Video: Developing Rogue Legacy on a budget
"We're always on the lookout for solutions that are cheap, fast, and reusable." - Cellar Door Games co-founder Kenny Lee succintly sums up the studio's drive to build games that are "good, but not perfect" using inexpensive tools and techniques.
Brothers Kenny and Teddy Lee know what it takes to make good games on the cheap -- they spent just under $15k to build their critically acclaimed "roguelite" title Rogue Legacy , in large part because of their unique budget-minded approach to design.
The brothers shed some light on their development process during a recent Rogue Legacy design postmortem delivered during the Independent Games Summit at GDC 2014. It's a good talk that sheds light on the different stages of Rogue Legacy 's development, the obstacles their studio Cellar Door faced in the wake of the game's release, and the creative freedom they found by focusing on making games that are good -- but not necessarily perfect.
We've taken the liberty of embedding the video recording of their " Rogue Legacy Design Postmortem: Budget Development" talk above, but you can also watch it for free hereon the GDC Vault.
About the GDC VaultIn addition to this presentation, the GDC Vaultoffers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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