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Video: 3 pillars for making EVE Online a compelling sandbox

"Social is not just about friends.

"Social is not just about friends. Social is everything to do with other people, every time it matters that a character is a person, not an NPC." In this free GDC Vaultvideo from GDC Online 2012, CCP Games's Matthew Woodward explained the three pillars that CCP relied on to make EVE Online into a compelling sandbox MMO worth coming back to, in his talk 'The Other White Meat: Design Architecture for Sandbox Games'.

Woodward later defines the meaning of sandbox in more detail in this Gamasutra interview. He also refers to Scott Rigby's model of intrinsic motivators covered in this GDC Online 2009 talk, available for those with paid GDC Vault subscriptions.


About the GDC VaultIn addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

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