Video: Building guns to drive the Counter-Strike: GO economy
What's the best way to go about building all the in-game content you need to sell in a free-to-play game?
Speaking at GDC 2014, Valve's Bronwen Grimes says that the Counter-Strike: Global Offensive team faced two huge challenges in doing just that.
First, they needed to create enough content to satisfy over a million players with only two artists. Second, they had to figure out what their players valued -- and what they would pay for.
Her talk illuminated how Valve's CS:GO team reduced their content creation time so they could focus on design, and shed light on what makes a free-to-play game economy successful.
Watch it now for free via the GDC Vault.
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