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IGM Forum Finds: Quadrant – Got Rhythm?

Rhythm-based puzzle games have had a place in gaming for quite a while.

Rhythm-based puzzle games have had a place in gaming for quite a while. From Dance Dance Revolution on PS2 to recent star Crypt of the Necrodancer , time has shown that these types of games will always have an audience. More in the style of frustration-prone Super Hexagon , however, comes Quadrant , the new game project by developers undef. Players get to follow the beat, dealing with the game’s self-adjusting difficulty settings (which also change the colors and patterns in which the puzzles appear). Fast reflexes and close attention are required to advance, and with different control configurations, there’s a playing style to suit nearly all comforts.

The large green square above is the playing field. The salmon/red square is the one the actions are based on. The purple square is a preview of the next move required. You play by hitting corresponding keys that indicate where the medium square is. For example, the middle (salmon/red) square is in the lower left corner, so you’d press whichever button you’ve chosen (W O D K are recommended by the developer) to represent the lower left – it would be “D,” in this case. The next move will have the center square (which will be a different color) in the lower right, as the smallest square will tell you. There are only colors in the later levels – you start out black and white, and as you become more proficient, and your score rises, you get colors, different graphical perks, and faster-paced gameplay. If you miss a square, your score resets and you start back at the beginning. Sound difficult? You can download a demofrom IndieDB to try it out for yourself. The game will be DRM-free, and there will even be a developer console included for customization.

Example of key prompts for handheld controllers

Visit the Quadrant websiteto check out more details and additional download links. You can follow undev on Twitterfor more screenshots and information [ warning: bright colors and repetitive patterns may cause issues with photosensitive users) . If you’d like to see the game on Steam, vote for it on Greenlight! And, of course, you can read the original forum post, where the developer has been posting updates, including a Let’s Play, so you can see just how the game works from a player’s perspective.

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