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Crackdown's cities are the real star of the series

From the top of the Agency Tower you can see the whole thing: three islands of powdery textures and grimy neon, a battleground where game mechanics regularly pound story into the floor. You don’t come to Pacific City for the narrative, or for the limp set-pieces and other shreds of structure that hang upon it. You come here to jump around, to grab things and throw them, to explore and to level up your

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