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Why the notion that games need photoreal graphics to tell better stories is backward nonsense, whatever 2K's boss says

A lot of nonsense gets talked in this industry. And a lot of it is best ignored. But sometimes you come across a statement so wrong on so many levels that it's like a delicately-balanced Jenga stack of wrongness, with so many multi-layered wrongs intricately holding each other in place that it's almost artistic in construction. I don't really know where to start unravelling this one. But I'm going

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