Video: Crafting emotional themes in Dragon Age: Inquisition 's Trespasser DLC
Writing interesting, meaningful characters and plot lines, then weaving them together to build meaningful emotional themes in a game, is tricky work for all developers -- even BioWare.
For example, at GDC 2016's Game Narrative Summit Dragon Age franchise lead writer Patrick Weekes and lead narrative designer John Epler took the stage to walk through the challenges they faced in developing the core narrative and thematic moments in Dragon Age: Inquisition 's Trespasser DLC.
What's interesting about this talk is the pair's frank discussion of the creative team's initial ideas that made it to ship in more-or-less the same shape as well as those that were born, lived, and died within the space of a day - and how they were able to tell the difference when it was still early enough to make the necessary changes.
It was a neat talk, and if you missed it in person don't miss your opportunity to watch the whole thing for free via the official GDC YouTube channel.
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