Desert Zombie: Last Stand’ Review – Great graphics, bit too many zombies
‘Desert Zombie: Last Stand’ Review – Great graphics, bit too many zombies
Everyone loves zombies nowadays right?
Everyone loves zombies nowadays right? I mean, there are so many zombie themed games, it’s almost like when vampires were popular. From platformers to FPS, many include zombies. This game, like many, is a zombie shooter. However, it’s one of the first third person zombie shooter I’ve seen. The controls are a lot like SHADOWGUN , moving with the left part of the screen and aiming with the right.
The game features a shop that progresses as you survive through the waves of zombies. They are unlocked using in-game coins, given for — add in later. Of the weapons, some include pistols, assault rifles, shotguns, explosives, and a minigun. The guns functioned liked they should, having different blooms and range/damage, which was nice. There was also a turret available to take over and shoot. The turret functioned like normal, but there was no meter bar showing how long it took to overheat/cool down. Another thing about the game is that it was similar games like CoD: Zombies but in a brighter environment.
This games had many problems. For older devices, they experience extreme amounts of lag making the game unplayable. there were lots of bugs and glitches, like getting stuck in a wall that was a pain in the neck. The game performed well on my iPad 2, but it did terrible on my iPod Touch 3G. As for graphics, it was decent, using the Unreal Engine. However, the animations and blood splash when killing the zombies weren’t sharp. The character also looked weird and slightly cartoon-ish. In retrospect, the sound effects were high quality, but there wasn’t any good music.
The game featured many different maps, but some were quite similar. The zombies in this game are essentially smarter than those in Call Of Duty , because they have the ability to shoot, man helicopters, and use the available turrets. There were minibosses, gunners, “RPGers”, helicopters, and bosses in addition to the normal grunt. The miniboss was annoying because of the amount of ammo it took to take it down, but because ammo crates are scattered abundantly across the map, it was easy to beat.
The gameplay seemed lacking. It felt like an empty gift box, but with nice gift wrap. The game had nice graphics but it was just boring and it didn’t feel in any way intense. It felt too much like CoD: Zombies or other “caged-in/closed-world” zombie shooter. The controls weren’t that bad, as it was hard to “scope” or crouch. Although this game has potential, they failed to execute it. Overall, it was a game that I could pick up for a dollar, but not for the same price as the more popular FPS games.
For more information on Desert Zombie: Last Stand visit their official website. The iOS version can be found at the App Store, universal for the iPhone and iPad for $0.99.
[review pros=”Graphics, controls, zombies” cons=”Boring, same style as other games” score=70]
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