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Albino Lullaby Brings Colorful Psychological Horror Back

In a time when indie horror games like Five Nights at Freddy’s seem to be relying mostly on jumpscares, the Boston-based studio Ape Law is going old-school with their new game Albino Lullaby.

Instead of resorting only to scary (and sudden) images and sounds, the developers intend to covey anxiety and suspense through psychological horror.

Justin Pappas, creative director of Albino Lullaby and Founder of Ape Law, said in a press release, “We are hitting the reset switch on the genre and bringing horror games back to the days of film when suspense ruled and great masters like David Lynch and Alfred Hitchcock used our minds to scare us more than anything onscreen.” Hitting the reset switch, in this case, means no cutscenes, and a pace completely driven by the player’s will.

Albino Lullaby is set in a spooky house in constant transformation, which means that the environment and its mechanical parts deconstruct by themselves around the player during the game. Undead, bodiless heads are spread throughout the mansion, where players will encounter suspicious equipment and traps they will need to avoid to survive. This environment will be used to tell the game’s story rather than written text or extra items.

The game’s first episode was released yesterday on Steam at a price of $9.99 for Windows PC only. A Season Pass is being sold at $24.99, and it includes the first episode, the game’s soundtrack, and Episodes 2 and 3, which will be released in 2016. For further information, visit the game’s official website, or follow the developers on Twitter

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