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Experience a game, don't try to defeat it

A moment in a game has hit you hard, like when John Marston steps out of the barn for the last time in Red Dead Redemption, or you're not fast enough to save Alyx from the business end of a hunter's claw in Half-Life 2. It's an emotional gut-punch that leaves you reeling hours, days, weeks later, and you want nothing more than to talk about it because it was just so good . Even though it was a legitimately

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