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If Double Fine won't make Bad Golf 2, fans will

Earlier this month, Double Fine kicked off Amnesia Fortnight 2014 , an event in which you can vote on what prototypes the developer will work on and eventually release as a full game.

, an event in which you can vote on what prototypes the developer will work on and eventually release as a full game. Fans voted Mnemonic into the prototype phase as well as two of our picks: Steed and Dear Leader. Tragically, Patrick Hackett's pitch for Bad Golf 2 didn't make the cut, but that won't stop Double Fine fans, who decided to develop the game themselves.

The Double Fine community decided to tackle Bad Golf 2 after it was clear the game wasn't going to make it. Hackett loved the idea, offered his support, and now it seems like it's actually happening. The project has a wiki with ideas, including Hackett's design notes, a GitHub repositorythat is quickly filling up with assets, and a daunting list of thing things left to do.

If you want to contribute or just keep track of progress, you can find all the relevant information on the project on Double Fine's forums.

First pitched as Bad Golf during Amnesia Fortnight 2012, Bad Golf 2 follows the traditional rules of 3D golf games like Mario Golf, but adds a dash of crazy. Players play the game simultaneously, can disrupt competitors' shot by driving golf carts in front of them, and are scored based on a combination of fewest strokes, fastest times, and cart damage.

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