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IGM Forum Find: A Wizard’s Day Kickstarter Relaunched with Improved Graphics and Gameplay

After his previous Kickstarter for A Wizard’s Day failed, developer ToneRed Studios decided to revamp the graphics and playstyle of the game and relaunch the campaign.

failed, developer ToneRed Studios decided to revamp the graphics and playstyle of the game and relaunch the campaign. The newer version is superior to its predecessor via maps that aren’t confined to merely one square area – you can see the land around you, where you need to go, and what lies ahead with regards to challenges. An adventure platformer, A Wizard’s Story follows Merlicus on a journey to stop an evil Warlock, Zorgamor, from casting a spell on the people of your kingdom, turning them to stone. In your possession is the Staff of Light, which you must use to attempt to defeat not only Zorgamor, but also the various monsters spawned from the Staff of Darkness.

Unfortunately, Merlicus is too late to stop Zorgamor, and the shock wave from the Staff of Darkness’s spell shatters the Staff of Light; it also shatters itself. Your mission is the recover the pieces of both staves, journeying from a remote part of the forest to the kingdom to use them to free the inhabitants from the stony forms which were imposed on them by Zorgamor. There are 27 days left in the Kickstarter, with a goal of $15,000. The goal of the campaign is to finish A Wizard’s Day for Windows PC, Mac, and Linux systems, with the stretch goal of $25,000 dedicated to getting the game on the Wii U.

If you’d like to contribute to A Wizard’s Day ‘s campaign, check out the Kickstarterand the reward tiers. You can “like” the Facebookpage for updates, or follow ToneRed Studios on Twitter. If you’d like to interact directly with the developer, be sure to check out the original forum post!

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