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Forza's car collecting inspired by Pokemon

What could Forza Motorsport and Pokemon possibly have in common? According to Turn 10 creative director Dan Greenawalt in an interview with SPOnG , he knew one way to make the original 2005 racing game stand out from the automotive pack was by compelling players to catch-em-all — in this case, car titles. "It did collecting using a rarity system — through different coloured versions — with a sense

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