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Dead Space's toolbox of horrors is what makes the game great

Dead Space was brought to us by EA in the same year as Mirror’s Edge, during a short-lived spell of optimism when it seemed as though investing in new IP, rather than iterating big hitters such as Call of Duty at the precise speed it takes a nation of 14-year-old boys to save up £40, might be the key to success in the game industry. This was never a realistic hope, but the upside is that we’re left

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