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Skullgirls hands-on preview

Fighting games are a genre that’s been proven very, very difficult to get right. For every game that makes a splash and gets played competitively for years on end, there are many more that fail, often for a variety of reasons: lack of content, poor gameplay balance, inaccessibility, bad competitive play, and what-have you. With that in mind, it’s fair to be wary of a new, as-of-yet unknown fighting

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