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"You don't get this feeling in big action games anymore" says Thief director

"You don't get this feeling in big action games anymore" says Thief director We had a long sit down with Thief in Eidos Montreal’s studio, and we spent the vast majority of that time on the edge of our seats. The developer has clearly made this game to stress you out – that sounds negative, but we mean it in the most engaging of ways. We opted to play through as a Ghost, aiming to remain completely

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