Get Ready For Our Game Club Discussion On Final Fantasy VII's Second Disc
Not too long ago, we started the Game Informer Game Club where we play games and talk about them with our (super-cool) community.
where we play games and talk about them with our (super-cool) community. The inaugural game has been Final Fantasy VII,
and we’ve already had two discussion about the first disc. Now we’re gearing up for our second in-depth
session that covers all of disc two.
Mark your calendars, because the next GI Game Club session is
happening on March 17, and will air as a segment on the Game Informer
Show podcast. If you still need to catch up on our discussions, you can watch part one here, and part two here.
For our third talk, we’re discussing everything up to the
end of disc two (i.e. through the events that lead you back to Midgar).
Like last time, we have a few conversation topics to think about as you play through the game with us:
A lot of people complain about the pacing of the first disc, do you think that has gotten better in the second disc? What do you think of the sense of exploration on the second disc? Do you revisit too many locations? What is your favorite moment on the second disc? How well has FFVII aged? What has been the most annoying aspect so far? What makes the Highwind unique as an airship? Which boss or enemy has given you the most difficulty? The mountain part sure sucks, huh?Of course, you can use these questions as a starting point; we’re
interesting in hearing any of your insights, questions, and
observations. Send your comments to podcast@gameinformer.com, and we might address them directly during our discussion.
Thanks for being a part of this! The GI Game Club wouldn’t exist without your enthusiasm and participation!
Also, remember that we are doing a live chatin the days following the broadcast, where we expand the conversation
and talk in real-time. For an archive of our first live chat, head to
page 2.
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