Persona 4 Arena hands-on: How to make your hardcore fighter accessible to mere mortals (without making it stupid)
Arc System Works’ much-lauded BlazBlue is two things. Firstly, it is one of the most technically brilliant 2D fighting games on the face of the Earth. Secondly, it is harder to get to grips with than a stampede of greased-up buffalo. But what if Arc could bring the fun and satisfaction of the former element without the vertical hill-climb of the latter? What would we end up with then, eh? Let’s let
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