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Screenshot Weekly – Newly-Revealed Banner Gets Swiped by Rogue

Welcome back to Screenshot Weekly !

! Every Tuesday, IGM brings you exclusive looks at upcoming games in various stages of development. The featured image introducing each game will always be original, and made especially for IGM, so you’ll see them for the first time right here! Without further ado, let’s take a look at this week’s screenshots:

Bannerman

It’s time to get medieval! is a single player dark medieval fantasy game that revolves around 2D combat. Armitage Gamesmentioned that “strong focus is placed upon stamina management, and a defensive style of combat similar to games such as Demon’s / Dark Souls .” The animations are entirely produced through rotoscoping, with the developer citing Delphine Software’s Sega Genesis titles Another World and Flashback as graphical inspirations. In terms of combat, “The player has a variety of attacks at their disposal, ranging from cuts, thrusts, punches, kicks and “half-swording” techniques.” In fact, every “efficient and brutal” attack in-game has a historical basis, being influenced by historical fencing treatises from the medieval period. Button mashing is said to only result in quick deaths, so players will have to chain the various attacks, stances, blocks and movement together to defeat enemies. The game is approximately 50% complete, and should be ready for release in early 2016.

Reveal the Deep

I wonder how many sunken ships are buried under the ocean floor? Think of how many generations mankind has been sailing across the ocean for. I’m not saying there’s tons of treasure buried under the sea – although statistically their probably is – I’m just saying I bet each of those ships has a story to tell. One such story makes up the centerpiece for, a “platformer/puzzler set in the wreck of a gigantic steamship, somewhere in the Pacific Ocean.” Mitchell Baxter, one of the Scotland-based developers working on the project, told me that “ The gameplay leans heavily towards the player’s exploration of the expansive levels, as well as uncovering the story of the ship’s demise through various clues.” There currently isn’t much more information to go on, but what we do know is Reveal the Deep includes horror elements and does not utilize any HUD during gameplay. It is aiming to be released for Android later this year, and will receive iOS support shortly thereafter.

Swipey Rogue

We’ve traveled through time and explored the ocean depths, so now let’s bring things back to more familiar territory. After “12 years of ‘AAA’ hard time,” working first at Neversoft and then Infinity Ward, solo developer John – under the name First-Order Games– is taking the indie plunge “to escape the studio grind that was destroying my life.” His first project is titled Swipey Rogue , and is described as a core, mobile, arcade game that attempts to take simple, one-touch games to what I think will be their next logical evolution. It is a Swipe-Action, Auto-Runner VS. Dungeon-Crawling, Room Puzzler.” The game features a Challenge Saga mode with 200 hand-crafted, non-random levels, 4 themed areas, leaderboards and achievements, and even video replays. There’s also a Free Running mode with permadeath, character progression, and procedurally generated rooms.is free with ads, or ads can be removed for a pay-what-you-want price range between $0.99 – $4.99.

That’s it for this installment of Screenshot Weekly . Be sure to come back next week to see more exclusive looks of the latest indie games in development! Let us know in the comments section what upcoming indie games you’d like to see featured in a future segment. As for any indie developers who would like to see their screenshots featured right here, feel free to send an email to IGM at editors@indiegamemag.com with the Subject Line: “Screenshot Weekly.” Or, if you’d like to be part of our Magazine’s Screenshot Monthly segment, include that in the email as well!

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