM.

You can keep up with the game here.

[via Shacknews]

...

Jump to Section: Best Price Comments Pros Remote aiming kinda works Executing advanced sword tactics Cool ideas Cons Turning is slow and clunky Learning controls is a chore Multiplayer is so N64 Go to page: Page 1 Page 1 Page 2 Shoot him in the head, then cut it off with a three-foot-long sword. Sounds like the best of both worlds, right? On paper, the blade-and-bullet aggression of Red Steel seems

Diablo 3 patch 2.3 trailer shows new Adventure Mode zone

Some people get frustrated by the bureaucracy of health and safety, but you only need to look to Diablo III's new zone to see its value.

Some people get frustrated by the bureaucracy of health and safety, but you only need to look to Diablo III's new zone to see its value. Its a place where automated spike traps thrust forcefully through the floors at the slightest provocation. Imagine having to dodge that every time you walked over to the office coffee machine.

The zone, called The Ruins of Secheron, will be added as part of the 2.3 patch. The frozen Barbarian ruins—lost during the events of Diablo II: Lord of Destruction—will be exclusive to Adventure Mode. The above preview video should offer some idea of the dangers that lurk within.

For more info, head over to the Diablo III blog. Patch 2.3 is currently available on the PTR.

The Ball demo is out

Roly poly squashing sim The Ball was released last week, along with a trailer showing off the games mixture of puzzles and spectacular crushing.

The ball and zombie

Roly poly squashing sim The Ball was released last week, along with a trailer showing off the games mixture of puzzles and spectacular crushing. If the sight of hundreds of mummies being bowled into oblivion wasn't enough to when your appetite, a demo has just been released. Read on for details, and a video of nine ways to kill a Mummy, eight of which don't involve crushing them with a giant magic ball.

You can grab the demo now on Steam, or from Big Download. It contains contains several levels from the main game as well as a survival mode map. How many Mummies can you crush before you're overwhelmed? Here's a hint: it's a lot. For more information on the Ball, check out Teotl Studio's site. meanwhile, more gratuitous mummy death can be found in the video below.

...

Jump to Section: Best Price Comments Pros The unequaled visuals Chaotic satisfying combat Two genuinely different quests Cons Not learning moves as you level up Lots of unnecessary backtracking Wii Remote handling. Use a controller! Go to page: Page 1 Page 1 Page 2 Without question, Muramasa: The Demon Blade is the most beautiful game on Wii. Its lavish, superbly animated world shames the system's

Diablo 3 patch 2.3 trailer previews new set items

The Crusader is looking a little mossier and skullier than I remember, thanks to the new items coming to Diablo 3 as part of patch 2.3. You too can look like you've just emerged from a tree stump if you poke around in the Public Test Realm ; the rest of us will have to wait a little while until the update hits the game for real.

Diablo 3 2 3

2.3 adds three new item sets: the Crusader's Seeker of the Light set, the Monk's Uliania's Stratagem, and The Witch Doctor's Spirit of Arachyr. That word's similarity to 'arachnids' means that, naturally, it enhances the Witch Doctor's Corpse Spiders ability. Corpse Spiders. That's tonight's nightmare fuel sorted. The patch also updates two older sets: Witchy's Helltooth Harness, and the Wizard's Vyr's Amazing Arcana. You can find full details of all the new and updated items here.

Update 2.3 also chucks in a new Adventure Zone themed around those snow-lovin' barbarians. There's a video of that here.

Perhaps you'd like to see the new sets in action? Blizzard have you covered there too. You can see the new clobber in motion below.

Torchlight 2 class guide

Torchlight 2 was released yesterday.

Torchlight 2 was released yesterday. But before you sentence thousands of monsters to death by mouse click, and smash enough urns to embarrass a bull in a china breaking tournament, there's the small matter of which class to select: Embermage, Beserker, Engineer or Outlander. Each offer their own flavour of play and, more importantly, a unique selection of explosive particle effects. To help you make the right choice, here's our guide to each of the four characters. How do they work? What tactics can they use? Which of their early powers unleash the most carnage? Read on to find out.


The Embermage

We begin with Torchlight 2's primary magic user. The Embermage can fire high-damage elemental projectiles that tear through monsters. More than any other class, he relies on using active skills that draw from mana reserves. Playing Embermage is about spamming magical attacks, and only resorting to your weapon when recharging MP or dealing with those few mobs that slip through your firewall.

In that respect, he's the easiest class to play, both because of the incredible damage you can cause early on, and because there's very little tactical application of that power until the level 14 skill unlocks. He is, however, the most varied class from a weapon standpoint. While passive skills can be bought to bolster the effectiveness of the ranged Wands and melee Staffs, the only real concern is a weapon's DPS. The damage of the Embermage's skills is tied directly to the power of the weapon you hold, so whether you're welding wands, guns, swords or just a big rusty axe, as long as it brings the hurt, you'll see the benefit.

Skills

Your starting skill, Magma Spear, is a perfectly serviceable piercing fire bolt. Unfortunately, perfectly serviceable doesn't cut it here. If you really want to wreck shit (hint: you do), you'll want to grab Prismatic Bolt with your first free skill point. It answers the old “which elemental damage is best” question by firing five homing bolts that do all of them simultaneously, with a percentage chance to do further damage over time. It's a great all-rounder skill, and where you want to put your free points when you're waiting for level dependant skills to unlock.

Less useful, but spectacular nonetheless, is Shocking Burst. It's a short range electrical beam that rapidly depletes an enemy's health, then goresplodes them into so many meat chunks. It's handy for making short work of smaller groups of weak mobs. And because it's funny.

For passive skills, the thing to focus on is restricting enemy manoeuvrability. As a primarily ranged magic user, there's no reason to be letting melee mobs get too close. There are two main options to consider. Frozen Fate gives a percentage chance of freezing four enemies for a short period, making it useful for crowd control. Prismatic Rift, meanwhile, can teleport enemies a distance away when they hit you, which can be an effective tactic against champion or boss monsters.

At level 14 the Embermage finally gets some tactical options that allow him to prime a battlefield before unleashing the standard attacks. Place a Thunder Locus in the middle of the room, and the hovering orb will throw out high-damage thunderbolts throughout the subsequent fight. Firebombs are also useful when thrown in an enemy's path. They set fire to the floor, causing damage over time to anything that crosses them.

Every class has a charge meter located above the hotbar, and each one does something different to compliment the style of that class. The Embermage's fills as he attacks enemies and, once full, grants twelve seconds of unlimited mana and a 25% damage increase. A good trick is to place a high damage, high cost skill into the secondary skill slot, and tabbing into it when the charge is activated. Frost Phase works well as, on top of its ice damage, it teleports you a short distance, keeping you mobile for your brief period of charge activation.

...

Jump to Section: Best Price Comments Pros One of a kind movie-like experience Spectacular visuals and audio Someone really trying to make a solid Wii game Cons Shooting aspects do get repetitive Not much incentive for replays Two-player misses the mark Go to page: Page 1 Page 1 Page 2 Page 3 There’s no two ways about it: Wii usually gets the shaft when it comes to top shelf third party support. What

Diablo 3 patch preview highlights major changes on the way

The upcoming 2.3.0 patch for Diablo 3 will make some big alterations to the game, including the addition of a new zone, updates to the crafting system and adventure mode, new difficulty levels, and Kanai's Cube, a powerful artifact that spawned the Horadric Cube from Diablo 2 .

Diablo 3

Kanai's Cube is apparently found in the lost Tomb of King Kanai, one of the locations in the "frozen wasteland" of the Ruins of Sescheron, the upcoming new zone, which will also shine light on some "new mysteries from the lore of the mighty Barbarians." The Cube can break down Legendary items, enabling players to equip their special effects as passive skills (separate from their regular passives), converts crafting materials from one type to another, and does "so much more."

The update will also remove the Realm of Trials, a change that first came to light back in April, and improve Bounty rewards "by adding new Act-specific crafting mats to Horadric Caches." I have no idea what that means, but completing Bonus Acts in Adventure mode will now grant a bonus Horadric Cache with crafting materials, gold, and Act-specific crafting mats.

The new difficulty levels will let high-level players take the game all the way to Torment X, and there's also a new Season Journey feature that tracks individual player progress through Chapters and, for more advanced players, Tiers that unlock new portrait frame rewards and challenges. There are also new Legendary and Set items, and various changes to combat balance.

It's a big update by any measure, and while there's still no release date, Blizzard said its appearance on the Public Test Realm is "right around the corner." Get all the details at Battle.net.

Torchlight 2 demo out now, Runic explain budget pricing: "we want a bigger community"

Torchlight 2 is out!

Torchlight 2 is out! If you're uncertain as to whether you ought to splash $20 on Runic's charming new action RPG, you can download a demo now from the Torchlight 2 site.

But why is Torchlight 2 so much cheaper than your typical new release? Runic took to Reddit to explain their reasoning behind the pricing in a recent AMA session. Here's Blizzard North founder and Runic co-founder Max Schaefer's view:

"We sell for $20 because we want a bigger community, and for people all over the world to enjoy our game. Not everyone has $60 lying around. Plus, digital distribution, like on Steam, makes this more economically viable for a company like us. We couldn't make money selling $20 boxes only, but we'll do fine with this price because of the trend towards digital distribution.

"With respect to piracy, a small company like ours isn't going to solve it. And the last thing we think is appropriate is to punish our honest customers for something other people are doing. We believe that if we put out a quality game at a fair price, there will be less incentive to pirate the game, and that those who do pirate it may decide to buy it down the road. That's our approach and we're sticking to it!"

Travis Baldree also weighed in on the piracy issue, saying "I don't think anti-piracy measures work super well in general."

"Being nice and transparent about what we do, and charging a reasonable price, seems like the most effective way to convince people to buy our stuff. That, and a demo. I mean, we HAVE DRM. But it's not super-draconian. It's mostly there to allow a mechanism to continue playing after you unlock the demo, which is the same download. It will, of course, be cracked within minutes. It probably already HAS been cracked!"

During the course of the chat with the Reddit community, the team mentioned that Runic's next project isn't likely to be another Torchlight game, which suggests that the planned MMO has been shelved for now.

"The landscape is a little different than a few years ago, and creating the amount of content we did for Torchlight 2 was a supreme effort with a team this size. Taking on an MMO immediately afterward is not our current desire," said Baldree.

For now Runic are concentrating on adding a few extra bits to Torchlight 2. "The current plan is to do a few free things that we'll release to everyone over the coming months - a pet, some new items, a random map set, and things like that."

...

Jump to Section: Best Price Comments Pros Hug button is heart-meltingly adorable Jellybean puzzles are fun to experiment with Impressive expressive art style Cons Chaining bean moves can be a pain Bean-eating birds are an even bigger pain Trial-and-error approach to puzzles can get tedious Feeding colorful jellybeans to an amorphous alien pet to make it transform into a multitude of cool items was

Heroes of the Storm’s new map brings a whole lot of Diablo

The Immortal for Battlefield of Eternity's Heaven side.

The Immortal for Battlefield of Eternity s Heaven side

Heroes of the Storm’snewest battleground, The Battlefield of Eternity, is the first in the game to be based on an existing Blizzarduniverse; Diablo. Until now, all of the maps have been part of the Nexus—a new world first introduced with Heroes of the Storm—and are very much in line with the game’s brightly colored, slightly cartoony aesthetic. One has an Egyptian setting, another has a pirate theme, but they all share a core style despite their thematic differences. All, that is, until The Battlefield of Eternity.

When I first heard Blizzard would be making a Diablo-themed map, I assumed it would share the familiar style of Heroes of the Storm’s other maps only with a Diablo flavor. But The Battlefield of Eternity goes far beyond flavor, almost entirely abandoning the look of the Nexus maps in favor of being a true Diablo battleground.

Heroes of the Storm Heaven and Hell

The map is a large battlefield (as the name would imply) split down the center with one team fighting for the armies of Heaven and the other for Hell. Minions and mercenaries aren’t just reskinned to be angels and demons, they are completely new models that look like they’ve been taken straight out of Diablo 3. Your core isn’t the usual statue, but a giant angelic/demonic warrior who explodes into piles of gold and loot when destroyed. And the centerpiece of the map is a battle between an Angel and a Demon, called Immortals.

Immortals' fighting area

Click the arrows to enlarge.
The Immortals start in the circles on their respective sides. When one reaches 50% health, they move to the two circles in the middle.

In terms of gameplay, The Battlefield of Eternity has only two true lanes; one at the top and one at the bottom. The center is a large area with various obstacles and winding paths that plays host to the Immortal's confrontation. Your team has to kill your opponent’s Immortal before they can kill yours, but the two aren’t right next to each other, meaning you’ll need to split your focus between attacking and defending. Once one Immortal has reached half health, the two clash in a series of scripted animations before reappearing in slightly different spots. When one has been defeated, the surviving Immortal will head to a lane and push down enemy structures.

The entire map seems to be about splitting your team's resources. In The Haunted Mines, the only other two lane map, the lanes are close enough that you can go between them quickly if anything goes wrong—but getting from one side of The Battlefield of Eternity to the other will take significantly longer. When the Immortals are fighting, your whole team can’t be together without being absent from another important part of the map. Heroes with teleports and jumps such as Brightwing and Falstad are going to be very helpful during the laning periods of a match.

Upcoming hero King Leoric fighting Battlefield of Eternity s bruiser mercs

Upcoming hero King Leoric fighting Battlefield of Eternity's bruiser mercs,

The clashing animations for the Immortals are some of the most cinematic and beautiful things added to Heroes of the Storm so far, incomparable to any other animation in the game, but I’m not sure how I feel about the stark graphical difference otherwise. I’ve become so accustomed to how minions and mercenaries look, that seeing entirely new ones is a little jarring. I imagine I would have been happy with a Diablo themed set of merc camps, similar to previous maps, but maybe that formula would begin to feel tedious a few battlegrounds down the line. The unique looking minions may be Blizzard’s attempt at being proactive about this problem, and might mean it aims to vary the map objectives more consistently down the line.

One thing’s for sure: The Battlefield of Eternity battleground is undeniably Diablo—a faction of Blizzard’s roster that has so far been disappointingly under-represented. I haven’t played on the map enough to really see how the gameplay stacks up against the others, but you’ll see that it instantly distinguishes itself graphically. The changes may seem stark now, but they show that Blizzard isn’t afraid to bring its other worlds into Heroes of the Storm for more than just characters, and make me interested in what other new maps we might see in the future.

The Immortal for Battlefield of Eternity s Hell side

The Immortal for Battlefield of Eternity's Hell side.

Torchlight 2 is $20, Steam pre-order unlocks the original game

torch 2

You can buy Torchlight 2 now, if you'd like. The Steam product pagefor the game just went live. $19.99 will reserve your place in the imaginary digital line when the game releases this summer ( allegedly about a month afterDiablo III), and you'll also receive a copy of Runic's original Torchlight for freeimmediately.

...

Jump to Section: Best Price Comments Pros Convincing physics Simple and seamless online options Creatively destructive gameplay Cons Short run through the built-in levels Unremarkable music A bit too easy Go to page: Page 1 Page 1 Page 2 Boom Blox for everyone? We always thought the original was a decent sort of pass-the-remote party game, but this time the line between solo and multiplayer modes is

GTA Online's Further Adventures in Finance and Felony will be out in June

Rockstar said the new expansion will give players “a giant leap up the corporate ladder,” by enabling them to expand their organizations and become CEO of their own Criminal Enterprise.

The GTA Onlineexpansion Further Adventures in Finance and Felony, the follow-up to Executives and Other Criminals that was teased earlier this month,will be out on June 7.

Rockstar said the new expansion will give players “a giant leap up the corporate ladder,” by enabling them to expand their organizations and become CEO of their own Criminal Enterprise. Acquire a high-rise of your very own, pick up some warehouse properties, and go to war with the LSPD and your underworld rivals for access to the best stuff and the biggest profits. The expansion will offer “all new gameplay with a host of special new vehicles, exciting new features, and much more.”

We'll have to wait to find out exactly what all that new hotness entails, however, as further details and a trailer won't be released until sometime next week. But assuming it doesn't stray too far from the groundwork laid by its predecessor, it will grant budding executives access to new co-op jobs and challenges, and also the ability to hire other players as bodyguards, and fire them when they get too uppity.

E3 2011: Torchlight pirated over 5 million times in China, Runic CEO: "That's fine with us."

After getting hands-on with Torchlight 2's brawlin', just-announced Berserker class at E3, I had a chat with Runic Games' CEO, Max Schaefer about T2's just-announced LAN support, Runic's refreshing attitude about DRM and piracy (and why "millions," of illegal downloads in China don't bother him) and the the possibility of 50-player multiplayer.

torchlight 2 sturmbeorn

Here's a selection of direct quotes from Max Schaefer, formerly a VP at Blizzard North and one of the frontmen on Diablo.

On Asian piracy:

"Millions and millions of copies of Torchlight downloaded from the illicit market in certain Asian territories. And that's fine with us. We knew it was gonna happen. For us, we kind of see it as, down the road, we're building an audience. We've long since announced that we're going to be doing an MMO, and y'know, we kind of view it as a marketing tool for us. We're going to have millions of people who are familiar with our franchise, familiar with our style, and who are going to be ready customers when we do a global MMO."

On DRM:

"You're fighting against an immovable force by complaining and being paranoid about [piracy] and all that. We figure if we're just nice to our customers, charge a low price for our game to begin with, don't over-burden them with crazy DRM, and customers will be nice to us too. And so far, they have been."

"We got a lot of letters from people saying 'Hey, I pirated your game, but it was really cool, so I bought it.' Y'know, we're cool with that, we're not as concerned about that sort of thing as other companies, especially if it makes our honest players inconvenienced. We assume that everyone is an honest player, and we want to make their experience as cool as possible."

On LAN support, which was just confirmed:

"I don't know why everyone else doesn't do it. I understand that a lot of other companies want to run you through their portal to expose you to the other products they have and make it easy for you to click a button and buy other stuff. But we're a small company--we have Torchlight and Torchlight 2. There's really no reason for us to do that sort of thing. And it's something [fans] have requested, and we're happy to be able to do it."

On the prospect of community-created 50-player multiplayer:

"We're releasing the tools that we use to make the game. We're not dumbing them down at all or disabling anything--you'll literally be able to change everything in the game, among that the maximum number of players that can get into a game. So yeah, if you make a level that's appropriate for a ton of guys--we haven't done 50--but it's theoretically possible, it should work perfectly well."

...

Jump to Section: Best Price Comments Pros Great mix of action puzzles Best Wii graphics and sound It's a real Wii game Cons Rehashed gameplay Boring boss fights Finding a comfortable way to play Go to page: Page 1 Page 1 Page 2 Aug 29, 2007 With so much emphasis on the casual market (Wii Sports, Wii Fit, Wii Play etc), it's easy to assume Nintendo's slowly leaving the hardcore gamer behind. Half of

PixelJunk: Q-Games' Dylan Cuthbert on SideScroller and the enigmatic Lifelike

PixelJunk: Q-Games' Dylan Cuthbert on SideScroller and the enigmatic Lifelike Some developers live in the pockets of platform holders. Even the likes of Naughty Dog and Rare are swayed to include nefarious features like Sixaxis balancing or become subsumed into servicing a particular controller technology. However, Q-Games is the exception that proves the rule. Even though the developer has a hotline

Torchlight 2 gets fourth class and $20 price tag

The Embermage is the fourth role to be revealed for Torchlight 2.

Torchlight 2 Embermage

The Embermage is the fourth role to be revealed for Torchlight 2. The magic user joins the Berserker, the Outlander and the Engineer as the final character class, and can wield the power of the elements against Torchlight 2's enemies. The elements of fire, ice and lightning, that is, not Boron, Potassium and Hydrogen and the like, though a mage with mastery over the periodic table is an intriguing idea.

Joystiqalso reports that Runic have decided on a price point for Torchlight 2: $20. The same cost as the first game. The budget price tag means that "everyone who wants to play Torchlight 2 will be able to comfortably afford to do so," says Runic Games CEO, Max Schaefer, "and they'll be able to play with their friend online or via a LAN, or play single player offline, all with no further purchase."

Still no release date yet, sadly, but Torchlight 2 is still set to come out this year. It's an exciting prospect. One that many consider to be the main rival to Blizzard's upcoming colossus, Diablo 3, which will almost certainly carry a full sized price tag, and won't support LAN play.

Former Rockstar boss Leslie Benzies sues Rockstar for $150 million (updated)

(Benzies' full lawsuit against Rockstar and Take Two, and their response and counter-suit, are now available online.

Leslie Benzies with shades

(Benzies' full lawsuit against Rockstar and Take Two, and their response and counter-suit, are now available online. We've updated the story to incorporate the new information.)

Former Rockstar North President and Grand Theft Auto Producer Leslie Benzies left the studioin January, apparently deciding at the end of a lengthy sabbatical period that he did not want to return. But in a $150 million lawsuit filed against his former employers, revealed in a statementissued by Locke Lord LLP partner Christopher Bakes, Benzies claims he was “enticed” into taking the sabbatical, and that when he attempted to return to work in April 2015, he discovered that he had been locked out of the building.

Benzies' suit(via GameInformer) states that he, along with Rockstar founders Dan and Sam Houser, were defined as the “Rockstar Principals—a privileged, connected, and financially equal group of three,” in a 2009 “Royalty Plan" that determined how their shares of company profits would be distributed. This agreement, and others that determined the nature of Rockstar's leadership and the disbursement of profits, were headed up by Sam Houser, who Benzies “reasonably trusted and relied on... to be the exclusive negotiator and point of contact for him and the Rockstar Principals.”

“Mr. Benzies had no role in negotiations. Sam Houser repeatedly assured him that he did not need to take any role, since Mr. Houser was ensuring that his interests would be protected and, by virtue of Mr. Houser's constant proclamations, that his financial rights would remain equal to his own,” the suit states. “This was borne out by performance under the 2009 Royalty Plan as the Rockstar Principals each received identical profit shares through 2014.”

But, the suit says, "While the Royalty Plan was structured to create the appearance that the Rockstar Principals were to be treated financially as equals, Take-Two, Rockstar, and Sam Houser now take the position that it does not.” Benzies claims Rockstar and Take-Two have “corrupted” the Royalty Plan to put him in a “grossly disadvantaged” position by denying him his portion of the shared profits: Between 2009, when the plan came into force, and the beginning of his sabbatical in 2014, Benzies and the Housers “received exactly equal profit shares, consistent with Mr. Benzies' understanding of the plan.” After that, however, “Sam Houser interfered with [Benzies'] rights under the Sabbatical Agreement by directing an end to Mr. Benzies' 2009 Royalty Plan profit shares,” estimated to be worth “at least” $150 million.

As for Take-Two's role in the matter, it “breached its mediation obligations by issuing an out-of-bounds and inaccurate press statement regarding his sabbatical and that he would not be coming back to work,” the statement says. “In fact, when attempting to resume his duties upon conclusion of his sabbatical on April 1, 2015, Mr. Benzies found himself unable to enter the Rockstar North office because his facilities access device had been deactivated. After being let inside by building security, Mr. Benzies was then ordered to leave by the Rockstar North office manager without reason.”

In response, Take-Two Interactive and Rockstar have filed a counter-suitagainst Benzies, seeking a declaratory judgment that they have “no further financial obligations” to him under the terms of a Royalty Plan. They acknowledge that Benzies was one of the three Rockstar Principals but claim that bonuses are awarded based on a majority vote of the “Allocations Committee,” which under the terms of the Royalty Plan included two Rockstar Principals and one appointee from Take-Two. More to the point, it does not establish that Benzies is entitled to a “minimum allocation” of royalties, or that his share must be equal to that of the Housers, or anyone else.

Furthermore, because Benzies resigned “without Good Reason,” he is not entitled to any further royalties for his work; and even if he had resigned with good reason, or had been terminated without cause, the amount of his post-termination royalties, which he would be eligible to collect for three years, would be “determined solely by Sam Houser, the President of Rockstar Games.”

Take-Two said it has been in “ongoing discussions” with Benzies since he first demanded a bonus payout equal to that of the Housers, but the parties have been unable to reach a mediated resolution. It is thus now seeking a declaratory judgment establishing that the Royalty Plan doesn't set any minimum bonuses for Benzies, and that even if Benzies had quit with cause (which the studio insists he did not), the amount of his post-termination payout would be entirely at the discretion of Sam Houser.

“A judicial determination is necessary and appropriate at this time and under these circumstances for the parties to ascertain their rights and obligations to one another and to avoid the hardship caused on the parties by a protracted dispute, further delay, and potential future actions for breach of the Employment Agreement or Royalty Plan,” Take-Two's counter-suit states.

Rockstar sent us the following statement in response to our inquiries:

"Leslie Benzies was a valued employee of our company for many years. Sadly, the events that culminated in his resignation ultimately stem from his significant performance and conduct issues. Despite our repeated efforts to address and resolve these issues amicably both before and after his departure, Leslie has chosen to take this route in an attempt to set aside contract terms to which he previously agreed on multiple occasions. His claims are entirely without merit and in many instances downright bizarre, and we are very confident this matter will be resolved in our favor. A core ethos since Rockstar's inception has been the concept of 'the team'. It is deeply disappointing and simply wrong for Leslie to attempt to take personal credit for what has always been the tremendous efforts of the entire Rockstar team, who remain hard at work delivering the most immersive and engaging entertainment experiences we can for our fans. We do not intend to comment further on this matter."

Powered by Blogger.