Video: Porting Canabalt and Super Crate Box to the Commodore 64
"It's not the new technology, but it's the new gameplay mechanics which is the key to success in these new [indie] games." At GDC Europe 2013 , Paul Koller explains that popular indie games which do not rely on modern technology can be brought to older platforms, as he has done for the Commodore 64 with hits Canabalt and Super Crate Box .
In this free GDC Europe 2013 talk titled "Porting Contemporary Games to a Vintage Platform"(courtesy of GDC Vault), Koller explains the challenges he faced in porting these indie hits to old platforms, dealing with procedural levels, loads of bullets, and fast-scrolling parallax backgrounds on a 1 MHz CPU and only 64KB of RAM.
About the GDC VaultIn addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.
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