Video: Using plot devices to create gameplay
"I wanted the simulation of the game to be predictable so players can feel they are in control of the story." In this free GDC Vault video from GDC Next 2013, Today I Die and I Wish I Were the Moon developer Daniel Benmergui demos his upcoming game extensively to illustrate its instantaneous and simple story-building mechanics, in the talk "Using Plot Devices to Create Gameplay in Storyteller
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