Header Ads

What Middle-earth: Shadow Of Mordor Means For Monolith

Starting in 1997 with a game called Blood, Monolith Productions has focused on first-person experiences but has amassed an incredibly varied game catalogue.

Starting in 1997 with a game called Blood, Monolith Productions has focused on first-person experiences but has amassed an incredibly varied game catalogue. Everything from anime-inspired mech combat to bringing the world of The Matrix online, the path of Monolith Productions is unpredictable. Their next game, Middle-earth: Shadow of Mordor, is bringing the studio in a bold new direction, putting a focus on player agency and third-person melee combat. I spoke with studio head Kevin Stephens and content director Matt Allen about the studio's prototype-filled road to Middle-earth.

Watch the video interview below to learn more about how the studio's past is informing Mordor's next-gen debut.

To learn more about Middle-earth: Shadow of Mordor, stay tuned to our exclusive coverage hub by click on the banner below.

To stay up to the minute with our Shadow of Mordor updates, follow Game Informer on Twitter, Google+, and Facebook. And, to keep up to date with Shadow of Mordor's official feeds, check the game's official site, Facebook, or Twitter.

Powered by Blogger.