Dishonored And The Importance Of Creative Control
Stealth games aren't easy to pitch.
Stealth games aren't easy to pitch. Harvey Smith and Raf Colantonio have spent decades studying and crafting a specific type of game, but they have also spent decades trying to convince publishers that there is an audience for immersive first-person games with RPG elements. The two co-creative directors for Dishonored speak with Game Informer's Adam Biessener about the relationship between developers and publishers, what the acquisition of Arkane Studios by ZeniMax has meant for the spirit of the studio, and why it never hurts to receive creative advice from Bethesda's Todd Howard.
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