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Your Questions Answered About Destiny’s New Gear And Leveling

Today’s Destiny live stream has recently wrapped up, and the presentation offered some extensive details about changes coming to the game’s gear and progression loop.

Today’s Destiny live stream has recently wrapped up, and the presentation offered some extensive details about changes coming to the game’s gear and progression loop. Last week, we showcased an interview with live events lead designer Ryan Paradis, who shared a number of details about new activities. This week, we’re here to explain what we learned from the live stream about how those activities will help you improve and customize your guardian.

After you have your questions answered, click hereto explore a gallery of over 80 images of new gear and other goodies arriving with the April Update.

What’s the new light value cap?

Players can now take their characters to a light value of 335. The previous cap was 320. Several in-game activities and rewards will help your character reach 330, but those last five light points are only going to be obtainable on gear from very particular activities.

So, which activities provide 335 Light gear?

Players have several different routes to pursue that elusive 335 cap, including Trials of Osiris, Iron Banner, strike uniques, Prison of Elders Challenge of the Elders, and exotic engrams, which now have a chance to decrypt at 335. Court of Oryx can also provide 335 artifacts.

At launch, playing the King’s Fall raid on hard mode will offer gear up to 330. Shortly after the April update launches, a hotfix will change that, so that hard mode will offer 335 gear, and normal mode will offer gear up to 320.

How is infusion changing?

Up until now, infusion has provided a way to slowly advance gear up the ladder of light. Often, it would require multiple higher-level pieces to get a new armor piece up to the set level.

That’s changing with the April update, through the introduction of a one-for-one light-value exchange when infusing. For instance, if you have an unwanted helmet at 335 light, and a helmet you like at 3 light, you can infuse the one into the other, and get your desired helmet instantly up to 335. No more complicated math, or wasting multiple high-level pieces only to find that you just missed your desired mark.

Next Page: The new chroma system for character customization

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