Building Your Nightmarish Dream Car In Mad Max
One of Mad Max's defining characteristics is that he's a man
 who was tragically separated from his family.

One of Mad Max's defining characteristics is that he's a man
 who was tragically separated from his family. Without a wife and child in this
 post-apocalyptic nightmare, the only other constant in Max's lonely life is his
 black-on-black Interceptor. This enduring, powerful car is tragically stolen
 from Max early on in Avalanche's game, and he's left with no other option than
 to build something better. Thankfully, he's got the help of a master mechanic,
 and ultimately the tinkering player, to guide him.
We had extensive hands-on time with Mad Max during our cover
 storytrip to Avalanche Studios' office in Stockholm, Sweden.  We customized the Magnum Opus and tore around
 the Wasteland plenty, but also spoke with the team about the daunting task of
 taking away Max's signature Interceptor and asking players to build something
 new.
Avalanche compares the concept to creating a Star Wars game
 about Han Solo, then taking away the Millennium Falcon at the outset. "That's
 exactly what it is," says Frank Rooke, game director.  "It's a wonderful thing to do, I think.
"For us, it's just having fun with that kind of concept,
 saying, 'You had something incredible, but now go out and make something even
 more incredible.' It's up to you to make that thing. What you define as
 incredible is your own vision."
Speaking of vision, the creation of the Magnum Opus is the
 religious crusade for Max's oddball mechanic partner, Chumbucket. This
 deformed, Igor lookalike approaches auto customization with potent zeal, to the
 point where he refers to Max as "Saint."
Two chassis options for the Magnum Opus
"Chum definitely has this religious respect for vehicles, so
 he treats [the Magnum Opus] that way," Rooke says. "He worships vehicles. He
 worships anything mechanical, actually. For him to create something like the
 Magnum Opus, that is the ultimate thing to do for some sort of vehicular god
 out there."
Max's connection with vehicles isn't as fanatical as his greasy
 ally's, but they've always played a pivotal role in his journeys throughout the
 Wasteland.
"For Max, I think he has a special bond, not with vehicles,
 but with his car," Rooke says.
 "That's why you don't see him eyeballing some other car. He doesn't see those
 cars as his home, as his connection to who he is, what he's invested in, or
 where he wants to go."
Where Max wants to go is an enigmatic place beyond this
 chaotic section of the Wasteland that he calls The Plains of Silence. Before he can get there, he's going to have to build the best vehicle possible
 to endure the other lunatics tearing across the sands in their own souped-up
 rides.
Up next: Get to know
 the intricacies of the Magnum Opus, bumper to bumper...
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