Video: Building a sport: The design philosophy of League of Legends
How do you design a game to be competitively rigorous, strategically diverse, heavily skill-based, entertaining to play, and exciting to watch?
How do you design a game to be competitively rigorous, strategically diverse, heavily skill-based, entertaining to play, and exciting to watch? Ryan "Morello" Scott (Riot Games), in conversation with veteran designer Frank Lantz (Area Code Inc.), discusses the design and balance philosophy that has nurtured League of Legends into an eSport in this 2015 GDC talk.
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