We've made no secret that one of our biggest concerns about this upcoming console transition is how platform
makers will handle distribution for smaller game developers. Game machines are nothing without software support, and in an age where a lot of indies are making more on Steam than they are with the same games on consoles, a platform holder's strict guidelines and expensive certification processes are starting to feel a little antiquated.
Indies to Sony: Let us in!
Ahead of tonight's imminent announcementof Sony's next home console, we took to Twitterto ask you, our audience of game developers, what you want from the next round of home consoles.
And if the volume of responses requesting that Sony let indies into its walled garden are any indication, you share our concerns.
But don't just take our word for it, here are a few select tweets from the community.
@ gamasutraEasier and less terrible points of entry for smaller indie developers.
— Marigold Fleur ~✰ (@Xenobotanist) February 20, 2013@ gamasutraFreedom.
— Yannic Geurts (@xzbobzx) February 20, 2013@ gamasutrabetter and friendly sdk/tools for indie developers
— David Amador (@DJ_Link) February 20, 2013@ gamasutraEase of indie. Not having to buy into the entire ecosystem. Games first, other media second. Not having ads as a subscriber.
— Morac (@DoktorLoy) February 20, 2013@ gamasutraAccessibility for developers. Being able to build games to my 360 after 10 minutes or less of setup is really cool.
— Jimmy Albright (@JimmyAlbright1) February 20, 2013@ gamasutrazero-cost instantaneous app updates (like on steam), some way for indies to release games that can get noticed
— ben burbank (@bburbank) February 20, 2013@ gamasutraopen environment to develop :/ or at least cheap
— Facundo Mounes (@facundomounes) February 20, 2013@ gamasutraFREEEEEEEEEEEEDDOOOOOOOOM! (rips out intestines)
— Lars Doucet (@larsiusprime) February 20, 2013@ gamasutraAccessibility for independent developers to develop games for the console and sell/promote their content in an online marketplace
— Chris Germano (@chris_germano) February 20, 2013@ larsiusprime@ gamasutraI second this: freedom from arbitrary fees, and freedom to distribute without gatekeepers.
— Craig Stern (@sinisterdesign) February 20, 2013@ gamasutraAs an inspiring indie developer, Id love easy access to SDKs and digital distribution through the consoles own store.
— Jacob Herold (@JacobHerold) February 20, 2013@ gamasutraBetter promotion and discovery of digital games is definitely a big one from my perspective.
— Tara J. Brannigan (@kindofstrange) February 20, 2013@ gamasutra1. Open for dev. at least until publishing. 2. Not too hard to build a game engine for. 3. Excellent network support.
— Klaim - Joel Lamotte (@MJKlaim) February 20, 2013@ gamasutraDefinitely an easy way for indies to get their games on platform. XNA-like tools on all platforms. Low developer subscription.
— Mauro Almendariz (@IVIauricius) February 20, 2013Will Sony manage to convince us that the next PlayStation is a viable platform for your next game? Tune in tonightto find out.
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