Coping With The Hype Of No Man's Sky
[This article was originally published on December 17, 2014]
Ever since No Man's Sky was unveiled during the Spike VGX awards in 2013, the internet's anticipation for this ambitious game has grown astronomically.
Ever since No Man's Sky was unveiled during the Spike VGX awards in 2013, the internet's anticipation for this ambitious game has grown astronomically. The small studio Hello Games in Guildford, England is creating an entire galaxy, and the gaming community is starting to expect infinite possibilities. While visiting the studio for our cover story on No Man's Sky, we spoke with studio founder Sean Murray about what it's like to be in the eye of the hurricane of hype and how the team deals with that kind of external pressure.
Watch the video feature below ( or the YouTube version) to learn what it's like to work on such an anticipated game and how the internet's concept of the game will face up to the reality.
If you want to hear the full interview with Sean Murray, watch the extended cut below ( or on YouTube) to learn more about the business of building No Man's Sky and much more.
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