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Life is Strange dev reveals new studio and Battlecrew Space Pirates, a competitive online shooter

I'll give this much to Dontnod: It's doing a heck of a job avoiding pigeonholes.

I'll give this much to Dontnod: It's doing a heck of a job avoiding pigeonholes. From the small-town adventuresof a time-warping young woman and her best friend, the studio moved to an early 20th-century action adventure about a doctor who's also a vampire. And now it's off to make a competitive multiplayer shooter, with “high-paced gameplay, both accessible and deep,” called Battlecrew Space Pirates.

You might be thinking to yourself, “Variety is nice, but I need another competitive online shooter like I need a hole in my head.” And I sure wouldn't argue with you on that point. But Battlecrew Space Pirates, going by the brief bits of gameplay seen in the teaser video—which I'm relying on because neither the press releasenor the Steam listingnail it down one way or the other—is actually a 2D sidescroller.

Battlecrew Space Pirates is being developed by new-ish studio Dontnod Eleven, a Paris-based outfit formerly known as Hesaw (or He Saw, as it's listed on Steam) that previously developed the rail-shooter Blue Estate. It will launch with two game modes and four unique classes, and feature “charismatic heroes” like a bidepal shark, a tiger with techno-goggles, and a cybernetic-eyepatch-wearing oldster named John Trigger. Dontnod promises the game will offer “regularly updated community challenges,” with unlockable characters, maps, skins, taunts, and game modes.

“We are very excited about the announcement of Dontnod Eleven and its game, Battlecrew Space Pirates,” Dontnod CEO Oksar Guilbert said. “The goal of our collaboration is to help those talented independent developers and benefit from their know-how. They’ve been working on this game for about a year and we’re happy to help them achieve their goal of releasing this fun, exciting and innovative gaming experience.”

Battlecrew Space Pirates will go live “soon” on Steam Early Access.

Thanks, CGM.

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