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ToyQuest Mashes Bedroom Defense with Metroidvania

How cool would it be to battle imagined childhood nightmares and threats with a large variety of weapons and skills?

ToyQuest harkens to a bedroom setting beset with toys going haywire. Brand, an action figure, also comes to life, embarking on a mission to protect his human owner, Felix, who may be in danger from dark forces.

As Brand traverses the house (which has randomly generated segments), he finds other toys to save and a multitude of weapons. ToyQuest features light crafting elements with upgradable arsenals of hammers, swords, spears, shurikens, and more. Items found around the house serve as crafting ingredients. Encounters with friendly toys allow Brand to recruit them to his cause and join the bedroom defense. The main goal in ToyQuest is tower-defense-like: The bedroom must not fall. Friendly toys stand guard, but if Brand leaves the bedroom area unattended for too long, he will fail at his quest. Like a tiny fortress, the bedroom can be built up with various improvements.

ToyQuest draws inspiration from platformer rogue-likes, and while there are plenty of randomized elements, it will feature an impressive cast of 300 enemies. Toys from the dark side range from tiny tanks and UFO spaceships to knights and soldiers. If anyone gets 80s or 90s vibes from this, that’s not too far from Hiker Games’ intention. They draw on retro feelings without using retro-style graphics or sounds.

Developed for Mac and Windows, ToyQuest will launch sometime in 2015. The game just went up on Steam Greenlight, so the community can vote for distribution on the digital service.

Check out ToyQuest ‘s websitefor more information on its available features.

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