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Video: Building guns to drive the Counter-Strike: GO economy

What's the best way to go about building all the in-game content you need to sell in a free-to-play game?

Speaking at GDC 2014, Valve's Bronwen Grimes says that the Counter-Strike: Global Offensive team faced two huge challenges in doing just that.

First, they needed to create enough content to satisfy over a million players with only two artists. Second, they had to figure out what their players valued -- and what they would pay for.

Her talk illuminated how Valve's CS:GO team reduced their content creation time so they could focus on design, and shed light on what makes a free-to-play game economy successful.

Watch it now for free via the GDC Vault.


About the GDC Vault

In addition to this presentation, the GDC Vaultoffers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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