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Video: How reviewing games for 9 years helped design Gunpoint

"Question conventions before you copy them." At GDC Europe 2013 , Tom Francis discussed the five-second checkpoint system he designed in his hacking puzzle platformer Gunpoint , in response to his frustration of games often forcing him to replay areas he has mastered.

Throughout the free session, Francis expounds upon several lessons learned as a game reviewer, and how he implemented those lessons in Gunpoint .
About the GDC VaultIn addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

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