Call of Duty: Modern Warfare 3 patch nerfs Akimbo FMG9s, tweaks Type 95
Modern Warfare 3 players don't just love dual wielding FMGs for the fancy flipping animation, Infinity Ward seem to agree that they are also just too powerful.
Modern Warfare 3 players don't just love dual wielding FMGs for the fancy flipping animation, Infinity Ward seem to agree that they are also just too powerful. The Type 95 has also been toned down a bit, and the fire rates for assault rifles with undermounts have been 'normalised.' Infinity Ward have also released a list of future fixes and rebalances they're considering for upcoming updates. Read all about it in the patch notes below.
They haven't appeared on Steam yet, but in a post on the Modern Warfare 3 forums, Infinity Ward say that the update has been applied to all platforms.
Fire rate normalization for Assault Rifles with undermounts FMG9 Re-balancing (Nerf) Akimbo FMG9 Re-balancing (Nerf) Type 95 Re-balancing (Nerf) - Reduce hipspread. Fix for ACR with Red Dot / Shotgun Fix Type 95 bug related to dropping it. Fix map exploits on DomeRe-balancing and Updates currently in Development and/or Discussion:
Updates to the Spawn system Further “lag compensation” or “host advantage / disadvantage” updates plus ability for on-going hot fixes based on feedback. Fix for Shotgun's with Extended Mags (Prevents them from shooting more pellets than intended) Default :30 Round Start timer for System Link only, while looking into adjustable timer for System Link games for Competitive Play. Options to allow System Link players to 'unlock all' for competitive play in System Link only.
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