Crackdown's cities are the real star of the series
From the top of the Agency Tower you can see the whole thing: three islands of powdery textures and grimy neon, a battleground where game mechanics regularly pound story into the floor. You don’t come to Pacific City for the narrative, or for the limp set-pieces and other shreds of structure that hang upon it. You come here to jump around, to grab things and throw them, to explore and to level up your
Post a Comment