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The greatest barrier for indie’s? To get seen in the first place

The greatest barrier for indie’s? To get seen in the first place Amongst the chaos of E3, I managed to grab a coffee with an old friend, Pietro Riva of Santa Ragione (Fotonica, Mirror Moon), who is a great designer and Very Smart Bloke, and chewed the fat over how increasingly difficult it is to find traction for experimental games on Steam. Back in 2012 when we launched Dear Esther, we had three things

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