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SprintR Will Allow VR Players to Step On It

Exis Interactive is a creator of many different kinds of projects, assisting in the creation of well-known video games such as Bioshock Infinite and World of Tanks .

. With virtual reality games steadily becoming more popular, they took a look at the format and realized that current equipment doesn’t quite have what it takes. The player has to make various adjustments to their gaming experience which negatively impact their suspension of disbelief.

To that end, they’ve announced the upcoming release of the. This patent-pending wireless footpad is designed to allow VR gamers to behave more naturally in a VR environment. Players should be able to walk, run, and jump in a way that feels organic to the game.

SprintR is designed to be used by most anyone, regardless of the type or size of their feet. It will be available in both wired and wireless varieties, allowing use for PC, console, and even some mobile games. Gamers with a sensitivity to motion sickness may benefit from the low impact nature and increased body presence provided by the use of SprintR ; when used in tandem with a game pad or hand sensing technology, it “becomes a full avatar control solution for VR.”

SprintR is all about easy, natural movement in VR,” says Peter Kojesta, founder of Exis Interactive. “On one hand; you have VR controllers that require an entire room cleared of furniture, or massive treadmills that require a harness and special shoes, and on the other hand you have SprintR , which sits at your feet and makes movement simple.”

Exis plans to release SprintR in Q1 2016. Interested gamers can sign up for the mailing list on their website to be among the first to receive the release announcement. Details can also be found on the official Exis Facebook, Twitter, and YouTubeaccounts.

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