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GI Game Club – Final Fantasy VII: Session 2

A little while ago, we started a Game Club here at GI to play games and talk about them with our (super-cool) community.

here at GI to play games and talk about them with our (super-cool) community. The inaugural game for the project is Final Fantasy VII, and we’ve already had one discussion about the opening hours – up until the party leaves Midgar. Now we’re gearing up for our second in-depth session.

Mark your calendars, because the next GI Game Club session is happening on February 25, airing again as a segment in the Game Informer Show podcast. By the way, if you missed the first installment, you can watch it here. For the next part, we’re going to be discussing everything up to the end of disc one (i.e. through the events at the City of the Ancients).

Like last time, we have a few conversation topics to think about as you play through the game with us:

What are your thoughts on the story’s momentum after Midgar? Does it do enough to sustain your interest? The flashback in Kalm finally gives players a detailed look at Sephiroth, who you spend the whole disc hunting down. How does he stack up as a nemesis compared to other villains, and why? Do you like the designs of the various towns? Does each one feel interesting and distinct? Which one is your favorite? You gain various vehicles throughout the course of the adventure. Do they make exploring more fun? How does the Golden Saucer fit with the tone of the rest of the game? Lots of modern RPGs have done away with the concept of an overworld map. What works (and what doesn’t) about this feature? Some serious stuff happens at the end of disc one. If this is your first time playing the game, how did the events affect you? If you’re re-playing, what do you remember about your original thoughts on this sequence?

Of course, you can just use these subjects as a starting point; we’re interesting in hearing any of your insights, questions, and observations. Send your comments to podcast@gameinformer.com, and we might address them directly during our discussion.

Thanks for being a part of this! The GI Game Club wouldn’t exist without your enthusiasm and participation!

Also, remember that we are doing a live chatin the days following the broadcast, where we expand the conversation and talk in real-time. For an archive of our first live chat, head to page 2.

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