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Evolve 1.1 patch adds FOV slider, balance changes and bug fixes

The 1.1 patch for the monster-hunting FPS Evolve has been released into the wild.

Evolve

has been released into the wild. Turtle Rock and 2K say the update fixes a "slew" of bugs, which by my count, based on the patch notes, adds up to four.

Squished bugs aside, the patch also make a number of significant changes that were detailed in the accompanying blurb.A more detailed breakdown of the progression and mastery changes wasn't provided, but in the big picture sense, this is what you get:

Added FOV slider to the options menu Improved 21:9 monitor support Improved support for shared memory GPUs Various Progression / Mastery balance changes Improved Direct X stability Fixed a windows timer issue may have caused FPS problems on some systems Fix for a shadow rendering bug Fixed “five Hunter” bug Fix for disappearing/persisting mouse cursor

The real problem facing Evolve may not be lingering technical issues, however, but a simple lack of interest. Steam Chartsindicates that in the month since its launch the number of concurrent Evolve players has slid from a peak of 27,403 to just over 3000 today. That's less than half the number of people playing Turtle Rock's previous game, Left 4 Dead 2, which came out more than five years ago, and a far, far cry from the top-played games on Steam. The number obviously doesn't take into account the console side of the equation, but it's still not a good sign by any stretch of the imagination.

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