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Video: How Double Fine's Joe Kowalski makes UI with personality

Courtesy of the GDC Vault is a free lecture from the latest Game Developers Conference, GDC China 2012.

is a free lecture from the latest Game Developers Conference, GDC China 2012. Double Fine's Joe Kowalski discusses here how he found interesting ways to connect to players through the user interface he designed for Guitar Hero and Brutal Legend .

Often the UI is the first interaction players have with the game. While Kowalski aims to create a UI that conveys easily digestible and interactive information, he says that creating a UI that evokes the game's personality can achieve greater emotional responses in players.

Getting some kind of response is better than nothing, he argues. "Even if they hate it, at least you gave them something to talk about."

Check out the free video here.

Session Name: Working the Crowd: Engaging Players through the User Interface

Speaker(s): Joe Kowalski

Company Name(s): Double Fine Productions

Track / Format: Game Design
About the GDC VaultIn addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

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