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Watch 5 examples of good game design from 2015

- Bloodborne ’s regain system
- Metal Gear Solid V: The Phantom Pain ’s Fulton recovery system
- Splatoon 's painting/Squid system
- Ori and the Blind Forest 's gamified save system
- Life is Strange 's purposeful downtime
Check out the full video above for more insight into these systems.

Mark Brown, host of the YouTube channel Game Maker’s Toolkit, posted a worthwhile video this week highlighting a handful of interesting game designs that emerged in 2015:

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