Creating The Soundscape Of Transformers
When we decided upon Transformers as a cover story, I started asking around the office looking for ideas for our video coverage.
When we decided upon Transformers as a cover story, I started asking around the office looking for ideas for our video coverage. Without a second of hesitation, Game Informer's own Jeff Cork demanded to learn how the team at High Moon Studios recreates the iconic sounds of the transformations. We are happy to say that we captured the process on video along with many other glimpses inside the creation of audio for Transformers: Fall of Cybertron. Three separate videos each capture an element of the audio work being done for the game, from the fun of foley sound capturing, to working with the inimitable voice of Optimus Prime, Peter Cullen.
In the video below the audio team at High Moon Studios, led by lead sound designer Rob Burns, show off their foley studio that they use to recreate the sounds of Cybertron. They also demonstrate one of the perks of capturing sounds for a war game: detonating rockets.
The video below focuses on the creation of the sounds of transformation for Optimus, Jazz, and Grimlock.
And lastly, our final video feature focuses on the all-important voice of Peter Cullen as Optimus Prime, and Rob Burns shares his experience of recording those sessions.
To learn more about Transformers: Fall of Cybertron, please click on the link to our content hub below.
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