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BioShock Infinite: "We really got the spirit right of what made System Shock 2," says Irrational Games

BioShock Infinite: "We really got the spirit right of what made System Shock 2," says Irrational Games Games™: Why did you decide to include 1999 mode in BioShock Infinite? Bill Gardner: We spend a lot of time beating ourselves up here at Irrational, a lot of time looking very closely at our work. And we did that with BioShock. After we’d finished it, we felt that there was something missing; that

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